Merge pull request #498 from takahito-tejima/dev

Add a HLSL version of GregoryBasis patch shader.
This commit is contained in:
David G Yu 2015-05-20 12:57:10 -07:00
commit 841dc02059
10 changed files with 363 additions and 67 deletions

32
examples/dxPtexViewer/dxPtexViewer.cpp Normal file → Executable file
View File

@ -725,8 +725,7 @@ createOsdMesh(int level, int kernel) {
OpenSubdiv::Osd::MeshBitset bits;
bits.set(OpenSubdiv::Osd::MeshAdaptive, doAdaptive);
// gregory basis hasn't supported yet in D3D11Mesh
bits.set(OpenSubdiv::Osd::MeshEndCapLegacyGregory, true);
bits.set(OpenSubdiv::Osd::MeshEndCapGregoryBasis, true);
int numVertexElements = 6; //g_adaptive ? 3 : 6;
int numVaryingElements = 0;
@ -1014,12 +1013,20 @@ drawModel() {
// patch drawing
for (int i = 0; i < (int)patches.size(); ++i) {
OpenSubdiv::Osd::DrawContext::PatchArray const & patch = patches[i];
OpenSubdiv::Far::PatchDescriptor desc = patch.GetDescriptor();
OpenSubdiv::Far::PatchDescriptor::Type patchType = desc.GetType();
D3D11_PRIMITIVE_TOPOLOGY topology;
// if (patch.GetDescriptor().GetType() != OpenSubdiv::Far::PatchTables::REGULAR) continue;
if (g_mesh->GetDrawContext()->IsAdaptive()) {
switch (patch.GetDescriptor().GetNumControlVertices()) {
switch (patchType) {
case OpenSubdiv::Far::PatchDescriptor::TRIANGLES:
topology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
break;
case OpenSubdiv::Far::PatchDescriptor::QUADS:
topology = D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
break;
default:
switch (desc.GetNumControlVertices()) {
case 4:
topology = D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST;
break;
@ -1032,17 +1039,15 @@ drawModel() {
case 16:
topology = D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST;
break;
case 20:
topology = D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST;
break;
default:
assert(false);
break;
}
} else {
if (g_scheme == kLoop) {
topology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
} else {
topology = D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
}
}
break;
};
Effect effect;
effect.value = 0;
@ -1457,7 +1462,8 @@ initD3D11(HWND hWnd) {
hDriverType = driverTypes[driverTypeIndex];
unsigned int deviceFlags = 0;
#ifndef NDEBUG
deviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
// XXX: this is problematic in some environments.
// deviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
#endif
hr = D3D11CreateDeviceAndSwapChain(NULL,
hDriverType, NULL, deviceFlags, NULL, 0,

View File

@ -444,14 +444,9 @@ getAdaptivePatchColor(int3 patchParam, float sharpness)
if (sharpness > 0) {
pattern = 1;
}
#elif defined OSD_PATCH_GREGORY
patchType = 4;
#elif defined OSD_PATCH_GREGORY_BOUNDARY
patchType = 5;
#elif defined OSD_PATCH_GREGORY_BASIS
patchType = 6;
#endif
int pattern = countbits(OsdGetPatchTransitionMask(patchParam));
int edgeCount = countbits(OsdGetPatchBoundaryMask(patchParam));
if (edgeCount == 1) {
patchType = 2; // BOUNDARY
@ -460,7 +455,15 @@ getAdaptivePatchColor(int3 patchParam, float sharpness)
patchType = 3; // CORNER
}
int pattern = countbits(OsdGetPatchTransitionMask(patchParam));
// XXX: it looks like edgeCount != 0 for some gregory boundary patches.
// there might be a bug somewhere...
#if defined OSD_PATCH_GREGORY
patchType = 4;
#elif defined OSD_PATCH_GREGORY_BOUNDARY
patchType = 5;
#elif defined OSD_PATCH_GREGORY_BASIS
patchType = 6;
#endif
return patchColors[6*patchType + pattern];
}

View File

@ -94,6 +94,11 @@ enum DisplayStyle { kWire = 0,
kWireShaded,
kPoint };
enum EndCap { kEndCapNone = 0,
kEndCapBSplineBasis,
kEndCapGregoryBasis,
kEndCapLegacyGregory };
enum HudCheckBox { kHUD_CB_DISPLAY_CAGE_EDGES,
kHUD_CB_DISPLAY_CAGE_VERTS,
kHUD_CB_ANIMATE_VERTICES,
@ -114,6 +119,7 @@ int g_frame = 0,
int g_freeze = 0,
g_displayStyle = kWireShaded,
g_adaptive = 1,
g_endCap = kEndCapBSplineBasis,
g_singleCreasePatch = 1,
g_drawCageEdges = 1,
g_drawCageVertices = 0,
@ -304,8 +310,9 @@ createOsdMesh(ShapeDesc const & shapeDesc, int level, int kernel, Scheme scheme=
Osd::MeshBitset bits;
bits.set(Osd::MeshAdaptive, doAdaptive);
bits.set(Osd::MeshUseSingleCreasePatch, doSingleCreasePatch);
// gregory basis hasn't supported yet in D3D11Mesh
bits.set(Osd::MeshEndCapLegacyGregory, true);
bits.set(Osd::MeshEndCapBSplineBasis, g_endCap == kEndCapBSplineBasis);
bits.set(Osd::MeshEndCapGregoryBasis, g_endCap == kEndCapGregoryBasis);
bits.set(Osd::MeshEndCapLegacyGregory, g_endCap == kEndCapLegacyGregory);
int numVertexElements = 6;
int numVaryingElements = 0;
@ -624,10 +631,8 @@ bindProgram(Effect effect, OpenSubdiv::Osd::DrawContext::PatchArray const & patc
int numElements = 6;
effectDesc.maxValence = maxValence;
effectDesc.numElements = numElements;
effectDesc.effect.singleCreasePatch = 0;
}
if (patch.GetDescriptor().GetType() == Descriptor::GREGORY_BASIS) {
effectDesc.effect.singleCreasePatch = 0;
// note: singleCreasePatch needs to be left defined for the patchParam
// datatype consistency.
}
D3D11DrawConfig *config = g_shaderCache.GetDrawConfig(effectDesc);
@ -834,10 +839,14 @@ display() {
D3D11_PRIMITIVE_TOPOLOGY topology;
if (g_mesh->GetDrawContext()->IsAdaptive()) {
OpenSubdiv::Far::PatchDescriptor desc = patch.GetDescriptor();
switch (patchType) {
case OpenSubdiv::Far::PatchDescriptor::TRIANGLES:
topology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
break;
case OpenSubdiv::Far::PatchDescriptor::QUADS:
topology = D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
break;
default:
switch (desc.GetNumControlVertices()) {
case 4:
topology = D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST;
@ -851,18 +860,15 @@ display() {
case 16:
topology = D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST;
break;
case 20:
topology = D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST;
break;
default:
assert(false);
break;
}
} else {
if (g_scheme == kLoop) {
topology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
} else {
topology = D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
}
}
break;
};
bindProgram(GetEffect(), patch);
@ -992,11 +998,22 @@ keyboard(char key) {
}
//------------------------------------------------------------------------------
static void
rebuildOsdMesh() {
createOsdMesh( g_defaultShapes[ g_currentShape ], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme );
}
static void
callbackDisplayStyle(int b) {
g_displayStyle = b;
}
static void
callbackEndCap(int endCap) {
g_endCap = endCap;
rebuildOsdMesh();
}
static void
callbackKernel(int k) {
@ -1019,13 +1036,13 @@ callbackKernel(int k) {
}
#endif
createOsdMesh(g_defaultShapes[g_currentShape], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme);
rebuildOsdMesh();
}
static void
callbackLevel(int l) {
g_level = l;
createOsdMesh(g_defaultShapes[g_currentShape], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme);
rebuildOsdMesh();
}
static void
@ -1040,8 +1057,7 @@ callbackModel(int m) {
}
g_currentShape = m;
createOsdMesh(g_defaultShapes[g_currentShape], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme);
rebuildOsdMesh();
}
static void
@ -1062,13 +1078,13 @@ callbackFreeze(bool checked, int f) {
static void
callbackAdaptive(bool checked, int a) {
g_adaptive = checked;
createOsdMesh(g_defaultShapes[g_currentShape], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme);
rebuildOsdMesh();
}
static void
callbackSingleCreasePatch(bool checked, int /* a */) {
g_singleCreasePatch = checked;
createOsdMesh(g_defaultShapes[g_currentShape], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme);
rebuildOsdMesh();
}
static void
@ -1153,10 +1169,25 @@ initHUD() {
g_hud->AddCheckBox("Adaptive (`)", true, 10, 190, callbackAdaptive, 0, '`');
g_hud->AddCheckBox("Single Crease Patch (S)", g_singleCreasePatch!=0, 10, 210, callbackSingleCreasePatch, 0, 'S');
int endcap_pulldown = g_hud->AddPullDown(
"End cap (E)", 10, 230, 200, callbackEndCap, 'E');
g_hud->AddPullDownButton(endcap_pulldown,"None",
kEndCapNone,
g_endCap == kEndCapNone);
g_hud->AddPullDownButton(endcap_pulldown, "BSpline",
kEndCapBSplineBasis,
g_endCap == kEndCapBSplineBasis);
g_hud->AddPullDownButton(endcap_pulldown, "GregoryBasis",
kEndCapGregoryBasis,
g_endCap == kEndCapGregoryBasis);
g_hud->AddPullDownButton(endcap_pulldown, "LegacyGregory",
kEndCapLegacyGregory,
g_endCap == kEndCapLegacyGregory);
for (int i = 1; i < 11; ++i) {
char level[16];
sprintf(level, "Lv. %d", i);
g_hud->AddRadioButton(3, level, i==2, 10, 210+i*20, callbackLevel, i, '0'+(i%10));
g_hud->AddRadioButton(3, level, i==2, 10, 230+i*20, callbackLevel, i, '0'+(i%10));
}
int shapes_pulldown = g_hud->AddPullDown("Shape (N)", -300, 10, 300, callbackModel, 'n');

View File

@ -406,14 +406,9 @@ getAdaptivePatchColor(int3 patchParam, float sharpness)
if (sharpness > 0) {
patchType = 1;
}
#elif defined OSD_PATCH_GREGORY
patchType = 4;
#elif defined OSD_PATCH_GREGORY_BOUNDARY
patchType = 5;
#elif defined OSD_PATCH_GREGORY_BASIS
patchType = 6;
#endif
int pattern = countbits(OsdGetPatchTransitionMask(patchParam));
int edgeCount = countbits(OsdGetPatchBoundaryMask(patchParam));
if (edgeCount == 1) {
patchType = 2; // BOUNDARY
@ -422,7 +417,16 @@ getAdaptivePatchColor(int3 patchParam, float sharpness)
patchType = 3; // CORNER
}
int pattern = countbits(OsdGetPatchTransitionMask(patchParam));
// XXX: it looks like edgeCount != 0 for gregory_boundary.
// there might be a bug somewhere.
#if defined OSD_PATCH_GREGORY
patchType = 4;
#elif defined OSD_PATCH_GREGORY_BOUNDARY
patchType = 5;
#elif defined OSD_PATCH_GREGORY_BASIS
patchType = 6;
#endif
return patchColors[6*patchType + pattern];
}

View File

@ -201,6 +201,7 @@ if( DXSDK_FOUND )
hlslPatchCommon.hlsl
hlslPatchBSpline.hlsl
hlslPatchGregory.hlsl
hlslPatchGregoryBasis.hlsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${DXSDK_LIBRARIES}

View File

@ -57,7 +57,7 @@ float sinfn(uint n, uint j) {
//----------------------------------------------------------
#ifdef OSD_PATCH_VERTEX_GREGORY_SHADER
uniform samplerBuffer VertexBuffer;
uniform samplerBuffer OsdVertexBuffer;
uniform isamplerBuffer OsdValenceBuffer;
layout (location=0) in vec4 position;
@ -71,9 +71,9 @@ out block {
vec3 readVertex(uint vertexIndex)
{
vertexIndex += OsdBaseVertex();
return vec3(texelFetch(VertexBuffer, int(OSD_NUM_ELEMENTS*vertexIndex)).x,
texelFetch(VertexBuffer, int(OSD_NUM_ELEMENTS*vertexIndex+1)).x,
texelFetch(VertexBuffer, int(OSD_NUM_ELEMENTS*vertexIndex+2)).x);
return vec3(texelFetch(OsdVertexBuffer, int(OSD_NUM_ELEMENTS*vertexIndex)).x,
texelFetch(OsdVertexBuffer, int(OSD_NUM_ELEMENTS*vertexIndex+1)).x,
texelFetch(OsdVertexBuffer, int(OSD_NUM_ELEMENTS*vertexIndex+2)).x);
}
void main()

View File

@ -84,7 +84,7 @@ ComputeMatrixSimplified(float sharpness)
HS_CONSTANT_FUNC_OUT
HSConstFunc(
InputPatch<HullVertex, OSD_PATCH_INPUT_SIZE> patch,
InputPatch<HullVertex, 16> patch,
OutputPatch<HullVertex, 16> bezierPatch,
uint primitiveID : SV_PrimitiveID)
{
@ -99,7 +99,7 @@ HSConstFunc(
OsdComputeBSplineBoundaryPoints(position, patchParam);
OSD_PATCH_CULL(OSD_PATCH_INPUT_SIZE);
OSD_PATCH_CULL(16);
float4 tessLevelOuter = float4(0,0,0,0);
float4 tessLevelInner = float4(0,0,0,0);
@ -130,7 +130,7 @@ HSConstFunc(
[outputcontrolpoints(16)]
[patchconstantfunc("HSConstFunc")]
HullVertex hs_main_patches(
in InputPatch<HullVertex, OSD_PATCH_INPUT_SIZE> patch,
in InputPatch<HullVertex, 16> patch,
uint primitiveID : SV_PrimitiveID,
in uint ID : SV_OutputControlPointID )
{

View File

@ -30,8 +30,6 @@
#undef OSD_FRACTIONAL_ODD_SPACING
#undef OSD_FRACTIONAL_EVEN_SPACING
#define OSD_PATCH_INPUT_SIZE 16
#define M_PI 3.14159265359f
struct InputVertex {

View File

@ -0,0 +1,253 @@
//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#if defined OSD_FRACTIONAL_ODD_SPACING
#define HS_PARTITION "fractional_odd"
#elif defined OSD_FRACTIONAL_EVEN_SPACING
#define HS_PARTITION "fractional_even"
#else
#define HS_PARTITION "integer"
#endif
//----------------------------------------------------------
// Patches.Vertex
//----------------------------------------------------------
void vs_main_patches( in InputVertex input,
out HullVertex output )
{
output.position = mul(OsdModelViewMatrix(), input.position);
OSD_PATCH_CULL_COMPUTE_CLIPFLAGS(input.position);
}
//----------------------------------------------------------
// Patches.HullGregoryBasis
//----------------------------------------------------------
HS_CONSTANT_FUNC_OUT
HSConstFunc(
InputPatch<HullVertex, 20> patch,
uint primitiveID : SV_PrimitiveID)
{
HS_CONSTANT_FUNC_OUT output;
int3 patchParam = OsdGetPatchParam(OsdGetPatchIndex(primitiveID));
OSD_PATCH_CULL(20);
float4 tessLevelOuter = float4(0,0,0,0);
float4 tessLevelInner = float4(0,0,0,0);
float4 tessOuterLo = float4(0,0,0,0);
float4 tessOuterHi = float4(0,0,0,0);
OsdGetTessLevels(patch[0].position.xyz, patch[5].position.xyz,
patch[10].position.xyz, patch[15].position.xyz,
patchParam, tessLevelOuter, tessLevelInner);
output.tessLevelOuter[0] = tessLevelOuter[0];
output.tessLevelOuter[1] = tessLevelOuter[1];
output.tessLevelOuter[2] = tessLevelOuter[2];
output.tessLevelOuter[3] = tessLevelOuter[3];
output.tessLevelInner[0] = tessLevelInner[0];
output.tessLevelInner[1] = tessLevelInner[1];
return output;
}
[domain("quad")]
[partitioning(HS_PARTITION)]
[outputtopology("triangle_ccw")]
[outputcontrolpoints(20)]
[patchconstantfunc("HSConstFunc")]
HullVertex hs_main_patches(
in InputPatch<HullVertex, 20> patch,
uint primitiveID : SV_PrimitiveID,
in uint ID : SV_OutputControlPointID )
{
int3 patchParam = OsdGetPatchParam(OsdGetPatchIndex(primitiveID));
HullVertex output;
output.position = float4(patch[ID].position.xyz, 1.0);
output.patchCoord = OsdGetPatchCoord(patchParam);
return output;
}
//----------------------------------------------------------
// Patches.DomainGregory
//----------------------------------------------------------
[domain("quad")]
void ds_main_patches(
in HS_CONSTANT_FUNC_OUT input,
in OutputPatch<HullVertex, 20> patch,
in float2 uv : SV_DomainLocation,
out OutputVertex output )
{
float u = uv.x,
v = uv.y;
float3 p[20];
for (int i = 0; i < 20; ++i) {
p[i] = patch[i].position.xyz;
}
float3 q[16];
float U = 1-u, V=1-v;
float d11 = u+v; if(u+v==0.0f) d11 = 1.0f;
float d12 = U+v; if(U+v==0.0f) d12 = 1.0f;
float d21 = u+V; if(u+V==0.0f) d21 = 1.0f;
float d22 = U+V; if(U+V==0.0f) d22 = 1.0f;
q[ 5] = (u*p[3] + v*p[4])/d11;
q[ 6] = (U*p[9] + v*p[8])/d12;
q[ 9] = (u*p[19] + V*p[18])/d21;
q[10] = (U*p[13] + V*p[14])/d22;
q[ 0] = p[0];
q[ 1] = p[1];
q[ 2] = p[7];
q[ 3] = p[5];
q[ 4] = p[2];
q[ 7] = p[6];
q[ 8] = p[16];
q[11] = p[12];
q[12] = p[15];
q[13] = p[17];
q[14] = p[11];
q[15] = p[10];
float3 WorldPos = float3(0, 0, 0);
float3 Tangent = float3(0, 0, 0);
float3 BiTangent = float3(0, 0, 0);
#ifdef OSD_COMPUTE_NORMAL_DERIVATIVES
float B[4], D[4], C[4];
float3 BUCP[4] = {float3(0,0,0), float3(0,0,0), float3(0,0,0), float3(0,0,0)},
DUCP[4] = {float3(0,0,0), float3(0,0,0), float3(0,0,0), float3(0,0,0)},
CUCP[4] = {float3(0,0,0), float3(0,0,0), float3(0,0,0), float3(0,0,0)};
float3 dUU = float3(0, 0, 0);
float3 dVV = float3(0, 0, 0);
float3 dUV = float3(0, 0, 0);
Univar4x4(u, B, D, C);
for (int i=0; i<4; ++i) {
for (uint j=0; j<4; ++j) {
// reverse face front
float3 A = q[i + 4*j];
BUCP[i] += A * B[j];
DUCP[i] += A * D[j];
CUCP[i] += A * C[j];
}
}
Univar4x4(v, B, D, C);
for (int i=0; i<4; ++i) {
WorldPos += B[i] * BUCP[i];
Tangent += B[i] * DUCP[i];
BiTangent += D[i] * BUCP[i];
dUU += B[i] * CUCP[i];
dVV += C[i] * BUCP[i];
dUV += D[i] * DUCP[i];
}
int level = patch[0].patchCoord.z;
BiTangent *= 3 * level;
Tangent *= 3 * level;
dUU *= 6 * level;
dVV *= 6 * level;
dUV *= 9 * level;
float3 n = cross(BiTangent, Tangent);
float3 normal = normalize(n);
float E = dot(Tangent, Tangent);
float F = dot(Tangent, BiTangent);
float G = dot(BiTangent, BiTangent);
float e = dot(normal, dUU);
float f = dot(normal, dUV);
float g = dot(normal, dVV);
float3 Nu = (f*F-e*G)/(E*G-F*F) * Tangent + (e*F-f*E)/(E*G-F*F) * BiTangent;
float3 Nv = (g*F-f*G)/(E*G-F*F) * Tangent + (f*F-g*E)/(E*G-F*F) * BiTangent;
Nu = Nu/length(n) - n * (dot(Nu,n)/pow(dot(n,n), 1.5));
Nv = Nv/length(n) - n * (dot(Nv,n)/pow(dot(n,n), 1.5));
output.Nu = Nu;
output.Nv = Nv;
#else
float B[4], D[4];
float3 BUCP[4] = {float3(0,0,0), float3(0,0,0), float3(0,0,0), float3(0,0,0)},
DUCP[4] = {float3(0,0,0), float3(0,0,0), float3(0,0,0), float3(0,0,0)};
Univar4x4(uv.x, B, D);
for (int i=0; i<4; ++i) {
for (uint j=0; j<4; ++j) {
// reverse face front
float3 A = q[i + 4*j];
BUCP[i] += A * B[j];
DUCP[i] += A * D[j];
}
}
Univar4x4(uv.y, B, D);
for (uint i=0; i<4; ++i) {
WorldPos += B[i] * BUCP[i];
Tangent += B[i] * DUCP[i];
BiTangent += D[i] * BUCP[i];
}
int level = patch[0].patchCoord.z;
BiTangent *= 3 * level;
Tangent *= 3 * level;
float3 normal = normalize(cross(BiTangent, Tangent));
#endif
output.position = float4(WorldPos, 1.0f);
output.normal = normal;
output.tangent = BiTangent;
output.bitangent = Tangent;
output.edgeDistance = 0;
float2 UV = float2(v, u);
output.patchCoord = OsdInterpolatePatchCoord(UV, patch[0].patchCoord);
OSD_DISPLACEMENT_CALLBACK;
output.positionOut = mul(OsdProjectionMatrix(), output.position);
}

View File

@ -42,6 +42,9 @@ static const char *bsplineShaderSource =
static const char *gregoryShaderSource =
#include "hlslPatchGregory.gen.h"
;
static const char *gregoryBasisShaderSource =
#include "hlslPatchGregoryBasis.gen.h"
;
/*static*/
std::string
@ -61,8 +64,7 @@ HLSLPatchShaderSource::GetVertexShaderSource(Far::PatchDescriptor::Type type) {
return std::string("#define OSD_PATCH_GREGORY_BOUNDRY\n")
+ std::string(gregoryShaderSource);
case Far::PatchDescriptor::GREGORY_BASIS:
assert(false); // not implemented yet.
break;
return gregoryBasisShaderSource;
default:
break; // returns empty (points, lines, quads, ...)
}
@ -81,8 +83,7 @@ HLSLPatchShaderSource::GetHullShaderSource(Far::PatchDescriptor::Type type) {
return std::string("#define OSD_PATCH_GREGORY_BOUNDRY\n")
+ std::string(gregoryShaderSource);
case Far::PatchDescriptor::GREGORY_BASIS:
assert(false); // not implemented yet.
break;
return gregoryBasisShaderSource;
default:
break; // returns empty (points, lines, quads, ...)
}
@ -101,8 +102,7 @@ HLSLPatchShaderSource::GetDomainShaderSource(Far::PatchDescriptor::Type type) {
return std::string("#define OSD_PATCH_GREGORY_BOUNDRY\n")
+ std::string(gregoryShaderSource);
case Far::PatchDescriptor::GREGORY_BASIS:
assert(false); // not implemented yet.
break;
return gregoryBasisShaderSource;
default:
break; // returns empty (points, lines, quads, ...)
}