mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-02 16:10:11 +00:00
Merge pull request #498 from takahito-tejima/dev
Add a HLSL version of GregoryBasis patch shader.
This commit is contained in:
commit
841dc02059
32
examples/dxPtexViewer/dxPtexViewer.cpp
Normal file → Executable file
32
examples/dxPtexViewer/dxPtexViewer.cpp
Normal file → Executable file
@ -725,8 +725,7 @@ createOsdMesh(int level, int kernel) {
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OpenSubdiv::Osd::MeshBitset bits;
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bits.set(OpenSubdiv::Osd::MeshAdaptive, doAdaptive);
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// gregory basis hasn't supported yet in D3D11Mesh
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bits.set(OpenSubdiv::Osd::MeshEndCapLegacyGregory, true);
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bits.set(OpenSubdiv::Osd::MeshEndCapGregoryBasis, true);
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int numVertexElements = 6; //g_adaptive ? 3 : 6;
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int numVaryingElements = 0;
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@ -1014,12 +1013,20 @@ drawModel() {
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// patch drawing
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for (int i = 0; i < (int)patches.size(); ++i) {
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OpenSubdiv::Osd::DrawContext::PatchArray const & patch = patches[i];
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OpenSubdiv::Far::PatchDescriptor desc = patch.GetDescriptor();
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OpenSubdiv::Far::PatchDescriptor::Type patchType = desc.GetType();
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D3D11_PRIMITIVE_TOPOLOGY topology;
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// if (patch.GetDescriptor().GetType() != OpenSubdiv::Far::PatchTables::REGULAR) continue;
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if (g_mesh->GetDrawContext()->IsAdaptive()) {
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switch (patch.GetDescriptor().GetNumControlVertices()) {
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switch (patchType) {
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case OpenSubdiv::Far::PatchDescriptor::TRIANGLES:
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topology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
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break;
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case OpenSubdiv::Far::PatchDescriptor::QUADS:
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topology = D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
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break;
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default:
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switch (desc.GetNumControlVertices()) {
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case 4:
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topology = D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST;
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break;
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@ -1032,17 +1039,15 @@ drawModel() {
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case 16:
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topology = D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST;
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break;
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case 20:
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topology = D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST;
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break;
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default:
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assert(false);
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break;
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}
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} else {
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if (g_scheme == kLoop) {
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topology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
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} else {
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topology = D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
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}
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}
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break;
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};
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Effect effect;
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effect.value = 0;
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@ -1457,7 +1462,8 @@ initD3D11(HWND hWnd) {
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hDriverType = driverTypes[driverTypeIndex];
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unsigned int deviceFlags = 0;
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#ifndef NDEBUG
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deviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
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// XXX: this is problematic in some environments.
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// deviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
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#endif
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hr = D3D11CreateDeviceAndSwapChain(NULL,
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hDriverType, NULL, deviceFlags, NULL, 0,
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@ -444,14 +444,9 @@ getAdaptivePatchColor(int3 patchParam, float sharpness)
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if (sharpness > 0) {
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pattern = 1;
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}
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#elif defined OSD_PATCH_GREGORY
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patchType = 4;
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#elif defined OSD_PATCH_GREGORY_BOUNDARY
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patchType = 5;
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#elif defined OSD_PATCH_GREGORY_BASIS
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patchType = 6;
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#endif
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int pattern = countbits(OsdGetPatchTransitionMask(patchParam));
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int edgeCount = countbits(OsdGetPatchBoundaryMask(patchParam));
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if (edgeCount == 1) {
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patchType = 2; // BOUNDARY
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@ -460,7 +455,15 @@ getAdaptivePatchColor(int3 patchParam, float sharpness)
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patchType = 3; // CORNER
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}
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int pattern = countbits(OsdGetPatchTransitionMask(patchParam));
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// XXX: it looks like edgeCount != 0 for some gregory boundary patches.
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// there might be a bug somewhere...
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#if defined OSD_PATCH_GREGORY
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patchType = 4;
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#elif defined OSD_PATCH_GREGORY_BOUNDARY
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patchType = 5;
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#elif defined OSD_PATCH_GREGORY_BASIS
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patchType = 6;
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#endif
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return patchColors[6*patchType + pattern];
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}
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@ -94,6 +94,11 @@ enum DisplayStyle { kWire = 0,
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kWireShaded,
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kPoint };
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enum EndCap { kEndCapNone = 0,
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kEndCapBSplineBasis,
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kEndCapGregoryBasis,
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kEndCapLegacyGregory };
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enum HudCheckBox { kHUD_CB_DISPLAY_CAGE_EDGES,
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kHUD_CB_DISPLAY_CAGE_VERTS,
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kHUD_CB_ANIMATE_VERTICES,
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@ -114,6 +119,7 @@ int g_frame = 0,
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int g_freeze = 0,
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g_displayStyle = kWireShaded,
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g_adaptive = 1,
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g_endCap = kEndCapBSplineBasis,
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g_singleCreasePatch = 1,
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g_drawCageEdges = 1,
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g_drawCageVertices = 0,
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@ -304,8 +310,9 @@ createOsdMesh(ShapeDesc const & shapeDesc, int level, int kernel, Scheme scheme=
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Osd::MeshBitset bits;
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bits.set(Osd::MeshAdaptive, doAdaptive);
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bits.set(Osd::MeshUseSingleCreasePatch, doSingleCreasePatch);
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// gregory basis hasn't supported yet in D3D11Mesh
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bits.set(Osd::MeshEndCapLegacyGregory, true);
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bits.set(Osd::MeshEndCapBSplineBasis, g_endCap == kEndCapBSplineBasis);
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bits.set(Osd::MeshEndCapGregoryBasis, g_endCap == kEndCapGregoryBasis);
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bits.set(Osd::MeshEndCapLegacyGregory, g_endCap == kEndCapLegacyGregory);
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int numVertexElements = 6;
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int numVaryingElements = 0;
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@ -624,10 +631,8 @@ bindProgram(Effect effect, OpenSubdiv::Osd::DrawContext::PatchArray const & patc
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int numElements = 6;
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effectDesc.maxValence = maxValence;
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effectDesc.numElements = numElements;
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effectDesc.effect.singleCreasePatch = 0;
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}
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if (patch.GetDescriptor().GetType() == Descriptor::GREGORY_BASIS) {
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effectDesc.effect.singleCreasePatch = 0;
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// note: singleCreasePatch needs to be left defined for the patchParam
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// datatype consistency.
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}
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D3D11DrawConfig *config = g_shaderCache.GetDrawConfig(effectDesc);
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@ -834,10 +839,14 @@ display() {
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D3D11_PRIMITIVE_TOPOLOGY topology;
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if (g_mesh->GetDrawContext()->IsAdaptive()) {
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OpenSubdiv::Far::PatchDescriptor desc = patch.GetDescriptor();
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switch (patchType) {
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case OpenSubdiv::Far::PatchDescriptor::TRIANGLES:
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topology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
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break;
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case OpenSubdiv::Far::PatchDescriptor::QUADS:
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topology = D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
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break;
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default:
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switch (desc.GetNumControlVertices()) {
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case 4:
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topology = D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST;
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@ -851,18 +860,15 @@ display() {
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case 16:
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topology = D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST;
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break;
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case 20:
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topology = D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST;
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break;
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default:
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assert(false);
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break;
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}
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} else {
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if (g_scheme == kLoop) {
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topology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
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} else {
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topology = D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
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}
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}
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break;
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};
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bindProgram(GetEffect(), patch);
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@ -992,11 +998,22 @@ keyboard(char key) {
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}
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//------------------------------------------------------------------------------
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static void
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rebuildOsdMesh() {
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createOsdMesh( g_defaultShapes[ g_currentShape ], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme );
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}
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static void
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callbackDisplayStyle(int b) {
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g_displayStyle = b;
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}
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static void
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callbackEndCap(int endCap) {
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g_endCap = endCap;
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rebuildOsdMesh();
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}
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static void
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callbackKernel(int k) {
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@ -1019,13 +1036,13 @@ callbackKernel(int k) {
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}
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#endif
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createOsdMesh(g_defaultShapes[g_currentShape], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme);
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rebuildOsdMesh();
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}
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static void
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callbackLevel(int l) {
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g_level = l;
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createOsdMesh(g_defaultShapes[g_currentShape], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme);
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rebuildOsdMesh();
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}
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static void
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@ -1040,8 +1057,7 @@ callbackModel(int m) {
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}
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g_currentShape = m;
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createOsdMesh(g_defaultShapes[g_currentShape], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme);
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rebuildOsdMesh();
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}
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static void
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@ -1062,13 +1078,13 @@ callbackFreeze(bool checked, int f) {
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static void
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callbackAdaptive(bool checked, int a) {
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g_adaptive = checked;
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createOsdMesh(g_defaultShapes[g_currentShape], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme);
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rebuildOsdMesh();
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}
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static void
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callbackSingleCreasePatch(bool checked, int /* a */) {
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g_singleCreasePatch = checked;
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createOsdMesh(g_defaultShapes[g_currentShape], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme);
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rebuildOsdMesh();
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}
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static void
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@ -1153,10 +1169,25 @@ initHUD() {
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g_hud->AddCheckBox("Adaptive (`)", true, 10, 190, callbackAdaptive, 0, '`');
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g_hud->AddCheckBox("Single Crease Patch (S)", g_singleCreasePatch!=0, 10, 210, callbackSingleCreasePatch, 0, 'S');
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int endcap_pulldown = g_hud->AddPullDown(
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"End cap (E)", 10, 230, 200, callbackEndCap, 'E');
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g_hud->AddPullDownButton(endcap_pulldown,"None",
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kEndCapNone,
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g_endCap == kEndCapNone);
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g_hud->AddPullDownButton(endcap_pulldown, "BSpline",
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kEndCapBSplineBasis,
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g_endCap == kEndCapBSplineBasis);
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g_hud->AddPullDownButton(endcap_pulldown, "GregoryBasis",
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kEndCapGregoryBasis,
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g_endCap == kEndCapGregoryBasis);
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g_hud->AddPullDownButton(endcap_pulldown, "LegacyGregory",
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kEndCapLegacyGregory,
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g_endCap == kEndCapLegacyGregory);
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for (int i = 1; i < 11; ++i) {
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char level[16];
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sprintf(level, "Lv. %d", i);
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g_hud->AddRadioButton(3, level, i==2, 10, 210+i*20, callbackLevel, i, '0'+(i%10));
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g_hud->AddRadioButton(3, level, i==2, 10, 230+i*20, callbackLevel, i, '0'+(i%10));
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}
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int shapes_pulldown = g_hud->AddPullDown("Shape (N)", -300, 10, 300, callbackModel, 'n');
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@ -406,14 +406,9 @@ getAdaptivePatchColor(int3 patchParam, float sharpness)
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if (sharpness > 0) {
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patchType = 1;
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}
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#elif defined OSD_PATCH_GREGORY
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patchType = 4;
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#elif defined OSD_PATCH_GREGORY_BOUNDARY
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patchType = 5;
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#elif defined OSD_PATCH_GREGORY_BASIS
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patchType = 6;
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#endif
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int pattern = countbits(OsdGetPatchTransitionMask(patchParam));
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int edgeCount = countbits(OsdGetPatchBoundaryMask(patchParam));
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if (edgeCount == 1) {
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patchType = 2; // BOUNDARY
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@ -422,7 +417,16 @@ getAdaptivePatchColor(int3 patchParam, float sharpness)
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patchType = 3; // CORNER
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}
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int pattern = countbits(OsdGetPatchTransitionMask(patchParam));
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// XXX: it looks like edgeCount != 0 for gregory_boundary.
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// there might be a bug somewhere.
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#if defined OSD_PATCH_GREGORY
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patchType = 4;
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#elif defined OSD_PATCH_GREGORY_BOUNDARY
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patchType = 5;
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#elif defined OSD_PATCH_GREGORY_BASIS
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patchType = 6;
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#endif
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return patchColors[6*patchType + pattern];
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}
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@ -201,6 +201,7 @@ if( DXSDK_FOUND )
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hlslPatchCommon.hlsl
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hlslPatchBSpline.hlsl
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hlslPatchGregory.hlsl
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hlslPatchGregoryBasis.hlsl
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)
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list(APPEND PLATFORM_GPU_LIBRARIES
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${DXSDK_LIBRARIES}
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@ -57,7 +57,7 @@ float sinfn(uint n, uint j) {
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//----------------------------------------------------------
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#ifdef OSD_PATCH_VERTEX_GREGORY_SHADER
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uniform samplerBuffer VertexBuffer;
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uniform samplerBuffer OsdVertexBuffer;
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uniform isamplerBuffer OsdValenceBuffer;
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layout (location=0) in vec4 position;
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@ -71,9 +71,9 @@ out block {
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vec3 readVertex(uint vertexIndex)
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{
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vertexIndex += OsdBaseVertex();
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return vec3(texelFetch(VertexBuffer, int(OSD_NUM_ELEMENTS*vertexIndex)).x,
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texelFetch(VertexBuffer, int(OSD_NUM_ELEMENTS*vertexIndex+1)).x,
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texelFetch(VertexBuffer, int(OSD_NUM_ELEMENTS*vertexIndex+2)).x);
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return vec3(texelFetch(OsdVertexBuffer, int(OSD_NUM_ELEMENTS*vertexIndex)).x,
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texelFetch(OsdVertexBuffer, int(OSD_NUM_ELEMENTS*vertexIndex+1)).x,
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texelFetch(OsdVertexBuffer, int(OSD_NUM_ELEMENTS*vertexIndex+2)).x);
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}
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void main()
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|
@ -84,7 +84,7 @@ ComputeMatrixSimplified(float sharpness)
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HS_CONSTANT_FUNC_OUT
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HSConstFunc(
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InputPatch<HullVertex, OSD_PATCH_INPUT_SIZE> patch,
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InputPatch<HullVertex, 16> patch,
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OutputPatch<HullVertex, 16> bezierPatch,
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uint primitiveID : SV_PrimitiveID)
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{
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@ -99,7 +99,7 @@ HSConstFunc(
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OsdComputeBSplineBoundaryPoints(position, patchParam);
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OSD_PATCH_CULL(OSD_PATCH_INPUT_SIZE);
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OSD_PATCH_CULL(16);
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float4 tessLevelOuter = float4(0,0,0,0);
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float4 tessLevelInner = float4(0,0,0,0);
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@ -130,7 +130,7 @@ HSConstFunc(
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[outputcontrolpoints(16)]
|
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[patchconstantfunc("HSConstFunc")]
|
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HullVertex hs_main_patches(
|
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in InputPatch<HullVertex, OSD_PATCH_INPUT_SIZE> patch,
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in InputPatch<HullVertex, 16> patch,
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uint primitiveID : SV_PrimitiveID,
|
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in uint ID : SV_OutputControlPointID )
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{
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||||
|
@ -30,8 +30,6 @@
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#undef OSD_FRACTIONAL_ODD_SPACING
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#undef OSD_FRACTIONAL_EVEN_SPACING
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#define OSD_PATCH_INPUT_SIZE 16
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||||
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||||
#define M_PI 3.14159265359f
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|
||||
struct InputVertex {
|
||||
|
253
opensubdiv/osd/hlslPatchGregoryBasis.hlsl
Normal file
253
opensubdiv/osd/hlslPatchGregoryBasis.hlsl
Normal file
@ -0,0 +1,253 @@
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//
|
||||
// Copyright 2013 Pixar
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "Apache License")
|
||||
// with the following modification; you may not use this file except in
|
||||
// compliance with the Apache License and the following modification to it:
|
||||
// Section 6. Trademarks. is deleted and replaced with:
|
||||
//
|
||||
// 6. Trademarks. This License does not grant permission to use the trade
|
||||
// names, trademarks, service marks, or product names of the Licensor
|
||||
// and its affiliates, except as required to comply with Section 4(c) of
|
||||
// the License and to reproduce the content of the NOTICE file.
|
||||
//
|
||||
// You may obtain a copy of the Apache License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the Apache License with the above modification is
|
||||
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
// KIND, either express or implied. See the Apache License for the specific
|
||||
// language governing permissions and limitations under the Apache License.
|
||||
//
|
||||
|
||||
#if defined OSD_FRACTIONAL_ODD_SPACING
|
||||
#define HS_PARTITION "fractional_odd"
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#elif defined OSD_FRACTIONAL_EVEN_SPACING
|
||||
#define HS_PARTITION "fractional_even"
|
||||
#else
|
||||
#define HS_PARTITION "integer"
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||||
#endif
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||||
|
||||
//----------------------------------------------------------
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||||
// Patches.Vertex
|
||||
//----------------------------------------------------------
|
||||
|
||||
void vs_main_patches( in InputVertex input,
|
||||
out HullVertex output )
|
||||
{
|
||||
output.position = mul(OsdModelViewMatrix(), input.position);
|
||||
OSD_PATCH_CULL_COMPUTE_CLIPFLAGS(input.position);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Patches.HullGregoryBasis
|
||||
//----------------------------------------------------------
|
||||
|
||||
HS_CONSTANT_FUNC_OUT
|
||||
HSConstFunc(
|
||||
InputPatch<HullVertex, 20> patch,
|
||||
uint primitiveID : SV_PrimitiveID)
|
||||
{
|
||||
HS_CONSTANT_FUNC_OUT output;
|
||||
|
||||
int3 patchParam = OsdGetPatchParam(OsdGetPatchIndex(primitiveID));
|
||||
|
||||
OSD_PATCH_CULL(20);
|
||||
|
||||
float4 tessLevelOuter = float4(0,0,0,0);
|
||||
float4 tessLevelInner = float4(0,0,0,0);
|
||||
float4 tessOuterLo = float4(0,0,0,0);
|
||||
float4 tessOuterHi = float4(0,0,0,0);
|
||||
|
||||
OsdGetTessLevels(patch[0].position.xyz, patch[5].position.xyz,
|
||||
patch[10].position.xyz, patch[15].position.xyz,
|
||||
patchParam, tessLevelOuter, tessLevelInner);
|
||||
|
||||
output.tessLevelOuter[0] = tessLevelOuter[0];
|
||||
output.tessLevelOuter[1] = tessLevelOuter[1];
|
||||
output.tessLevelOuter[2] = tessLevelOuter[2];
|
||||
output.tessLevelOuter[3] = tessLevelOuter[3];
|
||||
|
||||
output.tessLevelInner[0] = tessLevelInner[0];
|
||||
output.tessLevelInner[1] = tessLevelInner[1];
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
[domain("quad")]
|
||||
[partitioning(HS_PARTITION)]
|
||||
[outputtopology("triangle_ccw")]
|
||||
[outputcontrolpoints(20)]
|
||||
[patchconstantfunc("HSConstFunc")]
|
||||
HullVertex hs_main_patches(
|
||||
in InputPatch<HullVertex, 20> patch,
|
||||
uint primitiveID : SV_PrimitiveID,
|
||||
in uint ID : SV_OutputControlPointID )
|
||||
{
|
||||
int3 patchParam = OsdGetPatchParam(OsdGetPatchIndex(primitiveID));
|
||||
HullVertex output;
|
||||
|
||||
output.position = float4(patch[ID].position.xyz, 1.0);
|
||||
output.patchCoord = OsdGetPatchCoord(patchParam);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Patches.DomainGregory
|
||||
//----------------------------------------------------------
|
||||
|
||||
[domain("quad")]
|
||||
void ds_main_patches(
|
||||
in HS_CONSTANT_FUNC_OUT input,
|
||||
in OutputPatch<HullVertex, 20> patch,
|
||||
in float2 uv : SV_DomainLocation,
|
||||
out OutputVertex output )
|
||||
{
|
||||
float u = uv.x,
|
||||
v = uv.y;
|
||||
|
||||
float3 p[20];
|
||||
for (int i = 0; i < 20; ++i) {
|
||||
p[i] = patch[i].position.xyz;
|
||||
}
|
||||
float3 q[16];
|
||||
|
||||
float U = 1-u, V=1-v;
|
||||
|
||||
float d11 = u+v; if(u+v==0.0f) d11 = 1.0f;
|
||||
float d12 = U+v; if(U+v==0.0f) d12 = 1.0f;
|
||||
float d21 = u+V; if(u+V==0.0f) d21 = 1.0f;
|
||||
float d22 = U+V; if(U+V==0.0f) d22 = 1.0f;
|
||||
|
||||
q[ 5] = (u*p[3] + v*p[4])/d11;
|
||||
q[ 6] = (U*p[9] + v*p[8])/d12;
|
||||
q[ 9] = (u*p[19] + V*p[18])/d21;
|
||||
q[10] = (U*p[13] + V*p[14])/d22;
|
||||
|
||||
q[ 0] = p[0];
|
||||
q[ 1] = p[1];
|
||||
q[ 2] = p[7];
|
||||
q[ 3] = p[5];
|
||||
q[ 4] = p[2];
|
||||
q[ 7] = p[6];
|
||||
q[ 8] = p[16];
|
||||
q[11] = p[12];
|
||||
q[12] = p[15];
|
||||
q[13] = p[17];
|
||||
q[14] = p[11];
|
||||
q[15] = p[10];
|
||||
|
||||
float3 WorldPos = float3(0, 0, 0);
|
||||
float3 Tangent = float3(0, 0, 0);
|
||||
float3 BiTangent = float3(0, 0, 0);
|
||||
|
||||
#ifdef OSD_COMPUTE_NORMAL_DERIVATIVES
|
||||
float B[4], D[4], C[4];
|
||||
|
||||
float3 BUCP[4] = {float3(0,0,0), float3(0,0,0), float3(0,0,0), float3(0,0,0)},
|
||||
DUCP[4] = {float3(0,0,0), float3(0,0,0), float3(0,0,0), float3(0,0,0)},
|
||||
CUCP[4] = {float3(0,0,0), float3(0,0,0), float3(0,0,0), float3(0,0,0)};
|
||||
|
||||
float3 dUU = float3(0, 0, 0);
|
||||
float3 dVV = float3(0, 0, 0);
|
||||
float3 dUV = float3(0, 0, 0);
|
||||
|
||||
Univar4x4(u, B, D, C);
|
||||
|
||||
for (int i=0; i<4; ++i) {
|
||||
for (uint j=0; j<4; ++j) {
|
||||
// reverse face front
|
||||
float3 A = q[i + 4*j];
|
||||
|
||||
BUCP[i] += A * B[j];
|
||||
DUCP[i] += A * D[j];
|
||||
CUCP[i] += A * C[j];
|
||||
}
|
||||
}
|
||||
|
||||
Univar4x4(v, B, D, C);
|
||||
|
||||
for (int i=0; i<4; ++i) {
|
||||
WorldPos += B[i] * BUCP[i];
|
||||
Tangent += B[i] * DUCP[i];
|
||||
BiTangent += D[i] * BUCP[i];
|
||||
dUU += B[i] * CUCP[i];
|
||||
dVV += C[i] * BUCP[i];
|
||||
dUV += D[i] * DUCP[i];
|
||||
}
|
||||
|
||||
int level = patch[0].patchCoord.z;
|
||||
BiTangent *= 3 * level;
|
||||
Tangent *= 3 * level;
|
||||
dUU *= 6 * level;
|
||||
dVV *= 6 * level;
|
||||
dUV *= 9 * level;
|
||||
|
||||
float3 n = cross(BiTangent, Tangent);
|
||||
float3 normal = normalize(n);
|
||||
|
||||
float E = dot(Tangent, Tangent);
|
||||
float F = dot(Tangent, BiTangent);
|
||||
float G = dot(BiTangent, BiTangent);
|
||||
float e = dot(normal, dUU);
|
||||
float f = dot(normal, dUV);
|
||||
float g = dot(normal, dVV);
|
||||
|
||||
float3 Nu = (f*F-e*G)/(E*G-F*F) * Tangent + (e*F-f*E)/(E*G-F*F) * BiTangent;
|
||||
float3 Nv = (g*F-f*G)/(E*G-F*F) * Tangent + (f*F-g*E)/(E*G-F*F) * BiTangent;
|
||||
|
||||
Nu = Nu/length(n) - n * (dot(Nu,n)/pow(dot(n,n), 1.5));
|
||||
Nv = Nv/length(n) - n * (dot(Nv,n)/pow(dot(n,n), 1.5));
|
||||
|
||||
output.Nu = Nu;
|
||||
output.Nv = Nv;
|
||||
|
||||
#else
|
||||
float B[4], D[4];
|
||||
float3 BUCP[4] = {float3(0,0,0), float3(0,0,0), float3(0,0,0), float3(0,0,0)},
|
||||
DUCP[4] = {float3(0,0,0), float3(0,0,0), float3(0,0,0), float3(0,0,0)};
|
||||
|
||||
Univar4x4(uv.x, B, D);
|
||||
|
||||
for (int i=0; i<4; ++i) {
|
||||
for (uint j=0; j<4; ++j) {
|
||||
// reverse face front
|
||||
float3 A = q[i + 4*j];
|
||||
|
||||
BUCP[i] += A * B[j];
|
||||
DUCP[i] += A * D[j];
|
||||
}
|
||||
}
|
||||
|
||||
Univar4x4(uv.y, B, D);
|
||||
|
||||
for (uint i=0; i<4; ++i) {
|
||||
WorldPos += B[i] * BUCP[i];
|
||||
Tangent += B[i] * DUCP[i];
|
||||
BiTangent += D[i] * BUCP[i];
|
||||
}
|
||||
int level = patch[0].patchCoord.z;
|
||||
BiTangent *= 3 * level;
|
||||
Tangent *= 3 * level;
|
||||
|
||||
float3 normal = normalize(cross(BiTangent, Tangent));
|
||||
|
||||
#endif
|
||||
|
||||
output.position = float4(WorldPos, 1.0f);
|
||||
output.normal = normal;
|
||||
output.tangent = BiTangent;
|
||||
output.bitangent = Tangent;
|
||||
|
||||
output.edgeDistance = 0;
|
||||
|
||||
float2 UV = float2(v, u);
|
||||
output.patchCoord = OsdInterpolatePatchCoord(UV, patch[0].patchCoord);
|
||||
|
||||
OSD_DISPLACEMENT_CALLBACK;
|
||||
|
||||
output.positionOut = mul(OsdProjectionMatrix(), output.position);
|
||||
}
|
@ -42,6 +42,9 @@ static const char *bsplineShaderSource =
|
||||
static const char *gregoryShaderSource =
|
||||
#include "hlslPatchGregory.gen.h"
|
||||
;
|
||||
static const char *gregoryBasisShaderSource =
|
||||
#include "hlslPatchGregoryBasis.gen.h"
|
||||
;
|
||||
|
||||
/*static*/
|
||||
std::string
|
||||
@ -61,8 +64,7 @@ HLSLPatchShaderSource::GetVertexShaderSource(Far::PatchDescriptor::Type type) {
|
||||
return std::string("#define OSD_PATCH_GREGORY_BOUNDRY\n")
|
||||
+ std::string(gregoryShaderSource);
|
||||
case Far::PatchDescriptor::GREGORY_BASIS:
|
||||
assert(false); // not implemented yet.
|
||||
break;
|
||||
return gregoryBasisShaderSource;
|
||||
default:
|
||||
break; // returns empty (points, lines, quads, ...)
|
||||
}
|
||||
@ -81,8 +83,7 @@ HLSLPatchShaderSource::GetHullShaderSource(Far::PatchDescriptor::Type type) {
|
||||
return std::string("#define OSD_PATCH_GREGORY_BOUNDRY\n")
|
||||
+ std::string(gregoryShaderSource);
|
||||
case Far::PatchDescriptor::GREGORY_BASIS:
|
||||
assert(false); // not implemented yet.
|
||||
break;
|
||||
return gregoryBasisShaderSource;
|
||||
default:
|
||||
break; // returns empty (points, lines, quads, ...)
|
||||
}
|
||||
@ -101,8 +102,7 @@ HLSLPatchShaderSource::GetDomainShaderSource(Far::PatchDescriptor::Type type) {
|
||||
return std::string("#define OSD_PATCH_GREGORY_BOUNDRY\n")
|
||||
+ std::string(gregoryShaderSource);
|
||||
case Far::PatchDescriptor::GREGORY_BASIS:
|
||||
assert(false); // not implemented yet.
|
||||
break;
|
||||
return gregoryBasisShaderSource;
|
||||
default:
|
||||
break; // returns empty (points, lines, quads, ...)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user