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https://github.com/PixarAnimationStudios/OpenSubdiv
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Fixed residual memory consumed by end cap stencils
An earlier change improved transient memory used during the construction of end cap stencil tables but could leave unused capacity in the internal containers of the resulting stencil tables. This change adds an additional internal factory helper method which trims this storage.
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@ -1304,14 +1304,14 @@ PatchTableFactory::populateAdaptivePatches(
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// finalize end patches
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if (localPointStencils and localPointStencils->GetNumStencils() > 0) {
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localPointStencils->generateOffsets();
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localPointStencils->finalize();
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} else {
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delete localPointStencils;
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localPointStencils = NULL;
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}
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if (localPointVaryingStencils and localPointVaryingStencils->GetNumStencils() > 0) {
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localPointVaryingStencils->generateOffsets();
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localPointVaryingStencils->finalize();
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} else {
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delete localPointVaryingStencils;
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localPointVaryingStencils = NULL;
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@ -208,6 +208,12 @@ protected:
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// Reserves the table arrays (factory helper)
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void reserve(int nstencils, int nelems);
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// Reallocates the table arrays to remove excess capacity (factory helper)
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void shrinkToFit();
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// Performs any final operations on internal tables (factory helper)
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void finalize();
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protected:
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StencilTable() : _numControlVertices(0) {}
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StencilTable(int numControlVerts)
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@ -419,6 +425,19 @@ StencilTable::reserve(int nstencils, int nelems) {
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_weights.reserve(nelems);
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}
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inline void
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StencilTable::shrinkToFit() {
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std::vector<int>(_sizes).swap(_sizes);
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std::vector<Index>(_indices).swap(_indices);
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std::vector<float>(_weights).swap(_weights);
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}
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inline void
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StencilTable::finalize() {
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shrinkToFit();
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generateOffsets();
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}
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// Returns a Stencil at index i in the table
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inline Stencil
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StencilTable::GetStencil(Index i) const {
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