mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-08 13:30:04 +00:00
Improve stringification of shaders & kernels in build.
- added a _stringify function to top CMakeLists - switched all stringification tasks to use the macro - all suffixes are now .gen.h instead of .inc (to help cmake track dependencies)
This commit is contained in:
parent
5c4e8286e5
commit
8918173fda
5
.gitignore
vendored
5
.gitignore
vendored
@ -1,9 +1,4 @@
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# ignore stringified kernels
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*.inc
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*.inc.rule
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*.gen.h
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# ignore build files
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/build*
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/inst*
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@ -495,6 +495,38 @@ macro(_add_doxy_headers headers)
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endif()
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endmacro()
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# Kernel Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# kernel source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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function(_stringify src_files varname)
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set(inc_files "")
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foreach(src_file ${src_files})
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${src_file})
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if(NOT ${extension} STREQUAL "cu")
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string(REGEX REPLACE "(.*)[.].*" "\\1.gen.h" inc_file ${src_file})
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list(APPEND inc_files ${inc_file})
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add_custom_command(
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OUTPUT
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${CMAKE_CURRENT_BINARY_DIR}/${inc_file}
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COMMAND
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stringify ${CMAKE_CURRENT_SOURCE_DIR}/${src_file} ${CMAKE_CURRENT_BINARY_DIR}/${inc_file}
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DEPENDS
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stringify ${CMAKE_CURRENT_SOURCE_DIR}/${src_file}
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)
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endif()
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endforeach()
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set(${varname} ${inc_files} PARENT_SCOPE)
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endfunction()
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# Macro wrapper for adding a non-cuda dependent executable
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macro(_add_executable target)
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@ -45,27 +45,9 @@ set(SOURCE_FILES
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dxPtexViewer.cpp
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)
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#-------------------------------------------------------------------------------
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# Shader Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# shader source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(shader_file ${SHADER_FILES})
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_stringify("${SHADER_FILES}" INC_FILES)
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
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string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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)
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endforeach()
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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_add_possibly_cuda_executable(dxPtexViewer WIN32
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${SOURCE_FILES}
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@ -83,7 +83,7 @@ OpenSubdiv::OsdD3D11MeshInterface *g_mesh;
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#include "../../regression/common/shape_utils.h"
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static const char *g_shaderSource =
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#include "shader.inc"
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#include "shader.gen.h"
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;
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#include <algorithm>
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@ -43,27 +43,9 @@ set(SOURCE_FILES
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dxViewer.cpp
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)
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#-------------------------------------------------------------------------------
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# Shader Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# shader source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(shader_file ${SHADER_FILES})
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_stringify("${SHADER_FILES}" INC_FILES)
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
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string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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)
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endforeach()
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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_add_possibly_cuda_executable(dxViewer WIN32
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${SOURCE_FILES}
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@ -79,7 +79,7 @@ OpenSubdiv::OsdD3D11MeshInterface *g_mesh;
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#include "../common/d3d11_hud.h"
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static const char *shaderSource =
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#include "shader.inc"
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#include "shader.gen.h"
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;
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#include <algorithm>
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@ -46,27 +46,9 @@ if ( GLEW_FOUND )
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list(APPEND PLATFORM_LIBRARIES ${GLEW_LIBRARY})
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endif()
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#-------------------------------------------------------------------------------
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# Shader Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# shader source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(shader_file ${SHADER_FILES})
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_stringify("${SHADER_FILES}" INC_FILES)
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
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string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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)
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endforeach()
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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_add_glfw_executable(glBatchViewer
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viewer.cpp
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@ -28,9 +28,9 @@
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static const char *shaderSource =
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#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
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#include "shader.inc"
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#include "shader.gen.h"
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#else
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#include "shader_gl3.inc"
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#include "shader_gl3.gen.h"
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#endif
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;
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@ -46,27 +46,9 @@ if ( GLEW_FOUND )
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list(APPEND PLATFORM_LIBRARIES ${GLEW_LIBRARY})
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endif()
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#-------------------------------------------------------------------------------
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# Shader Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# shader source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(shader_file ${SHADER_FILES})
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_stringify("${SHADER_FILES}" INC_FILES)
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
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string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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)
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endforeach()
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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_add_glfw_executable(glViewer
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viewer.cpp
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@ -122,9 +122,9 @@ OpenSubdiv::OsdGLMeshInterface *g_mesh;
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static const char *shaderSource =
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#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
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#include "shader.inc"
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#include "shader.gen.h"
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#else
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#include "shader_gl3.inc"
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#include "shader_gl3.gen.h"
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#endif
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;
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@ -43,27 +43,9 @@ include_directories(
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${GLFW_INCLUDE_DIR}
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)
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#-------------------------------------------------------------------------------
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# Shader Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# shader source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(shader_file ${SHADER_FILES})
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_stringify("${SHADER_FILES}" INC_FILES)
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
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string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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)
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endforeach()
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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_add_glfw_executable(paintTest
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main.cpp
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@ -65,10 +65,10 @@ OpenSubdiv::OsdGLMeshInterface *g_mesh;
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#include "../common/gl_hud.h"
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static const char *shaderSource =
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#include "shader.inc"
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#include "shader.gen.h"
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;
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static const char *paintShaderSource =
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#include "paintShader.inc"
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#include "paintShader.gen.h"
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;
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#include <cfloat>
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@ -55,26 +55,10 @@ if ( GLEW_FOUND )
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endif()
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#-------------------------------------------------------------------------------
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# Shader Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# shader source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(shader_file ${SHADER_FILES})
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
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_stringify("${SHADER_FILES}" INC_FILES)
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string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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)
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endforeach()
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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#-------------------------------------------------------------------------------
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_add_glfw_executable(ptexViewer
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@ -131,16 +131,16 @@ OpenSubdiv::OsdGLMeshInterface *g_mesh;
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static const char *g_defaultShaderSource =
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#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
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#include "shader.inc"
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#include "shader.gen.h"
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#else
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#include "shader_gl3.inc"
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#include "shader_gl3.gen.h"
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#endif
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;
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static const char *g_skyShaderSource =
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#include "skyshader.inc"
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#include "skyshader.gen.h"
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;
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static const char *g_imageShaderSource =
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#include "imageshader.inc"
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#include "imageshader.gen.h"
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;
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static std::string g_shaderSource;
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static const char *g_shaderFilename = NULL;
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@ -46,26 +46,10 @@ if ( GLEW_FOUND )
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endif()
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#-------------------------------------------------------------------------------
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# Shader Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# shader source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(shader_file ${SHADER_FILES})
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
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_stringify("${SHADER_FILES}" INC_FILES)
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string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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)
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endforeach()
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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_add_glfw_executable(simpleCpu
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main.cpp
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@ -84,7 +84,7 @@ GLuint g_quadFillProgram = 0;
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// see [shader.glsl](shader.html).
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//
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static const char *shaderSource =
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#include "shader.inc"
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#include "shader.gen.h"
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;
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GLfloat g_modelView[16], g_proj[16], g_mvp[16];
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@ -46,26 +46,10 @@ if ( GLEW_FOUND )
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endif()
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#-------------------------------------------------------------------------------
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# Shader Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# shader source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(shader_file ${SHADER_FILES})
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
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_stringify("${SHADER_FILES}" INC_FILES)
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string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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)
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endforeach()
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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_add_glfw_executable(uvViewer
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viewer.cpp
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@ -66,9 +66,9 @@ OpenSubdiv::OsdGLMeshInterface *g_mesh = NULL;
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static const char *shaderSource =
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#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
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#include "shader.inc"
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#include "shader.gen.h"
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#else
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#include "shader_gl3.inc"
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#include "shader_gl3.gen.h"
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#endif
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;
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@ -434,30 +434,10 @@ endif()
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list(APPEND DOXY_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# Kernel Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# kernel source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(kernel_file ${KERNEL_FILES})
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${kernel_file})
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_stringify("${KERNEL_FILES}" INC_FILES)
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if(NOT ${extension} STREQUAL "cu")
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string(REGEX REPLACE "(.*)[.].*" "\\1.gen.h" inc_file ${kernel_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${kernel_file}
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${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${kernel_file}
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)
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endif()
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endforeach()
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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#-------------------------------------------------------------------------------
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source_group("Kernels" FILES ${KERNEL_FILES})
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