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Revised example command line argument documentation based on feedback
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@ -62,20 +62,19 @@ all -- in some cases, certain options are not applicable.
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::
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-f : launches the application in full-screen mode (if supported by GLFW
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on the OS)
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-f : launches the application in full-screen mode (if supported)
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-u : apply uniform subdivision to all meshes
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-a : apply adaptive subdivision to create patches for the limit surface
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-l depth : level of uniform or adaptive refinement to apply
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-c count : number of repetitions of the animation loop when supported (default
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of 0 is infinite)
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objfile(s) : a set of one or more meshes in Obj format (requiring a .obj suffix)
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that may be distinct meshes or animated versions of a single mesh
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-anim : interpret a given set of Obj files as an animated sequence rather
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than a set of distinct meshes
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-catmark : apply the Catmark scheme to all meshes in given Obj files (default)
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-loop : apply the Loop scheme to all meshes in given Obj files
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-bilinear : apply the Bilinear scheme to all meshes in given Obj files
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objfile(s) : a set of one or more meshes in Obj format (requiring a .obj extension)
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that may be distinct meshes or animated versions of a single mesh
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----
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