Merge pull request #1179 from davidgyu/dev_ptexviewer_updates

Updates to GL and DX PtexViewers
This commit is contained in:
Barry Fowler 2020-02-12 17:26:17 -08:00 committed by GitHub
commit 916a139a06
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3 changed files with 62 additions and 82 deletions

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@ -42,7 +42,7 @@ if (WIN32)
"$ENV{DXSDK_LOCATION}/Include"
"${DXSDK_ROOT}/Include"
"$ENV{DXSDK_ROOT}/Include"
"C:/Program Files (x86)/Windows Kits/10/Include/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/um"`
"C:/Program Files (x86)/Windows Kits/10/Include/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/um"
"C:/Program Files (x86)/Windows Kits/8.1/Include/um"
"C:/Program Files (x86)/Microsoft DirectX SDK*/Include"
"C:/Program Files/Microsoft DirectX SDK*/Include"

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@ -63,7 +63,9 @@ OpenSubdiv::Osd::D3D11MeshInterface *g_mesh;
#include "Ptexture.h"
#include "PtexUtils.h"
#include "../../regression/common/arg_utils.h"
#include "../../regression/common/far_utils.h"
#include "../common/objAnim.h"
#include "../common/stopwatch.h"
#include "../common/simple_math.h"
#include "../common/d3d11Hud.h"
@ -208,7 +210,7 @@ float g_animTime = 0;
std::vector<float> g_positions,
g_normals;
std::vector<std::vector<float> > g_animPositions;
ObjAnim const * g_objAnim = 0;
Sky * g_sky=0;
@ -323,34 +325,16 @@ updateGeom() {
int nverts = (int)g_positions.size() / 3;
if (g_moveScale && g_adaptive && !g_animPositions.empty()) {
if (g_moveScale && g_adaptive && g_objAnim) {
// baked animation only works with adaptive for now
// (since non-adaptive requires normals)
int nkeys = (int)g_animPositions.size();
const float fps = 24.0f;
// but we clear space in the buffer for normals since
// we do not have an easy shader variant with positions only
int numElements = 6; //g_adaptive ? 3 : 6;
std::vector<float> vertex(nverts*numElements, 0.0f);
float p = fmodf(g_animTime * fps, (float)nkeys);
int key = (int)p;
float b = p - key;
std::vector<float> vertex;
vertex.reserve(nverts*3);
for (int vert = 0; vert<nverts; ++vert) {
float const * p0 = &g_animPositions[key][vert*3],
* p1 = &g_animPositions[(key+1)%nkeys][vert*3];
for (int i=0; i<3; ++i, ++p0, ++p1) {
vertex.push_back(*p0*(1.0f-b) + *p1*b);
}
// adaptive patches don't need normals, but we do not have an
// an easy shader variant with positions only
vertex.push_back(0.0f);
vertex.push_back(0.0f);
vertex.push_back(0.0f);
}
g_objAnim->InterpolatePositions(g_animTime, &vertex[0], numElements);
g_mesh->UpdateVertexBuffer(&vertex[0], 0, nverts);
@ -950,6 +934,9 @@ bindProgram(Effect effect, OpenSubdiv::Osd::PatchArray const & patch) {
translate(pData->ModelViewMatrix, -g_pan[0], -g_pan[1], -g_dolly);
rotate(pData->ModelViewMatrix, g_rotate[1], 1, 0, 0);
rotate(pData->ModelViewMatrix, g_rotate[0], 0, 1, 0);
if (!g_yup) {
rotate(pData->ModelViewMatrix, -90, 1, 0, 0);
}
translate(pData->ModelViewMatrix, -g_center[0], -g_center[1], -g_center[2]);
identity(pData->ProjectionMatrix);
@ -1910,8 +1897,7 @@ void usage(const char *program) {
printf(" -c count : frame count until exit (for profiler)\n");
printf(" -d <diffseEnvMap.hdr> : diffuse environment map for IBL\n");
printf(" -e <specularEnvMap.hdr> : specular environment map for IBL\n");
printf(" -s <shaderfile.glsl> : custom shader file\n");
printf(" -y : Y-up model\n");
printf(" -yup : Y-up model\n");
printf(" -m level : max mimmap level (default=10)\n");
printf(" -x <ptex limit MB> : ptex target memory size\n");
printf(" --disp <scale> : Displacment scale\n");
@ -1955,46 +1941,48 @@ WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmd
hInstance,
NULL);
std::vector<std::string> argv = tokenize(lpCmdLine);
std::vector<std::string> animobjs;
const char *diffuseEnvironmentMap = NULL, *specularEnvironmentMap = NULL;
const char *colorFilename = NULL, *displacementFilename = NULL,
*occlusionFilename = NULL, *specularFilename = NULL;
int memLimit = 0;
for (int i = 0; i < (int)argv.size(); ++i) {
if (strstr(argv[i].c_str(), ".obj"))
animobjs.push_back(argv[i]);
else if (argv[i] == "-l")
g_level = atoi(argv[++i].c_str());
else if (argv[i] == "-c")
g_repeatCount = atoi(argv[++i].c_str());
else if (argv[i] == "-d")
diffuseEnvironmentMap = argv[++i].c_str();
else if (argv[i] == "-e")
specularEnvironmentMap = argv[++i].c_str();
else if (argv[i] == "-f")
g_fullscreen = true;
else if (argv[i] == "-y")
g_yup = true;
else if (argv[i] == "-m")
g_maxMipmapLevels = atoi(argv[++i].c_str());
else if (argv[i] == "-x")
memLimit = atoi(argv[++i].c_str());
else if (argv[i] == "--disp")
g_displacementScale = (float)atof(argv[++i].c_str());
else if (colorFilename == NULL)
colorFilename = argv[i].c_str();
else if (displacementFilename == NULL) {
displacementFilename = argv[i].c_str();
ArgOptions args;
args.Parse(__argc, __argv);
std::vector<const char *> animobjs = args.GetObjFiles();
g_fullscreen = args.GetFullScreen();
g_yup = args.GetYUp();
g_adaptive = args.GetAdaptive();
g_level = args.GetLevel();
g_repeatCount = args.GetRepeatCount();
const std::vector<const char *> &argvRem = args.GetRemainingArgs();
for (size_t i = 0; i < argvRem.size(); ++i) {
if (!strcmp(argvRem[i], "-d")) {
diffuseEnvironmentMap = argvRem[++i];
} else if (!strcmp(argvRem[i], "-e")) {
specularEnvironmentMap = argvRem[++i];
} else if (!strcmp(argvRem[i], "-m")) {
g_maxMipmapLevels = atoi(argvRem[++i]);
} else if (!strcmp(argvRem[i], "-x")) {
memLimit = atoi(argvRem[++i]);
} else if (!strcmp(argvRem[i], "--disp")) {
g_displacementScale = (float)atof(argvRem[++i]);
} else if (colorFilename == NULL) {
colorFilename = argvRem[i];
} else if (displacementFilename == NULL) {
displacementFilename = argvRem[i];
g_displacement = DISPLACEMENT_BILINEAR;
g_normal = NORMAL_BIQUADRATIC;
} else if (occlusionFilename == NULL) {
occlusionFilename = argv[i].c_str();
occlusionFilename = argvRem[i];
g_occlusion = 1;
} else if (specularFilename == NULL) {
specularFilename = argv[i].c_str();
specularFilename = argvRem[i];
g_specular = 1;
} else {
args.PrintUnrecognizedArgWarning(argvRem[i]);
}
}
@ -2002,7 +1990,7 @@ WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmd
g_ptexColorFilename = colorFilename;
if (g_ptexColorFilename == NULL) {
usage(argv[0].c_str());
usage(__argv[0]);
return 1;
}
@ -2027,30 +2015,22 @@ WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmd
// load animation obj sequences (optional)
if (!animobjs.empty()) {
for (int i = 0; i < (int)animobjs.size(); ++i) {
std::ifstream ifs(animobjs[i].c_str());
if (ifs) {
std::stringstream ss;
ss << ifs.rdbuf();
ifs.close();
printf("Reading %s\r", animobjs[i].c_str());
std::string str = ss.str();
Shape *shape = Shape::parseObj(str.c_str(), kCatmark);
if (shape->verts.size() != g_positions.size()) {
printf("Error: vertex count doesn't match.\n");
// The Scheme passed here should ideally match the Ptex geometry
// (not the defaults from the command line), but only the vertex
// positions of the ObjAnim are used, so it is effectively ignored
g_objAnim = ObjAnim::Create(animobjs, kCatmark);
if (g_objAnim == 0) {
printf("Error in reading animation Obj file sequence\n");
goto end;
}
g_animPositions.push_back(shape->verts);
delete shape;
} else {
printf("Error in reading %s\n", animobjs[i].c_str());
const Shape *animShape = g_objAnim->GetShape();
if (animShape->verts.size() != g_positions.size()) {
printf("Error in animation sequence, "
"does not match ptex vertex count\n");
goto end;
}
}
printf("\n");
}
// IBL textures

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@ -351,7 +351,7 @@ updateGeom() {
if (g_moveScale && g_adaptive && g_objAnim) {
std::vector<float> vertex;
vertex.reserve(nverts*3);
vertex.resize(nverts*3);
g_objAnim->InterpolatePositions(g_animTime, &vertex[0], 3);