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https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 12:10:08 +00:00
Removed use of "full topology" flag with Far::AdaptiveOptions:
- it was always ignored as full topology is required for PatchTables - it will soon be removed from AdaptiveOptions entirely
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@ -323,7 +323,6 @@ createMesh(ShapeDesc const & shapeDesc, int level) {
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refiner->RefineUniform(options);
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} else {
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Far::TopologyRefiner::AdaptiveOptions options(level);
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options.fullTopologyInLastLevel = false;
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options.useSingleCreasePatch = false;
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refiner->RefineAdaptive(options);
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}
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@ -758,7 +758,6 @@ createVtrMesh(Shape * shape, int maxlevel) {
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if (g_Adaptive) {
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OpenSubdiv::Far::TopologyRefiner::AdaptiveOptions options(maxlevel);
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options.fullTopologyInLastLevel = true;
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options.useSingleCreasePatch = false;
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refiner->RefineAdaptive(options);
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} else {
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@ -98,14 +98,14 @@ protected:
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static inline void refineMesh(Far::TopologyRefiner & refiner, int level, bool adaptive, bool singleCreasePatch) {
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bool fullTopologyInLastLevel = refiner.GetNumFVarChannels()>0;
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if (adaptive) {
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Far::TopologyRefiner::AdaptiveOptions options(level);
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options.fullTopologyInLastLevel = fullTopologyInLastLevel;
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options.useSingleCreasePatch = singleCreasePatch;
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refiner.RefineAdaptive(options);
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} else {
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// This dependency on FVar channels should not be necessary
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bool fullTopologyInLastLevel = refiner.GetNumFVarChannels()>0;
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Far::TopologyRefiner::UniformOptions options(level);
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options.fullTopologyInLastLevel = fullTopologyInLastLevel;
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refiner.RefineUniform(options);
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