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release note updates about single crease patch and endcaps.
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@ -76,6 +76,16 @@ per-frame cost for adaptive drawing.
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Similar to compute kernel simplification, this shader simplification has resulted
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in additional simplifications in the Osd layer.
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**Single Crease Patch**
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OpenSubdiv 3.0 newly implements efficient evaluation of semi-smooth
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creases(*) using single crease patches. With this optimization,
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high-order edge sharpness tags can be handled very efficiently for both
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computation time and memory consumption.
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(*) Niessner et al., Efficient Evaluation of Semi-Smooth Creases in
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Catmull-Clark Subdivision Surfaces. Eurographics (Short Papers). 2012.
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**New End-Cap Approximations**
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While "legacy" Gregory patch support is still available, we have introduced
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@ -88,6 +98,10 @@ mesh to be drawn with screen space tessellation via a single global shader
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configuration (Gregory Basis end caps require one additional global shader
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configuration).
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The new implementations of GregoryBasis and BSpline endcaps relax the previous
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max valence limit. Users are still encouraged to use models with vertices of
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low valence for improved performance.
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----
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Simpler Topology Entry-Points
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