Workaround GLSL shader compiler on AMD

Added a size specifier to the shader output array declaration
in the BSpline control shader. This seems to be required by the
GLSL compiler on AMD and is harmless elsewhere.
This commit is contained in:
David G. Yu 2015-05-31 10:26:50 -07:00
parent d470bc81b9
commit 99b214ca92

View File

@ -59,7 +59,7 @@ in block {
out block {
OsdPerPatchVertexBezier v;
OSD_USER_VARYING_DECLARE
} outpt[];
} outpt[16];
layout(vertices = 16) out;