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https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-26 09:41:08 +00:00
Minor revisions to recent promotion regarding smooth UV's in Far:
- changed return type of Vtr array empty() to bool - renamed and adjusted arguments to Vtr gather methods for consistency - removed lone Vtr gather method that took an explicit offset - updated usage of revised Vtr gather methods in Far - fixed warnings redeclaring names of local variables already in use
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@ -351,8 +351,8 @@ ProtoBasis::ProtoBasis(Vtr::Level const & level, Index faceIndex, int fvarChanne
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org[vid] = facePoints[vid];
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int ringSize =
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level.gatherManifoldVertexRingFromIncidentQuads(
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facePoints[vid], 0, manifoldRing, fvarChannel);
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level.gatherQuadRegularRingAroundVertex(
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facePoints[vid], manifoldRing, fvarChannel);
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int valence;
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if (ringSize & 1) {
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@ -664,7 +664,7 @@ PatchTablesFactory::gatherFVarData(AdaptiveContext & context, int level,
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for (fvc=fvc.begin(); fvc!=fvc.end(); ++fvc) {
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Vtr::Level const & vtxLevel = refiner.getLevel(level);
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Vtr::FVarLevel const & fvarLevel = refiner.getFVarChannel(level, *fvc);
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Vtr::FVarLevel const & fvarLevel = vtxLevel.getFVarLevel(*fvc);
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if (refiner.GetFVarLinearInterpolation(*fvc)!=Sdc::Options::FVAR_LINEAR_ALL) {
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@ -720,8 +720,6 @@ PatchTablesFactory::gatherFVarData(AdaptiveContext & context, int level,
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//
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Vtr::Level::VTag fvarVertTags[4];
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ConstIndexArray faceVerts = vtxLevel.getFaceVertices(faceIndex);
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Vtr::Level::VTag compFVarVTag =
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fvarLevel.getFaceCompositeValueAndVTag(fvarValues, faceVerts, fvarVertTags);
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@ -805,7 +803,7 @@ PatchTablesFactory::gatherFVarData(AdaptiveContext & context, int level,
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vtxLevel.gatherQuadRegularBoundaryPatchPoints(faceIndex, patchVerts, orientationIndex, *fvc);
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permutation = permuteBoundary;
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} else if (fvarPatchType == PatchDescriptor::QUADS) {
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vtxLevel.gatherQuadPoints(faceIndex, patchVerts, orientationIndex, *fvc);
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vtxLevel.gatherQuadLinearPatchPoints(faceIndex, patchVerts, orientationIndex, *fvc);
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permutation = 0;
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} else if (fvarPatchType == PatchDescriptor::GREGORY_BASIS) {
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// XXXX
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@ -1165,12 +1163,12 @@ PatchTablesFactory::createUniform(TopologyRefiner const & refiner, Options optio
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if (generateFVarPatches) {
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for (fvc=fvc.begin(); fvc!=fvc.end(); ++fvc) {
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ConstIndexArray fverts = refiner.GetFVarFaceValues(level, face, *fvc);
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for (int vert=0; vert<fverts.size(); ++vert) {
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assert((levelVertOffset + fverts[vert]) < (int)tables->getFVarPatchesValues(fvc.pos()).size());
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fptr[fvc.pos()][vert] = levelFVarVertOffsets[fvc.pos()] + fverts[vert];
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ConstIndexArray fvalues = refiner.GetFVarFaceValues(level, face, *fvc);
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for (int vert=0; vert<fvalues.size(); ++vert) {
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assert((levelVertOffset + fvalues[vert]) < (int)tables->getFVarPatchesValues(fvc.pos()).size());
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fptr[fvc.pos()][vert] = levelFVarVertOffsets[fvc.pos()] + fvalues[vert];
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}
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fptr[fvc.pos()]+=fverts.size();
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fptr[fvc.pos()]+=fvalues.size();
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}
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}
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@ -1843,8 +1841,11 @@ PatchTablesFactory::populateAdaptivePatches(AdaptiveContext & context) {
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//} else {
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int * ringDest = vTableEntry + 1,
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ringSize = level->gatherManifoldVertexRingFromIncidentQuads(vIndex, vOffset, ringDest);
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ringSize = level->gatherQuadRegularRingAroundVertex(vIndex, ringDest);
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for (int j = 0; j < ringSize; ++j) {
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ringDest[j] += vOffset;
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}
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if (ringSize & 1) {
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// boundary vertex : duplicate boundary vertex index
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// and store negative valence.
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@ -486,7 +486,7 @@ public:
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/// \brief Prints topology information to console
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void PrintTopology(int level, bool children = true) const {
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_levels[level]->print(children ? _refinements[level] : 0);
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_levels[level]->print((children && ((int)_refinements.size() > level)) ? _refinements[level] : 0);
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}
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//@}
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@ -552,9 +552,6 @@ protected:
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Vtr::Refinement & getRefinement(int l) { return *_refinements[l]; }
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Vtr::Refinement const & getRefinement(int l) const { return *_refinements[l]; }
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Vtr::FVarLevel & getFVarChannel(int l, int c) { return *_levels[l]->_fvarChannels[c]; }
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Vtr::FVarLevel const & getFVarChannel(int l, int c) const { return *_levels[l]->_fvarChannels[c]; }
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private:
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void selectFeatureAdaptiveComponents(Vtr::SparseSelector& selector);
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@ -71,7 +71,7 @@ public:
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size_type size() const { return _size; }
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size_type empty() const { return _size==0; }
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bool empty() const { return _size==0; }
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const_reference operator[](int index) const { return _begin[index]; }
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const_iterator begin() const { return _begin; }
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@ -589,8 +589,8 @@ namespace {
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}
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//
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// Gathering the one-ring of vertices from quads surrounding a manifold vertex:
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// - the neighborhood of the vertex is assumed to be quad-regular
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// Gathering the one-ring of vertices from quads surrounding a vertex:
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// - the neighborhood of the vertex is assumed to be quad-regular (manifold)
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//
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// Ordering of resulting vertices:
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// The surrounding one-ring follows the ordering of the incident faces. For each
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@ -598,19 +598,6 @@ namespace {
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// vertex is on a boundary, a third vertex on the boundary edge will be contributed from
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// the last face.
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//
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int
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Level::gatherManifoldVertexRingFromIncidentQuads(
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Index vIndex, int vOffset, int ringVerts[], int fvarChannel) const {
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int ringSize = gatherQuadRegularRingAroundVertex(vIndex, ringVerts, fvarChannel);
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if (vOffset) {
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for (int i = 0; i < ringSize; ++i) {
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ringVerts[i] += vOffset;
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}
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}
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return ringSize;
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}
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int
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Level::gatherQuadRegularRingAroundVertex(
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Index vIndex, int ringPoints[], int fvarChannel) const {
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@ -656,8 +643,8 @@ Level::gatherQuadRegularRingAroundVertex(
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// --1-----2--
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// | |
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//
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void
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Level::gatherQuadPoints(
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int
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Level::gatherQuadLinearPatchPoints(
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Index thisFace, Index patchPoints[], int rotation, int fvarChannel) const {
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Level const& level = *this;
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@ -666,15 +653,16 @@ Level::gatherQuadPoints(
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static int const rotationSequence[7] = { 0, 1, 2, 3, 0, 1, 2 };
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int const * rotatedVerts = &rotationSequence[rotation];
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ConstIndexArray thisFaceVerts = level.getFaceVertices(thisFace);
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ConstIndexArray facePoints = (fvarChannel < 0) ? thisFaceVerts :
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ConstIndexArray facePoints = (fvarChannel < 0) ?
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level.getFaceVertices(thisFace) :
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level.getFVarFaceValues(thisFace, fvarChannel);
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patchPoints[0] = facePoints[rotatedVerts[0]];
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patchPoints[1] = facePoints[rotatedVerts[1]];
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patchPoints[2] = facePoints[rotatedVerts[2]];
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patchPoints[3] = facePoints[rotatedVerts[3]];
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return 4;
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}
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//
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@ -247,6 +247,9 @@ public:
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int getNumFVarValues(int channel = 0) const;
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ConstIndexArray getFVarFaceValues(Index faceIndex, int channel = 0) const;
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FVarLevel & getFVarLevel(int channel = 0) { return *_fvarChannels[channel]; }
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FVarLevel const & getFVarLevel(int channel = 0) const { return *_fvarChannels[channel]; }
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// Manifold/non-manifold tags:
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void setEdgeNonManifold(Index edgeIndex, bool b);
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bool isEdgeNonManifold(Index edgeIndex) const;
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@ -294,15 +297,15 @@ public:
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bool isSingleCreasePatch(Index face, float* sharpnessOut=NULL, int* rotationOut=NULL) const;
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int gatherManifoldVertexRingFromIncidentQuads(Index vIndex, int vOffset, int ringVerts[], int fvarChannel=-1) const;
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void gatherQuadPoints(Index thisFace, Index patchPoints[], int rotation, int fvarChannel) const;
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//
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// When gathering "patch points" we may want the indices of the vertices or the corresponding
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// FVar values for a particular channel. Both are represented and equally accessible within
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// the faces, so we allow all to be returned through these methods. Setting the optional FVar
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// channel to -1 will retrieve indices of vertices instead of FVar values:
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//
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int gatherQuadLinearPatchPoints(Index fIndex, Index patchPoints[], int rotation = 0,
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int fvarChannel = -1) const;
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int gatherQuadRegularInteriorPatchPoints(Index fIndex, Index patchPoints[], int rotation = 0,
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int fvarChannel = -1) const;
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int gatherQuadRegularBoundaryPatchPoints(Index fIndex, Index patchPoints[], int boundaryEdgeInFace,
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