Merge remote-tracking branch 'origin/dev' into rc/v3_4_0

This commit is contained in:
David G Yu 2019-06-28 13:55:48 -07:00
commit 9be5a29827
5 changed files with 25 additions and 23 deletions

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@ -369,15 +369,24 @@ It is important to note that this uv parameterization is the intrinsic
parameterization within a given patch or coarse face and is distinct
from any client specified face-varying channel data.
Patches which result from irregular coarse faces (non-quad faces in the
Catmark scheme, or non-trianglular faces in the Loop scheme) are offset
by the one additional level needed to "quadrangulate" or "triangulate"
the irregular face.
.. image:: images/far_patchUV.png
:align: center
:target: images/far_patchUV.png
Patches which result from irregular coarse faces (non-quad faces in the
Catmark scheme) are offset by the one additional level needed to
"quadrangulate" the irregular face. It is the indices of these offset
faces that are stored in the PatchParam and used in other classes such
as the Far::PatchMap. These offset indices can be identified from the
coarse face using the Far::PtexIndices class when needed.
+--------------------------------------------+--------------------------------------------+
| .. image:: images/ptex_coarse.png | .. image:: images/ptex_quadrangulated.png |
| :align: center | :align: center |
| :width: 100% | :width: 100% |
| :target: images/ptex_coarse.png | :target: images/ptex_quadrangulated.png |
+--------------------------------------------+--------------------------------------------+
A patch along an interpolated boundary edge is supported by an incomplete
sets of control vertices. For consistency, patches in the PatchTable always
have a full set of control vertex indices and the PatchParam Boundary bitmask

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@ -25,7 +25,7 @@
Introduction
------------
.. image:: images/insideout.png
.. image:: http://graphics.pixar.com/opensubdiv/docs/images/opensubdiv_splash_v3_4_0.png
:width: 100%
:align: center
@ -85,17 +85,17 @@ between Pixar and Microsoft.
| *Feature Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces*
| Matthias Niessner, Charles Loop, Mark Meyer, and Tony DeRose
| ACM Transactions on Graphics, Vol. 31 No. 1 Article 6 January 2012
| `<http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf>`_
| `<http://graphics.pixar.com/library/GPUSubdivRenderingA/paper.pdf>`_
|
| *Efficient Evaluation of Semi-Smooth Creases in Catmull-Clark Subdivision Surfaces*
| Matthias Niessner, Charles Loop, and Guenter Greiner.
| Eurographics Proceedings, Cagliari, 2012
| `<http://research.microsoft.com/en-us/um/people/cloop/EG2012.pdf>`_
| `<https://niessnerlab.org/papers/2012/1semismooth/niessner2012efficient.pdf>`_
|
| *Analytic Displacement Mapping using Hardware Tessellation*
| Matthias Niessner, Charles Loop
| ACM Transactions on Graphics, Vol. 32 No. 3 Article 26 June 2013
| `<http://research.microsoft.com/en-us/um/people/cloop/TOG2013.pdf>`_
| `<https://niessnerlab.org/papers/2013/3analytic/niessner2013analytic.pdf>`_
----
@ -158,10 +158,6 @@ For details on how to contribute to OpenSubdiv, see the page on
External Resources
==================
Microsoft Research:
`Charles Loop <http://research.microsoft.com/en-us/um/people/cloop/>`__
`Matthias Niessner <http://lgdv.cs.fau.de/people/card/matthias/niessner/>`__
Pixar Research:
`Pixar R&D Portal <http://graphics.pixar.com/research/>`__

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@ -305,8 +305,8 @@ An arbitrary polygonal mesh will often not make a good subdivision cage, regardl
of how good that polygonal mesh appears.
As with rectangular piecewise parametric surfaces, the cage should be shaped to
affect the underlying surface it is intended to represent. See <Modeling Tips> for
related recommendations.
affect the underlying surface it is intended to represent. See
`Modeling Tips <mod_notes.html>`__ for related recommendations.
----
@ -401,7 +401,7 @@ provides simple rules and a reasonable limit surface in most cases.
As with the case of regular versus irregular features, since every face has a
corresponding piece of surface associated with it -- whether locally manifold or
not -- the term "arbitrary topology" can be made to include non-manifold topology.
not -- the term "arbitrary topology" can be said to include non-manifold topology.
----
@ -490,8 +490,8 @@ limit surface -- that is far more flexible than the results achieved from unifo
| :width: 95% | :width: 95% |
| :target: images/surface_bspline_tess1.jpg | :target: images/surface_bspline_tess2.jpg |
| | |
| Uniform tessellation of B-spline surface | Curvature-adaptive tessellation of B-spline |
| | surface |
| Uniform (3x3) tessellation of B-spline | Curvature-adaptive tessellation of B-spline |
| surface | surface |
+----------------------------------------------+----------------------------------------------+
For a simple parametric surface, the direct evaluation of the limit surface is also simple,
@ -804,7 +804,8 @@ Subdivision Schemes
OpenSubdiv provides two well known subdivision surface types -- Catmull-Clark (often referred
to more tersely as "Catmark") and Loop subdivision. Catmull-Clark is more widely used and
suited to quad-dominant meshes, while Loop is preferred for purely triangulated meshes.
suited to quad-dominant meshes, while Loop is preferred for (and requires) purely triangulated
meshes.
The many examples from previous sections have illustrated the more popular Catmull-Clark
scheme. For an example of Loop:
@ -816,10 +817,6 @@ scheme. For an example of Loop:
| :target: images/loop_cage.jpg | :target: images/loop_sub1.jpg | :target: images/loop_sub2.jpg | :target: images/loop_surface.jpg|
+------------------------------------+------------------------------------+------------------------------------+------------------------------------+
*Note that while Loop subdivision has long been available, support for the limit surface
of Loop subdivision (i.e. arbitrary evaluation of the surface via patches) is not supported
prior to version 3.4.*
----
Boundary Interpolation Rules