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Adding documentation (face-varying boundary interpolation rules)
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..
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Copyright 2013 Pixar
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Licensed under the Apache License, Version 2.0 (the "Apache License")
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with the following modification; you may not use this file except in
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compliance with the Apache License and the following modification to it:
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Section 6. Trademarks. is deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the trade
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names, trademarks, service marks, or product names of the Licensor
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and its affiliates, except as required to comply with Section 4(c) of
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the License and to reproduce the content of the NOTICE file.
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You may obtain a copy of the Apache License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the Apache License with the above modification is
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distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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@ -177,13 +177,24 @@ The following rule sets can be applied to facevarying data interpolation:
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| | |
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+--------+----------------------------------------------------------+
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| 3 | Smooths facevarying values only near vertices that are |
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| | not at a discontinuous boundary; all vertices on a |
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| | discontinuous boundary are subdivided with a sharp rule |
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| | (interpolated through). |
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| | This mode is designed to be compatible with ZBrush and |
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| | Maya's "smooth internal only" interpolation. |
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| | not at a discontinuous boundary; all vertices on a |
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| | discontinuous boundary are subdivided with a sharp rule |
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| | (interpolated through). |
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| | This mode is designed to be compatible with ZBrush and |
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| | Maya's "smooth internal only" interpolation. |
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+--------+----------------------------------------------------------+
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Unwrapped cube example:
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.. image:: images/fvar_boundaries.png
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:align: center
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:target: images/fvar_boundaries.png
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Propagate Corners
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+++++++++++++++++
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Facevarying interpolation mode 2 (*EdgeAndCorner*) can further be modified by the
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application of the *Propagate Corner* flag.
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----
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