diff --git a/README.md b/README.md
index a92c2866..ae1a62ea 100644
--- a/README.md
+++ b/README.md
@@ -117,13 +117,18 @@ mkdir -p bin/{Debug,Release}
Alternatively, you can use the cmake GUI or run the commands from the CLI.
-Note : the OSX builder in cmake for Xcode is -G "Xcode"
+Note : the OSX generator in cmake for Xcode is -G "Xcode". However we recommend against using it, as we have noticed problems with dependency tracking.
__Build the project:__
+CMake provides a cross-platform command-line build:
+````
+cmake --build . --target install --config Release
+````
+
Windows : launch VC++ with the solution generated by cmake in your build directory.
-OSX : run xcodebuild in your build directory
+OSX : with the Xcode generator, run xcodebuild in your build directory, otherwise make.
*Nix : run make in your build directory
diff --git a/documentation/cmake_build.rst b/documentation/cmake_build.rst
index a25990e0..5407f849 100644
--- a/documentation/cmake_build.rst
+++ b/documentation/cmake_build.rst
@@ -71,7 +71,7 @@ ________
- `Ptex `__ (support features for ptex textures and the
ptexViewer example)
- `Zlib `__ (required for Ptex under Windows)
- - `GLEW `__ (Windows/Linux only)
+ - `GLEW `__
- `CUDA `__
- `TBB `__
- `OpenCL `__
@@ -135,7 +135,7 @@ following environment variables:
MAYA_LOCATION
PTEX_LOCATION
GLFW_LOCATION
- GLEW_LOCATION.
+ GLEW_LOCATION
Automated Script
________________
@@ -181,6 +181,12 @@ build that can be run in GitShell :
\cp -f c:/Users/opensubdiv/demo/src/ptex/x64/lib/Ptex.dll bin/Debug/
\cp -f c:/Users/opensubdiv/demo/src/ptex/x64/lib/Ptex.dll bin/Release/
+.. container:: impnotip
+
+ * **Important**
+
+ Notice that the following scripts start by **recursively removing** the *../build/* and
+ *../inst/* directories. Make sure you modify them to suit your build workflow.
Here is a similar script for \*Nix-based platforms:
@@ -197,13 +203,19 @@ Here is a similar script for \*Nix-based platforms:
-DCMAKE_BUILD_TYPE=Debug \
..
-.. container:: impnotip
+Here is a similar script for OSX:
- * **Important**
+.. code:: c++
- Notice that this script starts by **recursively removing** the *../build/* and
- *../inst/* directories. Make sure you modify this script to suit your build
- workflow.
+ echo "*** Removing build"
+ cd ..; rm -rf build/ inst/; mkdir build; cd build;
+ echo "*** Running cmake"
+ cmake -DOPENGL_INCLUDE_DIR=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk/System/Library/Frameworks/OpenGL.framework/Headers \
+ -DGLFW_LOCATION=/Users/opensubdiv/dev/opensource/glfw/inst \
+ -DNO_OMP=1 -DNO_REGRESSION=0 \
+ -DCMAKE_INSTALL_PREFIX=../inst \
+ -DCMAKE_BUILD_TYPE=Debug \
+ .."
Using Intel's C++ Studio XE
___________________________
@@ -223,23 +235,49 @@ The installation location of the C++ Studio XE can be overriden with:
-DICC_LOCATION=[path to Intel's C++ Studio XE]
+Using Clang
+___________
+
+CMake can also be overriden to use the `clang `__ compilers by configuring the following options:
+
+.. code:: c++
+
+ -DCMAKE_CXX_COMPILER=clang++ \
+ -DCMAKE_C_COMPILER=clang \
+
+
----
Step 3: Building
================
-The steps differ for different OS'es:
+CMake provides a cross-platform command-line build:
+
+.. code:: c++
+
+ cmake --build . --target install --config Release
+
+Alternatively, you can native toolkits to launch the build. The steps differ for each OS:
* *Windows* :
launch VC++ with the solution generated by cmake in your build directory.
* *OSX* :
- run xcodebuild in your build directory
+ run *make* in the build directory
* *\*Nix* :
| run *make* in your build directory
| - use the *clean* target to remove previous build results
| - use *VERBOSE=1* for verbose build output
+
+.. container:: notebox
+
+ **Note**
+ We recommend against using CMake's Xcode project generator (-G "Xcode") on OSX, as it seems to
+ generate some dependencies incorrectly. We recommend instead reverting to Makefiles on OSX, and
+ launching *make*, instead of *xcodebuild* to execute the build (make sure to install the command
+ line tools in Xcode)
+
----