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https://github.com/PixarAnimationStudios/OpenSubdiv
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Merge branch 'release/v3_0_4' into dev
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commit
a6fe9261ae
@ -31,6 +31,25 @@
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----
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Release 3.0.4
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=============
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Release 3.0.4 is a minor stability release which includes important performance
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and bug fixes.
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**New Features**
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- Added accessor methods to Far::LimitStencilTable to retrieve limit stencil data including derivative weights
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- Added support for OpenCL event control to Osd::CLVertexBuffer and Osd::CLEvaluator
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**Changes**
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- Major reduction in memory use during Far::PatchTable construction for topologies with large numbers of extraordinary features
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- Improved performance for GL and D3D11 tessellation control / hull shader execution when drawing BSpline patches with the single crease patch optimization enabled
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**Bug Fixes**
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- Restored support for drawing with fractional tessellation
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- Fixed far_tutorial_6 to refine primvar data only up to the number of levels produced by topological refinement
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- Fixed build warnings and errors reported by Visual Studio 2015
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Release 3.0.3
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=============
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@ -25,7 +25,7 @@
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#ifndef OPENSUBDIV3_VERSION_H
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#define OPENSUBDIV3_VERSION_H
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#define OPENSUBDIV_VERSION v3_0_3
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#define OPENSUBDIV_VERSION v3_0_4
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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