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https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-25 01:01:15 +00:00
Adding TBB Compute back-end to glViewer
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d57df0eae0
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ac72015310
@ -62,6 +62,11 @@ OpenSubdiv::OsdCpuComputeController *g_cpuComputeController = NULL;
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OpenSubdiv::OsdOmpComputeController *g_ompComputeController = NULL;
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#endif
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#ifdef OPENSUBDIV_HAS_TBB
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#include <osd/tbbComputeController.h>
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OpenSubdiv::OsdTbbComputeController *g_tbbComputeController = NULL;
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#endif
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#ifdef OPENSUBDIV_HAS_GCD
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#include <osd/gcdComputeController.h>
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OpenSubdiv::OsdGcdComputeController *g_gcdComputeController = NULL;
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@ -136,11 +141,12 @@ typedef OpenSubdiv::HbrHalfedge<OpenSubdiv::OsdVertex> OsdHbrHalfedge;
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enum KernelType { kCPU = 0,
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kOPENMP = 1,
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kGCD = 2,
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kCUDA = 3,
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kCL = 4,
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kGLSL = 5,
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kGLSLCompute = 6 };
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kTBB = 2,
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kGCD = 3,
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kCUDA = 4,
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kCL = 5,
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kGLSL = 6,
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kGLSLCompute = 7 };
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enum DisplayStyle { kWire = 0,
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kShaded,
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@ -181,7 +187,7 @@ int g_fullscreen = 0,
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g_adaptive = 0,
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g_drawCageEdges = 1,
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g_drawCageVertices = 0,
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g_mbutton[3] = {0, 0, 0},
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g_mbutton[3] = {0, 0, 0},
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g_running = 1;
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int g_displayPatchColor = 1,
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@ -286,7 +292,7 @@ linkDefaultProgram()
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#else
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#define GLSL_VERSION_DEFINE "#version 150\n"
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#endif
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static const char *vsSrc =
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GLSL_VERSION_DEFINE
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"in vec3 position;\n"
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@ -329,7 +335,7 @@ linkDefaultProgram()
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}
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g_defaultProgram.program = program;
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g_defaultProgram.uniformModelViewProjectionMatrix =
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g_defaultProgram.uniformModelViewProjectionMatrix =
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glGetUniformLocation(program, "ModelViewProjectionMatrix");
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g_defaultProgram.attrPosition = glGetAttribLocation(program, "position");
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g_defaultProgram.attrColor = glGetAttribLocation(program, "color");
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@ -529,7 +535,7 @@ updateGeom() {
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g_positions[i*3+0] = p[0]*ct + p[1]*st;
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g_positions[i*3+1] = -p[0]*st + p[1]*ct;
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g_positions[i*3+2] = p[2];
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p += 3;
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}
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@ -576,6 +582,8 @@ getKernelName(int kernel) {
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return "CPU";
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else if (kernel == kOPENMP)
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return "OpenMP";
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else if (kernel == kTBB)
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return "TBB";
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else if (kernel == kGCD)
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return "GCD";
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else if (kernel == kCUDA)
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@ -662,6 +670,20 @@ createOsdMesh( const std::string &shape, int level, int kernel, Scheme scheme=kC
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numVaryingElements,
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level, bits);
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#endif
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#ifdef OPENSUBDIV_HAS_TBB
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} else if (kernel == kTBB) {
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if (not g_tbbComputeController) {
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g_tbbComputeController = new OpenSubdiv::OsdTbbComputeController();
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}
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g_mesh = new OpenSubdiv::OsdMesh<OpenSubdiv::OsdCpuGLVertexBuffer,
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OpenSubdiv::OsdTbbComputeController,
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OpenSubdiv::OsdGLDrawContext>(
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g_tbbComputeController,
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hmesh,
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numVertexElements,
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numVaryingElements,
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level, bits);
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#endif
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#ifdef OPENSUBDIV_HAS_GCD
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} else if (kernel == kGCD) {
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if (not g_gcdComputeController) {
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@ -761,7 +783,7 @@ createOsdMesh( const std::string &shape, int level, int kernel, Scheme scheme=kC
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updateGeom();
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// -------- VAO
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// -------- VAO
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glBindVertexArray(g_vao);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_mesh->GetDrawContext()->GetPatchIndexBuffer());
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@ -840,7 +862,7 @@ drawCageEdges() {
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glBindVertexArray(0);
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glUseProgram(0);
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}
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}
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static void
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drawCageVertices() {
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@ -1010,7 +1032,7 @@ EffectDrawRegistry::_CreateDrawSourceConfig(DescType const & desc)
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EffectDrawRegistry::ConfigType *
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EffectDrawRegistry::_CreateDrawConfig(
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DescType const & desc,
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SourceConfigType const * sconfig)
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SourceConfigType const * sconfig)
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{
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ConfigType * config = BaseRegistry::_CreateDrawConfig(desc.first, sconfig);
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assert(config);
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@ -1138,7 +1160,7 @@ bindProgram(Effect effect, OpenSubdiv::OsdDrawContext::PatchArray const & patch)
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{ 0.1f, 0.1f, 0.1f, 1.0f },
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{ 0.7f, 0.7f, 0.7f, 1.0f },
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{ 0.8f, 0.8f, 0.8f, 1.0f } },
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{ { -0.8f, 0.4f, -1.0f, 0.0f },
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{ 0.0f, 0.0f, 0.0f, 1.0f },
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{ 0.5f, 0.5f, 0.5f, 1.0f },
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@ -1213,7 +1235,7 @@ display() {
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multMatrix(g_transformData.ModelViewProjectionMatrix,
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g_transformData.ModelViewMatrix,
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g_transformData.ProjectionMatrix);
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// make sure that the vertex buffer is interoped back as a GL resources.
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g_mesh->BindVertexBuffer();
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@ -1348,7 +1370,7 @@ display() {
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patchCount[OpenSubdiv::FarPatchTables::REGULAR][OpenSubdiv::FarPatchTables::PATTERN2][0],
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patchCount[OpenSubdiv::FarPatchTables::REGULAR][OpenSubdiv::FarPatchTables::PATTERN3][0],
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patchCount[OpenSubdiv::FarPatchTables::REGULAR][OpenSubdiv::FarPatchTables::PATTERN4][0]);
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for (int i=0; i < 5; i++)
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for (int i=0; i < 5; i++)
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g_hud.DrawString(x, -220+i*20, "Trans. Boundary%d : %d %d %d %d", i,
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patchCount[OpenSubdiv::FarPatchTables::BOUNDARY][i+1][0],
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patchCount[OpenSubdiv::FarPatchTables::BOUNDARY][i+1][1],
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@ -1444,6 +1466,10 @@ uninitGL() {
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delete g_ompComputeController;
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#endif
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#ifdef OPENSUBDIV_HAS_TBB
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delete g_tbbComputeController;
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#endif
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#ifdef OPENSUBDIV_HAS_GCD
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delete g_gcdComputeController;
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#endif
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@ -1477,7 +1503,7 @@ reshape(int width, int height) {
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g_width = width;
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g_height = height;
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g_hud.Rebuild(width, height);
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}
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@ -1494,7 +1520,7 @@ int windowClose() {
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#endif
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//------------------------------------------------------------------------------
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static void
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static void
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toggleFullScreen() {
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// XXXX manuelk : to re-implement from glut
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}
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@ -1634,22 +1660,25 @@ initHUD()
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#ifdef OPENSUBDIV_HAS_OPENMP
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g_hud.AddRadioButton(0, "OPENMP", false, 10, 30, callbackKernel, kOPENMP, 'k');
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#endif
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#ifdef OPENSUBDIV_HAS_TBB
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g_hud.AddRadioButton(0, "TBB", false, 10, 50, callbackKernel, kTBB, 'k');
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#endif
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#ifdef OPENSUBDIV_HAS_GCD
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g_hud.AddRadioButton(0, "GCD", false, 10, 50, callbackKernel, kGCD, 'k');
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g_hud.AddRadioButton(0, "GCD", false, 10, 70, callbackKernel, kGCD, 'k');
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#endif
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#ifdef OPENSUBDIV_HAS_CUDA
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g_hud.AddRadioButton(0, "CUDA", false, 10, 70, callbackKernel, kCUDA, 'k');
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g_hud.AddRadioButton(0, "CUDA", false, 10, 90, callbackKernel, kCUDA, 'k');
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#endif
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#ifdef OPENSUBDIV_HAS_OPENCL
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g_hud.AddRadioButton(0, "OPENCL", false, 10, 90, callbackKernel, kCL, 'k');
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g_hud.AddRadioButton(0, "OPENCL", false, 10, 110, callbackKernel, kCL, 'k');
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#endif
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#ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
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g_hud.AddRadioButton(0, "GLSL TransformFeedback", false, 10, 110, callbackKernel, kGLSL, 'k');
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g_hud.AddRadioButton(0, "GLSL TransformFeedback", false, 10, 130, callbackKernel, kGLSL, 'k');
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#endif
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#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
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// Must also check at run time for OpenGL 4.3
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if (GLEW_VERSION_4_3) {
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g_hud.AddRadioButton(0, "GLSL Compute", false, 10, 130, callbackKernel, kGLSLCompute, 'k');
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g_hud.AddRadioButton(0, "GLSL Compute", false, 10, 150, callbackKernel, kGLSLCompute, 'k');
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}
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#endif
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@ -1749,7 +1778,7 @@ setGLCoreProfile()
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glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
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glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
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#endif
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}
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//------------------------------------------------------------------------------
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@ -1784,7 +1813,7 @@ int main(int argc, char ** argv)
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}
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static const char windowTitle[] = "OpenSubdiv glViewer";
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#define CORE_PROFILE
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#ifdef CORE_PROFILE
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setGLCoreProfile();
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@ -1792,11 +1821,11 @@ int main(int argc, char ** argv)
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#if GLFW_VERSION_MAJOR>=3
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if (fullscreen) {
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g_primary = glfwGetPrimaryMonitor();
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// apparently glfwGetPrimaryMonitor fails under linux : if no primary,
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// settle for the first one in the list
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// settle for the first one in the list
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if (not g_primary) {
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int count=0;
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GLFWmonitor ** monitors = glfwGetMonitors(&count);
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@ -1804,7 +1833,7 @@ int main(int argc, char ** argv)
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if (count)
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g_primary = monitors[0];
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}
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if (g_primary) {
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GLFWvidmode const * vidmode = glfwGetVideoMode(g_primary);
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g_width = vidmode->width;
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@ -1812,7 +1841,7 @@ int main(int argc, char ** argv)
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}
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}
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if (not (g_window=glfwCreateWindow(g_width, g_height, windowTitle,
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if (not (g_window=glfwCreateWindow(g_width, g_height, windowTitle,
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fullscreen and g_primary ? g_primary : NULL, NULL))) {
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printf("Failed to open window.\n");
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glfwTerminate();
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@ -1869,14 +1898,14 @@ int main(int argc, char ** argv)
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while (g_running) {
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idle();
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display();
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#if GLFW_VERSION_MAJOR>=3
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glfwPollEvents();
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glfwSwapBuffers(g_window);
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#else
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glfwSwapBuffers();
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#endif
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glFinish();
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}
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