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https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-22 16:00:07 +00:00
Re-enabled fractional tessellation in viewers
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parent
8987e09102
commit
ac86fee6f4
@ -1403,8 +1403,8 @@ initHUD() {
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450, 10, callbackCheckBox, HUD_CB_ANIMATE_VERTICES, 'm');
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450, 10, callbackCheckBox, HUD_CB_ANIMATE_VERTICES, 'm');
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g_hud->AddCheckBox("Screen space LOD (V)", g_screenSpaceTess,
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g_hud->AddCheckBox("Screen space LOD (V)", g_screenSpaceTess,
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450, 30, callbackCheckBox, HUD_CB_VIEW_LOD, 'v');
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450, 30, callbackCheckBox, HUD_CB_VIEW_LOD, 'v');
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//g_hud->AddCheckBox("Fractional spacing (T)", g_fractionalSpacing,
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g_hud->AddCheckBox("Fractional spacing (T)", g_fractionalSpacing,
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// 450, 50, callbackCheckBox, HUD_CB_FRACTIONAL_SPACING, 't');
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450, 50, callbackCheckBox, HUD_CB_FRACTIONAL_SPACING, 't');
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g_hud->AddCheckBox("Frustum Patch Culling (B)", g_patchCull,
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g_hud->AddCheckBox("Frustum Patch Culling (B)", g_patchCull,
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450, 70, callbackCheckBox, HUD_CB_PATCH_CULL, 'b');
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450, 70, callbackCheckBox, HUD_CB_PATCH_CULL, 'b');
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g_hud->AddCheckBox("Freeze (spc)", g_freeze,
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g_hud->AddCheckBox("Freeze (spc)", g_freeze,
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@ -1213,9 +1213,9 @@ initHUD() {
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g_hud->AddCheckBox("Screen space LOD (V)", g_screenSpaceTess != 0,
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g_hud->AddCheckBox("Screen space LOD (V)", g_screenSpaceTess != 0,
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10, y, callbackCheckBox, kHUD_CB_VIEW_LOD, 'V');
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10, y, callbackCheckBox, kHUD_CB_VIEW_LOD, 'V');
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y += 20;
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y += 20;
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//g_hud->AddCheckBox("Fractional spacing (T)", g_fractionalSpacing != 0,
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g_hud->AddCheckBox("Fractional spacing (T)", g_fractionalSpacing != 0,
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// 10, y, callbackCheckBox, kHUD_CB_FRACTIONAL_SPACING, 'T');
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10, y, callbackCheckBox, kHUD_CB_FRACTIONAL_SPACING, 'T');
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//y += 20;
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y += 20;
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g_hud->AddCheckBox("Frustum Patch Culling (B)", g_patchCull != 0,
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g_hud->AddCheckBox("Frustum Patch Culling (B)", g_patchCull != 0,
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10, y, callbackCheckBox, kHUD_CB_PATCH_CULL, 'B');
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10, y, callbackCheckBox, kHUD_CB_PATCH_CULL, 'B');
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y += 20;
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y += 20;
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@ -1879,8 +1879,8 @@ int main(int argc, char ** argv) {
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10, 30, callbackCheckBox, HUD_CB_ANIMATE_VERTICES, 'm');
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10, 30, callbackCheckBox, HUD_CB_ANIMATE_VERTICES, 'm');
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g_hud.AddCheckBox("Screen space LOD (V)", g_screenSpaceTess,
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g_hud.AddCheckBox("Screen space LOD (V)", g_screenSpaceTess,
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10, 50, callbackCheckBox, HUD_CB_VIEW_LOD, 'v');
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10, 50, callbackCheckBox, HUD_CB_VIEW_LOD, 'v');
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//g_hud.AddCheckBox("Fractional spacing (T)", g_fractionalSpacing,
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g_hud.AddCheckBox("Fractional spacing (T)", g_fractionalSpacing,
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// 10, 70, callbackCheckBox, HUD_CB_FRACTIONAL_SPACING, 't');
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10, 70, callbackCheckBox, HUD_CB_FRACTIONAL_SPACING, 't');
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g_hud.AddCheckBox("Frustum Patch Culling (B)", g_patchCull,
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g_hud.AddCheckBox("Frustum Patch Culling (B)", g_patchCull,
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10, 90, callbackCheckBox, HUD_CB_PATCH_CULL, 'b');
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10, 90, callbackCheckBox, HUD_CB_PATCH_CULL, 'b');
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g_hud.AddCheckBox("Bloom (Y)", g_bloom,
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g_hud.AddCheckBox("Bloom (Y)", g_bloom,
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@ -1461,9 +1461,9 @@ initHUD() {
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g_hud.AddCheckBox("Screen space LOD (V)", g_screenSpaceTess != 0,
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g_hud.AddCheckBox("Screen space LOD (V)", g_screenSpaceTess != 0,
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10, y, callbackCheckBox, kHUD_CB_VIEW_LOD, 'v');
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10, y, callbackCheckBox, kHUD_CB_VIEW_LOD, 'v');
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y += 20;
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y += 20;
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//g_hud.AddCheckBox("Fractional spacing (T)", g_fractionalSpacing != 0,
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g_hud.AddCheckBox("Fractional spacing (T)", g_fractionalSpacing != 0,
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// 10, y, callbackCheckBox, kHUD_CB_FRACTIONAL_SPACING, 't');
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10, y, callbackCheckBox, kHUD_CB_FRACTIONAL_SPACING, 't');
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//y += 20;
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y += 20;
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g_hud.AddCheckBox("Frustum Patch Culling (B)", g_patchCull != 0,
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g_hud.AddCheckBox("Frustum Patch Culling (B)", g_patchCull != 0,
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10, y, callbackCheckBox, kHUD_CB_PATCH_CULL, 'b');
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10, y, callbackCheckBox, kHUD_CB_PATCH_CULL, 'b');
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y += 20;
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y += 20;
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