Adding vertex color in the second face-varying channel.

This commit is contained in:
Pol Jeremias-Vila 2015-06-03 14:31:03 -07:00 committed by Pol
parent 2587f6ea07
commit b18abaabc8

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@ -88,14 +88,14 @@ private:
// Similarly to our 'Vertex' container, we add a minimaliztic interpolation
// interface with a 'Clear()' and 'AddWithWeight()' methods.
//
struct FVarVertex {
struct FVarVertexUV {
// Minimal required interface ----------------------
void Clear() {
u=v=0.0f;
}
void AddWithWeight(FVarVertex const & src, float weight) {
void AddWithWeight(FVarVertexUV const & src, float weight) {
u += weight * src.u;
v += weight * src.v;
}
@ -104,9 +104,28 @@ struct FVarVertex {
float u,v;
};
struct FVarVertexColor {
// Minimal required interface ----------------------
void Clear() {
r=g=b=a=0.0f;
}
void AddWithWeight(FVarVertexColor const & src, float weight) {
r += weight * src.r;
g += weight * src.g;
b += weight * src.b;
a += weight * src.a;
}
// Basic 'color' layout channel
float r,g,b,a;
};
//------------------------------------------------------------------------------
// Cube geometry from catmark_cube.h
// 'vertex' primitive variable data & topology
static float g_verts[8][3] = {{ -0.5f, -0.5f, 0.5f },
{ 0.5f, -0.5f, 0.5f },
@ -128,8 +147,7 @@ static int g_vertIndices[24] = { 0, 1, 3, 2,
1, 7, 5, 3,
6, 0, 2, 4 };
// 'face-varying' primitive variable data & topology
// 'face-varying' primitive variable data & topology for UVs
static float g_uvs[14][2] = {{ 0.375, 0.00 },
{ 0.625, 0.00 },
{ 0.375, 0.25 },
@ -154,6 +172,41 @@ static int g_uvIndices[24] = { 0, 1, 3, 2,
1, 10, 11, 3,
12, 0, 2, 13 };
// 'face-varying' primitive variable data & topology for color
static float g_colors[24][4] = {{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 0.0, 0.0, 1.0},
{1.0, 0.0, 0.0, 1.0},
{1.0, 0.0, 0.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0},
{1.0, 1.0, 1.0, 1.0}};
static int g_ncolors = 24;
static int g_colorIndices[24] = { 0, 3, 9, 6,
7, 10, 15, 12,
13, 16, 21, 18,
19, 22, 4, 1,
5, 23, 17, 11,
20, 2, 8, 14 };
using namespace OpenSubdiv;
//------------------------------------------------------------------------------
@ -176,14 +229,19 @@ int main(int, char **) {
desc.numVertsPerFace = g_vertsperface;
desc.vertIndicesPerFace = g_vertIndices;
int channelUV = 0;
int channelColor = 1;
// Create a face-varying channel descriptor
Descriptor::FVarChannel uvs;
uvs.numValues = g_nuvs;
uvs.valueIndices = g_uvIndices;
Descriptor::FVarChannel channels[2];
channels[channelUV].numValues = g_nuvs;
channels[channelUV].valueIndices = g_uvIndices;
channels[channelColor].numValues = g_ncolors;
channels[channelColor].valueIndices = g_colorIndices;
// Add the channel topology to the main descriptor
desc.numFVarChannels = 1;
desc.fvarChannels = & uvs;
desc.numFVarChannels = 2;
desc.fvarChannels = channels;
// Instantiate a FarTopologyRefiner from the descriptor
Far::TopologyRefiner * refiner =
@ -207,34 +265,43 @@ int main(int, char **) {
verts[i].SetPosition(g_verts[i][0], g_verts[i][1], g_verts[i][2]);
}
// Allocate and initialize the single channel of 'face-varying' primvar data
int channel = 0;
std::vector<FVarVertex> fvBuffer(refiner->GetNumFVarValuesTotal(channel));
FVarVertex * fvVerts = &fvBuffer[0];
// Allocate and initialize the first channel of 'face-varying' primvar data (UVs)
std::vector<FVarVertexUV> fvBufferUV(refiner->GetNumFVarValuesTotal(channelUV));
FVarVertexUV * fvVertsUV = &fvBufferUV[0];
for (int i=0; i<g_nuvs; ++i) {
fvVerts[i].u = g_uvs[i][0];
fvVerts[i].v = g_uvs[i][1];
fvVertsUV[i].u = g_uvs[i][0];
fvVertsUV[i].v = g_uvs[i][1];
}
// Allocate & interpolate the 'face-varying' primvar data (colors)
std::vector<FVarVertexColor> fvBufferColor(refiner->GetNumFVarValuesTotal(channelColor));
FVarVertexColor * fvVertsColor = &fvBufferColor[0];
for (int i=0; i<g_ncolors; ++i) {
fvVertsColor[i].r = g_colors[i][0];
fvVertsColor[i].g = g_colors[i][1];
fvVertsColor[i].b = g_colors[i][2];
fvVertsColor[i].a = g_colors[i][3];
}
// Interpolate both vertex and face-varying primvar data
Far::PrimvarRefiner primvarRefiner(*refiner);
Vertex * srcVert = verts;
FVarVertex * srcFVar = fvVerts;
FVarVertexUV * srcFVarUV = fvVertsUV;
FVarVertexColor * srcFVarColor = fvVertsColor;
for (int level = 1; level <= maxlevel; ++level) {
Vertex * dstVert = srcVert + refiner->GetLevel(level-1).GetNumVertices();
FVarVertex * dstFVar = srcFVar + refiner->GetLevel(level-1).GetNumFVarValues(channel);
FVarVertexUV * dstFVarUV = srcFVarUV + refiner->GetLevel(level-1).GetNumFVarValues(channelUV);
FVarVertexColor * dstFVarColor = srcFVarColor + refiner->GetLevel(level-1).GetNumFVarValues(channelColor);
primvarRefiner.Interpolate(level, srcVert, dstVert);
primvarRefiner.InterpolateFaceVarying(level, srcFVar, dstFVar, channel);
primvarRefiner.InterpolateFaceVarying(level, srcFVarUV, dstFVarUV, channelUV);
primvarRefiner.InterpolateFaceVarying(level, srcFVarColor, dstFVarColor, channelColor);
srcVert = dstVert;
srcFVar = dstFVar;
srcFVarUV = dstFVarUV;
srcFVarColor = dstFVarColor;
}
@ -243,7 +310,8 @@ int main(int, char **) {
Far::TopologyLevel const & refLastLevel = refiner->GetLevel(maxlevel);
int nverts = refLastLevel.GetNumVertices();
int nuvs = refLastLevel.GetNumFVarValues(channel);
int nuvs = refLastLevel.GetNumFVarValues(channelUV);
int ncolors= refLastLevel.GetNumFVarValues(channelColor);
int nfaces = refLastLevel.GetNumFaces();
// Print vertex positions
@ -255,18 +323,26 @@ int main(int, char **) {
}
// Print uvs
int firstOfLastUvs = refiner->GetNumFVarValuesTotal(channel) - nuvs;
int firstOfLastUvs = refiner->GetNumFVarValuesTotal(channelUV) - nuvs;
for (int fvvert = 0; fvvert < nuvs; ++fvvert) {
FVarVertex const & uv = fvVerts[firstOfLastUvs + fvvert];
FVarVertexUV const & uv = fvVertsUV[firstOfLastUvs + fvvert];
printf("vt %f %f\n", uv.u, uv.v);
}
// Print colors
int firstOfLastColors = refiner->GetNumFVarValuesTotal(channelColor) - ncolors;
for (int fvvert = 0; fvvert < nuvs; ++fvvert) {
FVarVertexColor const & c = fvVertsColor[firstOfLastColors + fvvert];
printf("c %f %f %f %f\n", c.r, c.g, c.b, c.a);
}
// Print faces
for (int face = 0; face < nfaces; ++face) {
Far::ConstIndexArray fverts = refLastLevel.GetFaceVertices(face);
Far::ConstIndexArray fuvs = refLastLevel.GetFaceFVarValues(face, channel);
Far::ConstIndexArray fuvs = refLastLevel.GetFaceFVarValues(face, channelUV);
// all refined Catmark faces should be quads
assert(fverts.size()==4 and fuvs.size()==4);