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Minor fixes to release notes.
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@ -147,7 +147,7 @@ instead.
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Stencils remove all data dependencies and simplify all the computations into a
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single trivial kernel. This simplification results in a faster pre-computation
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stage, faster execution on GPU, with fewer driver overheads. The new stencil
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stage, faster execution on GPU, with less driver overhead. The new stencil
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tables Compute back-end is supported on all the same platforms as previous
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releases (except GCD).
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@ -341,19 +341,19 @@ functionality that has long been missing from evaluation and display.
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Enabling workflows at larger scales will require improvements on several fronts:
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* Handle more primitives, but with fewer overheads:
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* Handle more primitives, but with less overhead:
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* Reduce Compute kernel launches,which we will achieve using stencils instead
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* Reduce Compute kernel launches, which we will achieve using stencils instead
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of subdivision tables
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* Reduce Draw calls by addressing the combinatorial explosion of tessellation
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shaders
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* Provide back-ends for next-gen APIs (D3D12, Mantle, Metal, GL 5.x)
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* Provide back-ends for next-gen APIs (D3D12, Mantle, Metal, Vulkan, etc.)
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* Handle more semi-sharp creases: feature isolation needs to become much more
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efficient to allow for complete creative freedom in using the feature.
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* Faster topology analysis
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As for missing functionality, as the potential standard for evaluation and display
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As the potential standard for evaluation and display
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of subdivision surfaces, OpenSubdiv is still lacking in its support of subdivision
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schemes other than Catmark -- specifically Loop. Ultimately the same level of
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performance and functionality achieved with Catmark should be available for Loop,
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