Minor fixes to release notes.

This commit is contained in:
George ElKoura 2015-04-03 23:42:22 -07:00
parent 61fc019e38
commit b3d734d84f

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@ -147,7 +147,7 @@ instead.
Stencils remove all data dependencies and simplify all the computations into a
single trivial kernel. This simplification results in a faster pre-computation
stage, faster execution on GPU, with fewer driver overheads. The new stencil
stage, faster execution on GPU, with less driver overhead. The new stencil
tables Compute back-end is supported on all the same platforms as previous
releases (except GCD).
@ -341,19 +341,19 @@ functionality that has long been missing from evaluation and display.
Enabling workflows at larger scales will require improvements on several fronts:
* Handle more primitives, but with fewer overheads:
* Handle more primitives, but with less overhead:
* Reduce Compute kernel launches,which we will achieve using stencils instead
* Reduce Compute kernel launches, which we will achieve using stencils instead
of subdivision tables
* Reduce Draw calls by addressing the combinatorial explosion of tessellation
shaders
* Provide back-ends for next-gen APIs (D3D12, Mantle, Metal, GL 5.x)
* Provide back-ends for next-gen APIs (D3D12, Mantle, Metal, Vulkan, etc.)
* Handle more semi-sharp creases: feature isolation needs to become much more
efficient to allow for complete creative freedom in using the feature.
* Faster topology analysis
As for missing functionality, as the potential standard for evaluation and display
As the potential standard for evaluation and display
of subdivision surfaces, OpenSubdiv is still lacking in its support of subdivision
schemes other than Catmark -- specifically Loop. Ultimately the same level of
performance and functionality achieved with Catmark should be available for Loop,