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Fixed a typo in examples/common/glHud.cpp
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@ -121,7 +121,7 @@ static const char *s_BG_FS =
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"varying vec2 uv;\n"
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"void main() {\n"
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" gl_FragColor = vec4(mix(0.1, 0.5, sin((uv.y*0.5+0.5)*3.14159)));\n"
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" gl_FragColor.a = 1.0;\n";
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" gl_FragColor.a = 1.0;\n"
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"}\n";
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#endif
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