Fixed a typo in examples/common/glHud.cpp

This commit is contained in:
David G Yu 2020-02-24 11:52:15 -08:00
parent 916a139a06
commit b77beb0b33

View File

@ -121,7 +121,7 @@ static const char *s_BG_FS =
"varying vec2 uv;\n"
"void main() {\n"
" gl_FragColor = vec4(mix(0.1, 0.5, sin((uv.y*0.5+0.5)*3.14159)));\n"
" gl_FragColor.a = 1.0;\n";
" gl_FragColor.a = 1.0;\n"
"}\n";
#endif