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https://github.com/PixarAnimationStudios/OpenSubdiv
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Comment typos / whitespace.
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@ -371,7 +371,7 @@ LimitStencilTableFactory::Create(TopologyRefiner const & refiner,
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options.generateOffsets = true;
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// PERFORMANCE: We could potentially save some mem-copies by not
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// instanciating the stencil tables and work directly off the source
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// instantiating the stencil tables and work directly off the source
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// data.
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cvstencils = StencilTableFactory::Create(refiner, options);
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} else {
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@ -168,11 +168,11 @@ public:
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///
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/// @param cvStencils A set of StencilTable generated from the
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/// TopologyRefiner (optional: prevents redundant
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/// instanciation of the table if available)
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/// instantiation of the table if available)
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///
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/// @param patchTable A set of PatchTable generated from the
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/// TopologyRefiner (optional: prevents redundant
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/// instanciation of the table if available)
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/// instantiation of the table if available)
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///
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static LimitStencilTable const * Create(TopologyRefiner const & refiner,
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LocationArrayVec const & locationArrays,
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@ -100,10 +100,10 @@ public:
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ConstIndexArray GetEdgeFaces(Index e) const { return _level->getEdgeFaces(e); }
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/// \brief Access the faces incident a given vertex
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ConstIndexArray GetVertexFaces( Index v) const { return _level->getVertexFaces(v); }
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ConstIndexArray GetVertexFaces(Index v) const { return _level->getVertexFaces(v); }
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/// \brief Access the edges incident a given vertex
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ConstIndexArray GetVertexEdges( Index v) const { return _level->getVertexEdges(v); }
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ConstIndexArray GetVertexEdges(Index v) const { return _level->getVertexEdges(v); }
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/// \brief Access the local indices of a vertex with respect to its incident faces
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ConstLocalIndexArray GetVertexFaceLocalIndices(Index v) const { return _level->getVertexFaceLocalIndices(v); }
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@ -70,7 +70,7 @@ static const int VALENCE_LIMIT = ((1 << 16) - 1); // std::numeric_limits<LocalI
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//
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// Collections if integer types in variable or fixed sized arrays. Note that the use
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// of "vector" in the name indicates a class that wraps an std:;vector (typically a
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// of "vector" in the name indicates a class that wraps an std::vector (typically a
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// member variable) which is fully resizable and owns its own storage, whereas "array"
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// wraps a vtr::Array which uses a fixed block of pre-allocated memory.
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//
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@ -241,7 +241,7 @@ inline bool
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TopologyRefinerFactory<Shape>::assignFaceVaryingTopology(
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Far::TopologyRefiner & refiner, Shape const & shape) {
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// UV layyout (we only parse 1 channel)
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// UV layout (we only parse 1 channel)
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if (not shape.faceuvs.empty()) {
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int nfaces = getNumBaseFaces(refiner),
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