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https://github.com/PixarAnimationStudios/OpenSubdiv
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Fix a Far::StencilTablesFactory crash bug on 'perfect' topology
Torii (and other planar topologies) are made entirely of regular b-spline patches and do not generate sub-patches through adaptive isolation: we need to make sure that we construct stencil tables with singular stencils for the coarse vertices instead of returning empty tables (and crash in the limit stencils factory)
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@ -61,11 +61,11 @@ StencilTablesFactory::Create(TopologyRefiner const & refiner,
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StencilTables * result = new StencilTables;
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int maxlevel = std::min(int(options.maxLevel), refiner.GetMaxLevel());
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if (maxlevel==0) {
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if (maxlevel==0 and (not options.generateControlVerts)) {
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return result;
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}
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// maxsize reflects the size of the default supporting basis factorized
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// 'maxsize' reflects the size of the default supporting basis factorized
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// in the stencils, with a little bit of head-room. Each subdivision scheme
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// has a set valence for 'regular' vertices, which drives the size of the
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// supporting basis of control-vertices. The goal is to reduce the number
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@ -101,7 +101,7 @@ StencilTablesFactory::Create(TopologyRefiner const & refiner,
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StencilAllocator * srcAlloc = &allocators[0],
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* dstAlloc = &allocators[1];
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///
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//
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// Interpolate stencils for each refinement level using
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// TopologyRefiner::InterpolateLevel<>()
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//
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