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https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-27 14:00:10 +00:00
Fixed a few more minor issues with face-varying patches in uniform PatchTables:
- corrected assertion to use face-varying index offset instead of vertex - added missing face-varying conditional when generateAllLevels set - factored base-level index offsets into local options for clarity - added Doxygen comments to describe overall indexing behavior
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@ -921,6 +921,13 @@ PatchTableFactory::createUniform(TopologyRefiner const & refiner, Options option
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BuilderContext context(refiner, options);
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// Default behavior is to include base level vertices in the patch vertices for
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// vertex and varying patches, but not face-varying. Consider exposing these as
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// public options in future so that clients can create consistent behavior:
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bool includeBaseLevelIndices = true;
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bool includeBaseLevelFVarIndices = false;
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// ensure that triangulateQuads is only set for quadrilateral schemes
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options.triangulateQuads &= (refiner.GetSchemeType()==Sdc::SCHEME_BILINEAR ||
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refiner.GetSchemeType()==Sdc::SCHEME_CATMARK);
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@ -990,8 +997,7 @@ PatchTableFactory::createUniform(TopologyRefiner const & refiner, Options option
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Index ** fptr = 0;
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PatchParam ** fpptr = 0;
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// we always skip level=0 vertices (control cages)
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Index levelVertOffset = refiner.GetLevel(0).GetNumVertices();
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Index levelVertOffset = includeBaseLevelIndices ? refiner.GetLevel(0).GetNumVertices() : 0;
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Index * levelFVarVertOffsets = 0;
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if (context.RequiresFVarPatches()) {
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@ -1004,6 +1010,11 @@ PatchTableFactory::createUniform(TopologyRefiner const & refiner, Options option
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for (int fvc=0; fvc<(int)context.fvarChannelIndices.size(); ++fvc) {
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fptr[fvc] = table->getFVarValues(fvc).begin();
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fpptr[fvc] = table->getFVarPatchParams(fvc).begin();
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if (includeBaseLevelFVarIndices) {
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int refinerChannel = context.fvarChannelIndices[fvc];
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levelFVarVertOffsets[fvc] = refiner.GetLevel(0).GetNumFVarValues(refinerChannel);
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}
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}
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}
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@ -1033,7 +1044,7 @@ PatchTableFactory::createUniform(TopologyRefiner const & refiner, Options option
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ConstIndexArray fvalues = refLevel.GetFaceFVarValues(face, refinerChannel);
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for (int vert=0; vert<fvalues.size(); ++vert) {
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assert((levelVertOffset + fvalues[vert]) < (int)table->getFVarValues(fvc).size());
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assert((levelFVarVertOffsets[fvc] + fvalues[vert]) < (int)table->getFVarValues(fvc).size());
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fptr[fvc][vert] = levelFVarVertOffsets[fvc] + fvalues[vert];
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}
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fptr[fvc]+=fvalues.size();
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@ -1066,9 +1077,12 @@ PatchTableFactory::createUniform(TopologyRefiner const & refiner, Options option
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if (options.generateAllLevels) {
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levelVertOffset += refiner.GetLevel(level).GetNumVertices();
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for (int fvc=0; fvc<(int)context.fvarChannelIndices.size(); ++fvc) {
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int refinerChannel = context.fvarChannelIndices[fvc];
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levelFVarVertOffsets[fvc] += refiner.GetLevel(level).GetNumFVarValues(refinerChannel);
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if (context.RequiresFVarPatches()) {
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for (int fvc=0; fvc<(int)context.fvarChannelIndices.size(); ++fvc) {
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int refinerChannel = context.fvarChannelIndices[fvc];
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levelFVarVertOffsets[fvc] += refiner.GetLevel(level).GetNumFVarValues(refinerChannel);
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}
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}
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}
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}
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@ -98,7 +98,25 @@ public:
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int const * fvarChannelIndices; ///< List containing the indices of the channels selected for the factory
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};
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/// \brief Factory constructor for PatchTable
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/// \brief Instantiates a PatchTable from a client-provided TopologyRefiner.
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///
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/// A PatchTable can be constructed from a TopologyRefiner that has been
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/// either adaptively or uniformly refined. In both cases, the resulting
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/// patches reference vertices in the various refined levels by index,
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/// and those indices accumulate with the levels in different ways.
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///
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/// For adaptively refined patches, patches are defined at different levels,
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/// including the base level, so the indices of patch vertices include
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/// vertices from all levels.
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///
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/// For uniformly refined patches, all patches are completely defined within
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/// the last level. There is often no use for intermediate levels and they
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/// can usually be ignored. Indices of patch vertices might therefore be
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/// expected to be defined solely within the last level. While this is true
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/// for face-varying patches, for historical reasons it is not the case for
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/// vertex and varying patches. Indices for vertex and varying patches include
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/// the base level in addition to the last level while indices for face-varying
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/// patches include only the last level.
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///
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/// @param refiner TopologyRefiner from which to generate patches
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///
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