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Fix maxvalence calculation in FarMeshFactory
The lowest max valence should always be 4: even a triangle generates 4 quads. fixes #249
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@ -591,7 +591,7 @@ FarMeshFactory<T,U>::FarMeshFactory( HbrMesh<T> * mesh, int maxlevel, bool adapt
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_numVertices(-1),
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_numCoarseVertices(-1),
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_numFaces(-1),
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_maxValence(3),
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_maxValence(4),
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_numPtexFaces(-1),
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_facesList(maxlevel+1)
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{
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