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https://github.com/PixarAnimationStudios/OpenSubdiv
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Fixed crash in GL viewers w/ LegacyGregory
Fixed a crash (assertion failure on Windows) that occurs when creating GLLegacyGregoryPatchTable for a mesh that requires no Gregory patches.
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@ -57,27 +57,33 @@ GLLegacyGregoryPatchTable::Create(Far::PatchTable const *farPatchTable) {
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Far::PatchTable::QuadOffsetsTable const &
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quadOffsetsTable = farPatchTable->GetQuadOffsetsTable();
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GLuint buffers[2];
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glGenBuffers(2, buffers);
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glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
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glBufferData(GL_ARRAY_BUFFER, valenceTable.size() * sizeof(int),
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&valenceTable[0], GL_STATIC_DRAW);
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if (not valenceTable.empty()) {
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GLuint buffer;
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glGenBuffers(1, &buffer);
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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glBufferData(GL_ARRAY_BUFFER, valenceTable.size() * sizeof(int),
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&valenceTable[0], GL_STATIC_DRAW);
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glBindTexture(GL_TEXTURE_BUFFER, result->_vertexValenceTextureBuffer);
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glTexBuffer(GL_TEXTURE_BUFFER, GL_R32I, buffers[0]);
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glBindTexture(GL_TEXTURE_BUFFER, 0);
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glBindTexture(GL_TEXTURE_BUFFER, result->_vertexValenceTextureBuffer);
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glTexBuffer(GL_TEXTURE_BUFFER, GL_R32I, buffer);
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glBindTexture(GL_TEXTURE_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glDeleteBuffers(1, &buffer);
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}
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glBindBuffer(GL_ARRAY_BUFFER, buffers[1]);
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glBufferData(GL_ARRAY_BUFFER, quadOffsetsTable.size() * sizeof(int),
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&quadOffsetsTable[0], GL_STATIC_DRAW);
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if (not quadOffsetsTable.empty()) {
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GLuint buffer;
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glGenBuffers(1, &buffer);
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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glBufferData(GL_ARRAY_BUFFER, quadOffsetsTable.size() * sizeof(int),
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&quadOffsetsTable[0], GL_STATIC_DRAW);
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glBindTexture(GL_TEXTURE_BUFFER, result->_quadOffsetsTextureBuffer);
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glTexBuffer(GL_TEXTURE_BUFFER, GL_R32I, buffers[1]);
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glBindTexture(GL_TEXTURE_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glDeleteBuffers(2, buffers);
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glBindTexture(GL_TEXTURE_BUFFER, result->_quadOffsetsTextureBuffer);
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glTexBuffer(GL_TEXTURE_BUFFER, GL_R32I, buffer);
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glBindTexture(GL_TEXTURE_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glDeleteBuffers(1, &buffer);
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}
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result->_quadOffsetsBase[0] = 0;
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result->_quadOffsetsBase[1] = 0;
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