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https://github.com/PixarAnimationStudios/OpenSubdiv
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Merge pull request #514 from barfowl/far_level
Replacing obsolete TopologyRefiner methods with TopologyLevel
This commit is contained in:
commit
dc8bd1224d
@ -236,12 +236,14 @@ calcNormals(OpenSubdiv::Far::TopologyRefiner * refiner,
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typedef OpenSubdiv::Far::ConstIndexArray IndexArray;
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// calc normal vectors
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int nverts = refiner->GetNumVertices(0),
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nfaces = refiner->GetNumFaces(0);
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OpenSubdiv::Far::TopologyLevel const & refBaseLevel = refiner->GetLevel(0);
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int nverts = refBaseLevel.GetNumVertices(),
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nfaces = refBaseLevel.GetNumFaces();
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for (int face = 0; face < nfaces; ++face) {
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IndexArray fverts = refiner->GetFaceVertices(0, face);
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IndexArray fverts = refBaseLevel.GetFaceVertices(face);
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float const * p0 = &pos[fverts[0]*3],
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* p1 = &pos[fverts[1]*3],
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@ -704,12 +706,13 @@ createOsdMesh(int level, int kernel) {
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OpenSubdiv::Far::TopologyRefinerFactory<Shape>::Options(sdctype, sdcoptions));
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// save coarse topology (used for coarse mesh drawing)
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OpenSubdiv::Far::TopologyLevel const & refBaseLevel = refiner->GetLevel(0);
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// create cage edge index
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int nedges = refiner->GetNumEdges(0);
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int nedges = refBaseLevel.GetNumEdges();
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std::vector<int> edgeIndices(nedges*2);
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for(int i=0; i<nedges; ++i) {
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IndexArray verts = refiner->GetEdgeVertices(0, i);
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IndexArray verts = refBaseLevel.GetEdgeVertices(i);
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edgeIndices[i*2 ]=verts[0];
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edgeIndices[i*2+1]=verts[1];
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}
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@ -277,22 +277,24 @@ createOsdMesh(ShapeDesc const & shapeDesc, int level, int kernel, Scheme scheme=
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Far::TopologyRefinerFactory<Shape>::Options(sdctype, sdcoptions));
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// save coarse topology (used for coarse mesh drawing)
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int nedges = refiner->GetNumEdges(0),
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nverts = refiner->GetNumVertices(0);
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Far::TopologyLevel const & refBaseLevel = refiner->GetLevel(0);
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int nedges = refBaseLevel.GetNumEdges(),
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nverts = refBaseLevel.GetNumVertices();
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g_coarseEdges.resize(nedges*2);
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g_coarseEdgeSharpness.resize(nedges);
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g_coarseVertexSharpness.resize(nverts);
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for(int i=0; i<nedges; ++i) {
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IndexArray verts = refiner->GetEdgeVertices(0, i);
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IndexArray verts = refBaseLevel.GetEdgeVertices(i);
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g_coarseEdges[i*2 ]=verts[0];
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g_coarseEdges[i*2+1]=verts[1];
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g_coarseEdgeSharpness[i]=refiner->GetEdgeSharpness(0, i);
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g_coarseEdgeSharpness[i]=refBaseLevel.GetEdgeSharpness(i);
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}
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for(int i=0; i<nverts; ++i) {
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g_coarseVertexSharpness[i]=refiner->GetVertexSharpness(0, i);
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g_coarseVertexSharpness[i]=refBaseLevel.GetVertexSharpness(i);
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}
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g_orgPositions=shape->verts;
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@ -212,7 +212,7 @@ createVertNumbers(OpenSubdiv::Far::TopologyRefiner const & refiner,
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if (refiner.IsUniform()) {
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for (int i=0; i<maxlevel; ++i) {
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firstvert += refiner.GetNumVertices(i);
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firstvert += refiner.GetLevel(i).GetNumVertices();
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}
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}
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@ -225,7 +225,7 @@ createVertNumbers(OpenSubdiv::Far::TopologyRefiner const & refiner,
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} else {
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for (int level=0, vert=0; level<=refiner.GetMaxLevel(); ++level) {
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for (int i=0; i<refiner.GetNumVertices(level); ++i, ++vert) {
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for (int i=0; i<refiner.GetLevel(level).GetNumVertices(); ++i, ++vert) {
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snprintf(buf, 16, "%d", i);
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g_font->Print3D(vertexBuffer[vert].GetPos(), buf, 1);
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}
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@ -245,16 +245,17 @@ createEdgeNumbers(OpenSubdiv::Far::TopologyRefiner const & refiner,
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firstvert = 0;
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for (int i=0; i<maxlevel; ++i) {
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firstvert += refiner.GetNumVertices(i);
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firstvert += refiner.GetLevel(i).GetNumVertices();
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}
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OpenSubdiv::Far::TopologyLevel const & refLastLevel = refiner.GetLevel(maxlevel);
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static char buf[16];
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for (int i=0; i<refiner.GetNumEdges(maxlevel); ++i) {
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for (int i=0; i<refLastLevel.GetNumEdges(); ++i) {
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Vertex center(0.0f, 0.0f, 0.0f);
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OpenSubdiv::Far::ConstIndexArray const verts =
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refiner.GetEdgeVertices(maxlevel, i);
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OpenSubdiv::Far::ConstIndexArray const verts = refLastLevel.GetEdgeVertices(i);
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assert(verts.size()==2);
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center.AddWithWeight(vertexBuffer[firstvert+verts[0]], 0.5f);
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@ -266,7 +267,7 @@ createEdgeNumbers(OpenSubdiv::Far::TopologyRefiner const & refiner,
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}
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if (sharpness) {
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float sharpness = refiner.GetEdgeSharpness(maxlevel, i);
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float sharpness = refLastLevel.GetEdgeSharpness(i);
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if (sharpness>0.0f) {
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snprintf(buf, 16, "%g", sharpness);
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g_font->Print3D(center.GetPos(), buf, std::min(8,(int)sharpness+4));
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@ -289,15 +290,16 @@ createFaceNumbers(OpenSubdiv::Far::TopologyRefiner const & refiner,
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firstvert = 0;
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for (int i=0; i<maxlevel; ++i) {
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firstvert += refiner.GetNumVertices(i);
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firstvert += refiner.GetLevel(i).GetNumVertices();
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}
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for (int face=0; face<refiner.GetNumFaces(maxlevel); ++face) {
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OpenSubdiv::Far::TopologyLevel const & refLastLevel = refiner.GetLevel(maxlevel);
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for (int face=0; face<refLastLevel.GetNumFaces(); ++face) {
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Vertex center(0.0f, 0.0f, 0.0f);
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OpenSubdiv::Far::ConstIndexArray const verts =
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refiner.GetFaceVertices(maxlevel, face);
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OpenSubdiv::Far::ConstIndexArray const verts = refLastLevel.GetFaceVertices(face);
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float weight = 1.0f / (float)verts.size();
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@ -310,19 +312,20 @@ createFaceNumbers(OpenSubdiv::Far::TopologyRefiner const & refiner,
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}
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} else {
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int maxlevel = refiner.GetMaxLevel(),
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// patch = refiner.GetNumFaces(0),
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firstvert = refiner.GetNumVertices(0);
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// patch = refiner.GetLevel(0).GetNumFaces(),
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firstvert = refiner.GetLevel(0).GetNumVertices();
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for (int level=1; level<=maxlevel; ++level) {
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int nfaces = refiner.GetNumFaces(level);
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OpenSubdiv::Far::TopologyLevel const & refLevel = refiner.GetLevel(level);
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int nfaces = refLevel.GetNumFaces();
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for (int face=0; face<nfaces; ++face /*, ++patch */) {
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Vertex center(0.0f, 0.0f, 0.0f);
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OpenSubdiv::Far::ConstIndexArray const verts =
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refiner.GetFaceVertices(level, face);
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OpenSubdiv::Far::ConstIndexArray const verts = refLevel.GetFaceVertices(face);
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float weight = 1.0f / (float)verts.size();
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@ -332,7 +335,7 @@ createFaceNumbers(OpenSubdiv::Far::TopologyRefiner const & refiner,
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snprintf(buf, 16, "%d", face);
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g_font->Print3D(center.GetPos(), buf, 2);
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}
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firstvert+=refiner.GetNumVertices(level);
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firstvert+=refLevel.GetNumVertices();
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}
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}
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}
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@ -642,7 +645,7 @@ createFarGLMesh(Shape * shape, int maxlevel) {
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fvarBuffer.resize(refiner->GetNumFVarValuesTotal(channel), 0);
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Vertex * values = &fvarBuffer[0];
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int nCoarseValues = refiner->GetNumFVarValues(0);
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int nCoarseValues = refiner->GetLevel(0).GetNumFVarValues(channel);
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for (int i=0; i<nCoarseValues; ++i) {
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float const * ptr = &shape->uvs[i*2];
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@ -265,15 +265,18 @@ GLMesh::initializeBuffers(Options options,
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typedef OpenSubdiv::Far::ConstIndexArray IndexArray;
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int maxlevel = refiner.GetMaxLevel(),
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nverts = refiner.GetNumVertices(maxlevel),
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nedges = refiner.GetNumEdges(maxlevel),
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nfaces = refiner.GetNumFaces(maxlevel),
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int maxlevel = refiner.GetMaxLevel();
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OpenSubdiv::Far::TopologyLevel const & refLastLevel = refiner.GetLevel(maxlevel);
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int nverts = refLastLevel.GetNumVertices(),
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nedges = refLastLevel.GetNumEdges(),
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nfaces = refLastLevel.GetNumFaces(),
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firstvert = 0;
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for (int i=0; i<maxlevel; ++i) {
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firstvert += refiner.GetNumVertices(i);
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firstvert += refiner.GetLevel(i).GetNumVertices();
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}
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float const * vertData = &vertexData[firstvert*3];
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@ -287,31 +290,33 @@ GLMesh::initializeBuffers(Options options,
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// set colors
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if (options.vertColorMode==VERTCOLOR_BY_LEVEL) {
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for (int level=0, ofs=3; level<=refiner.GetMaxLevel(); ++level) {
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for (int vert=0; vert<refiner.GetNumVertices(level); ++vert, ofs+=6) {
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for (int level=0, ofs=3; level<=maxlevel; ++level) {
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for (int vert=0; vert<refiner.GetLevel(level).GetNumVertices(); ++vert, ofs+=6) {
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setColorByLevel(level, &vbo[ofs]);
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}
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}
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} else if (options.vertColorMode==VERTCOLOR_BY_SHARPNESS) {
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for (int vert=0, ofs=3; vert<refiner.GetNumVertices(maxlevel); ++vert, ofs+=6) {
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setColorBySharpness(refiner.GetVertexSharpness(maxlevel, vert), &vbo[ofs]);
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for (int vert=0, ofs=3; vert<refLastLevel.GetNumVertices(); ++vert, ofs+=6) {
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setColorBySharpness(refLastLevel.GetVertexSharpness(vert), &vbo[ofs]);
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}
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} else if (options.vertColorMode==VERTCOLOR_BY_PARENT_TYPE) {
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int ofs=3;
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if (maxlevel>0) {
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for (int vert=0; vert<refiner.GetNumFaces(maxlevel-1); ++vert, ofs+=6) {
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OpenSubdiv::Far::TopologyLevel const & refPrevLevel = refiner.GetLevel(maxlevel-1);
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for (int vert=0; vert<refPrevLevel.GetNumFaces(); ++vert, ofs+=6) {
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memcpy(&vbo[ofs], g_parentTypeColors[1], sizeof(float)*3);
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}
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for (int vert=0; vert<refiner.GetNumEdges(maxlevel-1); ++vert, ofs+=6) {
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for (int vert=0; vert<refPrevLevel.GetNumEdges(); ++vert, ofs+=6) {
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memcpy(&vbo[ofs], g_parentTypeColors[2], sizeof(float)*3);
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}
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for (int vert=0; vert<refiner.GetNumVertices(maxlevel-1); ++vert, ofs+=6) {
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for (int vert=0; vert<refPrevLevel.GetNumVertices(); ++vert, ofs+=6) {
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memcpy(&vbo[ofs], g_parentTypeColors[3], sizeof(float)*3);
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}
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} else {
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for (int vert=0; vert<refiner.GetNumVertices(maxlevel); ++vert, ofs+=6) {
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for (int vert=0; vert<refLastLevel.GetNumVertices(); ++vert, ofs+=6) {
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memcpy(&vbo[ofs], g_parentTypeColors[0], sizeof(float)*3);
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}
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}
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@ -337,7 +342,7 @@ GLMesh::initializeBuffers(Options options,
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eao[edge*2 ] = edge*2;
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eao[edge*2+1] = edge*2+1;
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IndexArray const verts = refiner.GetEdgeVertices(maxlevel, edge);
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IndexArray const verts = refLastLevel.GetEdgeVertices(edge);
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float * v0 = &vbo[edge*2*6],
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* v1 = v0+6;
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@ -353,7 +358,7 @@ GLMesh::initializeBuffers(Options options,
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setColorByLevel(maxlevel, v1+3);
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} else if (options.edgeColorMode==EDGECOLOR_BY_SHARPNESS) {
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float sharpness = refiner.GetEdgeSharpness(maxlevel, edge);
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float sharpness = refLastLevel.GetEdgeSharpness(edge);
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setColorBySharpness(sharpness, v0+3);
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setColorBySharpness(sharpness, v1+3);
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} else {
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@ -372,7 +377,7 @@ GLMesh::initializeBuffers(Options options,
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memcpy(&vbo[0], vertData, nverts*sizeof(float)*3);
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int nfaceverts = refiner.GetNumFaceVertices(maxlevel);
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int nfaceverts = refLastLevel.GetNumFaceVertices();
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std::vector<int> & eao = _eao[COMP_FACE];
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eao.resize(nfaceverts);
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@ -381,7 +386,7 @@ GLMesh::initializeBuffers(Options options,
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for (int face=0, ofs=0; face<nfaces; ++face) {
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IndexArray fverts = refiner.GetFaceVertices(maxlevel, face);
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IndexArray fverts = refLastLevel.GetFaceVertices(face);
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for (int vert=0; vert<fverts.size(); ++vert) {
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eao[ofs++] = fverts[vert];
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}
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@ -421,7 +426,7 @@ GLMesh::InitializeFVar(Options options, TopologyRefiner const & refiner,
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if (options.vertColorMode==VERTCOLOR_BY_LEVEL) {
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for (int level=0, ofs=3; level<=refiner.GetMaxLevel(); ++level) {
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for (int vert=0; vert<refiner.GetNumFVarValues(level); ++vert, ofs+=6) {
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for (int vert=0; vert<refiner.GetLevel(level).GetNumFVarValues(channel); ++vert, ofs+=6) {
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assert(ofs<(int)vbo.size());
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setColorByLevel(level, &vbo[ofs]);
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}
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@ -604,7 +609,7 @@ GLMesh::initializeBuffers(Options options, TopologyRefiner const & refiner,
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if (options.vertColorMode==VERTCOLOR_BY_LEVEL) {
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for (int level=0, ofs=3; level<=refiner.GetMaxLevel(); ++level) {
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for (int vert=0; vert<refiner.GetNumVertices(level); ++vert, ofs+=6) {
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for (int vert=0; vert<refiner.GetLevel(level).GetNumVertices(); ++vert, ofs+=6) {
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assert(ofs<(int)vbo.size());
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setColorByLevel(level, &vbo[ofs]);
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}
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@ -178,22 +178,24 @@ createCoarseMesh(OpenSubdiv::Far::TopologyRefiner const & refiner) {
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typedef OpenSubdiv::Far::ConstIndexArray IndexArray;
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// save coarse topology (used for coarse mesh drawing)
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int nedges = refiner.GetNumEdges(0),
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nverts = refiner.GetNumVertices(0);
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OpenSubdiv::Far::TopologyLevel const & refBaseLevel = refiner.GetLevel(0);
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int nedges = refBaseLevel.GetNumEdges(),
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nverts = refBaseLevel.GetNumVertices();
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g_coarseEdges.resize(nedges*2);
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g_coarseEdgeSharpness.resize(nedges);
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g_coarseVertexSharpness.resize(nverts);
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for(int i=0; i<nedges; ++i) {
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IndexArray verts = refiner.GetEdgeVertices(0, i);
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IndexArray verts = refBaseLevel.GetEdgeVertices(i);
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g_coarseEdges[i*2 ]=verts[0];
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g_coarseEdges[i*2+1]=verts[1];
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g_coarseEdgeSharpness[i]=refiner.GetEdgeSharpness(0, i);
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g_coarseEdgeSharpness[i]=refBaseLevel.GetEdgeSharpness(i);
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}
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for(int i=0; i<nverts; ++i) {
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g_coarseVertexSharpness[i]=refiner.GetVertexSharpness(0, i);
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g_coarseVertexSharpness[i]=refBaseLevel.GetVertexSharpness(i);
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}
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// assign a randomly generated color for each vertex ofthe mesh
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@ -258,7 +260,7 @@ updateGeom() {
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if (! g_topologyRefiner) return;
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// note that for patch eval we need coarse+refined combined buffer.
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int nCoarseVertices = g_topologyRefiner->GetNumVertices(0);
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int nCoarseVertices = g_topologyRefiner->GetLevel(0).GetNumVertices();
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Osd::CpuEvaluator::EvalStencils(g_vertexData,
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Osd::VertexBufferDescriptor(0, 3, 3),
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g_vertexData,
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@ -70,14 +70,15 @@ STParticles::STParticles(Refiner const & refiner, int nparticles, bool centered)
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{ // initialize topology adjacency
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_adjacency.resize(nptexfaces);
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int nfaces = refiner.GetNumFaces(0),
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OpenSubdiv::Far::TopologyLevel const & refBaseLevel = refiner.GetLevel(0);
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int nfaces = refBaseLevel.GetNumFaces(),
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adjfaces[4],
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adjedges[4];
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for (int face=0, ptexface=0; face<nfaces; ++face) {
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OpenSubdiv::Far::ConstIndexArray fverts =
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refiner.GetFaceVertices(0, face);
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OpenSubdiv::Far::ConstIndexArray fverts = refBaseLevel.GetFaceVertices(face);
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if (fverts.size()==4) {
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ptexIndices.GetAdjacency(refiner, face, 0, adjfaces, adjedges);
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@ -280,13 +280,15 @@ calcNormals(OpenSubdiv::Far::TopologyRefiner const & refiner,
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typedef OpenSubdiv::Far::ConstIndexArray IndexArray;
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OpenSubdiv::Far::TopologyLevel const & refBaseLevel = refiner.GetLevel(0);
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// calc normal vectors
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int nverts = (int)pos.size()/3;
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int nfaces = refiner.GetNumFaces(0);
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int nfaces = refBaseLevel.GetNumFaces();
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for (int face = 0; face < nfaces; ++face) {
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IndexArray fverts = refiner.GetFaceVertices(0, face);
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IndexArray fverts = refBaseLevel.GetFaceVertices(face);
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assert(fverts.size()>=2);
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@ -366,22 +368,23 @@ createOsdMesh(ShapeDesc const & shapeDesc, int level, Scheme scheme = kCatmark)
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OpenSubdiv::Far::TopologyRefinerFactory<Shape>::Options(sdctype, sdcoptions));
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// save coarse topology (used for coarse mesh drawing)
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int nedges = refiner->GetNumEdges(0),
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nverts = refiner->GetNumVertices(0);
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OpenSubdiv::Far::TopologyLevel const & refBaseLevel = refiner->GetLevel(0);
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int nedges = refBaseLevel.GetNumEdges(),
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nverts = refBaseLevel.GetNumVertices();
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g_coarseEdges.resize(nedges*2);
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||||
g_coarseEdgeSharpness.resize(nedges);
|
||||
g_coarseVertexSharpness.resize(nverts);
|
||||
|
||||
for(int i=0; i<nedges; ++i) {
|
||||
IndexArray verts = refiner->GetEdgeVertices(0, i);
|
||||
IndexArray verts = refBaseLevel.GetEdgeVertices(i);
|
||||
g_coarseEdges[i*2 ]=verts[0];
|
||||
g_coarseEdges[i*2+1]=verts[1];
|
||||
g_coarseEdgeSharpness[i]=refiner->GetEdgeSharpness(0, i);
|
||||
g_coarseEdgeSharpness[i]=refBaseLevel.GetEdgeSharpness(i);
|
||||
}
|
||||
|
||||
for(int i=0; i<nverts; ++i) {
|
||||
g_coarseVertexSharpness[i]=refiner->GetVertexSharpness(0, i);
|
||||
g_coarseVertexSharpness[i]=refBaseLevel.GetVertexSharpness(i);
|
||||
}
|
||||
|
||||
g_orgPositions=shape->verts;
|
||||
|
@ -322,13 +322,15 @@ calcNormals(OpenSubdiv::Far::TopologyRefiner * refiner,
|
||||
|
||||
typedef OpenSubdiv::Far::ConstIndexArray IndexArray;
|
||||
|
||||
OpenSubdiv::Far::TopologyLevel const & refBaseLevel = refiner->GetLevel(0);
|
||||
|
||||
// calc normal vectors
|
||||
int nverts = refiner->GetNumVertices(0),
|
||||
nfaces = refiner->GetNumFaces(0);
|
||||
int nverts = refBaseLevel.GetNumVertices(),
|
||||
nfaces = refBaseLevel.GetNumFaces();
|
||||
|
||||
for (int face = 0; face < nfaces; ++face) {
|
||||
|
||||
IndexArray fverts = refiner->GetFaceVertices(0, face);
|
||||
IndexArray fverts = refBaseLevel.GetFaceVertices(face);
|
||||
|
||||
float const * p0 = &pos[fverts[0]*3],
|
||||
* p1 = &pos[fverts[1]*3],
|
||||
@ -907,10 +909,12 @@ createOsdMesh(int level, int kernel) {
|
||||
// save coarse topology (used for coarse mesh drawing)
|
||||
|
||||
// create cage edge index
|
||||
int nedges = refiner->GetNumEdges(0);
|
||||
OpenSubdiv::Far::TopologyLevel const & refBaseLevel = refiner->GetLevel(0);
|
||||
|
||||
int nedges = refBaseLevel.GetNumEdges();
|
||||
std::vector<int> edgeIndices(nedges*2);
|
||||
for(int i=0; i<nedges; ++i) {
|
||||
IndexArray verts = refiner->GetEdgeVertices(0, i);
|
||||
IndexArray verts = refBaseLevel.GetEdgeVertices(i);
|
||||
edgeIndices[i*2 ]=verts[0];
|
||||
edgeIndices[i*2+1]=verts[1];
|
||||
}
|
||||
|
@ -165,7 +165,7 @@ SceneBase::createStencilTable(Shape const *shape, int level, bool varying,
|
||||
}
|
||||
}
|
||||
}
|
||||
int numControlVertices = refiner->GetNumVertices(0);
|
||||
int numControlVertices = refiner->GetLevel(0).GetNumVertices();
|
||||
|
||||
_stencilTableSize = createMeshRefiner(vertexStencils, varyingStencils,
|
||||
numControlVertices);
|
||||
|
@ -284,22 +284,24 @@ createMesh(ShapeDesc const & shapeDesc, int level) {
|
||||
OpenSubdiv::Far::TopologyRefinerFactory<Shape>::Options(sdctype, sdcoptions));
|
||||
|
||||
// save coarse topology (used for coarse mesh drawing)
|
||||
int nedges = refiner->GetNumEdges(0),
|
||||
nverts = refiner->GetNumVertices(0);
|
||||
OpenSubdiv::Far::TopologyLevel const & refBaseLevel = refiner->GetLevel(0);
|
||||
|
||||
int nedges = refBaseLevel.GetNumEdges(),
|
||||
nverts = refBaseLevel.GetNumVertices();
|
||||
|
||||
g_coarseEdges.resize(nedges*2);
|
||||
g_coarseEdgeSharpness.resize(nedges);
|
||||
g_coarseVertexSharpness.resize(nverts);
|
||||
|
||||
for(int i=0; i<nedges; ++i) {
|
||||
IndexArray verts = refiner->GetEdgeVertices(0, i);
|
||||
IndexArray verts = refBaseLevel.GetEdgeVertices(i);
|
||||
g_coarseEdges[i*2 ]=verts[0];
|
||||
g_coarseEdges[i*2+1]=verts[1];
|
||||
g_coarseEdgeSharpness[i]=refiner->GetEdgeSharpness(0, i);
|
||||
g_coarseEdgeSharpness[i]=refBaseLevel.GetEdgeSharpness(i);
|
||||
}
|
||||
|
||||
for(int i=0; i<nverts; ++i) {
|
||||
g_coarseVertexSharpness[i]=refiner->GetVertexSharpness(0, i);
|
||||
g_coarseVertexSharpness[i]=refBaseLevel.GetVertexSharpness(i);
|
||||
}
|
||||
|
||||
g_orgPositions=shape->verts;
|
||||
|
@ -533,22 +533,24 @@ createOsdMesh(ShapeDesc const & shapeDesc, int level, int kernel, Scheme scheme=
|
||||
Far::TopologyRefinerFactory<Shape>::Options(sdctype, sdcoptions));
|
||||
|
||||
// save coarse topology (used for coarse mesh drawing)
|
||||
int nedges = refiner->GetNumEdges(0),
|
||||
nverts = refiner->GetNumVertices(0);
|
||||
OpenSubdiv::Far::TopologyLevel const & refBaseLevel = refiner->GetLevel(0);
|
||||
|
||||
int nedges = refBaseLevel.GetNumEdges(),
|
||||
nverts = refBaseLevel.GetNumVertices();
|
||||
|
||||
g_coarseEdges.resize(nedges*2);
|
||||
g_coarseEdgeSharpness.resize(nedges);
|
||||
g_coarseVertexSharpness.resize(nverts);
|
||||
|
||||
for(int i=0; i<nedges; ++i) {
|
||||
IndexArray verts = refiner->GetEdgeVertices(0, i);
|
||||
IndexArray verts = refBaseLevel.GetEdgeVertices(i);
|
||||
g_coarseEdges[i*2 ]=verts[0];
|
||||
g_coarseEdges[i*2+1]=verts[1];
|
||||
g_coarseEdgeSharpness[i]=refiner->GetEdgeSharpness(0, i);
|
||||
g_coarseEdgeSharpness[i]=refBaseLevel.GetEdgeSharpness(i);
|
||||
}
|
||||
|
||||
for(int i=0; i<nverts; ++i) {
|
||||
g_coarseVertexSharpness[i]=refiner->GetVertexSharpness(0, i);
|
||||
g_coarseVertexSharpness[i]=refBaseLevel.GetVertexSharpness(i);
|
||||
}
|
||||
|
||||
g_orgPositions=shape->verts;
|
||||
|
@ -524,7 +524,10 @@ convertToMayaMeshData(OpenSubdiv::Far::TopologyRefiner const & refiner,
|
||||
typedef OpenSubdiv::Far::ConstIndexArray IndexArray;
|
||||
|
||||
int maxlevel = refiner.GetMaxLevel(),
|
||||
nfaces = refiner.GetNumFaces(maxlevel);
|
||||
|
||||
OpenSubdiv::Far::TopologyLevel const & refLastLevel = refiner.GetLevel(maxLevel);
|
||||
|
||||
int nfaces = refLastLevel.GetNumFaces();
|
||||
|
||||
// Init Maya Data
|
||||
|
||||
@ -537,18 +540,18 @@ convertToMayaMeshData(OpenSubdiv::Far::TopologyRefiner const & refiner,
|
||||
// -- Face Connects
|
||||
MIntArray faceConnects(nfaces*4);
|
||||
for (int face=0, idx=0; face < nfaces; ++face) {
|
||||
IndexArray fverts = refiner.GetFaceVertices(maxlevel, face);
|
||||
IndexArray fverts = refLastLevel.GetFaceVertices(face);
|
||||
for (int vert=0; vert < fverts.size(); ++vert) {
|
||||
faceConnects[idx++] = fverts[vert];
|
||||
}
|
||||
}
|
||||
|
||||
// -- Points
|
||||
MFloatPointArray points(refiner.GetNumVertices(maxlevel));
|
||||
MFloatPointArray points(refLastLevel.GetNumVertices());
|
||||
Vertex const * v = &vertexBuffer.at(0);
|
||||
|
||||
for (int level=1; level<=maxlevel; ++level) {
|
||||
int nverts = refiner.GetNumVertices(level);
|
||||
int nverts = refiner.GetLevel(level).GetNumVertices();
|
||||
if (level==maxlevel) {
|
||||
for (int vert=0; vert < nverts; ++vert, ++v) {
|
||||
points.set(vert, v->position[0], v->position[1], v->position[2]);
|
||||
@ -652,7 +655,7 @@ MayaPolySmooth::compute( const MPlug& plug, MDataBlock& data ) {
|
||||
reinterpret_cast<Vertex const *>(inMeshFn.getRawPoints(&status));
|
||||
|
||||
std::vector<Vertex> refinedVerts(
|
||||
refiner->GetNumVerticesTotal() - refiner->GetNumVertices(0));
|
||||
refiner->GetNumVerticesTotal() - refiner->GetLevel(0).GetNumVertices());
|
||||
|
||||
refiner->Interpolate(controlVerts, &refinedVerts.at(0));
|
||||
|
||||
@ -669,7 +672,7 @@ MayaPolySmooth::compute( const MPlug& plug, MDataBlock& data ) {
|
||||
|
||||
// Propagate objectGroups from inMesh to outMesh (for per-facet shading, etc)
|
||||
status = createSmoothMesh_objectGroups(inMeshFn, inMeshDat,
|
||||
newMeshData, subdivisionLevel, refiner->GetNumFaces(subdivisionLevel));
|
||||
newMeshData, subdivisionLevel, refiner->GetLevel(subdivisionLevel).GetNumFaces());
|
||||
|
||||
// Write to output plug
|
||||
MDataHandle outMeshH = data.outputValue(a_output, &status);
|
||||
|
@ -665,7 +665,7 @@ PatchTablesFactory::computePatchParam(
|
||||
v = 0,
|
||||
ofs = 1;
|
||||
|
||||
bool nonquad = (refiner.GetFaceVertices(depth, faceIndex).size() != 4);
|
||||
bool nonquad = (refiner.GetLevel(depth).GetFaceVertices(faceIndex).size() != 4);
|
||||
|
||||
for (int i = depth; i > 0; --i) {
|
||||
Vtr::Refinement const& refinement = refiner.getRefinement(i-1);
|
||||
@ -785,9 +785,13 @@ PatchTablesFactory::createUniform(TopologyRefiner const & refiner, Options optio
|
||||
// generate patch arrays
|
||||
for (int level=firstlevel, poffset=0, voffset=0; level<=maxlevel; ++level) {
|
||||
|
||||
int npatches = refiner.GetNumFaces(level);
|
||||
TopologyLevel const & refLevel = refiner.GetLevel(level);
|
||||
|
||||
int npatches = refLevel.GetNumFaces();
|
||||
if (refiner.HasHoles()) {
|
||||
npatches -= refiner.GetNumHoles(level);
|
||||
for (int i = npatches - 1; i >= 0; --i) {
|
||||
npatches -= refLevel.IsFaceHole(i);
|
||||
}
|
||||
}
|
||||
assert(npatches>=0);
|
||||
|
||||
@ -819,7 +823,7 @@ PatchTablesFactory::createUniform(TopologyRefiner const & refiner, Options optio
|
||||
Index ** fptr = 0;
|
||||
|
||||
Index levelVertOffset = options.generateAllLevels ?
|
||||
0 : refiner.GetNumVertices(0);
|
||||
0 : refiner.GetLevel(0).GetNumVertices();
|
||||
|
||||
Index * levelFVarVertOffsets = 0;
|
||||
if (generateFVarPatches) {
|
||||
@ -835,15 +839,17 @@ PatchTablesFactory::createUniform(TopologyRefiner const & refiner, Options optio
|
||||
|
||||
for (int level=1; level<=maxlevel; ++level) {
|
||||
|
||||
int nfaces = refiner.GetNumFaces(level);
|
||||
TopologyLevel const & refLevel = refiner.GetLevel(level);
|
||||
|
||||
int nfaces = refLevel.GetNumFaces();
|
||||
if (level>=firstlevel) {
|
||||
for (int face=0; face<nfaces; ++face) {
|
||||
|
||||
if (refiner.HasHoles() and refiner.IsFaceHole(level, face)) {
|
||||
if (refiner.HasHoles() and refLevel.IsFaceHole(face)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ConstIndexArray fverts = refiner.GetFaceVertices(level, face);
|
||||
ConstIndexArray fverts = refLevel.GetFaceVertices(face);
|
||||
for (int vert=0; vert<fverts.size(); ++vert) {
|
||||
*iptr++ = levelVertOffset + fverts[vert];
|
||||
}
|
||||
@ -852,7 +858,7 @@ PatchTablesFactory::createUniform(TopologyRefiner const & refiner, Options optio
|
||||
|
||||
if (generateFVarPatches) {
|
||||
for (fvc=fvc.begin(); fvc!=fvc.end(); ++fvc) {
|
||||
ConstIndexArray fvalues = refiner.GetFVarFaceValues(level, face, *fvc);
|
||||
ConstIndexArray fvalues = refLevel.GetFVarFaceValues(face, *fvc);
|
||||
for (int vert=0; vert<fvalues.size(); ++vert) {
|
||||
assert((levelVertOffset + fvalues[vert]) < (int)tables->getFVarPatchesValues(fvc.pos()).size());
|
||||
fptr[fvc.pos()][vert] = levelFVarVertOffsets[fvc.pos()] + fvalues[vert];
|
||||
@ -884,9 +890,9 @@ PatchTablesFactory::createUniform(TopologyRefiner const & refiner, Options optio
|
||||
}
|
||||
|
||||
if (options.generateAllLevels) {
|
||||
levelVertOffset += refiner.GetNumVertices(level);
|
||||
levelVertOffset += refiner.GetLevel(level).GetNumVertices();
|
||||
for (fvc=fvc.begin(); fvc!=fvc.end(); ++fvc) {
|
||||
levelFVarVertOffsets[fvc.pos()] += refiner.GetNumFVarValues(level, fvc.pos());
|
||||
levelFVarVertOffsets[fvc.pos()] += refiner.GetLevel(level).GetNumFVarValues(fvc.pos());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -63,7 +63,7 @@ StencilTablesFactory::Create(TopologyRefiner const & refiner,
|
||||
StencilTables * result = new StencilTables;
|
||||
|
||||
// always initialize numControlVertices (useful for torus case)
|
||||
result->_numControlVertices = refiner.GetNumVertices(0);
|
||||
result->_numControlVertices = refiner.GetLevel(0).GetNumVertices();
|
||||
|
||||
int maxlevel = std::min(int(options.maxLevel), refiner.GetMaxLevel());
|
||||
if (maxlevel==0 and (not options.generateControlVerts)) {
|
||||
@ -112,7 +112,7 @@ StencilTablesFactory::Create(TopologyRefiner const & refiner,
|
||||
//
|
||||
for (int level=1;level<=maxlevel; ++level) {
|
||||
|
||||
dstAlloc->Resize(refiner.GetNumVertices(level));
|
||||
dstAlloc->Resize(refiner.GetLevel(level).GetNumVertices());
|
||||
|
||||
if (options.interpolationMode==INTERPOLATE_VERTEX) {
|
||||
refiner.Interpolate(level, *srcAlloc, *dstAlloc);
|
||||
@ -152,7 +152,7 @@ StencilTablesFactory::Create(TopologyRefiner const & refiner,
|
||||
}
|
||||
|
||||
// Allocate
|
||||
result->_numControlVertices = refiner.GetNumVertices(0);
|
||||
result->_numControlVertices = refiner.GetLevel(0).GetNumVertices();
|
||||
|
||||
if (options.generateControlVerts) {
|
||||
nstencils += result->_numControlVertices;
|
||||
@ -300,10 +300,10 @@ StencilTablesFactory::AppendEndCapStencilTables(
|
||||
// stencilsIndexOffset
|
||||
//
|
||||
//
|
||||
stencilsIndexOffset = nverts - refiner.GetNumVertices(maxlevel);
|
||||
stencilsIndexOffset = nverts - refiner.GetLevel(maxlevel).GetNumVertices();
|
||||
controlVertsIndexOffset = stencilsIndexOffset;
|
||||
|
||||
} else if (nBaseStencils == (nverts -refiner.GetNumVertices(0))) {
|
||||
} else if (nBaseStencils == (nverts -refiner.GetLevel(0).GetNumVertices())) {
|
||||
|
||||
// the table does not contain stencils for the control vertices
|
||||
//
|
||||
@ -321,8 +321,8 @@ StencilTablesFactory::AppendEndCapStencilTables(
|
||||
// <-------------------------------->
|
||||
// controlVertsIndexOffset
|
||||
//
|
||||
stencilsIndexOffset = nBaseStencils - refiner.GetNumVertices(maxlevel);
|
||||
controlVertsIndexOffset = nverts - refiner.GetNumVertices(maxlevel);
|
||||
stencilsIndexOffset = nBaseStencils - refiner.GetLevel(maxlevel).GetNumVertices();
|
||||
controlVertsIndexOffset = nverts - refiner.GetLevel(maxlevel).GetNumVertices();
|
||||
|
||||
} else {
|
||||
// these are not the stencils you are looking for.
|
||||
@ -362,7 +362,7 @@ StencilTablesFactory::AppendEndCapStencilTables(
|
||||
|
||||
// create new stencil tables
|
||||
StencilTables * result = new StencilTables;
|
||||
result->_numControlVertices = refiner.GetNumVertices(0);
|
||||
result->_numControlVertices = refiner.GetLevel(0).GetNumVertices();
|
||||
result->resize(nBaseStencils + nEndCapStencils,
|
||||
nBaseStencilsElements + nEndCapStencilsElements);
|
||||
|
||||
@ -437,7 +437,7 @@ LimitStencilTablesFactory::Create(TopologyRefiner const & refiner,
|
||||
} else {
|
||||
// Sanity checks
|
||||
if (cvstencils->GetNumStencils() != (uniform ?
|
||||
refiner.GetNumVertices(maxlevel) :
|
||||
refiner.GetLevel(maxlevel).GetNumVertices() :
|
||||
refiner.GetNumVerticesTotal())) {
|
||||
return 0;
|
||||
}
|
||||
@ -562,7 +562,7 @@ LimitStencilTablesFactory::Create(TopologyRefiner const & refiner,
|
||||
// XXXX manuelk should offset creation be optional ?
|
||||
result->generateOffsets();
|
||||
}
|
||||
result->_numControlVertices = refiner.GetNumVertices(0);
|
||||
result->_numControlVertices = refiner.GetLevel(0).GetNumVertices();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
@ -192,18 +192,6 @@ TopologyRefiner::GetNumFVarValuesTotal(int channel) const {
|
||||
return sum;
|
||||
}
|
||||
|
||||
int
|
||||
TopologyRefiner::GetNumHoles(int level) const {
|
||||
int sum = 0;
|
||||
Vtr::Level const & lvl = getLevel(level);
|
||||
for (Index face = 0; face < lvl.getNumFaces(); ++face) {
|
||||
if (lvl.isFaceHole(face)) {
|
||||
++sum;
|
||||
}
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Main refinement method -- allocating and initializing levels and refinements:
|
||||
|
@ -217,8 +217,8 @@ public:
|
||||
/// \brief Apply vertex and varying interpolation weights to a primvar
|
||||
/// buffer
|
||||
///
|
||||
/// The destination buffer must allocate an array of data for all the
|
||||
/// refined vertices (at least GetNumVerticesTotal()-GetNumVertices(0))
|
||||
/// The destination buffer must allocate an array of data for all the refined
|
||||
/// vertices (at least GetNumVerticesTotal()-GetLevel(0).GetNumVertices())
|
||||
///
|
||||
/// @param src Source primvar buffer (\ref templating control vertex data)
|
||||
///
|
||||
@ -231,7 +231,7 @@ public:
|
||||
/// level of refinement.
|
||||
///
|
||||
/// The destination buffer must allocate an array of data for all the
|
||||
/// refined vertices (at least GetNumVertices(level))
|
||||
/// refined vertices (at least GetLevel(level).GetNumVertices())
|
||||
///
|
||||
/// @param level The refinement level
|
||||
///
|
||||
@ -247,8 +247,8 @@ public:
|
||||
/// This method can be a useful alternative if the varying primvar data
|
||||
/// does not need to be re-computed over time.
|
||||
///
|
||||
/// The destination buffer must allocate an array of data for all the
|
||||
/// refined vertices (at least GetNumVerticesTotal()-GetNumVertices(0))
|
||||
/// The destination buffer must allocate an array of data for all the refined
|
||||
/// vertices (at least GetNumVerticesTotal()-GetLevel(0).GetNumVertices())
|
||||
///
|
||||
/// @param src Source primvar buffer (\ref templating control vertex data)
|
||||
///
|
||||
@ -263,7 +263,7 @@ public:
|
||||
/// does not need to be re-computed over time.
|
||||
///
|
||||
/// The destination buffer must allocate an array of data for all the
|
||||
/// refined vertices (at least GetNumVertices(level))
|
||||
/// refined vertices (at least GetLevel(level).GetNumVertices())
|
||||
///
|
||||
/// @param level The refinement level
|
||||
///
|
||||
@ -288,7 +288,7 @@ public:
|
||||
/// The source buffer must refer to an array of previously interpolated
|
||||
/// vertex data for the last refinement level. The destination buffer
|
||||
/// must allocate an array for all vertices at the last refinement level
|
||||
/// (at least GetNumVertices(GetMaxLevel()))
|
||||
/// (at least GetLevel(GetMaxLevel()).GetNumVertices())
|
||||
///
|
||||
/// @param src Source primvar buffer (refined vertex data) for last level
|
||||
///
|
||||
@ -317,73 +317,6 @@ public:
|
||||
|
||||
//@}
|
||||
|
||||
|
||||
//
|
||||
// Access to data per-level -- being made obsolete via this->GetLevel(level).Method():
|
||||
//
|
||||
// Component inventory:
|
||||
int GetNumVertices(int level) const { return GetLevel(level).GetNumVertices(); }
|
||||
int GetNumEdges(int level) const { return GetLevel(level).GetNumEdges(); }
|
||||
int GetNumFaces(int level) const { return GetLevel(level).GetNumFaces(); }
|
||||
int GetNumFaceVertices(int level) const { return GetLevel(level).GetNumFaceVertices(); }
|
||||
|
||||
// Component tags:
|
||||
float GetEdgeSharpness(int level, Index e) const { return GetLevel(level).GetEdgeSharpness(e); }
|
||||
float GetVertexSharpness(int level, Index v) const { return GetLevel(level).GetVertexSharpness(v); }
|
||||
bool IsFaceHole(int level, Index f) const { return GetLevel(level).IsFaceHole(f); }
|
||||
|
||||
Sdc::Crease::Rule GetVertexRule(int level, Index v) const { return GetLevel(level).GetVertexRule(v); }
|
||||
|
||||
// Face-varying values:
|
||||
int GetNumFVarValues(int level, int channel = 0) const { return GetLevel(level).GetNumFVarValues(channel); }
|
||||
ConstIndexArray GetFVarFaceValues(int level, Index f, int channel = 0) const { return GetLevel(level).GetFVarFaceValues(f, channel); }
|
||||
|
||||
// Component neighbors:
|
||||
ConstIndexArray GetFaceVertices(int level, Index f) const { return GetLevel(level).GetFaceVertices(f); }
|
||||
ConstIndexArray GetFaceEdges(int level, Index f) const { return GetLevel(level).GetFaceEdges(f); }
|
||||
ConstIndexArray GetEdgeVertices(int level, Index e) const { return GetLevel(level).GetEdgeVertices(e); }
|
||||
ConstIndexArray GetEdgeFaces(int level, Index e) const { return GetLevel(level).GetEdgeFaces(e); }
|
||||
ConstIndexArray GetVertexFaces(int level, Index v) const { return GetLevel(level).GetVertexFaces(v); }
|
||||
ConstIndexArray GetVertexEdges(int level, Index v) const { return GetLevel(level).GetVertexEdges(v); }
|
||||
|
||||
ConstLocalIndexArray GetEdgeFaceLocalIndices(int level, Index e) const { return GetLevel(level).GetEdgeFaceLocalIndices(e); }
|
||||
ConstLocalIndexArray GetVertexFaceLocalIndices(int level, Index v) const { return GetLevel(level).GetVertexFaceLocalIndices(v); }
|
||||
ConstLocalIndexArray GetVertexEdgeLocalIndices(int level, Index v) const { return GetLevel(level).GetVertexEdgeLocalIndices(v); }
|
||||
|
||||
Index FindEdge(int level, Index v0, Index v1) const { return GetLevel(level).FindEdge(v0, v1); }
|
||||
|
||||
// Child components:
|
||||
ConstIndexArray GetFaceChildFaces(int level, Index f) const { return GetLevel(level).GetFaceChildFaces(f); }
|
||||
ConstIndexArray GetFaceChildEdges(int level, Index f) const { return GetLevel(level).GetFaceChildEdges(f); }
|
||||
ConstIndexArray GetEdgeChildEdges(int level, Index e) const { return GetLevel(level).GetEdgeChildEdges(e); }
|
||||
|
||||
Index GetFaceChildVertex( int level, Index f) const { return GetLevel(level).GetFaceChildVertex(f); }
|
||||
Index GetEdgeChildVertex( int level, Index e) const { return GetLevel(level).GetEdgeChildVertex(e); }
|
||||
Index GetVertexChildVertex(int level, Index v) const { return GetLevel(level).GetVertexChildVertex(v); }
|
||||
|
||||
// Parent components:
|
||||
Index GetFaceParentFace(int level, Index f) const { return GetLevel(level).GetFaceParentFace(f); }
|
||||
Index GetFaceBaseFace(int level, Index f) const { return GetLevel(level).GetFaceBaseFace(f); }
|
||||
|
||||
// Debugging aides:
|
||||
bool ValidateTopology(int level) const { return GetLevel(level).ValidateTopology(); }
|
||||
void PrintTopology(int level, bool children = true) const { GetLevel(level).PrintTopology(children); }
|
||||
|
||||
|
||||
// UNDER RE-CONSIDERATION...
|
||||
//
|
||||
// Potentially too special-purpose to warrant public method (needs to iterate through all faces):
|
||||
int GetNumHoles(int level) const;
|
||||
|
||||
// Appears to be completely unused:
|
||||
bool FaceIsRegular(int level, Index face) const {
|
||||
ConstIndexArray fVerts = _levels[level]->getFaceVertices(face);
|
||||
Vtr::Level::VTag compFaceVertTag =
|
||||
_levels[level]->getFaceCompositeVTag(fVerts);
|
||||
return not compFaceVertTag._xordinary;
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
//
|
||||
@ -549,7 +482,7 @@ TopologyRefiner::Interpolate(T const * src, U * dst) const {
|
||||
Interpolate(level, src, dst);
|
||||
|
||||
src = dst;
|
||||
dst += GetNumVertices(level);
|
||||
dst += GetLevel(level).GetNumVertices();
|
||||
}
|
||||
}
|
||||
|
||||
@ -777,7 +710,7 @@ TopologyRefiner::InterpolateVarying(T const * src, U * dst) const {
|
||||
InterpolateVarying(level, src, dst);
|
||||
|
||||
src = dst;
|
||||
dst += GetNumVertices(level);
|
||||
dst += GetLevel(level).GetNumVertices();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -317,13 +317,14 @@ bool
|
||||
TopologyRefinerFactory<TopologyRefinerFactoryBase::TopologyDescriptor>::assignComponentTags(
|
||||
TopologyRefiner & refiner, TopologyDescriptor const & desc) {
|
||||
|
||||
TopologyLevel const & refBaseLevel = refiner.GetLevel(0);
|
||||
|
||||
if ((desc.numCreases>0) and desc.creaseVertexIndexPairs and desc.creaseWeights) {
|
||||
|
||||
int const * vertIndexPairs = desc.creaseVertexIndexPairs;
|
||||
for (int edge=0; edge<desc.numCreases; ++edge, vertIndexPairs+=2) {
|
||||
|
||||
Index idx = refiner.FindEdge(0, vertIndexPairs[0], vertIndexPairs[1]);
|
||||
Index idx = refBaseLevel.FindEdge(vertIndexPairs[0], vertIndexPairs[1]);
|
||||
|
||||
if (idx!=Vtr::INDEX_INVALID) {
|
||||
refiner.setBaseEdgeSharpness(idx, desc.creaseWeights[edge]);
|
||||
@ -342,7 +343,7 @@ TopologyRefinerFactory<TopologyRefinerFactoryBase::TopologyDescriptor>::assignCo
|
||||
|
||||
int idx = desc.cornerVertexIndices[vert];
|
||||
|
||||
if (idx >= 0 and idx < refiner.GetNumVertices(0)) {
|
||||
if (idx >= 0 and idx < refBaseLevel.GetNumVertices()) {
|
||||
refiner.setBaseVertexSharpness(idx, desc.cornerWeights[vert]);
|
||||
} else {
|
||||
char msg[1024];
|
||||
|
@ -343,7 +343,7 @@ TopologyRefinerFactory<MESH>::assignComponentTopology(TopologyRefiner& /* refine
|
||||
//
|
||||
// void TopologyRefiner::setBaseVertexNonManifold(Index vertex, bool b);
|
||||
//
|
||||
// Also consider using TopologyRefiner::ValidateTopology() when debugging to ensure
|
||||
// Also consider using TopologyLevel::ValidateTopology() when debugging to ensure
|
||||
// that topolology has been completely and correctly specified.
|
||||
//
|
||||
return false;
|
||||
|
@ -36,14 +36,14 @@ CpuSmoothNormalContext::CpuSmoothNormalContext(
|
||||
Far::TopologyRefiner const & refiner, int level, bool resetMemory) :
|
||||
_numVertices(0), _resetMemory(resetMemory) {
|
||||
|
||||
int nfaces = refiner.GetNumFaces(level),
|
||||
int nfaces = refiner.GetLevel(level).GetNumFaces(),
|
||||
nverts = nfaces * 4;
|
||||
|
||||
_faceVerts.resize(nverts);
|
||||
Far::Index * dest = &_faceVerts[0];
|
||||
|
||||
for (int face=0; face<nfaces; ++face, dest+=4) {
|
||||
Far::ConstIndexArray fverts = refiner.GetFaceVertices(level, face);
|
||||
Far::ConstIndexArray fverts = refiner.GetLevel(level).GetFaceVertices(face);
|
||||
memcpy(dest, fverts.begin(), 4 * sizeof(Far::Index));
|
||||
}
|
||||
}
|
||||
|
@ -325,7 +325,7 @@ public:
|
||||
|
||||
virtual void Refine() {
|
||||
|
||||
int numControlVertices = _refiner->GetNumVertices(0);
|
||||
int numControlVertices = _refiner->GetLevel(0).GetNumVertices();
|
||||
|
||||
VertexBufferDescriptor srcDesc = _vertexDesc;
|
||||
VertexBufferDescriptor dstDesc(srcDesc);
|
||||
|
@ -70,10 +70,11 @@ GetReorderedHbrVertexData(
|
||||
{ // Populate base level
|
||||
// note : topological ordering is identical between Hbr and Vtr
|
||||
// for the base level
|
||||
OpenSubdiv::Far::TopologyLevel const & refBaseLevel = refiner.GetLevel(0);
|
||||
|
||||
int nfaces = refiner.GetNumFaces(0),
|
||||
nedges = refiner.GetNumEdges(0),
|
||||
nverts = refiner.GetNumVertices(0);
|
||||
int nfaces = refBaseLevel.GetNumFaces(),
|
||||
nedges = refBaseLevel.GetNumEdges(),
|
||||
nverts = refBaseLevel.GetNumVertices();
|
||||
|
||||
maps[0].faces.resize(nfaces, 0);
|
||||
maps[0].edges.resize(nedges, 0);
|
||||
@ -85,7 +86,7 @@ GetReorderedHbrVertexData(
|
||||
|
||||
for (int edge = 0; edge <nedges; ++edge) {
|
||||
|
||||
ConstIndexArray vtrVerts = refiner.GetEdgeVertices(0, edge);
|
||||
ConstIndexArray vtrVerts = refBaseLevel.GetEdgeVertices(edge);
|
||||
|
||||
Hvertex const * v0 = hmesh.GetVertex(vtrVerts[0]),
|
||||
* v1 = hmesh.GetVertex(vtrVerts[1]);
|
||||
@ -110,16 +111,19 @@ GetReorderedHbrVertexData(
|
||||
LevelMap & previous = maps[level-1],
|
||||
& current = maps[level];
|
||||
|
||||
current.faces.resize(refiner.GetNumFaces(level), 0);
|
||||
current.edges.resize(refiner.GetNumEdges(level), 0);
|
||||
current.verts.resize(refiner.GetNumVertices(level), 0);
|
||||
OpenSubdiv::Far::TopologyLevel const & refLevel = refiner.GetLevel(level);
|
||||
OpenSubdiv::Far::TopologyLevel const & refPrevLevel = refiner.GetLevel(level-1);
|
||||
|
||||
for (int face=0; face < refiner.GetNumFaces(level-1); ++face) {
|
||||
current.faces.resize(refLevel.GetNumFaces(), 0);
|
||||
current.edges.resize(refLevel.GetNumEdges(), 0);
|
||||
current.verts.resize(refLevel.GetNumVertices(), 0);
|
||||
|
||||
for (int face=0; face < refPrevLevel.GetNumFaces(); ++face) {
|
||||
|
||||
// populate child faces
|
||||
Hface * f = previous.faces[face];
|
||||
|
||||
ConstIndexArray childFaces = refiner.GetFaceChildFaces(level-1, face);
|
||||
ConstIndexArray childFaces = refPrevLevel.GetFaceChildFaces(face);
|
||||
for (int i=0; i<childFaces.size(); ++i) {
|
||||
current.faces[childFaces[i]] = f->GetChild(i);
|
||||
}
|
||||
@ -127,33 +131,33 @@ GetReorderedHbrVertexData(
|
||||
// populate child face-verts -- when present (none for Loop subdivision)
|
||||
if (!schemeIsLoop) {
|
||||
Hvertex * v = f->Subdivide();
|
||||
Index childVert = refiner.GetFaceChildVertex(level-1, face);
|
||||
Index childVert = refPrevLevel.GetFaceChildVertex(face);
|
||||
assert(v->GetParentFace());
|
||||
current.verts[childVert] = v;
|
||||
}
|
||||
}
|
||||
|
||||
for (int edge=0; edge < refiner.GetNumEdges(level-1); ++edge) {
|
||||
for (int edge=0; edge < refPrevLevel.GetNumEdges(); ++edge) {
|
||||
// populate child edge-verts
|
||||
Index childVert = refiner.GetEdgeChildVertex(level-1,edge);
|
||||
Index childVert = refPrevLevel.GetEdgeChildVertex(edge);
|
||||
Hhalfedge * e = previous.edges[edge];
|
||||
Hvertex * v = e->Subdivide();
|
||||
assert(v->GetParentEdge());
|
||||
current.verts[childVert] = v;
|
||||
}
|
||||
|
||||
for (int vert = 0; vert < refiner.GetNumVertices(level-1); ++vert) {
|
||||
for (int vert = 0; vert < refPrevLevel.GetNumVertices(); ++vert) {
|
||||
// populate child vert-verts
|
||||
Index childVert = refiner.GetVertexChildVertex(level-1, vert);
|
||||
Index childVert = refPrevLevel.GetVertexChildVertex(vert);
|
||||
Hvertex * v = previous.verts[vert]->Subdivide();
|
||||
current.verts[childVert] = v;
|
||||
assert(v->GetParentVertex());
|
||||
}
|
||||
|
||||
// populate child edges
|
||||
for (int edge=0; edge < refiner.GetNumEdges(level); ++edge) {
|
||||
for (int edge=0; edge < refLevel.GetNumEdges(); ++edge) {
|
||||
|
||||
ConstIndexArray vtrVerts = refiner.GetEdgeVertices(level, edge);
|
||||
ConstIndexArray vtrVerts = refLevel.GetEdgeVertices(edge);
|
||||
|
||||
Hvertex const * v0 = current.verts[vtrVerts[0]],
|
||||
* v1 = current.verts[vtrVerts[1]];
|
||||
@ -166,7 +170,7 @@ GetReorderedHbrVertexData(
|
||||
assert(e);
|
||||
current.edges[edge] = e;
|
||||
}
|
||||
ecount += refiner.GetNumEdges(level-1);
|
||||
ecount += refPrevLevel.GetNumEdges();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -46,7 +46,7 @@ InterpolateFVarData(OpenSubdiv::Far::TopologyRefiner & refiner,
|
||||
fvarWidth = 2;
|
||||
|
||||
int numValuesTotal = refiner.GetNumFVarValuesTotal(channel),
|
||||
numValues0 = refiner.GetNumFVarValues(0, channel);
|
||||
numValues0 = refiner.GetLevel(0).GetNumFVarValues(channel);
|
||||
|
||||
if (shape.uvs.empty() or numValuesTotal<=0) {
|
||||
return;
|
||||
@ -57,7 +57,7 @@ InterpolateFVarData(OpenSubdiv::Far::TopologyRefiner & refiner,
|
||||
std::vector<FVarVertex> buffer(numValuesTotal);
|
||||
|
||||
int maxlevel = refiner.GetMaxLevel(),
|
||||
numValuesM = refiner.GetNumFVarValues(maxlevel, channel);
|
||||
numValuesM = refiner.GetLevel(maxlevel).GetNumFVarValues(channel);
|
||||
|
||||
memcpy(&buffer[0], &shape.uvs[0], shape.uvs.size()*sizeof(float));
|
||||
|
||||
|
@ -155,14 +155,14 @@ InterpolateVtrVertexData(const char *shapeStr, Scheme scheme, int maxlevel,
|
||||
|
||||
// populate coarse mesh positions
|
||||
data.resize(refiner->GetNumVerticesTotal());
|
||||
for (int i=0; i<refiner->GetNumVertices(0); i++) {
|
||||
for (int i=0; i<refiner->GetLevel(0).GetNumVertices(); i++) {
|
||||
data[i].SetPosition(shape->verts[i*3+0],
|
||||
shape->verts[i*3+1],
|
||||
shape->verts[i*3+2]);
|
||||
}
|
||||
|
||||
T * verts = &data[0];
|
||||
refiner->Interpolate(verts, verts+refiner->GetNumVertices(0));
|
||||
refiner->Interpolate(verts, verts+refiner->GetLevel(0).GetNumVertices());
|
||||
|
||||
delete shape;
|
||||
return refiner;
|
||||
@ -204,7 +204,7 @@ TopologyRefinerFactory<Shape>::assignComponentTopology(
|
||||
Far::TopologyRefiner & refiner, Shape const & shape) {
|
||||
|
||||
{ // Face relations:
|
||||
int nfaces = refiner.GetNumFaces(0);
|
||||
int nfaces = refiner.GetLevel(0).GetNumFaces();
|
||||
|
||||
for (int i=0, ofs=0; i < nfaces; ++i) {
|
||||
|
||||
@ -235,7 +235,7 @@ TopologyRefinerFactory<Shape>::assignFaceVaryingTopology(
|
||||
// UV layyout (we only parse 1 channel)
|
||||
if (not shape.faceuvs.empty()) {
|
||||
|
||||
int nfaces = refiner.GetNumFaces(0),
|
||||
int nfaces = refiner.GetLevel(0).GetNumFaces(),
|
||||
channel = refiner.createBaseFVarChannel( (int)shape.uvs.size()/2 );
|
||||
|
||||
for (int i=0, ofs=0; i < nfaces; ++i) {
|
||||
@ -273,7 +273,7 @@ TopologyRefinerFactory<Shape>::assignComponentTags(
|
||||
|
||||
for (int j=0; j<(int)t->intargs.size()-1; j += 2) {
|
||||
|
||||
OpenSubdiv::Vtr::Index edge = refiner.FindEdge(/*level*/0, t->intargs[j], t->intargs[j+1]);
|
||||
OpenSubdiv::Vtr::Index edge = refiner.GetLevel(0).FindEdge(t->intargs[j], t->intargs[j+1]);
|
||||
if (edge==OpenSubdiv::Vtr::INDEX_INVALID) {
|
||||
printf("cannot find edge for crease tag (%d,%d)\n", t->intargs[j], t->intargs[j+1] );
|
||||
return false;
|
||||
@ -287,7 +287,7 @@ TopologyRefinerFactory<Shape>::assignComponentTags(
|
||||
|
||||
for (int j=0; j<(int)t->intargs.size(); ++j) {
|
||||
int vertex = t->intargs[j];
|
||||
if (vertex<0 or vertex>=refiner.GetNumVertices(/*level*/0)) {
|
||||
if (vertex<0 or vertex>=refiner.GetLevel(0).GetNumVertices()) {
|
||||
printf("cannot find vertex for corner tag (%d)\n", vertex );
|
||||
return false;
|
||||
} else {
|
||||
|
@ -284,7 +284,7 @@ checkMeshCPU( FarTopologyRefiner *refiner,
|
||||
vb,
|
||||
Osd::VertexBufferDescriptor(0, 3, 3),
|
||||
vb,
|
||||
Osd::VertexBufferDescriptor(refiner->GetNumVertices(0)*3, 3, 3),
|
||||
Osd::VertexBufferDescriptor(refiner->GetLevel(0).GetNumVertices()*3, 3, 3),
|
||||
vertexStencils);
|
||||
|
||||
int result = checkVertexBuffer(*refiner, refmesh, vb->BindCpuBuffer(),
|
||||
@ -316,7 +316,7 @@ checkMeshCPUGL(FarTopologyRefiner *refiner,
|
||||
vb,
|
||||
Osd::VertexBufferDescriptor(0, 3, 3),
|
||||
vb,
|
||||
Osd::VertexBufferDescriptor(refiner->GetNumVertices(0)*3, 3, 3),
|
||||
Osd::VertexBufferDescriptor(refiner->GetLevel(0).GetNumVertices()*3, 3, 3),
|
||||
vertexStencils);
|
||||
|
||||
int result = checkVertexBuffer(*refiner, refmesh,
|
||||
|
@ -149,23 +149,25 @@ int main(int, char **) {
|
||||
|
||||
{ // Output OBJ of the highest level refined -----------
|
||||
|
||||
Far::TopologyLevel const & refLastLevel = refiner->GetLevel(maxlevel);
|
||||
|
||||
// Print vertex positions
|
||||
for (int level=0, firstVert=0; level<=maxlevel; ++level) {
|
||||
|
||||
if (level==maxlevel) {
|
||||
for (int vert=0; vert<refiner->GetNumVertices(maxlevel); ++vert) {
|
||||
for (int vert=0; vert<refLastLevel.GetNumVertices(); ++vert) {
|
||||
float const * pos = verts[firstVert+vert].GetPosition();
|
||||
printf("v %f %f %f\n", pos[0], pos[1], pos[2]);
|
||||
}
|
||||
} else {
|
||||
firstVert += refiner->GetNumVertices(level);
|
||||
firstVert += refiner->GetLevel(level).GetNumVertices();
|
||||
}
|
||||
}
|
||||
|
||||
// Print faces
|
||||
for (int face=0; face<refiner->GetNumFaces(maxlevel); ++face) {
|
||||
for (int face=0; face<refLastLevel.GetNumFaces(); ++face) {
|
||||
|
||||
Far::ConstIndexArray fverts = refiner->GetFaceVertices(maxlevel, face);
|
||||
Far::ConstIndexArray fverts = refLastLevel.GetFaceVertices(face);
|
||||
|
||||
// all refined Catmark faces should be quads
|
||||
assert(fverts.size()==4);
|
||||
|
@ -454,23 +454,25 @@ int main(int, char **) {
|
||||
|
||||
{ // Output OBJ of the highest level refined -----------
|
||||
|
||||
Far::TopologyLevel const & refLastLevel = refiner->GetLevel(maxlevel);
|
||||
|
||||
// Print vertex positions
|
||||
for (int level=0, firstVert=0; level<=maxlevel; ++level) {
|
||||
|
||||
if (level==maxlevel) {
|
||||
for (int vert=0; vert<refiner->GetNumVertices(maxlevel); ++vert) {
|
||||
for (int vert=0; vert<refLastLevel.GetNumVertices(); ++vert) {
|
||||
float const * pos = verts[firstVert+vert].GetPosition();
|
||||
printf("v %f %f %f\n", pos[0], pos[1], pos[2]);
|
||||
}
|
||||
} else {
|
||||
firstVert += refiner->GetNumVertices(level);
|
||||
firstVert += refiner->GetLevel(level).GetNumVertices();
|
||||
}
|
||||
}
|
||||
|
||||
// Print faces
|
||||
for (int face=0; face<refiner->GetNumFaces(maxlevel); ++face) {
|
||||
for (int face=0; face<refLastLevel.GetNumFaces(); ++face) {
|
||||
|
||||
Far::ConstIndexArray fverts = refiner->GetFaceVertices(maxlevel, face);
|
||||
Far::ConstIndexArray fverts = refLastLevel.GetFaceVertices(face);
|
||||
|
||||
// all refined Catmark faces should be quads
|
||||
assert(fverts.size()==4);
|
||||
|
@ -339,7 +339,7 @@ FarTopologyRefinerFactory<OsdHbrConverter>::assignComponentTopology(
|
||||
OsdHbrConverter::EdgeMap & edges = const_cast<OsdHbrConverter &>(conv).GetEdges();
|
||||
|
||||
{ // Face relations:
|
||||
int nfaces = refiner.GetNumFaces(/*level*/0);
|
||||
int nfaces = refiner.GetLevel(0).GetNumFaces();
|
||||
for (int i=0; i < nfaces; ++i) {
|
||||
|
||||
IndexArray dstFaceVerts = refiner.setBaseFaceVertices(i);
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||||
@ -377,7 +377,7 @@ FarTopologyRefinerFactory<OsdHbrConverter>::assignComponentTopology(
|
||||
}
|
||||
|
||||
{ // Vert relations
|
||||
for (int i=0; i<refiner.GetNumVertices(/*level*/0); ++i) {
|
||||
for (int i=0; i<refiner.GetLevel(0).GetNumVertices(); ++i) {
|
||||
|
||||
OsdHbrVertex const * v = hmesh.GetVertex(i);
|
||||
|
||||
@ -451,7 +451,7 @@ FarTopologyRefinerFactory<OsdHbrConverter>::assignComponentTags(
|
||||
}
|
||||
|
||||
// Initialize vertex sharpness
|
||||
for (int i=0; i<refiner.GetNumVertices(/*level*/0); ++i) {
|
||||
for (int i=0; i<refiner.GetLevel(0).GetNumVertices(); ++i) {
|
||||
refiner.setBaseVertexSharpness(i, hmesh.GetVertex(i)->GetSharpness());
|
||||
}
|
||||
|
||||
|
@ -166,11 +166,11 @@ int main(int, char **) {
|
||||
// particles at the location of the refined vertices (don't forget to
|
||||
// turn shading on in the viewport to see the colors)
|
||||
|
||||
int nverts = refiner->GetNumVertices(maxlevel);
|
||||
int nverts = refiner->GetLevel(maxlevel).GetNumVertices();
|
||||
|
||||
// Position the 'verts' pointer to the first vertex of our 'maxlevel' level
|
||||
for (int level=0; level<maxlevel; ++level) {
|
||||
verts += refiner->GetNumVertices(level);
|
||||
verts += refiner->GetLevel(level).GetNumVertices();
|
||||
}
|
||||
|
||||
// Output particle positions
|
||||
|
@ -214,7 +214,7 @@ int main(int, char **) {
|
||||
|
||||
// Allocate & interpolate the 'face-varying' primvar data
|
||||
int channel = 0,
|
||||
nCoarseFVVerts = refiner->GetNumFVarValues(0, channel);
|
||||
nCoarseFVVerts = refiner->GetLevel(0).GetNumFVarValues(channel);
|
||||
|
||||
std::vector<FVarVertex> fvBuffer(refiner->GetNumFVarValuesTotal(channel));
|
||||
FVarVertex * fvVerts = &fvBuffer[0];
|
||||
@ -229,16 +229,18 @@ int main(int, char **) {
|
||||
|
||||
{ // Output OBJ of the highest level refined -----------
|
||||
|
||||
Far::TopologyLevel const & refLastLevel = refiner->GetLevel(maxlevel);
|
||||
|
||||
// Print vertex positions
|
||||
for (int level=0, firstVert=0; level<=maxlevel; ++level) {
|
||||
|
||||
if (level==maxlevel) {
|
||||
for (int vert=0; vert<refiner->GetNumVertices(level); ++vert) {
|
||||
for (int vert=0; vert<refLastLevel.GetNumVertices(); ++vert) {
|
||||
float const * pos = verts[firstVert+vert].GetPosition();
|
||||
printf("v %f %f %f\n", pos[0], pos[1], pos[2]);
|
||||
}
|
||||
} else {
|
||||
firstVert += refiner->GetNumVertices(level);
|
||||
firstVert += refiner->GetLevel(level).GetNumVertices();
|
||||
}
|
||||
}
|
||||
|
||||
@ -246,21 +248,21 @@ int main(int, char **) {
|
||||
for (int level=0, firstVert=0; level<=maxlevel; ++level) {
|
||||
|
||||
if (level==maxlevel) {
|
||||
for (int vert=0; vert<refiner->GetNumFVarValues(level, channel); ++vert) {
|
||||
for (int vert=0; vert<refLastLevel.GetNumFVarValues(channel); ++vert) {
|
||||
FVarVertex const & uv = fvVerts[firstVert+vert];
|
||||
printf("vt %f %f\n", uv.u, uv.v);
|
||||
}
|
||||
} else {
|
||||
firstVert += refiner->GetNumFVarValues(level, channel);
|
||||
firstVert += refiner->GetLevel(level).GetNumFVarValues(channel);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Print faces
|
||||
for (int face=0; face<refiner->GetNumFaces(maxlevel); ++face) {
|
||||
for (int face=0; face<refLastLevel.GetNumFaces(); ++face) {
|
||||
|
||||
Far::ConstIndexArray fverts = refiner->GetFaceVertices(maxlevel, face),
|
||||
fvverts = refiner->GetFVarFaceValues(maxlevel, face, channel);
|
||||
Far::ConstIndexArray fverts = refLastLevel.GetFaceVertices(face),
|
||||
fvverts = refLastLevel.GetFVarFaceValues(face, channel);
|
||||
|
||||
// all refined Catmark faces should be quads
|
||||
assert(fverts.size()==4 and fvverts.size()==4);
|
||||
|
@ -121,7 +121,7 @@ int main(int, char **) {
|
||||
int maxlevel = 4;
|
||||
refiner->RefineUniform(Far::TopologyRefiner::UniformOptions(maxlevel));
|
||||
|
||||
int nverts = refiner->GetNumVertices(maxlevel);
|
||||
int nverts = refiner->GetLevel(maxlevel).GetNumVertices();
|
||||
|
||||
// Use the Far::StencilTables factory to create discrete stencil tables
|
||||
Far::StencilTablesFactory::Options options;
|
||||
|
@ -150,7 +150,7 @@ int main(int, char **) {
|
||||
int start = 0, end = 0; // stencils batches for each level of subdivision
|
||||
for (int level=0; level<maxlevel; ++level) {
|
||||
|
||||
int nverts = refiner->GetNumVertices(level+1);
|
||||
int nverts = refiner->GetLevel(level+1).GetNumVertices();
|
||||
|
||||
Vertex const * srcVerts = reinterpret_cast<Vertex *>(g_verts);
|
||||
if (level>0) {
|
||||
@ -180,9 +180,11 @@ int main(int, char **) {
|
||||
// Print vertex positions
|
||||
for (int level=1, firstvert=0; level<=maxlevel; ++level) {
|
||||
|
||||
Far::TopologyLevel const & refLevel = refiner->GetLevel(level);
|
||||
|
||||
printf("g level_%d\n", level);
|
||||
|
||||
int nverts = refiner->GetNumVertices(level);
|
||||
int nverts = refLevel.GetNumVertices();
|
||||
for (int vert=0; vert<nverts; ++vert) {
|
||||
float const * pos = verts[vert].GetPosition();
|
||||
printf("v %f %f %f\n", pos[0], pos[1], pos[2]);
|
||||
@ -190,9 +192,9 @@ int main(int, char **) {
|
||||
verts += nverts;
|
||||
|
||||
// Print faces
|
||||
for (int face=0; face<refiner->GetNumFaces(level); ++face) {
|
||||
for (int face=0; face<refLevel.GetNumFaces(); ++face) {
|
||||
|
||||
Far::ConstIndexArray fverts = refiner->GetFaceVertices(level, face);
|
||||
Far::ConstIndexArray fverts = refLevel.GetFaceVertices(face);
|
||||
|
||||
// all refined Catmark faces should be quads
|
||||
assert(fverts.size()==4);
|
||||
|
@ -87,7 +87,7 @@ int main(int, char **) {
|
||||
|
||||
stencilTables = Far::StencilTablesFactory::Create(*refiner, options);
|
||||
|
||||
nCoarseVerts = refiner->GetNumVertices(0);
|
||||
nCoarseVerts = refiner->GetLevel(0).GetNumVertices();
|
||||
nRefinedVerts = stencilTables->GetNumStencils();
|
||||
|
||||
// We are done with Far: cleanup tables
|
||||
|
Loading…
Reference in New Issue
Block a user