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https://github.com/PixarAnimationStudios/OpenSubdiv
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The structure VertexKernelBatch is accessed (as also its
members) in some places (e.g. bilinear/catmark/loopSubdivisionTables and Factory) but was marked as protected and as a result, makes compilation fail (environment OSX Lion, XCode 4.5.1). I considered the idea of moving the struct to a new file, but it sounds like overkill for a simple structure. As an alternative, this patch fixes the compilation error by moving the struct declaration/definition to the public part of class FarSubdivisionTables. Signed-off-by: Adenilson Cavalcanti <cavalcantii@gmail.com>
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@ -151,14 +151,7 @@ public:
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/// subdivision scheme.
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virtual int GetNumTables() const { return 5; }
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protected:
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template <class X, class Y> friend class FarMeshFactory;
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FarSubdivisionTables<U>( FarMesh<U> * mesh, int maxlevel );
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// Returns an integer based on the order in which the kernels are applied
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static int getMaskRanking( unsigned char mask0, unsigned char mask1 );
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/// Made public as required by bilinearSubdivisionTablesFactory
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struct VertexKernelBatch {
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int kernelF; // number of face vertices
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int kernelE; // number of edge vertices
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@ -197,6 +190,14 @@ protected:
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}
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};
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protected:
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template <class X, class Y> friend class FarMeshFactory;
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FarSubdivisionTables<U>( FarMesh<U> * mesh, int maxlevel );
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// Returns an integer based on the order in which the kernels are applied
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static int getMaskRanking( unsigned char mask0, unsigned char mask1 );
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// Returns the range of vertex indices of each of the 3 batches of VertexPoint
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// compute Kernels (kernel application order is : B / A / A)
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std::vector<VertexKernelBatch> & getKernelBatches() const { return _batches; }
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