Updated documentation related to boundary interpolation case "none":

- updated user documentation describing the enum
    - updated the Doxygen comments in sdc/options.h
This commit is contained in:
barry 2020-01-10 14:26:51 -08:00
parent eae467047b
commit eed095ae15
2 changed files with 14 additions and 9 deletions

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@ -830,11 +830,13 @@ The following choices are available via the enumeration *Sdc::Options::VtxBounda
+----------------------------------+----------------------------------------------------------+
| Mode | Behavior |
+==================================+==========================================================+
| **VTX_BOUNDARY_NONE** | No boundary edge interpolation should occur; instead |
| | boundary faces are implicitly tagged as holes so that |
| | the boundary vertices continue to support the adjacent |
| | interior faces, but no surface corresponding to the |
| | boundary faces is generated |
| **VTX_BOUNDARY_NONE** | No boundary edge interpolation is applied by default; |
| | boundary faces are tagged as holes so that the boundary |
| | vertices continue to support the adjacent interior |
| | faces, but no surface corresponding to the boundary |
| | faces is generated; boundary faces can be selectively |
| | interpolated by sharpening all boundary edges incident |
| | the vertices of the face |
+----------------------------------+----------------------------------------------------------+
| **VTX_BOUNDARY_EDGE_ONLY** | A sequence of boundary vertices defines a smooth curve |
| | to which the limit surface along boundary faces extends |
@ -854,7 +856,8 @@ In practice, it is rare to use no boundary interpolation at all -- this feature
its uses in allowing separate meshes to be seamlessly joined together by replicating
the vertices along boundaries, but these uses are limited. Given the global nature
of the setting, it is usually preferable to explicitly make the boundary faces holes
in the areas where surfaces from separate meshes are joined.
in the areas where surfaces from separate meshes are joined, rather than sharpening
edges to interpolate the desired boundaries everywhere else.
The remaining "edge only" and "edge and corner" choices are then solely distinguished
by whether or not the surface at corner vertices is smooth or sharp.

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@ -51,9 +51,11 @@ namespace Sdc {
class Options {
public:
enum VtxBoundaryInterpolation {
VTX_BOUNDARY_NONE = 0, ///< do not interpolate boundaries
VTX_BOUNDARY_EDGE_ONLY, ///< sharpen edges
VTX_BOUNDARY_EDGE_AND_CORNER ///< sharpen edges and corners
VTX_BOUNDARY_NONE = 0, ///< no boundary interpolation, except where
///< boundary edges were explicitly sharpened
VTX_BOUNDARY_EDGE_ONLY, ///< all boundary edges sharpened and interpolated
VTX_BOUNDARY_EDGE_AND_CORNER ///< all boundary edges and corner vertices
///< sharpened and interpolated
};
enum FVarLinearInterpolation {
FVAR_LINEAR_NONE = 0, ///< smooth everywhere ("edge only")