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https://github.com/PixarAnimationStudios/OpenSubdiv
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Removed remaining doc for mayaPolySmooth example
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@ -88,7 +88,6 @@ if (DOCUTILS_FOUND AND PYTHONINTERP_FOUND)
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intro_30.rst
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license.rst
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mod_notes.rst
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maya_osdpolysmooth.rst
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osd_overview.rst
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osd_shader_interface.rst
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porting.rst
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@ -109,7 +109,6 @@ The following configuration arguments can be passed to the CMake command line.
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-DPTEX_LOCATION=[path to Ptex]
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-DGLEW_LOCATION=[path to GLEW]
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-DGLFW_LOCATION=[path to GLFW]
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-DMAYA_LOCATION=[path to Maya]
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-DTBB_LOCATION=[path to Intel's TBB]
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-DICC_LOCATION=[path to Intel's C++ Studio XE]
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@ -117,7 +116,6 @@ The following configuration arguments can be passed to the CMake command line.
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-DNO_EXAMPLES=1 // disable examples build
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-DNO_TUTORIALS=1 // disable tutorials build
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-DNO_REGRESSION=1 // disable regression tests build
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-DNO_MAYA=1 // disable Maya plugin build
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-DNO_PTEX=1 // disable PTex support
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-DNO_DOC=1 // disable documentation build
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-DNO_OMP=1 // disable OpenMP
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@ -130,12 +128,12 @@ The following configuration arguments can be passed to the CMake command line.
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Environment Variables
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_____________________
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The paths to Maya, Ptex, GLFW, GLEW and other dependencies can also be specified
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The paths to Ptex, GLFW, GLEW and other dependencies can also be specified
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through the following environment variables:
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.. code:: c++
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MAYA_LOCATION, PTEX_LOCATION, GLFW_LOCATION, GLEW_LOCATION
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PTEX_LOCATION, GLFW_LOCATION, GLEW_LOCATION
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Automated Script
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________________
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@ -170,7 +168,6 @@ build that can be run in GitShell :
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-D "OPENCL_INCLUDE_DIRS:string=c:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.2/OpenCL/common/inc" \
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-D "_OPENCL_CPP_INCLUDE_DIRS:string=c:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.2/OpenCL/common/inc" \
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-D "OPENCL_LIBRARIES:string=c:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.2/OpenCL/common/lib/x64/OpenCL.lib" \
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-D "MAYA_LOCATION:string=c:/Program Files/Autodesk/Maya2013.5" \
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-D "PTEX_LOCATION:string=c:/Users/opensubdiv/demo/src/ptex/x64" \
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..
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@ -52,13 +52,6 @@ of the software.
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* - | `dxViewer <dxviewer.html>`_
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- | `dxPtexViewer <dxptexviewer.html>`_
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.. list-table:: **Plugin examples**
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:class: quickref
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:widths: 50
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* - | `Maya osdPolySmooth <maya_osdpolysmooth.html>`_
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----
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Common Keyboard Controls
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@ -10,5 +10,4 @@ Other `examples <code_examples.html>`__ \ :
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`glFVarViewer <glfvarviewer.html>`__, \
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`dxViewer <dxviewer.html>`__, \
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`dxPtexViewer <dxptexviewer.html>`__, \
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`mayaPolySmooth <maya_osdpolysmooth.html>`__, \
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@ -1,104 +0,0 @@
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..
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Copyright 2013 Pixar
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Licensed under the Apache License, Version 2.0 (the "Apache License")
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with the following modification; you may not use this file except in
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compliance with the Apache License and the following modification to it:
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Section 6. Trademarks. is deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the trade
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names, trademarks, service marks, or product names of the Licensor
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and its affiliates, except as required to comply with Section 4(c) of
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the License and to reproduce the content of the NOTICE file.
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You may obtain a copy of the Apache License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the Apache License with the above modification is
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distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, either express or implied. See the Apache License for the specific
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language governing permissions and limitations under the Apache License.
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Maya osdPolySmooth
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------------------
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.. contents::
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:local:
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:backlinks: none
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DESCRIPTION
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===========
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The Maya OsdPolySmooth node takes a base mesh and generates an OpenSubdiv subdivided mesh.
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.. image:: images/osdpolysmooth.png
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:width: 400px
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:align: center
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:target: images/osdpolysmooth.png
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.. container:: notebox
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**Note:**
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This plugin is not representative of actual workflows in the application. The
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intended use is for quick comparisons with Renderman's interpolation settings.
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Usage
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=====
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Once the plugin is loaded in Maya:
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- Select a poly mesh
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- Polygons -> Edit Mesh -> OSD Subdivide Meshes
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Attributes (9)
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==============
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inputPolymesh, output, recommendedIsolation, subdivisionLevels, vertBoundaryMethod,
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fvarBoundaryMethod, fvarPropagateCorners, smoothTriangles, creaseMethod,
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+-----------------------------------------------------------------------------------------+------+----------+------------------------------------+
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| Long Name (Short Name) | Type | Default | Flags |
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+=========================================================================================+======+==========+====================================+
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| inputPolymesh (ip) | mesh | | input hidden connectable storable |
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| This is a description for this attribute | | | |
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+-----------------------------------------------------------------------------------------+------+----------+------------------------------------+
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| output (out) | mesh | | hidden connectable storable output |
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| This is a description for this attribute | | | |
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+-----------------------------------------------------------------------------------------+------+----------+------------------------------------+
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| subdivisionLevels (sl) | int | 2 | input connectable storable |
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| The number of recursive quad subdivisions to perform on each face. | | | |
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+-----------------------------------------------------------------------------------------+------+----------+------------------------------------+
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| recommendedIsolation (ri) | int | | output connectable storable |
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| The recommended levels of subdivision required to account for crease sharpness | | | |
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+-----------------------------------------------------------------------------------------+------+----------+------------------------------------+
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| vertBoundaryMethod (vbm) | enum | EdgeOnly | input connectable storable |
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| Controls how boundary edges and vertices are interpolated. | | | |
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| - Smooth, Edges: *InterpolateBoundaryEdgeOnly* | | | |
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| - Smooth, Edges and Corners: *InterpolateBoundaryEdgeAndCorner* | | | |
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+-----------------------------------------------------------------------------------------+------+----------+------------------------------------+
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| fvarBoundaryMethod (fvbm) | enum | None | input connectable storable |
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| Controls how boundaries are treated for face-varying data (UVs and Vertex Colors). | | | |
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| - Bi-linear (None): *InterpolateBoundaryNone* | | | |
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| - Smooth (Edge Only): *InterpolateBoundaryEdgeOnly* | | | |
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| - Smooth (Edges and Corners: *InterpolateBoundaryEdgeAndCorner* | | | |
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| - Smooth (ZBrush and Maya "Smooth Internal Only"): *InterpolateBoundaryAlwaysSharp* | | | |
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+-----------------------------------------------------------------------------------------+------+----------+------------------------------------+
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| fvarPropagateCorners (fvpc) | bool | false | input connectable storable |
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| Check all faces to see if two edges side by side are facevarying boundary edges | | | |
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+-----------------------------------------------------------------------------------------+------+----------+------------------------------------+
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| smoothTriangles (stri) | bool | true | input connectable storable |
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| Apply a special subdivision rule be applied to all triangular faces that was | | | |
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| empirically determined to make triangles subdivide more smoothly. | | | |
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+-----------------------------------------------------------------------------------------+------+----------+------------------------------------+
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| creaseMethod (crm) | enum | 0 | input connectable storable |
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| Controls how boundary edges and vertices are interpolated. | | | |
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| - Normal: No Crease sharpness smoothing | | | |
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| - Chaikin: Improves the appearance of multiedge creases with varying weight | | | |
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+-----------------------------------------------------------------------------------------+------+----------+------------------------------------+
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.. include:: examples_see_also.rst
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