mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-25 04:50:06 +00:00
commit
f5c1617b0f
@ -197,8 +197,6 @@ Osd::CpuComputeContext * g_computeCtx = 0;
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Osd::CpuComputeController g_computeCtrl;
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Far::KernelBatchVector g_kernelBatches;
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Osd::CpuEvalLimitContext * g_evalCtx = 0;
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Osd::CpuEvalLimitController g_evalCtrl;
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@ -242,7 +240,7 @@ updateGeom() {
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g_vertexData->UpdateData( &g_positions[0], 0, nverts);
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g_computeCtrl.Compute(g_computeCtx, g_kernelBatches, g_vertexData, g_varyingData);
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g_computeCtrl.Compute(g_computeCtx, g_vertexData, g_varyingData);
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s.Stop();
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g_computeTime = float(s.GetElapsed() * 1000.0f);
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@ -417,9 +415,6 @@ createOsdMesh(ShapeDesc const & shapeDesc, int level) {
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delete g_evalCtx;
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g_evalCtx = Osd::CpuEvalLimitContext::Create(*patchTables);
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g_kernelBatches.clear();
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g_kernelBatches.push_back(Far::StencilTablesFactory::Create(*concatStencils));
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}
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{ // Create vertex primvar buffer for the CVs
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@ -295,8 +295,6 @@ public:
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_computeContext = ComputeContext::Create(vertexStencils, varyingStencils);
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_kernelBatches.push_back(Far::StencilTablesFactory::Create(*vertexStencils));
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_numVertices = vertexStencils->GetNumStencils() +
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vertexStencils->GetNumControlVertices();
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}
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@ -328,7 +326,6 @@ public:
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globalVaryingDesc.stride);
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_computeController.Compute(_computeContext,
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_kernelBatches,
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typedInstance->GetVertexBuffer(),
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typedInstance->GetVaryingBuffer(),
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&vertexDesc,
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@ -364,7 +361,6 @@ public:
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private:
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COMPUTE_CONTROLLER _computeController;
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ComputeContext *_computeContext;
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Far::KernelBatchVector _kernelBatches;
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};
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// ---------------------------------------------------------------------------
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@ -394,8 +390,6 @@ Topology(Far::PatchTables const * patchTables,
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_computeContext = ComputeContext::Create(g_clContext, vertexStencils, varyingStencils);
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_kernelBatches.push_back(Far::StencilTablesFactory::Create(*vertexStencils));
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_numVertices = vertexStencils->GetNumStencils() +
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vertexStencils->GetNumControlVertices();
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}
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@ -45,8 +45,6 @@ set(PUBLIC_HEADER_FILES
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error.h
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gregoryBasis.h
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interpolate.h
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kernelBatch.h
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kernelBatchDispatcher.h
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patchDescriptor.h
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patchParam.h
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patchMap.h
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@ -1,82 +0,0 @@
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef FAR_KERNEL_BATCH_H
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#define FAR_KERNEL_BATCH_H
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#include "../version.h"
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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/// \brief A GP Compute Kernel descriptor.
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///
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/// Vertex refinement through subdivision schemes requires the successive
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/// application of dedicated compute kernels. OpenSubdiv groups these vertices
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/// in batches based on their topology in order to minimize the number of kernel
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/// switches to process a given primitive.
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///
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struct KernelBatch {
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public:
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enum KernelType {
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KERNEL_UNKNOWN=0,
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KERNEL_STENCIL_TABLE,
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KERNEL_USER_DEFINED
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};
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/// \brief Constructor.
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///
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/// @param _kernelType The type of compute kernel kernel
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///
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/// @param _level The level of subdivision of the vertices in the batch
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///
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/// @param _start Index of the first vertex in the batch
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///
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/// @param _end Index of the last vertex in the batch
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///
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KernelBatch( int _kernelType, int _level, int _start, int _end ) :
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kernelType(_kernelType), level(_level), start(_start), end(_end) { }
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int kernelType, // the type of compute kernel kernel
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level, // the level of subdivision of the vertices in the batch
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start, // index of the first vertex in the batch
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end; // index of the last vertex in the batch
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};
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typedef std::vector<KernelBatch> KernelBatchVector;
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* FAR_KERNEL_BATCH_H */
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@ -1,164 +0,0 @@
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef FAR_KERNELBATCH_DISPATCHER_H
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#define FAR_KERNELBATCH_DISPATCHER_H
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#include "../version.h"
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#include "../far/kernelBatch.h"
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#include "../far/stencilTables.h"
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#include <cassert>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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/// \brief Subdivision refinement encapsulation layer.
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///
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/// The kernel dispatcher allows client code to customize parts or the entire
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/// computation process. This pattern aims at hiding the logic specific to
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/// the subdivision algorithms and expose a simplified access to minimalistic
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/// compute kernels. By default, meshes revert to a default dispatcher that
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/// implements single-threaded CPU kernels.
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///
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/// - derive a dispatcher class from this one
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/// - override the virtual functions
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/// - pass the derived dispatcher to the factory (one instance can be shared by many meshes)
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///
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/// Note : the caller is responsible for deleting a custom dispatcher
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///
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class KernelBatchDispatcher {
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public:
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/// \brief Launches the processing of a vector of kernel batches
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/// this is a convenient API for controllers which don't have any user defined kernels.
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///
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/// @param controller refinement controller implementation (vertex array)
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///
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/// @param context refinement context implementation (subdivision tables)
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/// passed to the controller.
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///
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/// @param batches batches of kernels that need to be processed
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///
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/// @param maxlevel process vertex batches up to this level
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///
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template <class CONTROLLER, class CONTEXT> static void Apply(
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CONTROLLER *controller, CONTEXT *context, KernelBatchVector const & batches, int maxlevel);
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protected:
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/// \brief Launches the processing of a kernel batch
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/// returns true if the batch is handled, otherwise returns false (i.e. user defined kernel)
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///
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/// @param controller refinement controller implementation
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///
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/// @param context refinement context implementation
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///
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/// @param batch a batch of kernel that need to be processed
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///
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template <class CONTROLLER, class CONTEXT> static bool ApplyKernel(
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CONTROLLER *controller, CONTEXT *context, KernelBatch const &batch);
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};
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///
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/// \brief Far default controller implementation
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///
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/// This is Far's default implementation of a kernal batch controller.
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///
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class DefaultController {
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public:
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template <class CONTEXT> void ApplyStencilTableKernel(
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KernelBatch const &batch, CONTEXT *context) const;
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};
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// Launches the processing of a kernel batch
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template <class CONTROLLER, class CONTEXT> bool
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KernelBatchDispatcher::ApplyKernel(CONTROLLER *controller, CONTEXT *context,
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KernelBatch const &batch) {
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if (batch.end==0) {
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return true;
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}
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switch(batch.kernelType) {
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case KernelBatch::KERNEL_UNKNOWN:
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assert(0);
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case KernelBatch::KERNEL_STENCIL_TABLE:
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controller->ApplyStencilTableKernel(batch, context);
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break;
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default: // user defined kernel type
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return false;
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}
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return true;
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}
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// Launches the processing of a vector of kernel batches
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template <class CONTROLLER, class CONTEXT> void
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KernelBatchDispatcher::Apply(CONTROLLER *controller, CONTEXT *context,
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KernelBatchVector const & batches, int maxlevel) {
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for (int i = 0; i < (int)batches.size(); ++i) {
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const KernelBatch &batch = batches[i];
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if (maxlevel>=0 and batch.level>=maxlevel) {
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continue;
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}
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ApplyKernel(controller, context, batch);
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}
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}
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template <class CONTEXT> void
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DefaultController::ApplyStencilTableKernel(
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KernelBatch const &batch, CONTEXT *context) const {
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StencilTables const * stencilTables = context->GetStencilTables();
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assert(stencilTables);
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typename CONTEXT::VertexType *vsrc = &context->GetVertices().at(0),
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*vdst = vsrc + batch.start + stencilTables->GetNumControlVertices();
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stencilTables->UpdateValues(vsrc, vdst, batch.start, batch.end);
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}
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* FAR_KERNELBATCH_DISPATCHER_H */
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@ -203,6 +203,7 @@ protected:
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void resize(int nstencils, int nelems);
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protected:
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StencilTables() : _numControlVertices(0) {}
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friend class StencilTablesFactory;
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friend class GregoryBasisFactory;
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@ -395,15 +395,6 @@ LimitStencilTablesFactory::Create(TopologyRefiner const & refiner,
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return result;
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}
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//------------------------------------------------------------------------------
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KernelBatch
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StencilTablesFactory::Create(StencilTables const &stencilTables) {
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return KernelBatch( KernelBatch::KERNEL_STENCIL_TABLE,
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-1, 0, stencilTables.GetNumStencils());
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}
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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@ -27,7 +27,6 @@
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#include "../version.h"
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#include "../far/kernelBatch.h"
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#include "../far/patchTables.h"
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#include <vector>
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@ -103,13 +102,6 @@ public:
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///
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static StencilTables const * Create(int numTables, StencilTables const ** tables);
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/// \brief Returns a KernelBatch applying all the stencil in the tables
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/// to primvar data.
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///
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/// @param stencilTables The stencil tables to batch
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///
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static KernelBatch Create(StencilTables const &stencilTables);
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private:
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// Generate stencils for the coarse control-vertices (single weight = 1.0f)
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@ -56,10 +56,15 @@ class CLComputeContext::CLStencilTables {
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public:
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CLStencilTables(Far::StencilTables const & stencilTables, cl_context clContext) {
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_sizes = createCLBuffer(stencilTables.GetSizes(), clContext);
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_offsets = createCLBuffer(stencilTables.GetOffsets(), clContext);
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_indices = createCLBuffer(stencilTables.GetControlIndices(), clContext);
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_weights = createCLBuffer(stencilTables.GetWeights(), clContext);
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_numStencils = stencilTables.GetNumStencils();
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if (_numStencils > 0) {
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_sizes = createCLBuffer(stencilTables.GetSizes(), clContext);
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_offsets = createCLBuffer(stencilTables.GetOffsets(), clContext);
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_indices = createCLBuffer(stencilTables.GetControlIndices(), clContext);
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_weights = createCLBuffer(stencilTables.GetWeights(), clContext);
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} else {
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_sizes = _offsets = _indices = _weights = NULL;
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}
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}
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~CLStencilTables() {
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@ -89,12 +94,17 @@ public:
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return _weights;
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}
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int GetNumStencils() const {
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return _numStencils;
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}
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private:
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cl_mem _sizes,
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_offsets,
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_indices,
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_weights;
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int _numStencils;
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};
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// -----------------------------------------------------------------------------
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@ -104,7 +114,7 @@ CLComputeContext::CLComputeContext(
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Far::StencilTables const * varyingStencilTables,
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cl_context clContext) :
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_vertexStencilTables(0), _varyingStencilTables(0),
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_numControlVertices(0) {
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_numControlVertices(0) {
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if (vertexStencilTables) {
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_vertexStencilTables = new CLStencilTables(*vertexStencilTables, clContext);
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@ -139,6 +149,15 @@ CLComputeContext::HasVaryingStencilTables() const {
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return _varyingStencilTables ? _varyingStencilTables->IsValid() : false;
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}
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int
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CLComputeContext::GetNumStencilsInVertexStencilTables() const {
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return _vertexStencilTables ? _vertexStencilTables->GetNumStencils() : 0;
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}
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int
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CLComputeContext::GetNumStencilsInVaryingStencilTables() const {
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return _varyingStencilTables ? _varyingStencilTables->GetNumStencils() : 0;
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}
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// ----------------------------------------------------------------------------
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cl_mem
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|
@ -80,6 +80,12 @@ public:
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return _numControlVertices;
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}
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/// Returns the number of stencils in vertex stencil table
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int GetNumStencilsInVertexStencilTables() const;
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/// Returns the number of stencils in varying stencil table
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int GetNumStencilsInVaryingStencilTables() const;
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/// Returns the Cuda buffer containing vertex-stencil stencil sizes
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cl_mem GetVertexStencilTablesSizes() const;
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|
@ -32,6 +32,7 @@
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#include <algorithm>
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#include <string.h>
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#include <sstream>
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#include <cassert>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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@ -138,18 +139,20 @@ private:
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// ----------------------------------------------------------------------------
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void
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CLComputeController::ApplyStencilTableKernel(
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Far::KernelBatch const &batch, ComputeContext const *context) {
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CLComputeController::ApplyStencilTableKernel(ComputeContext const *context) {
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assert(context);
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cl_int errNum;
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size_t globalWorkSize[1] = { (size_t)(batch.end - batch.start) };
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size_t globalWorkSize = 0;
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int ncvs = context->GetNumControlVertices();
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if (context->HasVertexStencilTables()) {
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int start = 0;
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int end = context->GetNumStencilsInVertexStencilTables();
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globalWorkSize = (size_t)(end - start);
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KernelBundle const * bundle = getKernel(_currentBindState.vertexDesc);
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@ -167,14 +170,14 @@ CLComputeController::ApplyStencilTableKernel(
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clSetKernelArg(kernel, 3, sizeof(cl_mem), &indices);
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clSetKernelArg(kernel, 4, sizeof(cl_mem), &weights);
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clSetKernelArg(kernel, 5, sizeof(int), &batch.start);
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clSetKernelArg(kernel, 6, sizeof(int), &batch.end);
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clSetKernelArg(kernel, 5, sizeof(int), &start);
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clSetKernelArg(kernel, 6, sizeof(int), &end);
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clSetKernelArg(kernel, 7, sizeof(int), &_currentBindState.vertexDesc.offset);
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clSetKernelArg(kernel, 8, sizeof(int), &ncvs);
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errNum = clEnqueueNDRangeKernel(
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_clQueue, kernel, 1, NULL, globalWorkSize, NULL, 0, NULL, NULL);
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_clQueue, kernel, 1, NULL, &globalWorkSize, NULL, 0, NULL, NULL);
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if (errNum!=CL_SUCCESS) {
|
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Far::Error(Far::FAR_RUNTIME_ERROR,
|
||||
"ApplyStencilTableKernel (%d) ", errNum);
|
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@ -182,6 +185,9 @@ CLComputeController::ApplyStencilTableKernel(
|
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}
|
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|
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if (context->HasVaryingStencilTables()) {
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int start = 0;
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||||
int end = context->GetNumStencilsInVaryingStencilTables();
|
||||
globalWorkSize = (size_t)(end - start);
|
||||
|
||||
KernelBundle const * bundle = getKernel(_currentBindState.varyingDesc);
|
||||
|
||||
@ -199,14 +205,14 @@ CLComputeController::ApplyStencilTableKernel(
|
||||
clSetKernelArg(kernel, 3, sizeof(cl_mem), &indices);
|
||||
clSetKernelArg(kernel, 4, sizeof(cl_mem), &weights);
|
||||
|
||||
clSetKernelArg(kernel, 5, sizeof(int), &batch.start);
|
||||
clSetKernelArg(kernel, 6, sizeof(int), &batch.end);
|
||||
clSetKernelArg(kernel, 5, sizeof(int), &start);
|
||||
clSetKernelArg(kernel, 6, sizeof(int), &end);
|
||||
|
||||
clSetKernelArg(kernel, 7, sizeof(int), &_currentBindState.varyingDesc.offset);
|
||||
clSetKernelArg(kernel, 8, sizeof(int), &ncvs);
|
||||
|
||||
errNum = clEnqueueNDRangeKernel(
|
||||
_clQueue, kernel, 1, NULL, globalWorkSize, NULL, 0, NULL, NULL);
|
||||
_clQueue, kernel, 1, NULL, &globalWorkSize, NULL, 0, NULL, NULL);
|
||||
if (errNum!=CL_SUCCESS) {
|
||||
Far::Error(Far::FAR_RUNTIME_ERROR,
|
||||
"ApplyStencilTableKernel (%d)", errNum);
|
||||
|
@ -27,7 +27,6 @@
|
||||
|
||||
#include "../version.h"
|
||||
|
||||
#include "../far/kernelBatchDispatcher.h"
|
||||
#include "../osd/clComputeContext.h"
|
||||
#include "../osd/vertexDescriptor.h"
|
||||
#include "../osd/opencl.h"
|
||||
@ -70,9 +69,6 @@ public:
|
||||
///
|
||||
/// @param context The CLContext to apply refinement operations to
|
||||
///
|
||||
/// @param batches Vector of batches of vertices organized by operative
|
||||
/// kernel
|
||||
///
|
||||
/// @param vertexBuffer Vertex-interpolated data buffer
|
||||
///
|
||||
/// @param vertexDesc The descriptor of vertex elements to be refined.
|
||||
@ -87,17 +83,14 @@ public:
|
||||
///
|
||||
template<class VERTEX_BUFFER, class VARYING_BUFFER>
|
||||
void Compute( CLComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER * vertexBuffer,
|
||||
VARYING_BUFFER * varyingBuffer,
|
||||
VertexBufferDescriptor const * vertexDesc=NULL,
|
||||
VertexBufferDescriptor const * varyingDesc=NULL ){
|
||||
|
||||
if (batches.empty()) return;
|
||||
|
||||
bind(vertexBuffer, varyingBuffer, vertexDesc, varyingDesc);
|
||||
|
||||
Far::KernelBatchDispatcher::Apply(this, context, batches, /*maxlevel*/ -1);
|
||||
ApplyStencilTableKernel(context);
|
||||
|
||||
unbind();
|
||||
}
|
||||
@ -113,10 +106,9 @@ public:
|
||||
///
|
||||
template<class VERTEX_BUFFER>
|
||||
void Compute(CLComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER *vertexBuffer) {
|
||||
|
||||
Compute<VERTEX_BUFFER>(context, batches, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
Compute<VERTEX_BUFFER>(context, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
}
|
||||
|
||||
/// Waits until all running subdivision kernels finish.
|
||||
@ -130,10 +122,7 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
friend class Far::KernelBatchDispatcher;
|
||||
|
||||
void ApplyStencilTableKernel(Far::KernelBatch const &batch,
|
||||
ComputeContext const *context);
|
||||
void ApplyStencilTableKernel(ComputeContext const *context);
|
||||
|
||||
template<class VERTEX_BUFFER, class VARYING_BUFFER>
|
||||
void bind( VERTEX_BUFFER * vertexBuffer,
|
||||
|
@ -61,7 +61,7 @@ public:
|
||||
/// interpolation
|
||||
///
|
||||
static CpuComputeContext * Create(Far::StencilTables const * vertexStencilTables,
|
||||
Far::StencilTables const * varyingStencilTables=0);
|
||||
Far::StencilTables const * varyingStencilTables=0);
|
||||
|
||||
/// Destructor
|
||||
virtual ~CpuComputeContext();
|
||||
|
@ -46,7 +46,7 @@ CpuComputeController::Synchronize() {
|
||||
|
||||
void
|
||||
CpuComputeController::ApplyStencilTableKernel(
|
||||
Far::KernelBatch const &batch, ComputeContext const *context) const {
|
||||
ComputeContext const *context) const {
|
||||
|
||||
assert(context);
|
||||
|
||||
@ -61,14 +61,19 @@ CpuComputeController::ApplyStencilTableKernel(
|
||||
float * destBuffer = _currentBindState.vertexBuffer + desc.offset +
|
||||
vertexStencils->GetNumControlVertices() * desc.stride;
|
||||
|
||||
CpuComputeStencils(_currentBindState.vertexDesc,
|
||||
srcBuffer, destBuffer,
|
||||
&vertexStencils->GetSizes().at(0),
|
||||
&vertexStencils->GetOffsets().at(0),
|
||||
&vertexStencils->GetControlIndices().at(0),
|
||||
&vertexStencils->GetWeights().at(0),
|
||||
batch.start,
|
||||
batch.end);
|
||||
int start = 0;
|
||||
int end = vertexStencils->GetNumStencils();
|
||||
|
||||
if (end > start) {
|
||||
CpuComputeStencils(_currentBindState.vertexDesc,
|
||||
srcBuffer, destBuffer,
|
||||
&vertexStencils->GetSizes().at(0),
|
||||
&vertexStencils->GetOffsets().at(0),
|
||||
&vertexStencils->GetControlIndices().at(0),
|
||||
&vertexStencils->GetWeights().at(0),
|
||||
start,
|
||||
end);
|
||||
}
|
||||
}
|
||||
|
||||
Far::StencilTables const * varyingStencils = context->GetVaryingStencilTables();
|
||||
@ -82,14 +87,19 @@ CpuComputeController::ApplyStencilTableKernel(
|
||||
float * destBuffer = _currentBindState.varyingBuffer + desc.offset +
|
||||
varyingStencils->GetNumControlVertices() * desc.stride;
|
||||
|
||||
CpuComputeStencils(_currentBindState.varyingDesc,
|
||||
srcBuffer, destBuffer,
|
||||
&varyingStencils->GetSizes().at(0),
|
||||
&varyingStencils->GetOffsets().at(0),
|
||||
&varyingStencils->GetControlIndices().at(0),
|
||||
&varyingStencils->GetWeights().at(0),
|
||||
batch.start,
|
||||
batch.end);
|
||||
int start = 0;
|
||||
int end = varyingStencils->GetNumStencils();
|
||||
|
||||
if (end > start) {
|
||||
CpuComputeStencils(_currentBindState.varyingDesc,
|
||||
srcBuffer, destBuffer,
|
||||
&varyingStencils->GetSizes().at(0),
|
||||
&varyingStencils->GetOffsets().at(0),
|
||||
&varyingStencils->GetControlIndices().at(0),
|
||||
&varyingStencils->GetWeights().at(0),
|
||||
start,
|
||||
end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -27,7 +27,6 @@
|
||||
|
||||
#include "../version.h"
|
||||
|
||||
#include "../far/kernelBatchDispatcher.h"
|
||||
#include "../osd/cpuComputeContext.h"
|
||||
#include "../osd/vertexDescriptor.h"
|
||||
|
||||
@ -64,9 +63,6 @@ public:
|
||||
///
|
||||
/// @param context The CpuContext to apply refinement operations to
|
||||
///
|
||||
/// @param batches Vector of batches of vertices organized by operative
|
||||
/// kernel
|
||||
///
|
||||
/// @param vertexBuffer Vertex-interpolated data buffer
|
||||
///
|
||||
/// @param vertexDesc The descriptor of vertex elements to be refined.
|
||||
@ -81,17 +77,14 @@ public:
|
||||
///
|
||||
template<class VERTEX_BUFFER, class VARYING_BUFFER>
|
||||
void Compute( CpuComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER * vertexBuffer,
|
||||
VARYING_BUFFER * varyingBuffer,
|
||||
VertexBufferDescriptor const * vertexDesc=NULL,
|
||||
VertexBufferDescriptor const * varyingDesc=NULL ){
|
||||
|
||||
if (batches.empty()) return;
|
||||
|
||||
bind(vertexBuffer, varyingBuffer, vertexDesc, varyingDesc);
|
||||
|
||||
Far::KernelBatchDispatcher::Apply(this, context, batches, /*maxlevel*/ -1);
|
||||
ApplyStencilTableKernel(context);
|
||||
|
||||
unbind();
|
||||
}
|
||||
@ -100,17 +93,13 @@ public:
|
||||
///
|
||||
/// @param context The CpuContext to apply refinement operations to
|
||||
///
|
||||
/// @param batches Vector of batches of vertices organized by operative
|
||||
/// kernel
|
||||
///
|
||||
/// @param vertexBuffer Vertex-interpolated data buffer
|
||||
///
|
||||
template<class VERTEX_BUFFER>
|
||||
void Compute(CpuComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER *vertexBuffer) {
|
||||
|
||||
Compute<VERTEX_BUFFER>(context, batches, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
Compute<VERTEX_BUFFER>(context, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
}
|
||||
|
||||
/// Waits until all running subdivision kernels finish.
|
||||
@ -119,10 +108,7 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
friend class Far::KernelBatchDispatcher;
|
||||
|
||||
void ApplyStencilTableKernel(Far::KernelBatch const &batch,
|
||||
ComputeContext const *context) const;
|
||||
void ApplyStencilTableKernel(ComputeContext const *context) const;
|
||||
|
||||
template<class VERTEX_BUFFER, class VARYING_BUFFER>
|
||||
void bind( VERTEX_BUFFER * vertexBuffer,
|
||||
|
@ -63,10 +63,15 @@ class CudaComputeContext::CudaStencilTables {
|
||||
public:
|
||||
|
||||
CudaStencilTables(Far::StencilTables const & stencilTables) {
|
||||
_sizes = createCudaBuffer(stencilTables.GetSizes());
|
||||
_offsets = createCudaBuffer(stencilTables.GetOffsets());
|
||||
_indices = createCudaBuffer(stencilTables.GetControlIndices());
|
||||
_weights = createCudaBuffer(stencilTables.GetWeights());
|
||||
_numStencils = stencilTables.GetNumStencils();
|
||||
if (_numStencils > 0) {
|
||||
_sizes = createCudaBuffer(stencilTables.GetSizes());
|
||||
_offsets = createCudaBuffer(stencilTables.GetOffsets());
|
||||
_indices = createCudaBuffer(stencilTables.GetControlIndices());
|
||||
_weights = createCudaBuffer(stencilTables.GetWeights());
|
||||
} else {
|
||||
_sizes = _offsets = _indices = _weights = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
~CudaStencilTables() {
|
||||
@ -96,11 +101,16 @@ public:
|
||||
return _weights;
|
||||
}
|
||||
|
||||
int GetNumStencils() const {
|
||||
return _numStencils;
|
||||
}
|
||||
|
||||
private:
|
||||
void * _sizes,
|
||||
* _offsets,
|
||||
* _indices,
|
||||
* _weights;
|
||||
int _numStencils;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
@ -144,6 +154,16 @@ CudaComputeContext::HasVaryingStencilTables() const {
|
||||
return _varyingStencilTables ? _varyingStencilTables->IsValid() : false;
|
||||
}
|
||||
|
||||
int
|
||||
CudaComputeContext::GetNumStencilsInVertexStencilTables() const {
|
||||
return _vertexStencilTables ? _vertexStencilTables->GetNumStencils() : 0;
|
||||
}
|
||||
|
||||
int
|
||||
CudaComputeContext::GetNumStencilsInVaryingStencilTables() const {
|
||||
return _varyingStencilTables ? _varyingStencilTables->GetNumStencils() : 0;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void *
|
||||
|
@ -77,6 +77,12 @@ public:
|
||||
return _numControlVertices;
|
||||
}
|
||||
|
||||
/// Returns the number of stencils in vertex stencil tables
|
||||
int GetNumStencilsInVertexStencilTables() const;
|
||||
|
||||
/// Returns the number of stencils in varying stencil tables
|
||||
int GetNumStencilsInVaryingStencilTables() const;
|
||||
|
||||
/// Returns the Cuda buffer containing vertex-stencil stencil sizes
|
||||
void * GetVertexStencilTablesSizes() const;
|
||||
|
||||
|
@ -26,6 +26,7 @@
|
||||
|
||||
#include <cuda_runtime.h>
|
||||
#include <string.h>
|
||||
#include <cassert>
|
||||
|
||||
extern "C" {
|
||||
|
||||
@ -46,7 +47,7 @@ namespace Osd {
|
||||
|
||||
void
|
||||
CudaComputeController::ApplyStencilTableKernel(
|
||||
Far::KernelBatch const &batch, ComputeContext const *context) const {
|
||||
ComputeContext const *context) const {
|
||||
|
||||
assert(context);
|
||||
|
||||
@ -55,18 +56,23 @@ CudaComputeController::ApplyStencilTableKernel(
|
||||
int length = _currentBindState.vertexDesc.length,
|
||||
stride = _currentBindState.vertexDesc.stride;
|
||||
|
||||
int start = 0;
|
||||
int end = context->GetNumStencilsInVertexStencilTables();
|
||||
|
||||
float const * src = _currentBindState.GetVertexBufferAtOffset();
|
||||
|
||||
float * dst = const_cast<float *>(src) +
|
||||
context->GetNumControlVertices() * stride;
|
||||
|
||||
CudaComputeStencils(src, dst, length, stride,
|
||||
(unsigned char const *)context->GetVertexStencilTablesSizes(),
|
||||
(int const *)context->GetVertexStencilTablesOffsets(),
|
||||
(int const *)context->GetVertexStencilTablesIndices(),
|
||||
(float const *)context->GetVertexStencilTablesWeights(),
|
||||
batch.start,
|
||||
batch.end);
|
||||
if (end > start) {
|
||||
CudaComputeStencils(src, dst, length, stride,
|
||||
(unsigned char const *)context->GetVertexStencilTablesSizes(),
|
||||
(int const *)context->GetVertexStencilTablesOffsets(),
|
||||
(int const *)context->GetVertexStencilTablesIndices(),
|
||||
(float const *)context->GetVertexStencilTablesWeights(),
|
||||
start,
|
||||
end);
|
||||
}
|
||||
}
|
||||
|
||||
if (context->HasVaryingStencilTables()) {
|
||||
@ -74,18 +80,23 @@ CudaComputeController::ApplyStencilTableKernel(
|
||||
int length = _currentBindState.varyingDesc.length,
|
||||
stride = _currentBindState.varyingDesc.stride;
|
||||
|
||||
int start = 0;
|
||||
int end = context->GetNumStencilsInVaryingStencilTables();
|
||||
|
||||
float const * src = _currentBindState.GetVaryingBufferAtOffset();
|
||||
|
||||
float * dst = const_cast<float *>(src) +
|
||||
context->GetNumControlVertices() * stride;
|
||||
|
||||
CudaComputeStencils(src, dst, length, stride,
|
||||
(unsigned char const *)context->GetVaryingStencilTablesSizes(),
|
||||
(int const *)context->GetVaryingStencilTablesOffsets(),
|
||||
(int const *)context->GetVaryingStencilTablesIndices(),
|
||||
(float const *)context->GetVaryingStencilTablesWeights(),
|
||||
batch.start,
|
||||
batch.end);
|
||||
if (end > start) {
|
||||
CudaComputeStencils(src, dst, length, stride,
|
||||
(unsigned char const *)context->GetVaryingStencilTablesSizes(),
|
||||
(int const *)context->GetVaryingStencilTablesOffsets(),
|
||||
(int const *)context->GetVaryingStencilTablesIndices(),
|
||||
(float const *)context->GetVaryingStencilTablesWeights(),
|
||||
start,
|
||||
end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -27,7 +27,6 @@
|
||||
|
||||
#include "../version.h"
|
||||
|
||||
#include "../far/kernelBatchDispatcher.h"
|
||||
#include "../osd/cudaComputeContext.h"
|
||||
#include "../osd/vertexDescriptor.h"
|
||||
|
||||
@ -77,17 +76,14 @@ public:
|
||||
///
|
||||
template<class VERTEX_BUFFER, class VARYING_BUFFER>
|
||||
void Compute( CudaComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER * vertexBuffer,
|
||||
VARYING_BUFFER * varyingBuffer,
|
||||
VertexBufferDescriptor const * vertexDesc=NULL,
|
||||
VertexBufferDescriptor const * varyingDesc=NULL ){
|
||||
|
||||
if (batches.empty()) return;
|
||||
|
||||
bind(vertexBuffer, varyingBuffer, vertexDesc, varyingDesc);
|
||||
|
||||
Far::KernelBatchDispatcher::Apply(this, context, batches, /*maxlevel*/ -1);
|
||||
ApplyStencilTableKernel(context);
|
||||
|
||||
unbind();
|
||||
}
|
||||
@ -103,10 +99,9 @@ public:
|
||||
///
|
||||
template<class VERTEX_BUFFER>
|
||||
void Compute(CudaComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER *vertexBuffer) {
|
||||
|
||||
Compute<VERTEX_BUFFER>(context, batches, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
Compute<VERTEX_BUFFER>(context, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
}
|
||||
|
||||
/// Waits until all running subdivision kernels finish.
|
||||
@ -114,10 +109,7 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
friend class Far::KernelBatchDispatcher;
|
||||
|
||||
void ApplyStencilTableKernel(Far::KernelBatch const &batch,
|
||||
ComputeContext const *context) const;
|
||||
void ApplyStencilTableKernel(ComputeContext const *context) const;
|
||||
|
||||
template<class VERTEX_BUFFER, class VARYING_BUFFER>
|
||||
void bind( VERTEX_BUFFER * vertexBuffer,
|
||||
|
@ -114,17 +114,26 @@ public:
|
||||
D3D11StencilTables(Far::StencilTables const & stencilTables,
|
||||
ID3D11DeviceContext *deviceContext) {
|
||||
|
||||
// convert unsigned char sizes buffer to ints (HLSL does not have uint8 type)
|
||||
std::vector<int> const sizes(stencilTables.GetSizes().begin(),
|
||||
stencilTables.GetSizes().end());
|
||||
_numStencils = stencilTables.GetNumStencils();
|
||||
if (_numStencils > 0) {
|
||||
// convert unsigned char sizes buffer to ints
|
||||
// (HLSL does not have uint8 type)
|
||||
std::vector<int> const sizes(stencilTables.GetSizes().begin(),
|
||||
stencilTables.GetSizes().end());
|
||||
|
||||
_sizes.initialize(sizes, DXGI_FORMAT_R32_SINT, deviceContext);
|
||||
|
||||
_offsets.initialize(stencilTables.GetOffsets(), DXGI_FORMAT_R32_SINT, deviceContext);
|
||||
|
||||
_indices.initialize(stencilTables.GetControlIndices(), DXGI_FORMAT_R32_SINT, deviceContext);
|
||||
|
||||
_weights.initialize(stencilTables.GetWeights(), DXGI_FORMAT_R32_FLOAT, deviceContext);
|
||||
_sizes.initialize(sizes,
|
||||
DXGI_FORMAT_R32_SINT,
|
||||
deviceContext);
|
||||
_offsets.initialize(stencilTables.GetOffsets(),
|
||||
DXGI_FORMAT_R32_SINT,
|
||||
deviceContext);
|
||||
_indices.initialize(stencilTables.GetControlIndices(),
|
||||
DXGI_FORMAT_R32_SINT,
|
||||
deviceContext);
|
||||
_weights.initialize(stencilTables.GetWeights(),
|
||||
DXGI_FORMAT_R32_FLOAT,
|
||||
deviceContext);
|
||||
}
|
||||
}
|
||||
|
||||
bool IsValid() const {
|
||||
@ -148,6 +157,10 @@ public:
|
||||
return _weights;
|
||||
}
|
||||
|
||||
int GetNumStencils() const {
|
||||
return _numStencils;
|
||||
}
|
||||
|
||||
void Bind(ID3D11DeviceContext * deviceContext) const {
|
||||
ID3D11ShaderResourceView *SRViews[] = {
|
||||
_sizes.srv,
|
||||
@ -170,6 +183,8 @@ private:
|
||||
_offsets,
|
||||
_indices,
|
||||
_weights;
|
||||
|
||||
int _numStencils;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
@ -217,6 +232,16 @@ D3D11ComputeContext::HasVaryingStencilTables() const {
|
||||
return _varyingStencilTables ? _varyingStencilTables->IsValid() : false;
|
||||
}
|
||||
|
||||
int
|
||||
D3D11ComputeContext::GetNumStencilsInVertexStencilTables() const {
|
||||
return _vertexStencilTables ? _vertexStencilTables->GetNumStencils() : 0;
|
||||
}
|
||||
|
||||
int
|
||||
D3D11ComputeContext::GetNumStencilsInVaryingStencilTables() const {
|
||||
return _varyingStencilTables ? _varyingStencilTables->GetNumStencils() : 0;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void
|
||||
|
@ -78,6 +78,12 @@ public:
|
||||
return _numControlVertices;
|
||||
}
|
||||
|
||||
/// Returns the number of stencils in vertex stencil table
|
||||
int GetNumStencilsInVertexStencilTables() const;
|
||||
|
||||
/// Returns the number of stencils in varying stencil table
|
||||
int GetNumStencilsInVaryingStencilTables() const;
|
||||
|
||||
/// Binds D3D11 buffers containing stencils for 'vertex' interpolation
|
||||
///
|
||||
/// @param deviceContext The D3D device
|
||||
|
@ -155,11 +155,11 @@ public:
|
||||
}
|
||||
|
||||
void ApplyStencilTableKernel(ID3D11DeviceContext *deviceContext,
|
||||
Far::KernelBatch const &batch, int offset, int numCVs) {
|
||||
int offset, int numCVs, int start, int end) {
|
||||
|
||||
KernelUniformArgs args;
|
||||
args.uniformStart = batch.start;
|
||||
args.uniformEnd = batch.end;
|
||||
args.uniformStart = start;
|
||||
args.uniformEnd = end;
|
||||
args.uniformOffset = offset;
|
||||
args.uniformNumCVs = numCVs;
|
||||
|
||||
@ -299,7 +299,7 @@ D3D11ComputeController::unbindBuffer() {
|
||||
|
||||
void
|
||||
D3D11ComputeController::ApplyStencilTableKernel(
|
||||
Far::KernelBatch const &batch, D3D11ComputeContext const *context) const {
|
||||
D3D11ComputeContext const *context, int numStencils) const {
|
||||
|
||||
assert(context);
|
||||
|
||||
@ -307,8 +307,12 @@ D3D11ComputeController::ApplyStencilTableKernel(
|
||||
D3D11ComputeController::KernelBundle * bundle =
|
||||
const_cast<D3D11ComputeController::KernelBundle *>(_currentBindState.kernelBundle);
|
||||
|
||||
bundle->ApplyStencilTableKernel(_deviceContext,
|
||||
batch, _currentBindState.desc.offset, context->GetNumControlVertices());
|
||||
bundle->ApplyStencilTableKernel(
|
||||
_deviceContext,
|
||||
_currentBindState.desc.offset,
|
||||
context->GetNumControlVertices(),
|
||||
0,
|
||||
numStencils);
|
||||
}
|
||||
|
||||
|
||||
|
@ -27,7 +27,6 @@
|
||||
|
||||
#include "../version.h"
|
||||
|
||||
#include "../far/kernelBatchDispatcher.h"
|
||||
#include "../osd/d3d11ComputeContext.h"
|
||||
#include "../osd/vertexDescriptor.h"
|
||||
|
||||
@ -69,9 +68,6 @@ public:
|
||||
///
|
||||
/// @param context The D3D11Context to apply refinement operations to
|
||||
///
|
||||
/// @param batches Vector of batches of vertices organized by operative
|
||||
/// kernel
|
||||
///
|
||||
/// @param vertexBuffer Vertex-interpolated data buffer
|
||||
///
|
||||
/// @param vertexDesc The descriptor of vertex elements to be refined.
|
||||
@ -86,20 +82,18 @@ public:
|
||||
///
|
||||
template<class VERTEX_BUFFER, class VARYING_BUFFER>
|
||||
void Compute( D3D11ComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER * vertexBuffer,
|
||||
VARYING_BUFFER * varyingBuffer,
|
||||
VertexBufferDescriptor const * vertexDesc=NULL,
|
||||
VertexBufferDescriptor const * varyingDesc=NULL ){
|
||||
|
||||
if (batches.empty()) return;
|
||||
|
||||
if (vertexBuffer) {
|
||||
bind(vertexBuffer, vertexDesc);
|
||||
|
||||
context->BindVertexStencilTables(_deviceContext);
|
||||
|
||||
Far::KernelBatchDispatcher::Apply(this, context, batches, /*maxlevel*/ -1);
|
||||
ApplyStencilTableKernel(
|
||||
context, context->GetNumStencilsInVertexStencilTables());
|
||||
}
|
||||
|
||||
if (varyingBuffer) {
|
||||
@ -107,7 +101,8 @@ public:
|
||||
|
||||
context->BindVaryingStencilTables(_deviceContext);
|
||||
|
||||
Far::KernelBatchDispatcher::Apply(this, context, batches, /*maxlevel*/ -1);
|
||||
ApplyStencilTableKernel(
|
||||
context, context->GetNumStencilsInVaryingStencilTables());
|
||||
}
|
||||
|
||||
context->UnbindStencilTables(_deviceContext);
|
||||
@ -119,17 +114,13 @@ public:
|
||||
///
|
||||
/// @param context The D3D11Context to apply refinement operations to
|
||||
///
|
||||
/// @param batches Vector of batches of vertices organized by operative
|
||||
/// kernel
|
||||
///
|
||||
/// @param vertexBuffer Vertex-interpolated data buffer
|
||||
///
|
||||
template<class VERTEX_BUFFER>
|
||||
void Compute(D3D11ComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER *vertexBuffer) {
|
||||
|
||||
Compute<VERTEX_BUFFER>(context, batches, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
Compute<VERTEX_BUFFER>(context, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
}
|
||||
|
||||
/// Waits until all running subdivision kernels finish.
|
||||
@ -137,10 +128,8 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
friend class Far::KernelBatchDispatcher;
|
||||
|
||||
void ApplyStencilTableKernel(Far::KernelBatch const &batch,
|
||||
ComputeContext const *context) const;
|
||||
void ApplyStencilTableKernel(ComputeContext const *context,
|
||||
int numStencils) const;
|
||||
|
||||
template<class BUFFER>
|
||||
void bind( BUFFER * buffer,
|
||||
|
@ -78,7 +78,6 @@ public:
|
||||
Mesh(ComputeController * computeController,
|
||||
Far::TopologyRefiner * refiner,
|
||||
Far::PatchTables * patchTables,
|
||||
Far::KernelBatchVector const & kernelBatches,
|
||||
VertexBuffer * vertexBuffer,
|
||||
VertexBuffer * varyingBuffer,
|
||||
ComputeContext * computeContext,
|
||||
@ -87,7 +86,6 @@ public:
|
||||
|
||||
_refiner(refiner),
|
||||
_patchTables(patchTables),
|
||||
_kernelBatches(kernelBatches),
|
||||
_vertexBuffer(vertexBuffer),
|
||||
_varyingBuffer(varyingBuffer),
|
||||
_computeContext(computeContext),
|
||||
@ -119,13 +117,14 @@ public:
|
||||
_varyingBuffer->UpdateData(varyingData, startVertex, numVerts, _d3d11DeviceContext);
|
||||
}
|
||||
virtual void Refine() {
|
||||
_computeController->Compute(_computeContext, _kernelBatches, _vertexBuffer, _varyingBuffer);
|
||||
_computeController->Compute(_computeContext, _vertexBuffer, _varyingBuffer);
|
||||
}
|
||||
virtual void Refine(VertexBufferDescriptor const *vertexDesc,
|
||||
VertexBufferDescriptor const *varyingDesc,
|
||||
bool interleaved) {
|
||||
_computeController->Compute(_computeContext, _kernelBatches,
|
||||
_vertexBuffer, (interleaved ? _vertexBuffer : _varyingBuffer),
|
||||
_computeController->Compute(_computeContext,
|
||||
_vertexBuffer,
|
||||
(interleaved ? _vertexBuffer : _varyingBuffer),
|
||||
vertexDesc, varyingDesc);
|
||||
}
|
||||
virtual void Synchronize() {
|
||||
@ -176,8 +175,6 @@ private:
|
||||
if (numVertexElements>0) {
|
||||
|
||||
vertexStencils = Far::StencilTablesFactory::Create(*_refiner, options);
|
||||
|
||||
_kernelBatches.push_back(Far::StencilTablesFactory::Create(*vertexStencils));
|
||||
}
|
||||
|
||||
if (numVaryingElements>0) {
|
||||
@ -235,7 +232,6 @@ private:
|
||||
|
||||
Far::TopologyRefiner * _refiner;
|
||||
Far::PatchTables * _patchTables;
|
||||
Far::KernelBatchVector _kernelBatches;
|
||||
|
||||
VertexBuffer *_vertexBuffer;
|
||||
VertexBuffer *_varyingBuffer;
|
||||
@ -286,7 +282,6 @@ public:
|
||||
Mesh(ComputeController * computeController,
|
||||
Far::TopologyRefiner * refiner,
|
||||
Far::PatchTables * patchTables,
|
||||
Far::KernelBatchVector const & kernelBatches,
|
||||
VertexBuffer * vertexBuffer,
|
||||
VertexBuffer * varyingBuffer,
|
||||
ComputeContext * computeContext,
|
||||
@ -295,7 +290,6 @@ public:
|
||||
|
||||
_refiner(refiner),
|
||||
_patchTables(patchTables),
|
||||
_kernelBatches(kernelBatches),
|
||||
_vertexBuffer(vertexBuffer),
|
||||
_varyingBuffer(varyingBuffer),
|
||||
_computeContext(computeContext),
|
||||
@ -324,12 +318,12 @@ public:
|
||||
_varyingBuffer->UpdateData(varyingData, startVertex, numVerts, _d3d11DeviceContext);
|
||||
}
|
||||
virtual void Refine() {
|
||||
_computeController->Compute(_computeContext, _kernelBatches, _vertexBuffer, _varyingBuffer);
|
||||
_computeController->Compute(_computeContext, _vertexBuffer, _varyingBuffer);
|
||||
}
|
||||
virtual void Refine(VertexBufferDescriptor const *vertexDesc,
|
||||
VertexBufferDescriptor const *varyingDesc,
|
||||
bool interleaved) {
|
||||
_computeController->Compute(_computeContext, _kernelBatches,
|
||||
_computeController->Compute(_computeContext,
|
||||
_vertexBuffer, (interleaved ? _vertexBuffer : _varyingBuffer),
|
||||
vertexDesc, varyingDesc);
|
||||
}
|
||||
@ -382,8 +376,6 @@ private:
|
||||
if (numVertexElements>0) {
|
||||
|
||||
vertexStencils = Far::StencilTablesFactory::Create(*_refiner, options);
|
||||
|
||||
_kernelBatches.push_back(Far::StencilTablesFactory::Create(*vertexStencils));
|
||||
}
|
||||
|
||||
if (numVaryingElements>0) {
|
||||
@ -441,7 +433,6 @@ private:
|
||||
|
||||
Far::TopologyRefiner * _refiner;
|
||||
Far::PatchTables * _patchTables;
|
||||
Far::KernelBatchVector _kernelBatches;
|
||||
|
||||
VertexBuffer *_vertexBuffer;
|
||||
VertexBuffer *_varyingBuffer;
|
||||
|
@ -98,7 +98,6 @@ public:
|
||||
Mesh(ComputeController * computeController,
|
||||
Far::TopologyRefiner * refiner,
|
||||
Far::PatchTables * patchTables,
|
||||
Far::KernelBatchVector const & kernelBatches,
|
||||
VertexBuffer * vertexBuffer,
|
||||
VertexBuffer * varyingBuffer,
|
||||
ComputeContext * computeContext,
|
||||
@ -106,7 +105,6 @@ public:
|
||||
|
||||
_refiner(refiner),
|
||||
_patchTables(patchTables),
|
||||
_kernelBatches(kernelBatches),
|
||||
_vertexBuffer(vertexBuffer),
|
||||
_varyingBuffer(varyingBuffer),
|
||||
_computeContext(computeContext),
|
||||
@ -140,14 +138,15 @@ public:
|
||||
}
|
||||
|
||||
virtual void Refine() {
|
||||
_computeController->Compute(_computeContext, _kernelBatches, _vertexBuffer, _varyingBuffer);
|
||||
_computeController->Compute(_computeContext, _vertexBuffer, _varyingBuffer);
|
||||
}
|
||||
|
||||
virtual void Refine(VertexBufferDescriptor const * vertexDesc,
|
||||
VertexBufferDescriptor const * varyingDesc,
|
||||
bool interleaved) {
|
||||
_computeController->Compute(_computeContext, _kernelBatches,
|
||||
_vertexBuffer, (interleaved ? _vertexBuffer : _varyingBuffer),
|
||||
_computeController->Compute(_computeContext,
|
||||
_vertexBuffer,
|
||||
(interleaved ? _vertexBuffer : _varyingBuffer),
|
||||
vertexDesc, varyingDesc);
|
||||
}
|
||||
|
||||
@ -255,8 +254,6 @@ private:
|
||||
varyingStencils = concatVaryingStencils;
|
||||
}
|
||||
|
||||
_kernelBatches.push_back(Far::StencilTablesFactory::Create(*vertexStencils));
|
||||
|
||||
_computeContext = ComputeContext::Create(vertexStencils,
|
||||
varyingStencils);
|
||||
|
||||
@ -279,7 +276,6 @@ private:
|
||||
|
||||
Far::TopologyRefiner * _refiner;
|
||||
Far::PatchTables * _patchTables;
|
||||
Far::KernelBatchVector _kernelBatches;
|
||||
|
||||
VertexBuffer *_vertexBuffer;
|
||||
VertexBuffer *_varyingBuffer;
|
||||
@ -353,7 +349,6 @@ public:
|
||||
Mesh(ComputeController * computeController,
|
||||
Far::TopologyRefiner * refiner,
|
||||
Far::PatchTables * patchTables,
|
||||
Far::KernelBatchVector const & kernelBatches,
|
||||
VertexBuffer * vertexBuffer,
|
||||
VertexBuffer * varyingBuffer,
|
||||
ComputeContext * computeContext,
|
||||
@ -363,7 +358,6 @@ public:
|
||||
|
||||
_refiner(refiner),
|
||||
_patchTables(patchTables),
|
||||
_kernelBatches(kernelBatches),
|
||||
_vertexBuffer(vertexBuffer),
|
||||
_varyingBuffer(varyingBuffer),
|
||||
_computeContext(computeContext),
|
||||
@ -395,14 +389,15 @@ public:
|
||||
}
|
||||
|
||||
virtual void Refine() {
|
||||
_computeController->Compute(_computeContext, _kernelBatches, _vertexBuffer, _varyingBuffer);
|
||||
_computeController->Compute(_computeContext, _vertexBuffer, _varyingBuffer);
|
||||
}
|
||||
|
||||
virtual void Refine(VertexBufferDescriptor const *vertexDesc,
|
||||
VertexBufferDescriptor const *varyingDesc,
|
||||
bool interleaved) {
|
||||
_computeController->Compute(_computeContext, _kernelBatches,
|
||||
_vertexBuffer, (interleaved ? _vertexBuffer : _varyingBuffer),
|
||||
_computeController->Compute(_computeContext,
|
||||
_vertexBuffer,
|
||||
(interleaved ? _vertexBuffer : _varyingBuffer),
|
||||
vertexDesc, varyingDesc);
|
||||
}
|
||||
|
||||
@ -499,8 +494,6 @@ private:
|
||||
Far::StencilTables const *concatStencils =
|
||||
Far::StencilTablesFactory::Create(2, inStencils);
|
||||
|
||||
_kernelBatches.push_back(Far::StencilTablesFactory::Create(*concatStencils));
|
||||
|
||||
Far::StencilTables const *inVaryingStencils[] = {
|
||||
varyingStencils, endCapVaryingStencils
|
||||
};
|
||||
@ -513,7 +506,6 @@ private:
|
||||
delete varyingStencils;
|
||||
varyingStencils = concatVaryingStencils;
|
||||
}
|
||||
_kernelBatches.push_back(Far::StencilTablesFactory::Create(*vertexStencils));
|
||||
|
||||
_computeContext = ComputeContext::Create(_clContext,
|
||||
vertexStencils,
|
||||
@ -538,7 +530,6 @@ private:
|
||||
|
||||
Far::TopologyRefiner * _refiner;
|
||||
Far::PatchTables * _patchTables;
|
||||
Far::KernelBatchVector _kernelBatches;
|
||||
|
||||
VertexBuffer *_vertexBuffer;
|
||||
VertexBuffer *_varyingBuffer;
|
||||
|
@ -67,17 +67,22 @@ class GLSLComputeContext::GLSLStencilTables {
|
||||
public:
|
||||
|
||||
GLSLStencilTables(Far::StencilTables const & stencilTables) {
|
||||
_sizes = createGLSLBuffer(stencilTables.GetSizes());
|
||||
_offsets = createGLSLBuffer(stencilTables.GetOffsets());
|
||||
_indices = createGLSLBuffer(stencilTables.GetControlIndices());
|
||||
_weights = createGLSLBuffer(stencilTables.GetWeights());
|
||||
_numStencils = stencilTables.GetNumStencils();
|
||||
if (_numStencils > 0) {
|
||||
_sizes = createGLSLBuffer(stencilTables.GetSizes());
|
||||
_offsets = createGLSLBuffer(stencilTables.GetOffsets());
|
||||
_indices = createGLSLBuffer(stencilTables.GetControlIndices());
|
||||
_weights = createGLSLBuffer(stencilTables.GetWeights());
|
||||
} else {
|
||||
_sizes = _offsets = _indices = _weights = 0;
|
||||
}
|
||||
}
|
||||
|
||||
~GLSLStencilTables() {
|
||||
glDeleteBuffers(1, &_sizes);
|
||||
glDeleteBuffers(1, &_offsets);
|
||||
glDeleteBuffers(1, &_weights);
|
||||
glDeleteBuffers(1, &_indices);
|
||||
if (_sizes) glDeleteBuffers(1, &_sizes);
|
||||
if (_offsets) glDeleteBuffers(1, &_offsets);
|
||||
if (_weights) glDeleteBuffers(1, &_weights);
|
||||
if (_indices) glDeleteBuffers(1, &_indices);
|
||||
}
|
||||
|
||||
bool IsValid() const {
|
||||
@ -100,6 +105,10 @@ public:
|
||||
return _weights;
|
||||
}
|
||||
|
||||
int GetNumStencils() const {
|
||||
return _numStencils;
|
||||
}
|
||||
|
||||
void Bind() const {
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, _sizes);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, _offsets);
|
||||
@ -122,6 +131,7 @@ private:
|
||||
_offsets,
|
||||
_indices,
|
||||
_weights;
|
||||
int _numStencils;
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -130,7 +140,8 @@ GLSLComputeContext::GLSLComputeContext(
|
||||
Far::StencilTables const * vertexStencilTables,
|
||||
Far::StencilTables const * varyingStencilTables) :
|
||||
_vertexStencilTables(0), _varyingStencilTables(0),
|
||||
_numControlVertices(0) {
|
||||
_numControlVertices(0),
|
||||
_numStencils(0) {
|
||||
|
||||
if (vertexStencilTables) {
|
||||
_vertexStencilTables = new GLSLStencilTables(*vertexStencilTables);
|
||||
@ -165,8 +176,17 @@ GLSLComputeContext::HasVaryingStencilTables() const {
|
||||
return _varyingStencilTables ? _varyingStencilTables->IsValid() : false;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
int
|
||||
GLSLComputeContext::GetNumStencilsInVertexStencilTables() const {
|
||||
return _vertexStencilTables ? _vertexStencilTables->GetNumStencils() : false;
|
||||
}
|
||||
|
||||
int
|
||||
GLSLComputeContext::GetNumStencilsInVaryingStencilTables() const {
|
||||
return _varyingStencilTables ? _varyingStencilTables->GetNumStencils() : false;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void
|
||||
GLSLComputeContext::BindVertexStencilTables() const {
|
||||
|
@ -76,10 +76,16 @@ public:
|
||||
return _numControlVertices;
|
||||
}
|
||||
|
||||
/// Returns the Cuda buffer containing vertex-stencil stencil sizes
|
||||
/// Returns the number of stencils in vertex stencil table
|
||||
int GetNumStencilsInVertexStencilTables() const;
|
||||
|
||||
/// Returns the number of stencils in varying stencil table
|
||||
int GetNumStencilsInVaryingStencilTables() const;
|
||||
|
||||
/// Returns the GL buffer containing vertex-stencil stencil sizes
|
||||
GLuint GetVertexStencilTablesSizes() const;
|
||||
|
||||
/// Returns the Cuda buffer containing vertex-stencil stencil offsets
|
||||
/// Returns the GL buffer containing vertex-stencil stencil offsets
|
||||
GLuint GetVertexStencilTablesOffsets() const;
|
||||
|
||||
/// Binds GL buffers containing stencils for 'vertex' interpolation
|
||||
@ -104,6 +110,7 @@ private:
|
||||
* _varyingStencilTables;
|
||||
|
||||
int _numControlVertices;
|
||||
int _numStencils;
|
||||
};
|
||||
|
||||
} // end namespace Osd
|
||||
|
@ -24,7 +24,6 @@
|
||||
|
||||
#include "../osd/glslComputeController.h"
|
||||
#include "../osd/vertexDescriptor.h"
|
||||
//#include "../osd/debug.h"
|
||||
#include "../osd/opengl.h"
|
||||
#include "../far/error.h"
|
||||
|
||||
@ -138,12 +137,13 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
void ApplyStencilTableKernel(Far::KernelBatch const &batch, int offset, int numCVs) const {
|
||||
void ApplyStencilTableKernel(int offset, int numCVs,
|
||||
int start, int end) const {
|
||||
|
||||
// select stencil GLSL subroutine
|
||||
glUniformSubroutinesuiv(GL_COMPUTE_SHADER, 1, &_subStencilKernel);
|
||||
|
||||
dispatchCompute(offset, numCVs, batch.start, batch.end);
|
||||
dispatchCompute(offset, numCVs, start, end);
|
||||
}
|
||||
|
||||
struct Match {
|
||||
@ -214,12 +214,20 @@ private:
|
||||
|
||||
void
|
||||
GLSLComputeController::ApplyStencilTableKernel(
|
||||
Far::KernelBatch const &batch, ComputeContext const *context) const {
|
||||
ComputeContext const *context, int numStencils) const {
|
||||
|
||||
assert(context);
|
||||
|
||||
// Note: GLSLComputeContext has a state, knowing whether vertex or
|
||||
// varying stencil tables are being bound. GetNumStencils() reflects it.
|
||||
// This structure will likely be revisited.
|
||||
|
||||
int start = 0;
|
||||
int end = numStencils;
|
||||
|
||||
_currentBindState.kernelBundle->ApplyStencilTableKernel(
|
||||
batch, _currentBindState.desc.offset, context->GetNumControlVertices());
|
||||
_currentBindState.desc.offset, context->GetNumControlVertices(),
|
||||
start, end);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
@ -27,11 +27,11 @@
|
||||
|
||||
#include "../version.h"
|
||||
|
||||
#include "../far/kernelBatchDispatcher.h"
|
||||
#include "../osd/glslComputeContext.h"
|
||||
#include "../osd/vertexDescriptor.h"
|
||||
|
||||
#include <vector>
|
||||
#include <cassert>
|
||||
|
||||
namespace OpenSubdiv {
|
||||
namespace OPENSUBDIV_VERSION {
|
||||
@ -79,28 +79,27 @@ public:
|
||||
///
|
||||
template<class VERTEX_BUFFER, class VARYING_BUFFER>
|
||||
void Compute( GLSLComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER * vertexBuffer,
|
||||
VARYING_BUFFER * varyingBuffer,
|
||||
VertexBufferDescriptor const * vertexDesc=NULL,
|
||||
VertexBufferDescriptor const * varyingDesc=NULL ){
|
||||
|
||||
if (batches.empty()) return;
|
||||
|
||||
if (vertexBuffer) {
|
||||
bind(vertexBuffer, vertexDesc);
|
||||
|
||||
context->BindVertexStencilTables();
|
||||
|
||||
Far::KernelBatchDispatcher::Apply(this, context, batches, /*maxlevel*/ -1);
|
||||
ApplyStencilTableKernel(
|
||||
context, context->GetNumStencilsInVertexStencilTables());
|
||||
}
|
||||
|
||||
|
||||
if (varyingBuffer) {
|
||||
bind(varyingBuffer, varyingDesc);
|
||||
|
||||
context->BindVaryingStencilTables();
|
||||
|
||||
Far::KernelBatchDispatcher::Apply(this, context, batches, /*maxlevel*/ -1);
|
||||
ApplyStencilTableKernel(
|
||||
context, context->GetNumStencilsInVaryingStencilTables());
|
||||
}
|
||||
|
||||
context->UnbindStencilTables();
|
||||
@ -119,10 +118,9 @@ public:
|
||||
///
|
||||
template<class VERTEX_BUFFER>
|
||||
void Compute(GLSLComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER *vertexBuffer) {
|
||||
|
||||
Compute<VERTEX_BUFFER>(context, batches, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
Compute<VERTEX_BUFFER>(context, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
}
|
||||
|
||||
/// Waits until all running subdivision kernels finish.
|
||||
@ -130,10 +128,8 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
friend class Far::KernelBatchDispatcher;
|
||||
|
||||
void ApplyStencilTableKernel(Far::KernelBatch const &batch,
|
||||
ComputeContext const *context) const;
|
||||
void ApplyStencilTableKernel(ComputeContext const *context,
|
||||
int numStencils) const;
|
||||
|
||||
template<class BUFFER>
|
||||
void bind( BUFFER * buffer,
|
||||
|
@ -82,17 +82,22 @@ class GLSLTransformFeedbackComputeContext::GLStencilTables {
|
||||
public:
|
||||
|
||||
GLStencilTables(Far::StencilTables const & stencilTables) {
|
||||
_sizes = createGLTextureBuffer(stencilTables.GetSizes(), GL_R8UI);
|
||||
_offsets = createGLTextureBuffer(stencilTables.GetOffsets(), GL_R32I);
|
||||
_indices = createGLTextureBuffer(stencilTables.GetControlIndices(), GL_R32I);
|
||||
_weights = createGLTextureBuffer(stencilTables.GetWeights(), GL_R32F);
|
||||
_numStencils = stencilTables.GetNumStencils();
|
||||
if (_numStencils > 0) {
|
||||
_sizes = createGLTextureBuffer(stencilTables.GetSizes(), GL_R8UI);
|
||||
_offsets = createGLTextureBuffer(stencilTables.GetOffsets(), GL_R32I);
|
||||
_indices = createGLTextureBuffer(stencilTables.GetControlIndices(), GL_R32I);
|
||||
_weights = createGLTextureBuffer(stencilTables.GetWeights(), GL_R32F);
|
||||
} else {
|
||||
_sizes = _offsets = _indices = _weights = 0;
|
||||
}
|
||||
}
|
||||
|
||||
~GLStencilTables() {
|
||||
glDeleteTextures(1, &_sizes);
|
||||
glDeleteTextures(1, &_offsets);
|
||||
glDeleteTextures(1, &_weights);
|
||||
glDeleteTextures(1, &_indices);
|
||||
if (_sizes) glDeleteTextures(1, &_sizes);
|
||||
if (_offsets) glDeleteTextures(1, &_offsets);
|
||||
if (_weights) glDeleteTextures(1, &_weights);
|
||||
if (_indices) glDeleteTextures(1, &_indices);
|
||||
}
|
||||
|
||||
bool IsValid() const {
|
||||
@ -115,12 +120,18 @@ public:
|
||||
return _weights;
|
||||
}
|
||||
|
||||
int GetNumStencils() const {
|
||||
return _numStencils;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
GLuint _sizes,
|
||||
_offsets,
|
||||
_indices,
|
||||
_weights;
|
||||
|
||||
int _numStencils;
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -164,8 +175,17 @@ GLSLTransformFeedbackComputeContext::HasVaryingStencilTables() const {
|
||||
return _varyingStencilTables ? _varyingStencilTables->IsValid() : false;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
int
|
||||
GLSLTransformFeedbackComputeContext::GetNumStencilsInVertexStencilTables() const {
|
||||
return _vertexStencilTables ? _vertexStencilTables->GetNumStencils() : 0;
|
||||
}
|
||||
|
||||
int
|
||||
GLSLTransformFeedbackComputeContext::GetNumStencilsInVaryingStencilTables() const {
|
||||
return _varyingStencilTables ? _varyingStencilTables->GetNumStencils() : 0;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
GLuint
|
||||
GLSLTransformFeedbackComputeContext::GetVertexStencilTablesSizes() const {
|
||||
return _vertexStencilTables ? _vertexStencilTables->GetSizes() : 0;
|
||||
|
@ -59,7 +59,7 @@ public:
|
||||
/// interpolation
|
||||
///
|
||||
static GLSLTransformFeedbackComputeContext * Create(Far::StencilTables const * vertexStencilTables,
|
||||
Far::StencilTables const * varyingStencilTables=0);
|
||||
Far::StencilTables const * varyingStencilTables=0);
|
||||
|
||||
/// Destructor
|
||||
virtual ~GLSLTransformFeedbackComputeContext();
|
||||
@ -75,6 +75,12 @@ public:
|
||||
return _numControlVertices;
|
||||
}
|
||||
|
||||
/// Returns the number of stencils in vertex stencil table
|
||||
int GetNumStencilsInVertexStencilTables() const;
|
||||
|
||||
/// Returns the number of stencils in varying stencil table
|
||||
int GetNumStencilsInVaryingStencilTables() const;
|
||||
|
||||
/// Returns the GL texture buffer containing vertex-stencil stencil sizes
|
||||
GLuint GetVertexStencilTablesSizes() const;
|
||||
|
||||
|
@ -87,7 +87,7 @@ public:
|
||||
_uniformWeights(0),
|
||||
_uniformStart(0),
|
||||
_uniformEnd(0),
|
||||
_uniformOffset(0) { }
|
||||
_uniformPrimvarOffset(0) { }
|
||||
|
||||
~KernelBundle() {
|
||||
if (_program) {
|
||||
@ -95,9 +95,8 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void UseProgram(int primvarOffset) const {
|
||||
void UseProgram() const {
|
||||
glUseProgram(_program);
|
||||
glUniform1i(_uniformOffset, primvarOffset);
|
||||
}
|
||||
|
||||
bool Compile(VertexBufferDescriptor const & desc) {
|
||||
@ -138,15 +137,19 @@ public:
|
||||
// outVertexData[2]
|
||||
// (gl_SkipComponents1)
|
||||
//
|
||||
// note that "primvarOffset" in shader is still needed to read
|
||||
// interleaved components even if gl_SkipComponents is used.
|
||||
//
|
||||
char attrName[32];
|
||||
for (int i = 0; i < desc.offset; ++i) {
|
||||
int primvarOffset = (desc.offset % desc.stride);
|
||||
for (int i = 0; i < primvarOffset; ++i) {
|
||||
outputs.push_back("gl_SkipComponents1");
|
||||
}
|
||||
for (int i = 0; i < desc.length; ++i) {
|
||||
snprintf(attrName, 32, "outVertexBuffer[%d]", i);
|
||||
outputs.push_back(attrName);
|
||||
}
|
||||
for (int i = desc.offset + desc.length; i < desc.stride; ++i) {
|
||||
for (int i = primvarOffset + desc.length; i < desc.stride; ++i) {
|
||||
outputs.push_back("gl_SkipComponents1");
|
||||
}
|
||||
|
||||
@ -192,7 +195,7 @@ public:
|
||||
_uniformStart = glGetUniformLocation(_program, "batchStart");
|
||||
_uniformEnd = glGetUniformLocation(_program, "batchEnd");
|
||||
|
||||
_uniformOffset = glGetUniformLocation(_program, "primvarOffset");
|
||||
_uniformPrimvarOffset = glGetUniformLocation(_program, "primvarOffset");
|
||||
|
||||
OSD_DEBUG_CHECK_GL_ERROR("KernelBundle::Compile");
|
||||
|
||||
@ -225,14 +228,16 @@ public:
|
||||
// set batch range
|
||||
glUniform1i(_uniformStart, start);
|
||||
glUniform1i(_uniformEnd, end);
|
||||
glUniform1i(_uniformOffset, offset);
|
||||
glUniform1i(_uniformPrimvarOffset, offset);
|
||||
|
||||
int count = end - start,
|
||||
stride = _desc.stride*sizeof(float);
|
||||
|
||||
// note: offset includes both "batching offset" and "primvar offset".
|
||||
//
|
||||
glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER,
|
||||
0, primvarBuffer,
|
||||
(start + numCVs)*stride + offset*sizeof(float),
|
||||
(start + numCVs)*stride + (offset - offset%stride)*sizeof(float),
|
||||
count*stride);
|
||||
|
||||
glBeginTransformFeedback(GL_POINTS);
|
||||
@ -246,13 +251,14 @@ public:
|
||||
//OSD_DEBUG_CHECK_GL_ERROR("TransformPrimvarBuffer\n");
|
||||
}
|
||||
|
||||
void ApplyStencilTableKernel(Far::KernelBatch const &batch,
|
||||
GLuint primvarBuffer, int offset, int numCVs) const {
|
||||
void ApplyStencilTableKernel(GLuint primvarBuffer,
|
||||
int offset, int numCVs,
|
||||
int start, int end) const {
|
||||
|
||||
glUniformSubroutinesuiv(GL_VERTEX_SHADER, 1, &_subStencilKernel);
|
||||
|
||||
TransformPrimvarBuffer(primvarBuffer,
|
||||
offset, numCVs, batch.start, batch.end);
|
||||
offset, numCVs, start, end);
|
||||
}
|
||||
|
||||
struct Match {
|
||||
@ -283,7 +289,7 @@ private:
|
||||
_uniformStart, // batch
|
||||
_uniformEnd,
|
||||
|
||||
_uniformOffset; // GL primvar buffer descriptor
|
||||
_uniformPrimvarOffset;
|
||||
|
||||
VertexBufferDescriptor _desc; // primvar buffer descriptor
|
||||
};
|
||||
@ -294,7 +300,7 @@ GLSLTransformFeedbackComputeController::bindBufferAndProgram(
|
||||
GLuint & feedbackTexture) {
|
||||
|
||||
glEnable(GL_RASTERIZER_DISCARD);
|
||||
_currentBindState.kernelBundle->UseProgram(/*primvarOffset*/0);
|
||||
_currentBindState.kernelBundle->UseProgram();
|
||||
|
||||
if (not feedbackTexture) {
|
||||
glGenTextures(1, &feedbackTexture);
|
||||
@ -385,14 +391,18 @@ GLSLTransformFeedbackComputeController::getKernel(
|
||||
|
||||
void
|
||||
GLSLTransformFeedbackComputeController::ApplyStencilTableKernel(
|
||||
Far::KernelBatch const &batch,
|
||||
GLSLTransformFeedbackComputeContext const *context) const {
|
||||
GLSLTransformFeedbackComputeContext const *context, int numStencils) const {
|
||||
|
||||
assert(context);
|
||||
|
||||
_currentBindState.kernelBundle->ApplyStencilTableKernel(batch,
|
||||
int start = 0;
|
||||
int end = numStencils;
|
||||
|
||||
_currentBindState.kernelBundle->ApplyStencilTableKernel(
|
||||
_currentBindState.buffer, _currentBindState.desc.offset,
|
||||
context->GetNumControlVertices());
|
||||
context->GetNumControlVertices(),
|
||||
start,
|
||||
end);
|
||||
}
|
||||
|
||||
|
||||
|
@ -27,11 +27,11 @@
|
||||
|
||||
#include "../version.h"
|
||||
|
||||
#include "../far/kernelBatchDispatcher.h"
|
||||
#include "../osd/glslTransformFeedbackComputeContext.h"
|
||||
#include "../osd/vertexDescriptor.h"
|
||||
|
||||
#include <vector>
|
||||
#include <cassert>
|
||||
|
||||
namespace OpenSubdiv {
|
||||
namespace OPENSUBDIV_VERSION {
|
||||
@ -67,9 +67,6 @@ public:
|
||||
/// @param context The GLSLTransformFeedbackComputeContext to apply
|
||||
/// refinement operations to
|
||||
///
|
||||
/// @param batches Vector of batches of vertices organized by operative
|
||||
/// kernel
|
||||
///
|
||||
/// @param vertexBuffer Vertex-interpolated data buffer
|
||||
///
|
||||
/// @param vertexDesc The descriptor of vertex elements to be refined.
|
||||
@ -84,21 +81,19 @@ public:
|
||||
///
|
||||
template<class VERTEX_BUFFER, class VARYING_BUFFER>
|
||||
void Compute( GLSLTransformFeedbackComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER * vertexBuffer,
|
||||
VARYING_BUFFER * varyingBuffer,
|
||||
VertexBufferDescriptor const * vertexDesc=NULL,
|
||||
VertexBufferDescriptor const * varyingDesc=NULL ){
|
||||
|
||||
if (batches.empty()) return;
|
||||
|
||||
if (vertexBuffer) {
|
||||
|
||||
bind(vertexBuffer, vertexDesc, _vertexTexture);
|
||||
|
||||
bindContextStencilTables(context, false);
|
||||
|
||||
Far::KernelBatchDispatcher::Apply(this, context, batches, /*maxlevel*/ -1);
|
||||
ApplyStencilTableKernel(
|
||||
context, context->GetNumStencilsInVertexStencilTables());
|
||||
}
|
||||
|
||||
if (varyingBuffer) {
|
||||
@ -107,7 +102,8 @@ public:
|
||||
|
||||
bindContextStencilTables(context, true);
|
||||
|
||||
Far::KernelBatchDispatcher::Apply(this, context, batches, /*maxlevel*/ -1);
|
||||
ApplyStencilTableKernel(
|
||||
context, context->GetNumStencilsInVaryingStencilTables());
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
@ -117,17 +113,13 @@ public:
|
||||
/// @param context The GLSLTransformFeedbackComputeContext to apply
|
||||
/// refinement operations to
|
||||
///
|
||||
/// @param batches Vector of batches of vertices organized by operative
|
||||
/// kernel
|
||||
///
|
||||
/// @param vertexBuffer Vertex-interpolated data buffer
|
||||
///
|
||||
template<class VERTEX_BUFFER>
|
||||
void Compute(GLSLTransformFeedbackComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER *vertexBuffer) {
|
||||
|
||||
Compute<VERTEX_BUFFER>(context, batches, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
Compute<VERTEX_BUFFER>(context, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
}
|
||||
|
||||
/// Waits until all running subdivision kernels finish.
|
||||
@ -135,10 +127,8 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
friend class Far::KernelBatchDispatcher;
|
||||
|
||||
void ApplyStencilTableKernel(Far::KernelBatch const &batch,
|
||||
ComputeContext const *context) const;
|
||||
void ApplyStencilTableKernel(ComputeContext const *context,
|
||||
int numStencils) const;
|
||||
|
||||
template<class BUFFER>
|
||||
void bind( BUFFER * buffer, VertexBufferDescriptor const * desc,
|
||||
|
@ -27,7 +27,6 @@
|
||||
|
||||
#include "../version.h"
|
||||
|
||||
#include "../far/kernelBatch.h"
|
||||
#include "../far/topologyRefiner.h"
|
||||
#include "../far/patchTablesFactory.h"
|
||||
#include "../far/stencilTables.h"
|
||||
@ -154,7 +153,6 @@ public:
|
||||
Mesh(ComputeController * computeController,
|
||||
Far::TopologyRefiner * refiner,
|
||||
Far::PatchTables * patchTables,
|
||||
Far::KernelBatchVector const & kernelBatches,
|
||||
VertexBuffer * vertexBuffer,
|
||||
VertexBuffer * varyingBuffer,
|
||||
ComputeContext * computeContext,
|
||||
@ -162,7 +160,6 @@ public:
|
||||
|
||||
_refiner(refiner),
|
||||
_patchTables(patchTables),
|
||||
_kernelBatches(kernelBatches),
|
||||
_vertexBuffer(vertexBuffer),
|
||||
_varyingBuffer(varyingBuffer),
|
||||
_computeContext(computeContext),
|
||||
@ -192,11 +189,11 @@ public:
|
||||
}
|
||||
|
||||
virtual void Refine() {
|
||||
_computeController->Compute(_computeContext, _kernelBatches, _vertexBuffer, _varyingBuffer);
|
||||
_computeController->Compute(_computeContext, _vertexBuffer, _varyingBuffer);
|
||||
}
|
||||
|
||||
virtual void Refine(VertexBufferDescriptor const *vertexDesc, VertexBufferDescriptor const *varyingDesc) {
|
||||
_computeController->Refine(_computeContext, _kernelBatches, _vertexBuffer, _varyingBuffer, vertexDesc, varyingDesc);
|
||||
_computeController->Refine(_computeContext, _vertexBuffer, _varyingBuffer, vertexDesc, varyingDesc);
|
||||
}
|
||||
|
||||
virtual void Synchronize() {
|
||||
@ -237,8 +234,6 @@ private:
|
||||
if (numVertexElements>0) {
|
||||
|
||||
vertexStencils = Far::StencilTablesFactory::Create(*_refiner, options);
|
||||
|
||||
_kernelBatches.push_back(Far::StencilTablesFactory::Create(*vertexStencils));
|
||||
}
|
||||
|
||||
if (numVaryingElements>0) {
|
||||
@ -291,7 +286,6 @@ private:
|
||||
|
||||
Far::TopologyRefiner * _refiner;
|
||||
Far::PatchTables * _patchTables;
|
||||
Far::KernelBatchVector _kernelBatches;
|
||||
|
||||
VertexBuffer * _vertexBuffer,
|
||||
* _varyingBuffer;
|
||||
|
@ -40,7 +40,7 @@ OmpComputeController::OmpComputeController(int numThreads) {
|
||||
|
||||
void
|
||||
OmpComputeController::ApplyStencilTableKernel(
|
||||
Far::KernelBatch const &batch, ComputeContext const *context) const {
|
||||
ComputeContext const *context) const {
|
||||
|
||||
assert(context);
|
||||
|
||||
@ -48,6 +48,9 @@ OmpComputeController::ApplyStencilTableKernel(
|
||||
|
||||
if (vertexStencils and _currentBindState.vertexBuffer) {
|
||||
|
||||
int start = 0;
|
||||
int end = vertexStencils->GetNumStencils();
|
||||
|
||||
VertexBufferDescriptor const & desc = _currentBindState.vertexDesc;
|
||||
|
||||
float const * srcBuffer = _currentBindState.vertexBuffer + desc.offset;
|
||||
@ -55,20 +58,25 @@ OmpComputeController::ApplyStencilTableKernel(
|
||||
float * destBuffer = _currentBindState.vertexBuffer + desc.offset +
|
||||
vertexStencils->GetNumControlVertices() * desc.stride;
|
||||
|
||||
OmpComputeStencils(_currentBindState.vertexDesc,
|
||||
srcBuffer, destBuffer,
|
||||
&vertexStencils->GetSizes().at(0),
|
||||
&vertexStencils->GetOffsets().at(0),
|
||||
&vertexStencils->GetControlIndices().at(0),
|
||||
&vertexStencils->GetWeights().at(0),
|
||||
batch.start,
|
||||
batch.end);
|
||||
if (end > start) {
|
||||
OmpComputeStencils(_currentBindState.vertexDesc,
|
||||
srcBuffer, destBuffer,
|
||||
&vertexStencils->GetSizes().at(0),
|
||||
&vertexStencils->GetOffsets().at(0),
|
||||
&vertexStencils->GetControlIndices().at(0),
|
||||
&vertexStencils->GetWeights().at(0),
|
||||
start,
|
||||
end);
|
||||
}
|
||||
}
|
||||
|
||||
Far::StencilTables const * varyingStencils = context->GetVaryingStencilTables();
|
||||
|
||||
if (varyingStencils and _currentBindState.varyingBuffer) {
|
||||
|
||||
int start = 0;
|
||||
int end = varyingStencils->GetNumStencils();
|
||||
|
||||
VertexBufferDescriptor const & desc = _currentBindState.varyingDesc;
|
||||
|
||||
float const * srcBuffer = _currentBindState.varyingBuffer + desc.offset;
|
||||
@ -76,14 +84,16 @@ OmpComputeController::ApplyStencilTableKernel(
|
||||
float * destBuffer = _currentBindState.varyingBuffer + desc.offset +
|
||||
varyingStencils->GetNumControlVertices() * desc.stride;
|
||||
|
||||
OmpComputeStencils(_currentBindState.varyingDesc,
|
||||
srcBuffer, destBuffer,
|
||||
&varyingStencils->GetSizes().at(0),
|
||||
&varyingStencils->GetOffsets().at(0),
|
||||
&varyingStencils->GetControlIndices().at(0),
|
||||
&varyingStencils->GetWeights().at(0),
|
||||
batch.start,
|
||||
batch.end);
|
||||
if (end > start) {
|
||||
OmpComputeStencils(_currentBindState.varyingDesc,
|
||||
srcBuffer, destBuffer,
|
||||
&varyingStencils->GetSizes().at(0),
|
||||
&varyingStencils->GetOffsets().at(0),
|
||||
&varyingStencils->GetControlIndices().at(0),
|
||||
&varyingStencils->GetWeights().at(0),
|
||||
start,
|
||||
end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -27,7 +27,6 @@
|
||||
|
||||
#include "../version.h"
|
||||
|
||||
#include "../far/kernelBatchDispatcher.h"
|
||||
#include "../osd/cpuComputeContext.h"
|
||||
#include "../osd/vertexDescriptor.h"
|
||||
|
||||
@ -66,9 +65,6 @@ public:
|
||||
///
|
||||
/// @param context The CpuContext to apply refinement operations to
|
||||
///
|
||||
/// @param batches Vector of batches of vertices organized by operative
|
||||
/// kernel
|
||||
///
|
||||
/// @param vertexBuffer Vertex-interpolated data buffer
|
||||
///
|
||||
/// @param vertexDesc The descriptor of vertex elements to be refined.
|
||||
@ -83,19 +79,16 @@ public:
|
||||
///
|
||||
template<class VERTEX_BUFFER, class VARYING_BUFFER>
|
||||
void Compute( CpuComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER * vertexBuffer,
|
||||
VARYING_BUFFER * varyingBuffer,
|
||||
VertexBufferDescriptor const * vertexDesc=NULL,
|
||||
VertexBufferDescriptor const * varyingDesc=NULL ){
|
||||
|
||||
if (batches.empty()) return;
|
||||
|
||||
omp_set_num_threads(_numThreads);
|
||||
|
||||
bind(vertexBuffer, varyingBuffer, vertexDesc, varyingDesc);
|
||||
|
||||
Far::KernelBatchDispatcher::Apply(this, context, batches, /*maxlevel*/ -1);
|
||||
ApplyStencilTableKernel(context);
|
||||
|
||||
unbind();
|
||||
}
|
||||
@ -104,17 +97,13 @@ public:
|
||||
///
|
||||
/// @param context The CpuContext to apply refinement operations to
|
||||
///
|
||||
/// @param batches Vector of batches of vertices organized by operative
|
||||
/// kernel
|
||||
///
|
||||
/// @param vertexBuffer Vertex-interpolated data buffer
|
||||
///
|
||||
template<class VERTEX_BUFFER>
|
||||
void Compute(CpuComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER *vertexBuffer) {
|
||||
|
||||
Compute<VERTEX_BUFFER>(context, batches, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
Compute<VERTEX_BUFFER>(context, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
}
|
||||
|
||||
/// Waits until all running subdivision kernels finish.
|
||||
@ -122,10 +111,7 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
friend class Far::KernelBatchDispatcher;
|
||||
|
||||
void ApplyStencilTableKernel(Far::KernelBatch const &batch,
|
||||
ComputeContext const *context) const;
|
||||
void ApplyStencilTableKernel(ComputeContext const *context) const;
|
||||
|
||||
template<class VERTEX_BUFFER, class VARYING_BUFFER>
|
||||
void bind( VERTEX_BUFFER * vertexBuffer,
|
||||
|
@ -49,7 +49,7 @@ TbbComputeController::TbbComputeController(int numThreads)
|
||||
|
||||
void
|
||||
TbbComputeController::ApplyStencilTableKernel(
|
||||
Far::KernelBatch const &batch, ComputeContext const *context) const {
|
||||
ComputeContext const *context) const {
|
||||
|
||||
assert(context);
|
||||
|
||||
@ -57,6 +57,9 @@ TbbComputeController::ApplyStencilTableKernel(
|
||||
|
||||
if (vertexStencils and _currentBindState.vertexBuffer) {
|
||||
|
||||
int start = 0;
|
||||
int end = vertexStencils->GetNumStencils();
|
||||
|
||||
VertexBufferDescriptor const & desc = _currentBindState.vertexDesc;
|
||||
|
||||
float const * srcBuffer = _currentBindState.vertexBuffer + desc.offset;
|
||||
@ -64,20 +67,25 @@ TbbComputeController::ApplyStencilTableKernel(
|
||||
float * destBuffer = _currentBindState.vertexBuffer + desc.offset +
|
||||
vertexStencils->GetNumControlVertices() * desc.stride;
|
||||
|
||||
TbbComputeStencils(_currentBindState.vertexDesc,
|
||||
srcBuffer, destBuffer,
|
||||
&vertexStencils->GetSizes().at(0),
|
||||
&vertexStencils->GetOffsets().at(0),
|
||||
&vertexStencils->GetControlIndices().at(0),
|
||||
&vertexStencils->GetWeights().at(0),
|
||||
batch.start,
|
||||
batch.end);
|
||||
if (end > start) {
|
||||
TbbComputeStencils(_currentBindState.vertexDesc,
|
||||
srcBuffer, destBuffer,
|
||||
&vertexStencils->GetSizes().at(0),
|
||||
&vertexStencils->GetOffsets().at(0),
|
||||
&vertexStencils->GetControlIndices().at(0),
|
||||
&vertexStencils->GetWeights().at(0),
|
||||
start,
|
||||
end);
|
||||
}
|
||||
}
|
||||
|
||||
Far::StencilTables const * varyingStencils = context->GetVaryingStencilTables();
|
||||
|
||||
if (varyingStencils and _currentBindState.varyingBuffer) {
|
||||
|
||||
int start = 0;
|
||||
int end = varyingStencils->GetNumStencils();
|
||||
|
||||
VertexBufferDescriptor const & desc = _currentBindState.varyingDesc;
|
||||
|
||||
float const * srcBuffer = _currentBindState.varyingBuffer + desc.offset;
|
||||
@ -85,14 +93,16 @@ TbbComputeController::ApplyStencilTableKernel(
|
||||
float * destBuffer = _currentBindState.varyingBuffer + desc.offset +
|
||||
varyingStencils->GetNumControlVertices() * desc.stride;
|
||||
|
||||
TbbComputeStencils(_currentBindState.varyingDesc,
|
||||
srcBuffer, destBuffer,
|
||||
&varyingStencils->GetSizes().at(0),
|
||||
&varyingStencils->GetOffsets().at(0),
|
||||
&varyingStencils->GetControlIndices().at(0),
|
||||
&varyingStencils->GetWeights().at(0),
|
||||
batch.start,
|
||||
batch.end);
|
||||
if (end > start) {
|
||||
TbbComputeStencils(_currentBindState.varyingDesc,
|
||||
srcBuffer, destBuffer,
|
||||
&varyingStencils->GetSizes().at(0),
|
||||
&varyingStencils->GetOffsets().at(0),
|
||||
&varyingStencils->GetControlIndices().at(0),
|
||||
&varyingStencils->GetWeights().at(0),
|
||||
start,
|
||||
end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -27,7 +27,6 @@
|
||||
|
||||
#include "../version.h"
|
||||
|
||||
#include "../far/kernelBatchDispatcher.h"
|
||||
#include "../osd/cpuComputeContext.h"
|
||||
#include "../osd/vertexDescriptor.h"
|
||||
|
||||
@ -62,9 +61,6 @@ public:
|
||||
///
|
||||
/// @param context The CpuContext to apply refinement operations to
|
||||
///
|
||||
/// @param batches Vector of batches of vertices organized by operative
|
||||
/// kernel
|
||||
///
|
||||
/// @param vertexBuffer Vertex-interpolated data buffer
|
||||
///
|
||||
/// @param vertexDesc The descriptor of vertex elements to be refined.
|
||||
@ -79,17 +75,14 @@ public:
|
||||
///
|
||||
template<class VERTEX_BUFFER, class VARYING_BUFFER>
|
||||
void Compute( CpuComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER * vertexBuffer,
|
||||
VARYING_BUFFER * varyingBuffer,
|
||||
VertexBufferDescriptor const * vertexDesc=NULL,
|
||||
VertexBufferDescriptor const * varyingDesc=NULL ){
|
||||
|
||||
if (batches.empty()) return;
|
||||
|
||||
bind(vertexBuffer, varyingBuffer, vertexDesc, varyingDesc);
|
||||
|
||||
Far::KernelBatchDispatcher::Apply(this, context, batches, /*maxlevel*/ -1);
|
||||
ApplyStencilTableKernel(context);
|
||||
|
||||
unbind();
|
||||
}
|
||||
@ -98,17 +91,13 @@ public:
|
||||
///
|
||||
/// @param context The CpuContext to apply refinement operations to
|
||||
///
|
||||
/// @param batches Vector of batches of vertices organized by operative
|
||||
/// kernel
|
||||
///
|
||||
/// @param vertexBuffer Vertex-interpolated data buffer
|
||||
///
|
||||
template<class VERTEX_BUFFER>
|
||||
void Compute(CpuComputeContext const * context,
|
||||
Far::KernelBatchVector const & batches,
|
||||
VERTEX_BUFFER *vertexBuffer) {
|
||||
|
||||
Compute<VERTEX_BUFFER>(context, batches, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
Compute<VERTEX_BUFFER>(context, vertexBuffer, (VERTEX_BUFFER*)0);
|
||||
}
|
||||
|
||||
/// Waits until all running subdivision kernels finish.
|
||||
@ -116,10 +105,7 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
friend class Far::KernelBatchDispatcher;
|
||||
|
||||
void ApplyStencilTableKernel(Far::KernelBatch const &batch,
|
||||
ComputeContext const *context) const;
|
||||
void ApplyStencilTableKernel(ComputeContext const *context) const;
|
||||
|
||||
template<class VERTEX_BUFFER, class VARYING_BUFFER>
|
||||
void bind( VERTEX_BUFFER * vertexBuffer,
|
||||
|
@ -303,11 +303,7 @@ checkMeshCPU( FarTopologyRefiner *refiner,
|
||||
|
||||
vb->UpdateData( coarseverts[0].GetPos(), 0, (int)coarseverts.size() );
|
||||
|
||||
Far::KernelBatchVector kernelBatches;
|
||||
kernelBatches.push_back(
|
||||
Far::StencilTablesFactory::Create(*vertexStencils));
|
||||
|
||||
controller->Compute( context, kernelBatches, vb );
|
||||
controller->Compute( context, vb );
|
||||
|
||||
int result = checkVertexBuffer(*refiner, refmesh, vb->BindCpuBuffer(),
|
||||
vb->GetNumElements());
|
||||
@ -341,11 +337,7 @@ checkMeshCPUGL(FarTopologyRefiner *refiner,
|
||||
|
||||
vb->UpdateData( coarseverts[0].GetPos(), 0, (int)coarseverts.size() );
|
||||
|
||||
Far::KernelBatchVector kernelBatches;
|
||||
kernelBatches.push_back(
|
||||
Far::StencilTablesFactory::Create(*vertexStencils));
|
||||
|
||||
controller->Compute( context, kernelBatches, vb );
|
||||
controller->Compute( context, vb );
|
||||
|
||||
int result = checkVertexBuffer(*refiner, refmesh,
|
||||
vb->BindCpuBuffer(), vb->GetNumElements());
|
||||
@ -383,11 +375,7 @@ checkMeshCL( FarTopologyRefiner *refiner,
|
||||
vb->UpdateData( coarseverts[0].GetPos(), 0, (int)coarseverts.size(),
|
||||
g_clQueue );
|
||||
|
||||
Far::KernelBatchVector kernelBatches;
|
||||
kernelBatches.push_back(
|
||||
Far::StencilTablesFactory::Create(*vertexStencils));
|
||||
|
||||
controller->Compute( context, kernelBatches, vb );
|
||||
controller->Compute( context, vb );
|
||||
|
||||
// read data back from CL buffer
|
||||
size_t dataSize = vb->GetNumVertices() * vb->GetNumElements();
|
||||
|
@ -75,8 +75,6 @@ int main(int, char **) {
|
||||
|
||||
Osd::CpuComputeContext * context=0;
|
||||
|
||||
Far::KernelBatchVector batches;
|
||||
|
||||
//
|
||||
// Setup phase
|
||||
//
|
||||
@ -92,9 +90,6 @@ int main(int, char **) {
|
||||
Far::StencilTables const * stencilTables =
|
||||
Far::StencilTablesFactory::Create(*refiner, options);
|
||||
|
||||
// We need a kernel batch to dispatch Compute launches
|
||||
batches.push_back(Far::StencilTablesFactory::Create(*stencilTables));
|
||||
|
||||
// Create an Osd Compute Context from the stencil tables
|
||||
context = Osd::CpuComputeContext::Create(stencilTables);
|
||||
|
||||
@ -122,7 +117,7 @@ int main(int, char **) {
|
||||
vbuffer->UpdateData(g_verts, 0, nCoarseVerts);
|
||||
|
||||
// Launch the computation
|
||||
controller.Compute(context, batches, vbuffer);
|
||||
controller.Compute(context, vbuffer);
|
||||
}
|
||||
|
||||
{ // Visualization with Maya : print a MEL script that generates particles
|
||||
|
Loading…
Reference in New Issue
Block a user