Removed extra -D from Readme examples, removed a trailing whitespace

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beaverb1ll 2016-10-27 00:23:26 -04:00
parent f4b565e168
commit faab5d4f66

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@ -8,7 +8,7 @@ Feel free to use it and let us know what you think.
For more details about OpenSubdiv, see [Pixar Graphics Technologies](http://graphics.pixar.com). For more details about OpenSubdiv, see [Pixar Graphics Technologies](http://graphics.pixar.com).
| | Linux | Windows | | | Linux | Windows |
|:------:|:-------:|:---------:| |:------:|:-------:|:---------:|
| master | [![Linux Build Status](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv.svg?branch=master)](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv) | [![Windows Build Status](https://ci.appveyor.com/api/projects/status/mcmwg4q9m8kgi9im/branch/master?svg=true)](https://ci.appveyor.com/project/c64kernal/opensubdiv-ddr8q) | | master | [![Linux Build Status](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv.svg?branch=master)](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv) | [![Windows Build Status](https://ci.appveyor.com/api/projects/status/mcmwg4q9m8kgi9im/branch/master?svg=true)](https://ci.appveyor.com/project/c64kernal/opensubdiv-ddr8q) |
| dev | [![Linux Build Status](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv.svg?branch=dev)](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv) | [![Windows Build Status](https://ci.appveyor.com/api/projects/status/mcmwg4q9m8kgi9im/branch/dev?svg=true)](https://ci.appveyor.com/project/c64kernal/opensubdiv-ddr8q) | | dev | [![Linux Build Status](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv.svg?branch=dev)](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv) | [![Windows Build Status](https://ci.appveyor.com/api/projects/status/mcmwg4q9m8kgi9im/branch/dev?svg=true)](https://ci.appveyor.com/project/c64kernal/opensubdiv-ddr8q) |
@ -83,7 +83,7 @@ For more details about OpenSubdiv, see [Pixar Graphics Technologies](http://grap
``` ```
"c:/Program Files (x86)/CMake/bin/cmake.exe" ^ "c:/Program Files (x86)/CMake/bin/cmake.exe" ^
-G "Visual Studio 12 Win64" ^ -G "Visual Studio 12 Win64" ^
-D -D NO_PTEX=1 -D NO_DOC=1 ^ -D NO_PTEX=1 -D NO_DOC=1 ^
-D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 ^ -D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 ^
-D "GLEW_LOCATION=*YOUR GLEW INSTALL LOCATION*" ^ -D "GLEW_LOCATION=*YOUR GLEW INSTALL LOCATION*" ^
-D "GLFW_LOCATION=*YOUR GLFW INSTALL LOCATION*" ^ -D "GLFW_LOCATION=*YOUR GLFW INSTALL LOCATION*" ^
@ -94,7 +94,7 @@ For more details about OpenSubdiv, see [Pixar Graphics Technologies](http://grap
### Linux ### Linux
``` ```
cmake -D -D NO_PTEX=1 -D NO_DOC=1 \ cmake -D NO_PTEX=1 -D NO_DOC=1 \
-D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \ -D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \
-D GLEW_LOCATION="*YOUR GLEW INSTALL LOCATION*" \ -D GLEW_LOCATION="*YOUR GLEW INSTALL LOCATION*" \
-D GLFW_LOCATION="*YOUR GLFW INSTALL LOCATION*" \ -D GLFW_LOCATION="*YOUR GLFW INSTALL LOCATION*" \
@ -105,7 +105,7 @@ make
### OSX ### OSX
``` ```
cmake -D -D NO_PTEX=1 -D NO_DOC=1 \ cmake -D NO_PTEX=1 -D NO_DOC=1 \
-D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \ -D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \
-D GLFW_LOCATION="*YOUR GLFW INSTALL LOCATION*" \ -D GLFW_LOCATION="*YOUR GLFW INSTALL LOCATION*" \
.. ..