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https://github.com/PixarAnimationStudios/OpenSubdiv
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Removed extra -D from Readme examples, removed a trailing whitespace
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@ -8,7 +8,7 @@ Feel free to use it and let us know what you think.
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For more details about OpenSubdiv, see [Pixar Graphics Technologies](http://graphics.pixar.com).
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For more details about OpenSubdiv, see [Pixar Graphics Technologies](http://graphics.pixar.com).
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| | Linux | Windows |
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| | Linux | Windows |
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|:------:|:-------:|:---------:|
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| master | [![Linux Build Status](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv.svg?branch=master)](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv) | [![Windows Build Status](https://ci.appveyor.com/api/projects/status/mcmwg4q9m8kgi9im/branch/master?svg=true)](https://ci.appveyor.com/project/c64kernal/opensubdiv-ddr8q) |
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| master | [![Linux Build Status](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv.svg?branch=master)](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv) | [![Windows Build Status](https://ci.appveyor.com/api/projects/status/mcmwg4q9m8kgi9im/branch/master?svg=true)](https://ci.appveyor.com/project/c64kernal/opensubdiv-ddr8q) |
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| dev | [![Linux Build Status](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv.svg?branch=dev)](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv) | [![Windows Build Status](https://ci.appveyor.com/api/projects/status/mcmwg4q9m8kgi9im/branch/dev?svg=true)](https://ci.appveyor.com/project/c64kernal/opensubdiv-ddr8q) |
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| dev | [![Linux Build Status](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv.svg?branch=dev)](https://travis-ci.org/PixarAnimationStudios/OpenSubdiv) | [![Windows Build Status](https://ci.appveyor.com/api/projects/status/mcmwg4q9m8kgi9im/branch/dev?svg=true)](https://ci.appveyor.com/project/c64kernal/opensubdiv-ddr8q) |
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@ -83,7 +83,7 @@ For more details about OpenSubdiv, see [Pixar Graphics Technologies](http://grap
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```
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```
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"c:/Program Files (x86)/CMake/bin/cmake.exe" ^
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"c:/Program Files (x86)/CMake/bin/cmake.exe" ^
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-G "Visual Studio 12 Win64" ^
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-G "Visual Studio 12 Win64" ^
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-D -D NO_PTEX=1 -D NO_DOC=1 ^
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-D NO_PTEX=1 -D NO_DOC=1 ^
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-D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 ^
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-D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 ^
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-D "GLEW_LOCATION=*YOUR GLEW INSTALL LOCATION*" ^
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-D "GLEW_LOCATION=*YOUR GLEW INSTALL LOCATION*" ^
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-D "GLFW_LOCATION=*YOUR GLFW INSTALL LOCATION*" ^
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-D "GLFW_LOCATION=*YOUR GLFW INSTALL LOCATION*" ^
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@ -94,7 +94,7 @@ For more details about OpenSubdiv, see [Pixar Graphics Technologies](http://grap
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### Linux
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### Linux
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```
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```
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cmake -D -D NO_PTEX=1 -D NO_DOC=1 \
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cmake -D NO_PTEX=1 -D NO_DOC=1 \
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-D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \
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-D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \
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-D GLEW_LOCATION="*YOUR GLEW INSTALL LOCATION*" \
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-D GLEW_LOCATION="*YOUR GLEW INSTALL LOCATION*" \
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-D GLFW_LOCATION="*YOUR GLFW INSTALL LOCATION*" \
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-D GLFW_LOCATION="*YOUR GLFW INSTALL LOCATION*" \
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@ -105,7 +105,7 @@ make
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### OSX
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### OSX
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```
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```
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cmake -D -D NO_PTEX=1 -D NO_DOC=1 \
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cmake -D NO_PTEX=1 -D NO_DOC=1 \
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-D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \
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-D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \
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-D GLFW_LOCATION="*YOUR GLFW INSTALL LOCATION*" \
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-D GLFW_LOCATION="*YOUR GLFW INSTALL LOCATION*" \
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..
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..
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