Commit Graph

2940 Commits

Author SHA1 Message Date
Barry Fowler
379624a204 Addition of Bfr interface (4 of 4): documentation 2022-08-02 20:41:55 -07:00
Barry Fowler
e27fe41b01 Addition of Bfr interface (3 of 4): regression/bfr_evaluate 2022-08-02 20:41:44 -07:00
Barry Fowler
8cbc059e6b Addition of Bfr interface (2 of 4): tutorials/bfr 2022-08-02 20:40:48 -07:00
Barry Fowler
a1c7be7c8e Addition of Bfr interface (1 of 4): opensubdiv/bfr
This set of commits includes the addition of a new evaluation interface
that treats a subdivision mesh more like a piecewise parametric surface
primitive.  The new interface was placed in namespace "Bfr" for "Base
Face Representation" as all concepts and classes relate to a single face
of the base mesh.
2022-08-02 20:38:17 -07:00
David G Yu
e6192c7074
Merge pull request #1237 from thomthom/dev-cmake-minimum-required
Move cmake_minimum_required to be the first thing in CMakeLists.txt.
2022-07-26 13:19:45 -07:00
David G Yu
cb7eb26d90
Merge pull request #1247 from davidgyu/dev_macos_azure_update
Updated macOS azure pipelines agent
2022-07-26 12:47:37 -07:00
David G Yu
3b576a378f Updated azure pipelines for macOS 10.14 to 10.15 2022-07-12 14:10:44 -07:00
Kévin Dietrich
38fe09c701 OpenGL Compute Evaluator: cache active program
Client applications may keep track of the active shader program so as to
not unnecessarily bind and unbind the same shader consecutively as
switching shaders is costly.

The current behavior of the OpenGL compute evaluator is to set the
active shader to 0 (zero) after running its program(s) which might
interfere with the aforemoentioned client applications' behavior,
leading to bugs.

Instead of unsetting any previously set shader program, cache the
current program before using the evaluator program, and reset the active
program to the previous one when done.

In Blender, this lead to some rendering artifacts. See https://
developer.blender.org/D15064 for more details on it.
2022-06-26 18:08:38 +02:00
MACHIZAUD Andréa
04ff84bc35 Expose preprocessor definition about enabled features 2022-05-09 22:04:42 +02:00
MACHIZAUD Andréa
ee4d4e9f60 Add CMake Config 2022-05-09 09:41:23 +02:00
Pol
c92d7b9a82
Merge pull request #1239 from davidgyu/dev_member_init_warnings
Fixed subobject initialization warnings
2021-10-25 10:11:11 -07:00
David G Yu
a91707bae8 Fixed subobject initialization warnings
Fixed a few code sites where subobject initializers were missing braces.
2021-10-20 14:55:59 -07:00
Thomas Thomassen
beb095d7e3 Add option to not generate frameworks under macOS. Ref #1236 2021-10-20 20:35:40 +02:00
Thomas Thomassen
53ee16c66c Move cmake_minimum_required to be the first thing in CMakeLists.txt. 2021-10-09 09:27:52 +02:00
Thomas Thomassen
3fdcb02cd3 Use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR. 2021-10-06 23:21:22 +02:00
David G Yu
f4bbf69d12 Updated video links
These are now external links with poster frames from graphics.pixar.com
2021-07-28 12:42:56 -07:00
George ElKoura
3dffb9c32c
Merge pull request #1231 from davidgyu/dev_fix_video_embed_links
Fixed links for video embeds
2021-06-17 11:39:02 -07:00
David G Yu
2ff05b262d Fixed links for video embeds 2021-06-16 14:30:54 -07:00
Caroline Lachanski
ff76e0f2dc Release 3.4.4 2021-02-05 17:24:39 -08:00
George ElKoura
cab44bea75
Merge pull request #1216 from davidgyu/dev_glloader_update
Merged GL Api Loader fixes from USD
2021-02-05 11:26:04 -08:00
George ElKoura
22e018718d
Merge pull request #1220 from davidgyu/dev_additional_docutils_fix
Additional fix/cleanup for FindDocutils.cmake
2021-02-04 15:39:10 -08:00
George ElKoura
c3a1d5005d
Merge pull request #1219 from davidgyu/dev_release_branch_updates2
Additional renaming fix missed in previous commit
2021-02-04 15:00:26 -08:00
David G Yu
c53895310a Additional fix/cleanup for FindDocutils.cmake
Always call FindPackageHandleStandardArgs() and allow it to
set DOCUTILS_FOUND appropriately. By marking DOCUTILS_VERSION
as required we'll also get a useful error message if the version
string from RST2HTML_EXECUTABLE could not be parsed correctly.
2021-02-04 14:59:14 -08:00
David G Yu
4425a4707d
Merge pull request #1213 from virtualritz/dev
Fixed FindDocutils.cmake for broken rst2html case.
2021-02-04 14:55:40 -08:00
David G Yu
87d2db0ffc Additional renaming fix missed in previous commit 2021-02-04 14:49:38 -08:00
George ElKoura
fa7bb9f940
Merge pull request #1218 from davidgyu/dev_release_branch_updates
Updated for rename of 'master' branch to 'release'
2021-02-04 12:53:14 -08:00
David G Yu
37e8468207 Updated for rename of 'master' branch to 'release'
Documentation and build scripts have been updated
to accommodate this renaming.
2021-02-04 10:09:42 -08:00
George ElKoura
ed544590be
Merge pull request #1214 from davidgyu/dev_macos_frameworks_fix
Fixed macOS static framework installation
2021-02-03 14:00:21 -08:00
David G Yu
84e0e3de6b
Merge pull request #1206 from thomthom/cmake-sub-project
Adjustments to CMake config for use as a sub-project.
2021-02-03 11:35:16 -08:00
George ElKoura
5772f3a5df
Merge pull request #1217 from davidgyu/dev_farviewer_hbr_fix
Removed obsolete references to hbr from farViewer
2021-02-03 11:21:05 -08:00
George ElKoura
e1c99e6818
Merge pull request #1215 from davidgyu/dev_dl_link_fix
Fixed link dependency on dl library
2021-02-03 11:20:11 -08:00
David G Yu
cc60e9eda3 Removed obsolete references to hbr from farViewer 2021-02-03 10:22:09 -08:00
David G Yu
33a3d3bc87 Merged GL Api Loader fixes from USD
Merged recent bug fixes from the USD implementation of the
GL Api Loader. This fixes the OpenGL system framework path on
macOS and also improves GL version and GL extension processing.
2021-02-03 10:17:36 -08:00
David G Yu
654a539638 Fixed link dependency on dl library
This fixes a missing link dependency in the GL API Loader
on platforms like Linux that require linking with '-ldl'.
2021-02-03 10:11:00 -08:00
David G Yu
bb0b366cb7 Fixed macOS static framework
Assigned the postfix "_static" to the static framework
and also fixed header installation. This makes the static
framework usable and also fixes build errors when using
recent versions of CMake. Also fixes build errors that
can occur when building with multiple threads.
2021-02-03 10:08:08 -08:00
Thomas Thomassen
ce90f0fca7 Adjustments to CMake config for use as a sub-project. 2021-02-03 14:06:23 +01:00
Moritz Moeller
f44c3e9b4a Fixed FindDocutils.cmake for broken rst2html case. 2021-01-28 14:18:22 +01:00
David G Yu
62ddd17bcb
Merge pull request #1208 from barfowl/far_unrefine_maxlevel_bug
Fixed Far::TopologyRefiner::GetMaxLevel() after call to Unrefine()
2021-01-26 14:41:40 -08:00
David G Yu
0d117082fd
Merge pull request #1207 from barfowl/far_stencil_precision_bug
Fixed bug in double precision template for Far::StencilTableFactory
2021-01-26 14:32:57 -08:00
David G Yu
3572c7d6d5
Merge pull request #1203 from barfowl/far_sparse_fvar_bug
Fixed bug with sparse PatchTables and irregular face-varying seams
2020-10-27 17:22:06 -07:00
David G Yu
c85f4bba04
Merge pull request #1205 from c64kernal/dev_p3
Python 3 updates to build script
2020-10-26 22:37:20 -07:00
George ElKoura
dc368d0d88 Python 3 updates to build script
These updates should allow the build_osd.py script to work with
Python 3.x and is based on changes made in the similar script in
the USD distribution.
2020-10-26 22:04:20 -07:00
Barry Fowler
03c19c7194 Fixed Far::TopologyRefiner::GetMaxLevel() after call to Unrefine():
- reset _maxLevel member to 0 in Unrefine()
2020-10-24 17:21:18 -07:00
Barry Fowler
75e31d88d6 Fixed bug in double precision template for Far::StencilTableFactory:
- added missing template parameter with use of Far::PrimvarRefiner
2020-10-24 17:20:38 -07:00
Barry Fowler
c1dd0bdfca Fixed bug in sparse refinement where face-varying topology differs:
- do not select face if incomplete, i.e. not descended from specified face
2020-10-24 17:19:08 -07:00
David G Yu
82ab1b9f54 Release 3.4.3 2020-04-01 23:04:53 -07:00
George ElKoura
fd668d6488
Merge pull request #1193 from davidgyu/dev_additional_link_fix
Additional fixes for dynamic and static linking
2020-04-01 22:34:19 -07:00
David G Yu
e7dfecc3bf Additional fixes for dynamic and static linking
Updated to link the GL loader objects directly
along with the osd GPU objects for both static
and dynamic libraries.
2020-04-01 21:54:21 -07:00
David G Yu
0ca74b2e8e Release 3.4.2 2020-04-01 17:21:33 -07:00
George ElKoura
f59eb46942
Merge pull request #1192 from davidgyu/dev_windows_build_fix
Fixed static library linking on Windows
2020-04-01 14:23:48 -07:00