Commit Graph

11 Commits

Author SHA1 Message Date
Takahito Tejima
ee061291b7 Interleaved buffer support in OsdCompute. Removed OsdVertexDescriptor and replaced with OsdVertexBufferDescriptor.
All kernels take offset/length/stride to apply subdivision partially in each vertex elements.

Also the offset can be used for client-based VBO aggregation, without modifying index buffers.
This is useful for topology sharing, in conjunction with glDrawElementsBaseVertex etc.
However, gregory patch shader fetches vertex buffer via texture buffer, which index should also
be offsetted too. Although gl_BaseVertexARB extension should be able to do that job, it's a
relatively new extension. So we use OsdBaseVertex() call to mitigate the compatibility
issue as clients can provide it in their way at least for the time being.
2014-05-09 15:44:52 -07:00
Takahito Tejima
f7f2ca2581 Move uniform block definitions out of osd common shader into client shader.
Important notice: all client shader code must have following functions and compose them to osd intrinsic shaders (vertex/tessEval/tessControl)

mat4 OsdModelViewMatrix()
mat4 OsdProjectionMatrix()
mat4 OsdModelViewProjectionMatrix()
float OsdTessLevel()
int OsdGreogryQuadOffsetBase()
int OsdPrimitiveIdBase()

We probably should write a utility class for basic binding of them, to make client code simpler.
2013-12-03 15:59:38 -08:00
manuelk
3ae50d1c50 Amending Apache license language & file headers.
New text:

     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.
2013-09-26 12:04:57 -07:00
Takahito Tejima
d44724c5b7 Fix a bug of bad fvar splicing for loop surface. 2013-09-23 14:18:43 -07:00
Takahito Tejima
d41b4e9df0 Fixes facevarying rendering in glBatchViewer 2013-08-28 17:15:42 -07:00
Takahito Tejima
51a45b598d Updating EULA 2013-07-18 14:19:50 -07:00
Takahito Tejima
a13c0565e4 Renamed texture buffers and uniforms
g_VertexBuffer -> OsdVertexBuffer
g_ValenceBuffer -> OsdValenceBuffer
g_QuadOffsetBuffer -> OsdQuadOffsetBuffer
g_ptexIndicesBuffer -> OsdPatchParamBuffer
g_uvFVarBuffer -> OsdFVarDataBuffer
LevelBase -> PrimitiveIdBase
2013-07-18 12:57:26 -07:00
Takahito Tejima
33e0d6e42d Add varying buffer interface to OsdUtilMeshBatch.
Update glBatchViewer for varying/facevarying color display
2013-07-02 11:18:06 -07:00
David G Yu
967fc4db72 Fixed glsl shader portability edgeDistance
Moved all edgeDistance declarations to client shader code.
2013-06-10 16:32:45 -07:00
David G Yu
1461deb308 Fixed glsl shader portability (input,output) 2013-06-10 16:31:30 -07:00
Takahito Tejima
8efecb0fca Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2 client APIs are changed.
- VertexBuffer::UpdateData() takes start vertex offset
- ComputeController::Refine() takes FarKernelBatchVector

Also, ComputeContext no longer holds farmesh.
Client can free farmesh after OsdComputeContext is created.
(but still need FarKernelBatchVector to apply subdivision kernels)
2013-03-07 17:50:15 -08:00