* Added stencilTable.cpp
* Fixed the "off" variable shadow warning
* Moved constructors to cpp file
* Made LimitStencilTable constructor private
* other minor clean up.
- created new class Far::PrimvarRefiner with interpolation methods
- removed interpolation and limit methods from Far::TopologyRefiner
- replaced internal usage in Far::StencilTableFactory
- replaced usage in regressions, tutorials and examples
This is a new implementation of the stencil table construction algorithm found
in protoStencil.h. In local tests with production assets, the new algorithm is
~25% faster and significantly more stable, in terms of average performance
In one asset test, generating stencils for level 10 adaptive refinement of
BuzzLightyear was reduced from 18s to 13s.
- changes completely deprecate AddWithWeight(T, float, float, float)
- added new EvaluateBasis() method to PatchTables
- replaced usage of old Evaluate...<T,U>() methods with EvaluateBasis()
- removed old Evaluate...<T,U>() methods
- removed now unused Interpolate...<T,U>() functions in far/interpolate.h
- moved low-level basis code from far/interpolate.* to patchBasis.*
- added new class to far/topologyLevel.h
- updated TopologyRefiner to manage set of TopologyLevels internally
- added TopologyRefiner method to retrieve TopologyLevel
- redefined obsolete TopologyRefiner methods in terms of TopologyLevel
- rename "Regular end cap" to "BSplineBasis end cap"
- revert templating and add EndCapType into PatchTablesFactory::Options.
- make EndCapFactories internal in PatchTablesFactory.
- move end cap stencils into PatchTables, keep them relative to the max level.
- add a utility StencilTablesFactory::AppendEndCapStencilTables to splice and factorize endcap stencil tables.
Remove the ptex-specific code from the Far::TopologyRefiner and instead provide it in a separate class Far::PtexIndices. Clients who need to use the Ptex API need to first build a Far::PtexIndices object by providing it with a refiner.
This has the advantage of keeping the API on the TopologyRefiner a little cleaner. The ptex methods were const but were mutating state with const_casts. The new mechanism still achieves the same lazy initialization behavior by forcing clients to instantiate them exactly when needed.
A disadvantage of this approach is that the PatchTablesFactory creates its own PtexIndices and throws it out after the patch tables are created. This is great if you're never going to need the ptex indices again, but not so great if you will need them again.
This change moves all gregory patch generation from Far::PatchTablesFactory
so that we can construct patch tables without stencil tables as well as client
can chose any end patch strategies (we have 3 options for now: legacy 2.x style
gregory patch, gregory basis patch and experimental regular patch approximation).
Also Far::EndCapGregoryBasisPatchFactory provides index mapping from patch index
to vtr face index, which can be used for single gregory patch evaluation on top
of refined points, without involving heavier stencil tables generation.
This is the first step to tease off Osd compute controller/contexts
from Far API.
Currently FarStencilTable only creates a kernelbatch for the entire range,
so we can use [0, numStencils) for all cases instead of KernelBatch.
This might not be true if we apply non-factorized level-wise stencils,
then we'll add another modular utility to serve those cases.
- move patch interpolation code out of Far::PatchTables into far/interpolate
- add bilinear quad interpolation function with derivatives
- switch OsdCpuEvalLimitController to far/interpolate
- add support for bilinear quad interpolation & clean varying interpolation
- change error codes from situational to general (fatal / coding / run-time...)
- pull error functions from Osd into Far
- add a templated topology validation reporting system to Far::TopologyRefinerFactory
- fix fallout on rest of code-base
- split Far::PatchDescriptor into its own class (mirrors Far::PatchParam)
- hide PatchArray as a private internal structure
- add public accessors patterned after Far::TopologyRefiner (returning Vtr::Arrays)
- propagate new API to all dependent code
note: some direct table accessors have not been removed *yet* - see code for details
- added an option to Far::StencilTablesFactory to generate stencils for
coarse control vertices
- refactored interpolation code out into Far::PatchTables
- corrected tangent interpolation
- code cleanup & comments
Sync'ing the 'dev' branch with the 'feature_3.0dev' branch at commit 68c6d11fc36761ae1a5e6cdc3457be16f2e9704a
The branch 'feature_3.0dev' is now locked and preserved for historical purposes.
Delete scheme specialized subdivision tables. The base class FarSubdivisionTables
already has all tables, so we just need scheme enum to identify which scheme
the subdivision tables belong to.
This brings a lot of code cleanups around far factory classes.
New text:
Copyright 2013 Pixar
Licensed under the Apache License, Version 2.0 (the "Apache License")
with the following modification; you may not use this file except in
compliance with the Apache License and the following modification to it:
Section 6. Trademarks. is deleted and replaced with:
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor
and its affiliates, except as required to comply with Section 4(c) of
the License and to reproduce the content of the NOTICE file.
You may obtain a copy of the Apache License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the Apache License with the above modification is
distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the Apache License for the specific
language governing permissions and limitations under the Apache License.
- Adding FarStencilTables and FarStencilTablesFactory classes
- Adding Osd EvalStencil context & controllers for CPU, OMP and TBB backends
- Adding the code example glStencilViewer
- Adding reST documentation
- Changing version to 2.2.0_dev
- Fix HbrMesh::Unrefine function
- Fix "CanEval" function in OsdVertexBufferDescriptor
Note 0: there is no stencil support for hierarchical edits
Note 1: there is no support for face-varying data stencils yet
Note 2: the current stencil factory is lazy but the caching system is not re-entrant
- add macro "_add_doxy_headers" in order to track all header files elligible for
doxygen documenation. This captures public header files that would otherwise be
excluded from installation because they are not supported by the OS. Private
header files remain excluded though.
- add custom targets and commands so that documentation build produces functioning
RST and Doxygen documentation both in the build and install stages
- switched to Doxygen 1.8 (because markdown will make in-lined documentation easier)
- added build switches to disable examples, regression and python-SWIG targets
- fixed doxygen link in the nav bar
- modified python html processing tool to match Cmake changes
- remove PatchMap from FarPatchTables
- add a new FarPatchMap quad-tree class (constructed from FarPatchTables)
- refactor the EvalLimitController to use the quad-tree search instead of a
serial loop access
fixes#174
- FarKernelBatch becomes a class w/ accessors
- split the FarKernelBatchFactory to its own header file
- add doxy doc
- propagate fallout to the rest of the code base
be used as intended to specify an installation directory, which can be located anywhere on the
file system.
Also improved the doxygen target and made the doxy build "quiet".
fixes#154
2 client APIs are changed.
- VertexBuffer::UpdateData() takes start vertex offset
- ComputeController::Refine() takes FarKernelBatchVector
Also, ComputeContext no longer holds farmesh.
Client can free farmesh after OsdComputeContext is created.
(but still need FarKernelBatchVector to apply subdivision kernels)
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf).
- New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code.
- DirectX 11 support
- and much more...
- All data representation classes are now single-templated for a vertex class 'U'
- All constructors / instancing code has been moved into "Factory" functions that are dual-templated
for two vertex classes <class T, class U=T>. This allows hbr specialization with a placeholder
vertex flass 'T' for faster analysis without paying interpolation costs, while far can still specialize
a fully implemented vertex class 'U' with full subdivision functionality.
- Some preliminary clean-up work on FarVertexEditTables with the addition of a FarVertexEdit class
as a replacement for the former HbrVertedEdit which was introducing back dependencies on hbr. The
implementation is very lightweight. Some slight renaming / cleanup of the code, with some more to
be done.
- there are no more dependencies on hbr (not even #include) from far's data structure !
Notes :
- the FarDispatcher mechanism has become somewhat awkward and should be re-evaluated when refactoring osd.
- the "Factory" pattern survives this round of refactoring until we can find something better.
Closes#34