- addition of new shapes -- mainly Loop and Bilinear
- removal of redundant shapes and those not suited to a particular example
- enforced consistent "Patch Type" coloring where provided
- enforced consistent command line usage for common options and Obj input
- enforced consistent default settings on initialization
- added errors and/or assertions where legitimate limitations remain
- improved error handling (OSD errors not being flushed before termination)
The computation to adjust patch evaluation weights
for box spline triangle patches to account for boundaries
has been updated to use simple conditional logic instead
of index indirection tables. This results in better register
resource usage for some shader compiler implementations.
Previously, these methods could fail to compile on some
systems.
- replaced use of "LimitPoints" functions in all patch shaders
- removed the unreleased "LimitPointsTriangle" functions
- added internal tess functions for processing patch boundaries
- updated Bezier quad and tri tess evaluation to use boundary functions
- renamed core "LimitPoints" functions to reflect the patch type (Bezier)
- overloaded new functions with the additionally computed tess level
- preserved stubs of all "LimitPoints" functions for compatibility
- Removed restriction on adaptive refinement for Loop meshes
- Updated internal class used to manage eval locations for triangle patches
- Added command line options to specifiy the Scheme for .obj input files
- changed Far::PatchDescriptor size for GREGORY_TRIANGLE to 18
- modified Far::LoopPatchBuilder to construct full quartic Gregory patch
- fixed Far::LoopPatchBuilder bug related to face points near boundaries
- updated Far patch basis evaluation for Gregory and Bezier triangles
- updated Osd patch basis evaluation to match Far
- updated Osd GLSL patch size for Gregory triangle to 18
- modified Osd GLSL Gregory triangle eval and tess settings for quartic
- updated sizes for the Box-spline triangle shader to generate 15 points
- updated conversion of Box-spline from hybrid Bezier to fully quartic
- added resolution of degenerate normal to Bezier triangle evaluation
- updated hybrid Gregory triangle conversion to quartic Bezier
- updated adaptive tessellation of Bezier triangle for quartic boundaries
- Removed Catmark restrictions in the application code and shaders
- Added command line options to specifiy the Scheme for .obj input files
- Added support for Linear end-cap approximation
- Updated GUI labels for end-cap types, i.e. "Linear" instead of "Bilinear"
and "Regular" instead of "BSpline".
- Added new shading color to glViewer for "Patch Depth"
- Disabled screen-space and fractional tessellation by default
- Added GLSL patch shaders for BoxSplineTriangle and GregoryTriangle
patches. These both convert to a hybrid Bezier patch for drawing
similar to the basis conversion done for quad patches.
- Added evaluation of hybrid Bezier triangle patches and
GregoryTriangle patches to the common shader source.
- Added OsdGetPatchIsTriangleRotated() to detect rotated triangles.
- Added OsdInterpolatePatchCoordTriangle() for eval of triangle patches.
- Added boundary point extrapolation for BoxSplineTriangle patches.
- Fixed boundary point extrapolation for unisolated BSpline patches.
- Added tess factor and tess evaluation location computation for
triangle patches.
- Limit surface edge mid points for both quad and triangle patches
are now computed directly.
Moved shader code used for evaluation of legacy gregory patches
to a separate source file along with macros which implement
simple linear face-varying interpolation.
These should not be used for new development, but are provided
for backward compatibility.
- updated the edge-only and edge-corner shapes consistent with Catmark
- moved the existing triangulated cube to loop_cube_asymmetric
- added new loop_cube with symmetric triangulation and limit surface
- added semi-sharp and inf-sharp variations of cube and icosahedron
- added shapes with extra-ordinary interior and boundary vertices
- added shapes with face-varying features similar to Catmark
Previously, the glEvalLimitViewer was hard coded to
use only adaptive refinement, but this change demostrates
how to evaluate patch locations on the linear patches
resulting from a uniform refinement.
By default, in a patch table created from a uniform refinement,
the patch indices for vertex patches account for base level indices,
while the patch indices for face-varying patches do not account for base
level indices.
This change also updates the example to set the patch table factory options
so that both kinds of patch indices account for base level indices.