where it can cause havoc downstream, and move vertexBuffers into the cpp
file to avoid gl.h inclusion and to fix dynamic cast issues. These were
found during Presto integration.
kernel, call OsdKernelDispatcher::Factory::Register() and keep the integer
result value as kernel handle.
Attempted to elimiate registering function from client code, but currently
disabled (in kernelDispatcher.cpp) because of Maya plugin doesn't work with cuda
kernel.
glutViewer creates kernel menu dynamically according to linked kernels.
Fix a bug of maya plugin crashes.
Closes#14