manuelk
43493bb9ae
Add support for bilinear stencils to the FarLimitStencilsFactory
...
- also update glSencilViewer code example to visualize the new stencil type
2014-10-02 16:09:17 -07:00
manuelk
d02bfc48d2
WIP on LimitStencilTablesFactory
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- added an option to Far::StencilTablesFactory to generate stencils for
coarse control vertices
- refactored interpolation code out into Far::PatchTables
- corrected tangent interpolation
- code cleanup & comments
2014-09-18 17:48:34 -07:00
manuelk
2e81594050
Fix GL_DEPTH_TEST in glStencilViewer
2014-09-17 17:52:37 -07:00
Manuel Kraemer
4eb6450bfe
Partial fix of bad tangents for arbitrary limit stencils
2014-09-13 07:38:12 -07:00
manuelk
c3cfb6824b
Fix window title for glStencilViewer code example
2014-09-12 17:04:26 -07:00
manuelk
c66ee724a8
WIP limit stencils factory
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todo:
- fix rotated tangents on patches
- add "end-caps" (bilinear or Gregory ?)
- add pure bilinear stencil mode
2014-09-12 16:59:16 -07:00
manuelk
c93a15b9df
Extend export_obj.py Maya script to export uv set named 'map1'
2014-09-10 11:11:42 -07:00