Commit Graph

8 Commits

Author SHA1 Message Date
David G Yu
4c0f026bee Fixed a few problems with High DPI displays in the example programs. 2014-10-24 11:15:19 -07:00
David G. Yu
a9cbb1b3fd Fixed VS2012 compile error. 2014-10-23 14:17:49 -07:00
manuelk
f145f70fd2 Refactor Far::StencilTablesFactory
- re-implement the pool allocator
    - use templates to remove code redundancy between regular & limit stencils
    - leverage [] operator overloading to simplify stencil factorization
    - add the ability to treat subdivision levels independently (see below)

- refactor Far::TopologyRefiner::Interpolate<>() methods to pass buffers by reference
  (allows overloading of [] operator)

- rename some of the stencil factory options
- propagate changes to Osd / examples / tutorials...
2014-10-21 16:36:26 -07:00
manuelk
0d4582b34c Add 'sticles' to the glEvalLimit code example
Make the sample locations dynamic by adding a velocity vector. Face boundary
crossing is handled using the new ptex adjacency functionality recently
added to the Far::TopologyRefiner.
2014-09-30 18:53:47 -07:00
manuelk
82e7a1bcc5 Minor EvalLimit naming refactor
- also added some additional animation to the glEvalLimit code example
2014-09-22 16:01:43 -07:00
Takahito Tejima
0d6aaeeebe Fixes GL error caused by incomplete framebuffer on hud initialization. 2014-09-10 15:29:24 -07:00
manuelk
935b691f45 Cosmetic update to glEvalLimit
- add image shader to fill background gradient
2014-09-10 13:46:26 -07:00
manuelk
c399655dcc Landing 3.0.0.alpha
Sync'ing the 'dev' branch with the 'feature_3.0dev' branch at commit 68c6d11fc36761ae1a5e6cdc3457be16f2e9704a

The branch 'feature_3.0dev' is now locked and preserved for historical purposes.
2014-09-05 15:07:46 -07:00