Commit Graph

1041 Commits

Author SHA1 Message Date
David G Yu
4da88a8503 Merge pull request #826 from barfowl/inf_sharp_tags
Added new vertex tags to identify infinitely sharp features
2016-07-21 09:02:34 -07:00
barry
a9ecd79c32 Added new VTags for inf-sharp features:
- added new Vtr::Level::VTag members for inf-sharp features
    - updated Vtr::Level::print() to recognize new tags
    - explicitly initialized tags for new edge-verts in Vtr::Refinement
    - initialized tags for base level verts in Far::TopologyRefinerFactory
2016-07-20 16:16:52 -07:00
barry
47934add68 Update BSpline end cap factory to inspect partial neighborhoods at corners
- any partial neighborhood at a corner warrants use of Gregory patch
    - make use of corner tags for other tests rather than revisiting topology
2016-07-20 15:55:17 -07:00
Takahito Tejima
1e625e690e Merge pull request #824 from davidgyu/patch_table_api
Updated PatchTable for Varying and Face-Varying
2016-07-20 11:40:24 -07:00
David G Yu
fc12816d97 Updated PatchTable for Varying and Face-Varying
This change updates Far::PatchTable to include support for
evaluating varying and face-varying data on patches.

This adds to existing API and follows the existing patterns
used for vertex patches.

This includes data and methods to evaluate varying and
face-varying basis functions as well as methods to compute
local point values for varying and face-varying primvar data.

This is the foundation for updating Far::PatchTableFactory
to generate bicubic patches for face-varying channels.
2016-07-20 10:44:45 -07:00
barry
20d7ed5d79 Fixed MSVC warning regarding int to bool conversion 2016-07-19 10:53:17 -07:00
barry
61aedddd3e Added support for separate isolation levels of adaptive refinement:
- removed PatchTableFactory assert that irreg patches exist at last level
    - fixed Gregory end cap Factory to accomodate irreg patches at any level
    - parameterized adaptive refinement for differing feature sets per level
2016-07-19 10:05:15 -07:00
Dave Clyde
653c9b7e76 Fix additional instances of 'and' 2016-07-16 21:29:05 -07:00
Dave Clyde
61d0c66531 Merge current github/dev into pull request 760 2016-07-16 20:52:54 -07:00
David G Yu
5aff46607d Merge pull request #821 from barfowl/single_crease_test
Improved Vtr::Level::isSingleCreasePatch() test
2016-07-14 15:15:13 -07:00
barry
da204a2d2d Improved Vtr::Level::isSingleCreasePatch() test:
- make greater use of the VTags of the face corners
    - results in quicker rejection and reduced iteration
2016-07-14 13:46:13 -07:00
barry
dc1ed8a296 Fixed bug in Far::PatchTableFactory to correct sharpness assignment:
- sharpness pointers specific to the patch type now used instead of
      the pointer for regular patches
2016-07-14 13:06:18 -07:00
barry
2d33a6ebf4 Adding VSpan to standardize representation of partial rings around vertices:
- added definition and gathering method to Vtr::Level
    - extended Far::EndCap...PatchFactories with VSpan[4] for patch corners
    - extended Far::EndCapGregoryPatchFactory to avoid last level assumption
    - adapted Far::PatchTableFactory to use above extensions
    - extended Far::GregoryBasis to recognize VSpan corners
    - simplified Far::GregoryBasis treatement of boundaries
    - fixed bug in Far::GregoryBasis related to smooth corners
2016-07-13 18:16:11 -07:00
David G. Yu
3e3695652f iso-646 fix for CUDA / CL / TBB 2016-06-25 14:23:55 -07:00
David G Yu
3d08e0ac27 Merge pull request #810 from thomthom/dev-iso646-fix-dx
iso-646 fix for DirectX project
2016-06-25 13:55:54 -07:00
Thomas Thomassen
b1e1ff31b4 Clean up DX, example and tutorials. 2016-06-25 10:30:50 +02:00
Thomas Thomassen
72610a3043 Glean up GLEW and GLFW. 2016-06-25 10:29:59 +02:00
Thomas Thomassen
aa0599b4bc Merge branch 'dev'
Conflicts:
	opensubdiv/far/patchTableFactory.cpp
2016-06-24 23:30:44 +02:00
George ElKoura
923d60ca74 Use cmake's folder feature on platforms that support it.
We now make use of folders where they are supported.  In particular, on Visual Studio, this produces much nicer solutions to navigate.
2016-06-09 17:04:26 -07:00
barfowl
4808b50785 Fixed Chaikin-related bug subdividing edge sharpness:
- child sharpness should retain parent sharpness when not semi-sharp
2016-03-30 18:32:55 -07:00
David G Yu
799b26bba3 Release 3.0.5 2016-03-25 15:15:29 -07:00
David G Yu
841f573224 Fixed residual memory consumed by end cap stencils
An earlier change improved transient memory used during the construction
of end cap stencil tables but could leave unused capacity in the internal
containers of the resulting stencil tables. This change adds an additional
internal factory helper method which trims this storage.
2016-03-16 14:44:47 -07:00
Thomas Thomassen
c422a79031 Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers. 2016-02-21 15:47:11 +01:00
David G Yu
4690519424 Release 3.0.4 2016-02-10 16:50:43 -08:00
Takahito Tejima
72bd9f00ad Merge pull request #777 from davidgyu/refineLevelsFix
Fixed tutorial use of refined levels.
2016-02-05 17:01:31 -08:00
Takahito Tejima
2adef0d2fd Merge pull request #782 from davidgyu/vs2015Fix1
Fixed build warnings (VS2015)
2016-02-05 17:00:48 -08:00
Takahito Tejima
4edcdbc1b7 Merge pull request #781 from davidgyu/perfFix
Tess shader performance fix
2016-02-05 17:00:26 -08:00
David G Yu
108c3a86cc Merge pull request #772 from xiao-deng/dev
Add events control to clVertexBuffer and clEvaluator
2016-02-05 16:56:56 -08:00
manuelk
20b6dd2aa3 Fix a minor build warning (trips MSVC 2015) 2016-02-05 15:30:59 -08:00
David G. Yu
301496bd3b Additional tess control/hull shader perf fixes
This change make the bspline patch tess control/hull shader revert to
control vertex mirroring for boundary edges when the patch sharpness is
zero. This change helps improve some shader codegen optimization and
L1 cache behavior on (at least) Kepler GPUs with recent drivers.
2016-02-05 14:53:13 -08:00
David G. Yu
71fcb67509 Tessellation shader performance improvement
Re-organized the single-crease patch code path in the tessellation
control/hull shaders to improve performance in the case where no patches
have non-zero crease sharpnesses.
2016-01-29 15:31:48 -08:00
David G. Yu
86026a9fe8 Shader performance workaround
Changed a couple of local 4x4 matrices to global uniforms to
work around a performance problem on recent GL drivers.

There are two local 4x4 float matrices with constant initializers
in the function OsdComputePerPatchVertexBSpline(...). Changing
these from local variables to global initialized uniforms improves
performance dramatically on recent NVIDIA drivers (e.g. 361.48 windows).

There is no such difference with Direct3D, but this change updates
the shader code for both implementations for consistency.
2016-01-29 15:31:38 -08:00
David G Yu
3aaf491dda Fixed Far::TopologyRefiner::GetNumLevels()
This method now returns the number of _farLevels where previously
it returned the number of _levels. This is primarily a semantic
difference, as the two containers should have equal size. But this
method is intended to accompany Far::TopologyRefiner::GetLevel()
which returns a reference to an element in _farLevels;
2016-01-22 17:38:58 -08:00
manuelk
4746ab4bc9 Surround D3D10_SHADER_RESOURCES_MAY_ALIAS with #ifdef to avoid build errors with some versions of D3D SDK
Fixes #773
2016-01-13 11:33:38 -08:00
David G. Yu
67a07044d7 Improved fix for stencil table construction
My previous fix added some defensive logic in case the
local point stencil table was empty when attempting to
append local point stencils to an existing stencil table.

This change fixes Far::PatchTableFactory to not return
empty local point stencil tables when there are no local
point stencils. This behavior is now more consistent with
earlier releases.

We will leave the earlier defensive logic in place as well.
2015-12-11 14:37:39 -08:00
Jeremy Cowles
b3213df0a1 Merge pull request #761 from davidgyu/stencilFactoryFix
Fixed potential crash in Far::StencilTableFactory
2015-12-11 10:56:29 -08:00
xiao-deng
73b5883d02 Add events control to clVertexBuffer and clEvaluator 2015-11-23 17:54:03 +08:00
David G. Yu
d1b9e45c13 Fixed potential crash in Far::StencilTableFactory
Now StencilTableFactory::AppendLocalPointStencilTable() does
nothing when the localPointStencilTable is empty. This avoids
a potential crash (failed assertion) when both the baseStencilTable
and the localPointStencilTable are empty, as is the case for
simple geometry like the all-quads torus regression test shape.
2015-11-18 18:57:47 -08:00
David G. Yu
c588e95e13 Disabled fractional spacing w/o screen space tess
For now, the common patch shader code supports fractional spacing
modes only when screen-space tessellation is also enabled.

It's possible to relax this restriction, but that requires changing
the client shader interface.
2015-11-18 18:54:19 -08:00
Dave Clyde
9e144d5b15 allow limit surface evaluation without tangents 2015-11-16 14:43:49 -08:00
Dave Clyde
afde3b2d10 LimitStencilTable now also computes stencils for second partials. 2015-11-16 14:43:44 -08:00
Dave Clyde
c095f48d65 Comment typos / whitespace. 2015-11-16 14:39:58 -08:00
Jeremy Cowles
cf7135eb2a Merge pull request #756 from davidgyu/limitStencilFix
Added missing LimitStencil accessor methods
2015-10-30 13:21:33 -07:00
Jeremy Cowles
53696858c7 Merge pull request #755 from takahito-tejima/gregory
Reduce the transient memory consumption in endcap construction.
2015-10-30 13:21:14 -07:00
David G Yu
b9a7d40559 Added missing LimitStencil accessor methods
Now Far::LimitStencilTable provides proper accessor
methods for retrieving individual LimitStencils from
the table.
2015-10-26 14:17:53 -07:00
David G. Yu
b0d612f837 Restored support for fractional tessellation
This change includes support for both fractional_even_spacing
and fractional_odd_spacing.

The implementation follows the existing pattern of re-parameterizing
the tessellation domain only along transition boundary edges. This
allows for crack-free tessellation, but it might be better to
consistently re-parameterize all of the outer edges of all patches,
which also would be required for numerically watertight tessellation.

This is implemented in a way that requires no changes to the client
shader API. It should be more efficient to move some computations to
the control/hull shaders and reduce divergence in the execution of
eval/domain shaders.
2015-10-23 15:24:35 -07:00
Takahito Tejima
024da1f729 Reduce the transient memory consumption in endcap construction.
- instead of accumulating GregoryBasis::Point (fixed size stencils
  backed by stackbuffer), pack the stencils into StencilTable as they
  are evaluated
- use single integer for varying stencils of patch points, not
  a GregoryBasis::Point
- cap the reserved stencil entry size.
2015-10-23 15:05:02 -07:00
jcowles
9f0e49edc6 Release 3.0.3 2015-10-05 16:27:09 -07:00
Jeremy Cowles
caaff5d85b Merge pull request #748 from davidgyu/assertFix
Fixed out of bounds mem access for OMP and TBB
2015-09-30 13:41:53 -07:00
David G. Yu
6bbf0f78ce Fixed out of bounds mem access for OMP and TBB 2015-09-30 13:26:35 -07:00