Commit Graph

7 Commits

Author SHA1 Message Date
manuelk
57808e4abe fix the function prototype for the motion callbacks in our example viewers
fixes #149
2013-04-08 10:37:36 -07:00
manuelk
e6e7c96a52 We need to leverage our per-patch ptex indexing scheme in the EvalLimit API.
- replace ptex indexing with the FarPtexCoord structure as a way to pass per-patch
  ptex data to the shaders.

  We are replacing a vector<int> arranged as :
  int[0] : ptex face index
  int[1] : (u,v) as 16 bits encoding the log2 coordinate of the top left corner

  Instead we are now using a struct arranged as :
  int[0] : ptex face index
  int[1] : is a bit-field containing u,v, rotation, depth and non-quad

  The u,v coordinates have been reduced to 10 bits instead of 16, which still
  gives us a lot of margin.

- Replace OsdVertexBufferDescriptor with something more adequate for general
  primvar representation (this name will probably eventually change...)

- Improve OsdPatchDescriptor
    - add a "loop" boolean (true if the patch is of loop type)
    - add a GetPatchSize() accessor

- OsdPatchArray :
    - remove some redundant elements (still more to do there)

- Fix all shader / examples / regressions & stuff to make this all work.

fixes #143
2013-03-22 18:20:50 -07:00
Takahito Tejima
d026aca006 use std::string instead of char* for regression shapes definition,
to avoid MSVC's literal length limitation on some big shapes.
2013-03-19 14:43:21 -07:00
manuelk
2ec61446db use sqrtf and expf to prevent auto-casts to double
fixes #139
2013-03-18 16:29:35 -07:00
David G Yu
6f6a6aeab3 Fixed VS2010 compile errors. 2013-03-18 11:57:55 -07:00
Manuel Kraemer
a4c43b0522 fix some GLFW 3.0 issues - since we are still in beta, the API is changing a bit
- the closeWindowFun callback changed prototype (now returns void)
- keyboard functions now require the window handle (and pass it to the callback)
2013-03-16 18:44:53 -07:00
Takahito Tejima
f745aa2807 add paint test example 2013-03-15 12:39:44 -07:00