Commit Graph

6 Commits

Author SHA1 Message Date
manuelk
e6e7c96a52 We need to leverage our per-patch ptex indexing scheme in the EvalLimit API.
- replace ptex indexing with the FarPtexCoord structure as a way to pass per-patch
  ptex data to the shaders.

  We are replacing a vector<int> arranged as :
  int[0] : ptex face index
  int[1] : (u,v) as 16 bits encoding the log2 coordinate of the top left corner

  Instead we are now using a struct arranged as :
  int[0] : ptex face index
  int[1] : is a bit-field containing u,v, rotation, depth and non-quad

  The u,v coordinates have been reduced to 10 bits instead of 16, which still
  gives us a lot of margin.

- Replace OsdVertexBufferDescriptor with something more adequate for general
  primvar representation (this name will probably eventually change...)

- Improve OsdPatchDescriptor
    - add a "loop" boolean (true if the patch is of loop type)
    - add a GetPatchSize() accessor

- OsdPatchArray :
    - remove some redundant elements (still more to do there)

- Fix all shader / examples / regressions & stuff to make this all work.

fixes #143
2013-03-22 18:20:50 -07:00
manuelk
c3fba1708c - fix function calls incompatible w/ Maya 2014
- change permissions on cudaUtil.cpp, OpenSubdivShader.cpp

fixes #131
2013-02-22 12:31:19 -08:00
manuelk
468198e4a8 more cleanup :
- consolidate cmake compile flags
- turn on -Wall
- suppress hidden overloaded function warning when using Clang
  (part of it is bug, part of it will require code refactoring
  on our end)
- add support for Maya 2013.5 for windows in cmake module
- clean up some glew includes which break builds with MSVC Express
  & Windows SDK
- move the bitmap for font_image into a compiled object
- remove some unused variables and other minor warnings

Note : this is a checkpoint, there are still a few more warnings to clean up...

fixes #96
2013-01-24 13:40:43 -08:00
manuelk
9ed6ac7da8 - clean up all unused variables / constructors...
- add a -Wall flag, but leave it commented out for now until the same is done for other compilers

fixes #96
2013-01-22 14:47:46 -08:00
Manuel Kraemer
0bd9f0f916 fixes some OSX build issues :
- cmake should now be better at finding Maya installations on OSX automatically
- various dependency fixes for Maya plugins
- first pass at some code fixes to build Maya plugins on OSX

this not the final word on this : just like glutViewer, we will need a "_compat" version of these plugins

fixes #95
2013-01-18 14:25:02 -08:00
manuelk
10c687ecd5 Release Candidate 1.0 :
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf).

- New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code.

- DirectX 11 support

- and much more...
2012-12-10 17:15:13 -08:00