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Copyright 2013 Pixar
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- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf).
- New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code.
- DirectX 11 support
- and much more...
output iterators instead of std::vector - eases prman integration
for cases where std::list makes more sense.
Block allocate face children array in common case (<= 4 children).
Other, minor consistency edits.