Commit Graph

20 Commits

Author SHA1 Message Date
Nathan Litke
29b51d80af Implemented CATMARK_QUAD_FACE_VERTEX and CATMARK_TRI_QUAD_FACE_VERTEX kernels for DirectX 11, OpenMP, and TBB platforms. Fixed a bug in the GLSL Transform Feedback kernels. Minor changes for consistent formatting. 2014-05-29 23:20:04 -07:00
Nathan Litke
064115bbe8 Added the CATMARK_QUAD_FACE_VERTEX and CATMARK_TRI_QUAD_FACE_VERTEX kernels.
* The CATMARK_QUAD_FACE_VERTEX kernel calculates the face-vertex for a quadrilateral face.  It applies to every face after the first subdivision step, and may be applied for the first subdivision step of a quadrilateral coarse mesh.

* The CATMARK_TRI_QUAD_FACE_VERTEX kernel calculates the face-vertex for a triangle or quadrilateral face.  It may be applied for the first subdivision step of a coarse mesh composed of triangles and/or quadrilaterals.

* Both kernels calculate each face-vertex using four vertex indices (triangles are specified by repeating the third index).  Therefore neither kernel uses the F_ITa codex table, and instead the first vertex offset in the F_IT index table is stored in the FarKernelBatch's table offset.
2014-05-28 13:52:12 -07:00
manuelk
b74f45f68d Decrease compiler warning thresholds and fix outstanding warnings (continued)
- turn off some of icc's remarks (mostly because of tbb)
- fix many of icc -w3 remarks (more to fix once i can work around icc 14.0 linker barfing)
2014-05-15 18:03:44 -07:00
Takahito Tejima
ee061291b7 Interleaved buffer support in OsdCompute. Removed OsdVertexDescriptor and replaced with OsdVertexBufferDescriptor.
All kernels take offset/length/stride to apply subdivision partially in each vertex elements.

Also the offset can be used for client-based VBO aggregation, without modifying index buffers.
This is useful for topology sharing, in conjunction with glDrawElementsBaseVertex etc.
However, gregory patch shader fetches vertex buffer via texture buffer, which index should also
be offsetted too. Although gl_BaseVertexARB extension should be able to do that job, it's a
relatively new extension. So we use OsdBaseVertex() call to mitigate the compatibility
issue as clients can provide it in their way at least for the time being.
2014-05-09 15:44:52 -07:00
manuelk
3ae50d1c50 Amending Apache license language & file headers.
New text:

     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.
2013-09-26 12:04:57 -07:00
Sheng Fu
7fac2935fa Optimize CPU kernel 2013-08-14 16:41:35 -07:00
Takahito Tejima
51a45b598d Updating EULA 2013-07-18 14:19:50 -07:00
manuelk
dbdde33bef make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes) 2013-05-16 19:53:49 -07:00
Takahito Tejima
8efecb0fca Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2 client APIs are changed.
- VertexBuffer::UpdateData() takes start vertex offset
- ComputeController::Refine() takes FarKernelBatchVector

Also, ComputeContext no longer holds farmesh.
Client can free farmesh after OsdComputeContext is created.
(but still need FarKernelBatchVector to apply subdivision kernels)
2013-03-07 17:50:15 -08:00
manuelk
10c687ecd5 Release Candidate 1.0 :
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf).

- New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code.

- DirectX 11 support

- and much more...
2012-12-10 17:15:13 -08:00
manuelk
5f5207999f Refactoring far (cliff notes):
- All data representation classes are now single-templated for a vertex class 'U'

    - All constructors / instancing code has been moved into "Factory" functions that are dual-templated
      for two vertex classes <class T, class U=T>. This allows hbr specialization with a placeholder
      vertex flass 'T' for faster analysis without paying interpolation costs, while far can still specialize
      a fully implemented vertex class 'U' with full subdivision functionality.

    - Some preliminary clean-up work on FarVertexEditTables with the addition of a FarVertexEdit class
      as a replacement for the former HbrVertedEdit which was introducing back dependencies on hbr. The
      implementation is very lightweight. Some slight renaming / cleanup of the code, with some more to
      be done.

    - there are no more dependencies on hbr (not even #include) from far's data structure !

Notes :
    - the FarDispatcher mechanism has become somewhat awkward and should be re-evaluated when refactoring osd.

    - the "Factory" pattern survives this round of refactoring until we can find something better.

Closes #34
2012-09-17 18:41:48 -07:00
manuelk
a1552cfe82 Siggrpah 2012 - rolling over all of prepro work into beta 1.1 2012-08-03 19:51:27 -07:00
manuelk
b3b857eec7 re-engineering the find_package strategy :
- use find_package(OpenMP) to test that the compiler supports OMP
  (looks like the "express" versions of MSVC do not)

- if not available, make sure that osd does not register those
  compute kernels (but does register the CPU standalone ones)

- similar refinements on other dependencies (Maya, CUDA) where
  the build "opts in" depending on which libs are found.

some CMakeLists still need more cleanup...

Closes #9
2012-06-13 17:41:18 -07:00
Takahito Tejima
851c00d04c Added OsdVertexBuffer class. OsdMesh no longer has vertex buffer and vertex
specification (how many elements exists in the buffer).
client will create OsdVertexBuffer and provide it as an argument of
OsdMesh::Subdivide() function. It would be more flexible and hopefully matches
various use cases.

Since each dispatcher has to accept arbitrary vertex buffer, introduced a simple
shader registry into glslDispatcher. It will configure shaders for given vertex
elements on demand (for now, just works only for varying buffer).

Fixed cuda kernel's GL resource leakage. Since cuda GL interop seems one-way,
OsdCudaVertexBuffer manages vertex updating instead of just using
OsdGpuVertexBuffer.

Cleaned up some kernel codes and renamed ambiguous names.
2012-06-12 16:28:17 -07:00
Takahito Tejima
ee40f8d259 add bilinear compute to cpu kernel ( not yet for other kernels) 2012-06-11 17:52:32 -07:00
Manuel Kraemer
fe5e1fd9a1 including the correct version file so namespaces work 2012-06-11 17:02:27 -07:00
Manuel Kraemer
03e474f422 resolving some symbol problems : these functions don't link in the sample code with the new namespace scheme - they apparently have to be declared extern "C" 2012-06-11 07:54:26 -07:00
Manuel Kraemer
a4a5bc253a adding support for optional GLSL compute kernels 2012-06-09 13:40:48 -07:00
Manuel Kraemer
9988aad7f4 code formatting / quick cleanup pass 2012-06-09 11:12:34 -07:00
Manuel Kraemer
a055967056 first pass at osd module - no GLSL / CUDA / CL kernels yet 2012-06-08 17:06:35 -07:00