- add macro "_add_doxy_headers" in order to track all header files elligible for
doxygen documenation. This captures public header files that would otherwise be
excluded from installation because they are not supported by the OS. Private
header files remain excluded though.
- add custom targets and commands so that documentation build produces functioning
RST and Doxygen documentation both in the build and install stages
- switched to Doxygen 1.8 (because markdown will make in-lined documentation easier)
- added build switches to disable examples, regression and python-SWIG targets
- fixed doxygen link in the nav bar
- modified python html processing tool to match Cmake changes
- Added OSD_ prefix to preprocessor symbols
- Adjusted transition sub-patch parameterization to be
consistent with non-transition patches
- Unified BSpline shader code
- Removed duplicate Boundary, Corner, and Transition shader source
- Fixed a few discrepancies in the remaining duplicate code paths
Gregory patch shaders rely on a correct estimate of the maximum valence of the vertices in the mesh.
In the current feature adaptive analysis, we stop at level 1, the center vertex of the heptagon is
never traversed, and its high valence is therefore not recorded. The fix is to take advantage of the
first pass and use the number of vertices in the coarse faces to catch those high-sided non-quads that
would generate high valence vertices that may not be revisited in the second pass.
These functions are exclusive to uniformly subdivided topology. With the recent refactoring
of PatchTables and the generalization of topology, uniform meshes only retain the topology
of the highest level of subdivision by default. These functions are now fixed to reflect the
change.
- Replaced EvalData and EvalVertexData classes with a simpler DataStream class that only
accesses a single data stream, binds and unbinds it
- DataStream has both an input and an output version which avoids much of the const-ness
const-related ambiguity of the previous design pattern
- Vertex, varying and face-varying data now all have a dedicate struct (VertexData, VaryingData, FaceVaryingData)
as a way of gathering the various data-streams required to perform sampling
- renamd some "Buffers" into "Tables" for better naming consistency with Far
- remove PatchMap from FarPatchTables
- add a new FarPatchMap quad-tree class (constructed from FarPatchTables)
- refactor the EvalLimitController to use the quad-tree search instead of a
serial loop access
fixes#174