Takahito Tejima
51a45b598d
Updating EULA
2013-07-18 14:19:50 -07:00
Takahito Tejima
a13c0565e4
Renamed texture buffers and uniforms
...
g_VertexBuffer -> OsdVertexBuffer
g_ValenceBuffer -> OsdValenceBuffer
g_QuadOffsetBuffer -> OsdQuadOffsetBuffer
g_ptexIndicesBuffer -> OsdPatchParamBuffer
g_uvFVarBuffer -> OsdFVarDataBuffer
LevelBase -> PrimitiveIdBase
2013-07-18 12:57:26 -07:00
David G Yu
d2abf61c56
Added adaptive tess of user varying values
...
This isn't necessarily a final design, but
it gets enough of the pieces in place to move
forward.
2013-06-28 14:05:47 -07:00
David G Yu
15b467dda9
Fixed preprocessor syntax for shader portability
2013-06-28 10:10:25 -07:00
David G Yu
8fae6511f7
Continued bicubic patch shader cleanup
...
Removed superfluous vertex and fragment/pixel shaders
2013-06-27 17:26:22 -07:00
Takahito Tejima
184e90f9a1
Add fractional spacing mode for patch rendering.
2013-06-27 13:34:25 -07:00
David G Yu
09f6f9e2d5
Fixed num verts tested for patch frustum culling
2013-06-24 12:43:02 -07:00
David G Yu
9bab9185ab
Partial cleanup of bicubic patch shader source
...
- Added OSD_ prefix to preprocessor symbols
- Adjusted transition sub-patch parameterization to be
consistent with non-transition patches
- Unified BSpline shader code
- Removed duplicate Boundary, Corner, and Transition shader source
- Fixed a few discrepancies in the remaining duplicate code paths
2013-06-24 12:03:57 -07:00