PatchTablesFactory fills 20 indices topology into patchtable, and use it for eval and draw.
note: currently screen-space adaptive tessellation of gregory basis patches is
broken and cracks appear around them.
- new Options for Refine() methods for base face and vertex ordering
- removed ignored/unused "full topology" choice from AdaptiveOptions
- added base face and vertex ordering logic to Refinement
- addition of TopologyRefiner members for component counts and max valence
- refactoring of Level additions to update all new member totals
- addition of GetMaxValence() to TopologyRefiner
- updated PatchTablesFactory to user new GetMaxValence() method
- renaming of "Hole" methods for TopologyRefiner and Vtr::Level
- updated original FVar inspection to deal witn non-manifold vertices
- updated FVar refinement to handle > 2 faces per edge
- couple of fixes to use parent topology when child not present
level before we do any further population from the parent as that may
further modify the child's _maxEdgeFaces. When _maxEdgeFaces is incorrect
we may end up with stack corruption problems when
Far::TopologyRefiner::interpolateChildVertsFromEdges() goes to use this data
to allocate some stack space.
- regular patches now generated for faces with non-manifold vertices
- non-manifold features treated as boundary edges and vertices
- other minor cleanup/improvement in patch identification method
- commented on approx of smooth x-ordinary corner with regular sharp patch
- added edge-face local-indices to Vtr::Level members
- added internal and public access to edge-face local-indices
- updated refinement methods to use and populate edge-face local-indices
- updated refinement methods to be sensitive to degenerate edges
- added Vtr::VALENCE_LIMIT constant for internal use
- updated Vtr::Level topology completion to fail on valence overflow
- simplfied non-manifold edge handling in Vtr::Level topology completion
- updated warnings for all topology construction failures
- added detection and warning when passing non-triangles for Loop
- changed return type of Vtr array empty() to bool
- renamed and adjusted arguments to Vtr gather methods for consistency
- removed lone Vtr gather method that took an explicit offset
- updated usage of revised Vtr gather methods in Far
- fixed warnings redeclaring names of local variables already in use
- extend Far::PatchTables data structures & interfaces to store requisite
information for channels of face-varying bi-cubic patches
- implement gather function in Far::PatchTablesFactory to populate face-varying
channels with adaptive patches
- extend accessor interface in Vtr::Level
- propagate code fall-out throughout OpenSubdiv code base, examples & tutorials
- extend vtrViewer code to visualize tessellated bi-cubic face-varying patches
- added new tag for sharp corner, now used in isolation
- split single semi-sharp tag in two for vertex and edge sharpness
- updated tag propagation and all tests of previous semi-sharp tag
- added clear() methods for all tags and simplified initialization
- added Vtr::FVarLevel method to resolve correct index in level 0 case
- updated tag retrieval methods that used face-value array as input
- changed signatures to accept face-verts when needed and updated usage
- added methods to FVarLevel to combine FVar tags with vertex tags
- use composite of combined tag to find FVar features needing isolation
- added more tagging related to the "linear borders" interpolation case
- added FVar channel consideration to TopologyRefiner's feature selection
- added more simple access methods to FVarLevel
- added _xordinary tag to FVarLevel::ValueTag; initialize and refine
- added composite tag method for FVarLevel::ValueTag similar to Level::VTag
- parameterize FVar topology initialization with regular valence
- move patch interpolation code out of Far::PatchTables into far/interpolate
- add bilinear quad interpolation function with derivatives
- switch OsdCpuEvalLimitController to far/interpolate
- add support for bilinear quad interpolation & clean varying interpolation
- changed ptex layout data types in shaders to match srv format
- changed ptex srv type to unorm format for uchar data
- fixed hlsl compiler warning: initialized edgeDistance of OutputVertex struct in domain shader even if we are not in wireframe mode
- added directx debug device and enabled automatic break points to easily spot dx errors
- all Factory<MESH> methods to specialize now return bool
- added topology validation of base level as indicated by option
- added populateBaseLevel() back to simplify premature failure
- renamed Sdc::Type to SchemeType and TypeTraits to SchemeTypeTraits
- renamed TYPE_ prefix to SCHEME_
- updated all usage within core library
- updated all usage in examples, tutorials, etc.
- fixed naming consistency of protected methods used by Factory
- removed other unused and/or redundant protected methods
- update Far Factories to reflect changes to Refiner methods
- updated usage in tutorials and regression
- changed template parameter to runtime method parameter
- added traits as static methods of all schemes
- constructed internal table of traits from all schemes
- move level of refinement / isolation into the Options structs
- fix splash damage in rest of the code
note 1: this is less than ideal, because most compilers accept the previous
call to these functions with an incorrect parameter list (ie. passing
the level instead of the struct issues no warnings and compiles...)
caveat emptor...
note 2: the level parameter names may not be final for adaptive modes
as we will likely want independent controls over crease vs.
extraordinary vertex isolation.
- don't rotate (s,t) coordinates but rotate the patch instead !
- refactor osd/cpuEvalLimitKernels to share Far::PatchTables cubic spline
interpolation functions : this replaces tensor product formulation with
weight matrices, which does not really impact performance here, but would
have to be replaced when implementing regular gridding functions.
- fix OsdCpuEvalLimitController to not rotate coordinates and pass the rotation bitfields
- expose Far::PatchTables spline interpolation API (protected -> public)
- fix glEvalLimit tangent buffers (remove empty padding - see below)
- change policy for tangent buffers : the output buffer descriptor is
**NO LONGER APPLIED** to tangent output buffers. Tangent primvar data
buffers are no longer applying the offset and stride from the descriptor
(because it doesn't make sense to share it). If more flexiblity is
required, we will consider adding independent descriptors for the tangent
buffers. This change will impact existing code that generates tangents
with the EvalLimit controller.
fixes#370
- change topology refiner to check for edge sharpnesses when selecting faces for isolation
- add face-aggregator for edge tags to Vtr::Level
- fix logic in Far::PatchTablesFactory to correctly tag single-crease patches along infinitely sharp edges
note : this fix is a bit of a cludge - barfowl confirms that the vertex crease tags (VTags) are intended to
carry neighborhood information, which they currently do not. we will revisit this shortly and fix the tags,
which will allow us to simplify the traversal logic when isolating topology features.
fixes#369
Const' declared instances of Vtr::Array do not protect the pointer held
privately by the class properly. In order to force the compiler to
protect this pointer, we removed all non-const accessors from Vtr::Array
(now renamed Vtr::ConstArray) and moved them to a child class (Vtr::Array),
which requires const_cast<> operators internally to allow access.
The change & renaming is then propagated to all internal dependencies.
- VVarBoundaryInterpolation is now VtxBoundaryInterpolation
- enum prefix change from VVAR to VTX
- generel cleanup / doxyfication
- update of beta / release notes
- add error reporting callback to Vtr::Level::validateTopology
- switch printfs to callback
- add error code enums to Vtr::Level
- route Far::TopologyRefinerFactory::reportInvalidTopology through Vtr::Level callback
note:
- Vtr::Level::validateTopology needs to check creaase tag indices
- topology validation should be client-code driver in TopologyRefinerFactory (turned off in the code at the moment)
- make sure we don't get conflicting enums (CODE_ERROR)
- fix template specialization for Far::TopologyRefinerFactory in regression/common/vtr_utils
- fix remaining error reporting code around osd
- change error codes from situational to general (fatal / coding / run-time...)
- pull error functions from Osd into Far
- add a templated topology validation reporting system to Far::TopologyRefinerFactory
- fix fallout on rest of code-base
- split Far::PatchDescriptor into its own class (mirrors Far::PatchParam)
- hide PatchArray as a private internal structure
- add public accessors patterned after Far::TopologyRefiner (returning Vtr::Arrays)
- propagate new API to all dependent code
note: some direct table accessors have not been removed *yet* - see code for details
This empty cpp file is added to address some cmake dependency resolution issues
with XCode project-based build generation.
I may add some functionality to version.cpp in the future
Thanks stopiccot for investigating the issue and doing most of the leg-work.
fixes#356
Torii (and other planar topologies) are made entirely of regular b-spline patches and do not
generate sub-patches through adaptive isolation: we need to make sure that we construct
stencil tables with singular stencils for the coarse vertices instead of returning empty
tables (and crash in the limit stencils factory)
- added detection of sharp corners in generic scheme limit mask query
- tweaked Loop limit mask to simplify the regular case
- updated TopologyRefiner::Limit() methods to support all schemes
- adding functionality to Far::PatchTablesFactory to generate topology indices
for Gregory basis end-caps (identify and index vertices along basis shared
edges)
- code is currently #ifdef'ed out until further work can be done to bring the
feature along all the way through to Osd::Draw
- added flag to Sdc MASK interface to interpret "face weights"
- updated Catmark and Bilinear schemes to be aware of new MASK flag
- added subdivision and limit masks for the Loop scheme
- subclassed Vtr::Refinement into QuadRefinement and TriRefinement
- updated tagging of components to be sensitive to applied scheme
- fixed some quad assumptions in FVar refinement to support N-sided
- internally generalized ::TopologyRefiner Interpolate() for <SCHEME>
- reorganized Refinement methods and pruned excessive comments
- removed and added assertions related to Catmark scheme
- added code to support alternate refined vertex ordering
- updated FVarRefinement to be more independent of vertex ordering
- updated Far::TopologyRefiner to fix face-varying ordering dependencies
- fixed a few miscellanous compiler warnings
- adding support for StencilTables creation from a Gregory basis
- fix a bug in the prot-stencil allocator (slow memory pool was not being cleared properly)
- added array accessors to properties of vertex values in vtr::FVarLevel
- updated construction of base level face-varying topology
- simplified population of face-varying properties in vtr::FVarRefinement
- updated Far::TopologyRefiner::Interpolate/LimitFaceVarying() accordingly
Setting start/end values of UpdateValues() produced incorrect primvar interpolation
because the stencil sizes array was not shifted properly to the 'start' location of
the batch.
- added ValueTag indicating sharpness dependency on another value
- updated base level tagging to identify dependent semi-sharp values
- updated refinement to consider dependency when reassessing semi-sharpness
- updated interpolation to use dependent fractional weight when necessary
- adaptive mode: remove faces tagged as holes from the selection of faces to isolate
- uniform mode: faces tagged as holes are still included in the refinement process,
however they are removed from patch tables
- future improvements: add a 'selective refinement' code path separate from 'uniform refinement'
to handle this case without un-necessary subdivision work.
- re-implement the pool allocator
- use templates to remove code redundancy between regular & limit stencils
- leverage [] operator overloading to simplify stencil factorization
- add the ability to treat subdivision levels independently (see below)
- refactor Far::TopologyRefiner::Interpolate<>() methods to pass buffers by reference
(allows overloading of [] operator)
- rename some of the stencil factory options
- propagate changes to Osd / examples / tutorials...
- remove #version declaration from the kernel code
- move it in front of shader sources before compiling to prevent some drivers from throwing errors
fixes#360
Cause: std::vector.resize() function invalidates Vtr::Level pointers held by FVarLevel
Fix: switch std::vector<Vtr::Level> to std::vector<Vtr::Level *> and cycle through
the vector with appropriate new/delete.
Catmull-Clark Subdivision Surfaces", Niessner et al, Eurographics 2012.
This change includes;
-topology identification for single-crease patch during adaptive refinement.
-patch array population (similar to boundary)
-sharpness buffer generation
-glsl shader
Eval stuffs will be coming.
- redefined and documented Sdc::Options::FVarLinearInterpolation
- included "corners only" mode not possible with Hbr
- updated usage within Vtr::FVarLevel
- added semi-sharp tag to FVar ValueTags and applied in base FVarLevel
- re-assess status of tagged semi-sharp values in each FVarRefinement
- detect and apply fractional weighting in InterpolateFaceVarying()
- added more recognition of Hbr behavior
- refactored smooth boundaries to identify continuous spans
- mark spans as sharp corners if interrupted by internal dart edge
- "propagate corners" added as new enumeration to Sdc::Options
- topology tags within FVar channel initialized and propagated
- face-varying Interpolate() method updated to deal with creases
- removed old alternative to Catmark feature adaptive selection
- removed unused methods from Vtr::SparseSelector
- made use of Level::VTag's new "incomplete" member in both
- semi-sharp edges prevented from decreasing by averaging with inf-sharp
- averaging now includes only semi-sharp edges around the vertex
- see regression/shapes/catmark_chaikin2
- added an option to Far::StencilTablesFactory to generate stencils for
coarse control vertices
- refactored interpolation code out into Far::PatchTables
- corrected tangent interpolation
- code cleanup & comments
- bi-cubic patches should be mostly covered, although portions of the interpolation code
need to be refactored out into Far::PatchTables as vertex templated functions (following
patterns established in the Far::TopologyRefiner)
- end-cap patches still have to be done (prob. going to drop Gregory in favor of bilinear)
- Presto needs a fully bilinear code path (no patches) - really ???
Sync'ing the 'dev' branch with the 'feature_3.0dev' branch at commit 68c6d11fc36761ae1a5e6cdc3457be16f2e9704a
The branch 'feature_3.0dev' is now locked and preserved for historical purposes.
* assembler kernels are based on the C implementation in neonKernel.cpp
* enable assembler kernel functions in neonComputeController.cpp with #define USE_ASM_KERNELS 1
* added public functions to `FarMeshFactory` that duplicate, rearrange, and split vertices
* added supporting protected functions to `FarCatmarkSubdivisionTablesFactory` and `FarPatchTablesFactory`
This makes it possible to use use bilinear subdivisions which
corresponds to Blender's simple subdivisions.
Most of the changes doesn't break any existing API because of
using default values. it's only C-API function which now expects
an extra argument.
This doesn't entirely work because it uses adaptive evaluator
which gives some unwanted curvatures when using bilinear scheme.
Basically title says it all, now it's possible to pass
subdivision scheme to the OsdUtilMesh::Initialize().
It's a last argument with default to CATMARK so it doesn't
break existing code.
Unused argument `pass` was defined in the CUDA kernel and it was never
passed to this function from the C++ code. This argument is also wasn't
used by the function itself.
Solved by checking on run-time whether texture buffer objects
are supported.
When building with GLEW library doing compile-time check is
not enough, because actual information about existing features
is only known on runtime.
This only makes ti so CPU backend works, GLSL backends still
requires some work if we want them to make working. Not sure
it worth doing this now.