Commit Graph

14 Commits

Author SHA1 Message Date
David G Yu
82988d04ad Updated EXT to ARB for GL direct_state_access
The ARB_direct_state_access API is more consistent with
the 4.5 and 4.6 core API and is also more widely supported.
2020-03-06 11:37:55 -08:00
David G Yu
f3f28995a5 Enabled internal GL API loader as GLEW alternative
At build time, the preprocessor symbols: OSD_USES_GLEW or
OSD_USES_INTERNAL_GLAPILOADER determine the GL API loader
that will be used by the OSD library.
2020-03-06 11:37:55 -08:00
David G Yu
28f2574bc5 Moved GLEW dependencies to glLoader wrapper
This introduces an internal glLoader library which allows
most of the implementation to be agnostic about the
implementation of the GL loading library.  Specifically,
this removes references to the GLEW headers and libraries
from the rest of the source code and build system.
2020-03-03 17:10:30 -08:00
David G Yu
ff34c514f5 Improved patch basis eval for Osd to match Far
This updates the patch basis evaluation functions in Osd
to match recent changes to far/patchBasis.

This also exposes a common facility for dealing with PatchCoord,
PatchArray, and PatchParam. These are exposed as global functions
operating on struct data, since C++ style class methods are not
supported by all of the Osd shader and kernel execution envirionments.

Changes:
    - Merged far/patchBasis.cpp to osd/patchBasisCommon{,Types,Eval}.h
    - Exposed PatchCoord, PatchArray, and PatchParam to Osd kernels
    - exposed OsdEvaluatePatchBasis and OsdEvaluatePatchBasisNormalized
    - Updated CPU, TBB, Omp, CUDA, OpenCL, GLSL, HLSL, and Metal evaluators
    - Updated glFVarViewer
2018-11-15 17:11:50 -08:00
David G Yu
a725188081 Fixed Cpu Omp and GLXFB EvalStencils w/ deriv
Fixed a few bugs uncovered during testing.
2017-01-31 10:23:55 -08:00
David G Yu
63fdb39912 Improved XFB Evaluation of 1st and 2nd derivatives
Most GL implementations support a maximum of 4 transform
feedback buffer bindings. With the addition of 1st and 2nd
derivative evaluation up to 6 bindings might be required,
i.e. dst, du, dv, duu, duv, dvv.

This change extends the GLXFB Evaluator interface to allow
a client to specialize the evaluator when it is known that
(at least) the 1st derivative and 2nd derivative outputs
are interleaved together into shared buffers.

When this option is used, the maximum number of transform
feedback buffer bindings can be reduced to 3 instead of 6.
2017-01-30 12:12:00 -08:00
David G Yu
fe38ad8cda Added missing Osd Evaluator methods for deriv eval
Now that Far::LimitStencilTable and Far::PatchTable
support evaluation of 1st and 2nd derivatives the
Osd Evaluator API for evaluating stencils and patches
has been updated to match.
2017-01-27 17:14:18 -08:00
David G. Yu
236afb2c06 Osd Varying and FaceVarying Patch Evaluation
Implemented EvalPatchesVarying and EvalPatchesFaceVarying
methods for Osd::*Evaluator classes, i.e. cpu, omp, tbb,
GLXFB, GLSLCompute, OpenCL, and CUDA.

Also, the GPU Kernel implementations have been updated to use
the common patchBasis implementation instead of re-implementing
methods to compute patch basis weights locally.
2016-09-29 09:56:15 -07:00
Takahito Tejima
f9523f916f osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
A mechanical substitution of VertexBufferDescriptor with BufferDescriptor.
Also removing unused files from osd.
2015-05-29 09:21:14 -07:00
Takahito Tejima
9dcbaee147 Add GPU stencil/patch derivative kernels
implements cuda, CL, GLXFB and GLCompute kernels of derivative
evaluation for both limit stencils and patches.
2015-05-27 17:23:36 -07:00
Takahito Tejima
541aeddd3a Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.

with this change, Eval API in the osd layer consists of following parts:

- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
  implements EvalStencils and EvalPatches(*). Both supports derivatives
  (not fully implemented though)

- Interop vertex buffer classes (optional, same as before)
  Note that these classes are not necessary to use Evaluators.
  All evaluators have EvalStencils/Patches which take device-specific
  buffer objects. For example, GLXFBEvaluator can take GLuint directly
  for both stencil tables and input primvars. Although using these
  interop classes makes it easy to integrate osd into relatively
  simple applications.

- device-dependent StencilTable and PatchTable (optional)
  These are also optional, but can be used simply a substitute of
  Far::StencilTable and Far::PatchTable for osd evaluators.

- PatchArray, PatchCoord, PatchParam
  They are tiny structs used for GPU based patch evaluation.

(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
   There's a technical difficulty for the multi-stream output.
2015-05-25 22:43:43 -07:00
Takahito Tejima
a7c5179ef9 renaming (2/2) PatchTables and StencilTables to PatchTable and StencilTable
replace all occurrences reffering PatchTables, StencilTables, and their factories.
2015-05-22 11:50:01 -07:00
jcowles
7b4aa33a1f Change stencils sizes from unsigned char to int. 2015-05-19 10:16:56 -07:00
Takahito Tejima
33bfbf699b Refurbish osd layer API.
In OpenSubdiv 2.x, we encapsulated subdivision tables into
compute context in osd layer since those tables are order-dependent
and have to be applied in a certain manner. In 3.0, we adopted stencil
table based refinement. It's more simple and such an encapsulation is
no longer needed. Also 2.0 API has several ownership issues of GPU
kernel caching, and forces unnecessary instantiation of controllers
even though the cpu kernels typically don't need instances unlike GPU ones.

This change completely revisit osd client facing APIs. All contexts and
controllers were replaced with device-specific tables and evaluators.
While we can still use consistent API across various device backends,
unnecessary complexities have been removed. For example, cpu evaluator
is just a set of static functions and also there's no need to replicate
FarStencilTables to ComputeContext.

Also the new API delegates the ownership of compiled GPU kernels
to clients, for the better management of resources especially in multiple
GPU environment.

In addition to integrating ComputeController and EvalStencilController into
a single function Evaluator::EvalStencils(), EvalLimit API is also added
into Evaluator. This is working but still in progress, and we'll make a followup
change for the complete implementation.

-some naming convention changes:
GLSLTransformFeedback to GLXFBEvaluator
GLSLCompute to GLComputeEvaluator

-move LimitLocation struct into examples/glEvalLimit.
We're still discussing patch evaluation interface. Basically we'd like
to tease all ptex-specific parametrization out of far/osd layer.

TODO:
-implments EvalPatches() in the right way
-derivative evaluation API is still interim.
-VertexBufferDescriptor needs a better API to advance its location
-synchronization mechanism is not ideal (too global).
-OsdMesh class is hacky. need to fix it.
2015-05-08 17:31:26 -07:00