David G Yu
29afdfc8b3
Fixed GLSL transform feedback initialization.
2013-06-10 16:56:32 -07:00
David G Yu
f5f524322a
Fixed VS2010 build warning/error
2013-06-10 16:32:45 -07:00
David G Yu
2b972f3117
Consolidated OpenGL includes into osd/opengl.h
2013-06-10 16:32:45 -07:00
David G Yu
967fc4db72
Fixed glsl shader portability edgeDistance
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Moved all edgeDistance declarations to client shader code.
2013-06-10 16:32:45 -07:00
David G Yu
1461deb308
Fixed glsl shader portability (input,output)
2013-06-10 16:31:30 -07:00
David G Yu
ffe427dc65
Fixed glsl unsigned conversions in Gregory shaders
2013-06-10 16:21:48 -07:00
David G Yu
2551c32448
Fixed glsl shader portability
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- defined a fallback value for ROTATE
- made GetPatchLevel() a macro to avoid
referencing gl_PrimitiveID from vertex shaders
- fixed float array initializers
2013-06-10 16:21:47 -07:00
David G Yu
e1930e58cd
Fixed some glsl preprocessor tests
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Changed #if --> #ifdef for OSD_ENABLE_SCREENSPACE_TESSELLATION
2013-06-10 16:21:47 -07:00
David G Yu
c185968809
Updated glsl code texelFetchBuffer -> texelFetch
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This allows us to remove unnecessary directives
to require GL_EXT_gpu_shader4
2013-06-10 16:21:47 -07:00
manuelk
7cb2463dc7
fix FarPatchTables::IsFeatureAdaptive() :
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- trivial return if Gregory specific patch data is set
- or iterate through the patch-arrays until an adaptive patch is found (REGULAR,...,GREGORY_BOUNDARY)
fixes #173
2013-06-10 14:36:25 -07:00
manuelk
419b6b9716
- add a message to limitEval when trying to display face-varying UVs on shapes
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that do not have that type of data
- fix some regression shapes that had "empty" uv values
(including some minor topo surgery that luckily appears to not break
regression baselines)
2013-06-07 17:53:23 -07:00
manuelk
cf1b2f1334
- fix a face-varying bug in shape_utils : now face-varying UVs are indexed correctly
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coming out of our shape format
- set blue component of point-cloud to 0 in face-varying mode (save a few micro-secs)
2013-06-07 14:47:41 -07:00
manuelk
307b353b13
shape_utils : make sure we don't create a mesh with face-varying data declared
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if the shape does not actually contain usable face-varying data.
2013-06-07 10:40:11 -07:00
manuelk
f5a7ad4cdb
evalLimit example : make sure to reset the output buffer on creation - some of the prims may not
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set all the point colors (if face-varying data is missing on the test shape for instance)
and we don't want random values creeping from unset memory allocations.
2013-06-07 10:38:10 -07:00
manuelk
c18cf5bff2
first pass at face-varying interpolation for CpuEvalLimit - still
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a couple of kinks to be worked out...
2013-06-06 18:07:46 -07:00
Takahito Tejima
f0be0b5799
Fix bug : multi mesh wasn't working correctly. FarMultiMesh has to set meshIndex to FarKernelBatch.
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fixes #170
2013-06-06 16:20:40 -07:00
manuelk
043369485c
- adding varying data interpolation to the EvalLimit module
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- minor refactoring of the LimitEvalContext to accomodate all the data buffers
- pushing some minor sub-patch functionality back to FarPatchParams
- extend example code with randomly generated varying vertex colors
2013-06-05 11:44:30 -07:00
Takahito Tejima
b0e8533ef4
Fix cmakefile and #ifdefs for opencl configuration.
2013-06-05 10:44:21 -07:00
manuelk
5fe38c3ac0
If Hbr carries no fvar data, then we shouldn't attempt to build fvar data tables in Far,
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where the factory requests it or not...
fixes #169
2013-06-04 17:53:28 -07:00
Takahito Tejima
a6bf169344
Fix fvardata interpolation on adaptive patches.
2013-06-04 11:02:27 -07:00
manuelk
71b51eb16d
Merge branch 'release/1.2.2' into dev
2013-06-03 17:52:49 -07:00
manuelk
6ea2dee727
Release 1.2.2
2013-06-03 17:51:58 -07:00
manuelk
b270f99ea0
- prevent corner gutter texels from going into an infinite loop by
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adding an arbitrary break if vertex valence is > 256
- add a Warning function to Osd error reporting
- minor cleanup /refactor / document of OsdError
fixes #167
2013-06-03 17:33:02 -07:00
Takahito Tejima
b037fc3307
Added early exit to Refine method to avoid unnecessary interop.
2013-06-03 17:06:33 -07:00
manuelk
21b9fbbb95
Moving some member variables of OsdGlDrawContext from public to protected
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and adding the requisite accessors
Note : all our example code goes through the same boiler-plate texture
binding code - we might want to move it as a member function of the DrawContext.
2013-05-31 17:11:16 -07:00
manuelk
bcc31df715
doc fix for EvalLimitSample
2013-05-31 14:17:23 -07:00
manuelk
f2b3419a4d
bug fix in limitEval example : calculation for the required number of samples was incorrect
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on geometry with non-quad faces. This should be fixed now.
2013-05-31 14:14:42 -07:00
manuelk
e52af3660e
fix cpuEvalLimitController : some samples were being dropped because
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of bad parameterization on non-quad faces
2013-05-31 13:51:21 -07:00
manuelk
87188355f1
fix the last bugs in the GregoryBoundary EvalLimit CPU kernel
2013-05-30 18:12:09 -07:00
manuelk
49b710ee77
bug fixes to cpuEvalLimitKernel.cpp (use unsinge ivalence in the correct places)
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minor code cleanup
Note : there is still a resilient bug in the Gregory Boundary patch case
2013-05-28 16:37:45 -07:00
manuelk
2849965f59
bug fixes for Gregory Boundary patches in cpuEvelLimitKernel.cpp
2013-05-28 13:54:37 -07:00
manuelk
3c80aea965
Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv into dev
2013-05-28 09:53:02 -07:00
manuelk
262a0d43a1
fix some MSVC++ build warnings (mostly float precision literals)
2013-05-24 16:51:13 -07:00
manuelk
85a3001120
Work in progress on EvalLimit : added Gregory & GregoryBoundary kernels.
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Note : GregoryBoundary does not generate the correct surface yet (bug to be squashed soon)
2013-05-24 16:29:28 -07:00
manuelk
f617cdd6ed
Work in Progress : checkin in function kernels for boundary and corner patches.
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Casual testing doesn't reveal any bug within our sample shapes.
Remaining : gregory & gregory boundary patches.
2013-05-22 18:56:27 -07:00
manuelk
393362b589
Cleaning up the feature adaptive patch colors : all example code now shares the same function to provide the patch colors
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Note : this function will probably eventually move down to osdutil or some similar canonical place
2013-05-22 16:26:02 -07:00
David G Yu
5632721a4b
Assign locations for attribs and frag data
2013-05-22 12:36:21 -07:00
manuelk
f25e89b745
Work-in-progress check-in for EvalLimit :
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- added boundary / corner kernel code
- bug fixes for Gregory patch kernel
- wired the new kernels in the controller class
Note 1 : corner / gregory kernels are not working yet
Note 2 : the vertex mirroring solution used for boundary / corner kernels could be incorrect...
2013-05-22 12:10:49 -07:00
manuelk
492238edd6
extending the "firstLevel" parameter to farMesh constructor.
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the parameter controls which levels of refinement to include in patchTables in the case of uniformly subdivided meshes.
2013-05-22 11:09:43 -07:00
David G Yu
87cef1bc30
Update README.md
2013-05-21 20:38:18 -06:00
David G Yu
847a089239
Merge branch 'release/v1.2.1' into dev
2013-05-21 19:25:56 -07:00
David G Yu
55c97b2857
Merge branch 'release/v1.2.1'
2013-05-21 19:25:38 -07:00
David G Yu
b4b02fcc2d
Updated version number
2013-05-21 19:25:09 -07:00
Takahito Tejima
0e99d69b40
Added cuda runtime error check.
2013-05-21 19:19:00 -07:00
David G Yu
c7a23a433a
Merge branch 'release/v1.2.0' into dev
2013-05-21 19:04:20 -07:00
David G Yu
846eaf141d
Release 1.2.0
2013-05-21 19:03:36 -07:00
David G Yu
58bb23cf66
Release 1.2.0
2013-05-21 19:03:17 -07:00
Takahito Tejima
87114f7428
Rename osd_util to osdutil.
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Cleanup the batching classes so that DrawCollection() no longer caches
current batch and effect. Any kind of binding optimization will be
handled in client's delegate class.
Also remove InitializeVertexBuffer method and add some arguments to
constructor instead.
2013-05-21 17:20:22 -07:00
David G Yu
e934149d26
Fixed a couple typos in the python cmake messages
2013-05-20 12:21:13 -07:00
David G Yu
0f0d4d56ff
Fixed ptexViewer xform feedback initialization
2013-05-20 12:21:13 -07:00