Commit Graph

608 Commits

Author SHA1 Message Date
gelder
feb74f51f0 Compile osdutil with -fPIC for correct linking in Presto. 2014-04-18 16:19:09 -07:00
Takahito Tejima
ea2421843b Merge pull request #282 from nathan-at-digitalfish/issue281
Draw contexts do not fully initialize patch arrays #281
2014-04-18 14:24:29 -07:00
Takahito Tejima
5c5c7e2ab1 Fix a bug of OsdUtilMeshBatch, the varying buffer isn't computed with CL kernel. 2014-04-18 14:01:19 -07:00
Nathan Litke
2a463b5c83 Draw contexts do not fully initialize patch arrays #281
* added the numVertexElements argument to Osd*DrawContext::Create, which is used to initialize the patch arrays when calling OsdDrawContext::ConvertPatchArrays
* removed the unused level argument from Osd*DrawContext::_initialize
* maintenance work on CL/D3D11 bindings to get them to compile
2014-04-17 18:55:07 -07:00
Sergey Sharybin
43bb3b64f6 Return success status from openSubdiv_finishEvaluatorDescr()
Before this change the given function used to fail silently in
cases topology is bad or uniform evaluator initialization failed.
This used to leave evaluator in a state which is not usable for
further processing but callee function would never know this and
will likely crash later when evaluating subdivision limit surface.

Ideally error message or code need to be passed to the calle, but
that's marked as TODO for now.
2014-04-18 00:55:43 +06:00
manuelk
3405e952ba Release 2.4.0 2014-04-16 11:38:47 -07:00
manuelk
88c2448db0 Update release notes for release 2.4.0 2014-04-16 11:29:10 -07:00
manuelk
50980cea5a Fix access rights to d3d11ComputeController.h 2014-04-16 10:27:48 -07:00
Sergey Sharybin
0d349c57ed Remove debug print from adaptive evaluator's initialization
That's not good at all if an application which uses OpenSubdiv
library will suddenly have more console output coming from the
OpenSubdiv library.
2014-04-16 16:41:47 +06:00
Sergey Sharybin
337817dc19 Fix wrong logic in openSubdiv_setEvaluatorCoarsePositions
Issue was that evaluator.SetCoarsePositions() is expecting number
of floats in the array to be passed, but the C-API function used
to pass number of vertices there.
2014-04-16 15:26:13 +06:00
takahito-tejima
7363049472 Fixing a crash on Marvericks w/glew 2014-04-11 21:54:35 -07:00
manuelk
7bdbf0c8a2 One more fix for the Linux cmake build
fixes #258
2014-04-11 18:33:11 -07:00
Takahito Tejima
f65c746294 Use DSA APIs for GL buffer update (if available).
Fix some inappropriate usage hints.
2014-04-11 18:03:36 -07:00
Manuel Kraemer
8af3e25ac7 Merge pull request #273 from nathan-at-digitalfish/issue272
OsdUtilPatchPartitioner does not support face-varying data #272

This is looking great: thanks a lot Nathan !
2014-04-10 17:23:56 -07:00
nathan-at-digitalfish
1b784ef7b3 OsdUtilPatchPartitioner does not support face-varying data #272
* instantiates FarPatchTables with face-varying data for a single uniform subdivision level, or for an adaptively subdivided mesh
* face-varying data is not regenerated if data for multiple uniform subdivision levels is present
2014-04-09 16:30:40 -07:00
David G. Yu
d426d6f07c One more fix for the windows cmake build
fixes #258
2014-04-09 15:16:13 -07:00
mkraemer
0f687c4c62 Fix Windows build following CMake changes
Add conditionals testing for non-empty OPENGL_INCLUDE_DIR path

fixes #258
2014-04-09 18:09:53 -04:00
mkraemer
05a7db5e14 Make CMake path variables more robust
Add quotes around variables containing paths - this might require a second pass...

fixes #258
2014-04-09 16:43:38 -04:00
mkraemer
e011fa34af Fix typo (and Doxygen warning) 2014-04-09 15:20:01 -04:00
manuelk
99c34d2aec Adding functionality to store uniform face-varying data across multiple levels of subdivision
- switch FVarDataTable to a class
- add offsets to keep track of level
- modify dependent code
- rename 'totalFVarWidth' to 'fvarWidth'

fixes #271
2014-04-04 19:10:34 -07:00
gelder
1bb469995f Improve error reporting in osdutil refinement classes, and fix a build issue
in the python wrapping code.
2014-03-28 12:28:59 -07:00
Takahito Tejima
d960990063 Remove FarMesh dependency from Osd*Context. The context constructor takes
subdivision tables and vertex edit tables directly.
2014-03-28 12:10:13 -07:00
Dirk Van Gelder
061c861dbf Change PxOsdUtil prefix to final OsdUtil prefix. 2014-03-27 08:26:55 -07:00
Takahito Tejima
84bc05ac9f more refactoring on FarMesh and move FarMultiMeshFactory to OsdUtil. 2014-03-24 19:13:40 -07:00
Takahito Tejima
d2fc86ba5e Move table splicing functions of FarMultiMeshFactory into factories,
in preparation for relocating MultiMesh to OsdUtil.
2014-03-20 14:52:42 -07:00
Takahito Tejima
76818e630b Refactor FarSubdivisionTables.
Delete scheme specialized subdivision tables. The base class FarSubdivisionTables
already has all tables, so we just need scheme enum to identify which scheme
the subdivision tables belong to.
This brings a lot of code cleanups around far factory classes.
2014-03-19 17:19:08 -07:00
takahito-tejima
e5c54cc9eb fix typo in gcdComputeController 2014-03-19 11:51:54 -07:00
Takahito Tejima
44a7cb6a45 Refactor Far API.
* replace void* of all kernel applications with CONTEXT template parameter.
  It eliminates many static_casts from void* for both far and osd classes.
* move the big switch-cases of far default kernel launches out of Refine so
  that osd controllers can arbitrary mix default kernels and custom kernels.
* change FarKernelBatch::kernelType from enum to int, clients can add
  custom kernel types.
* remove a back-pointer to farmesh from subdivision table.
* untemplate all subdivision table classes and template their compute methods
  instead. Those methods take a typed vertex storage.
* remove an unused argument FarMesh from the constructor of subdivision
  table factories.
2014-03-19 11:44:51 -07:00
Takahito Tejima
1d8cb62255 Add OsdUtilPatchPartitioner. It splits patcharray into subsets so that clients can draw partial surfaces for both adaptive and uniform.
Also added a new example facePartition which uses OsdUtilPatchPartitioner.
2014-03-19 10:25:12 -07:00
Takahito Tejima
40dbbfd294 Fix another multi mesh splicing bug of face varying data.
Change FarPatchTables::Descriptor::begin() to take starting patch type so that we can use a desc iterator for uniform quads/tris as well.
2014-03-19 09:10:49 -07:00
manuelk
3fe1d97342 Fix build warning in FarMultiMeshFactory 2014-03-17 14:59:28 -07:00
manuelk
bea9d59a97 Release 2.3.5 2014-03-17 11:45:09 -07:00
manuelk
a9f321482a Update release notes for release 2.3.5 2014-03-17 11:41:58 -07:00
manuelk
90a21ca74b Fix doxygen parameter documentation for OsdCPUSmoothNormalContext 2014-03-17 11:39:45 -07:00
Takahito Tejima
cf6e9bc6de Fix a splicing bug in FarMultiMeshFactory.
* the number of split vertices has to be taken into account when splicing vertex valence table.
* followed patch descriptor iterator api changes.
2014-03-17 11:20:02 -07:00
manuelk
5d3ca52e1a Minor code cleanup in FarPatchTablesFactory
- remove crufty #defines
- directly allocate & populate quadOffsets table
2014-03-11 18:37:25 -07:00
manuelk
d0c3ed9f38 Refactoring FarPatchTables and FarPatchTablesFactory
minor code cleanups:
- change Descriptor::iterator to use a static vector instead of overly complicated logic
- change the private factory PatchType struct for better readability
- variable name changes
2014-02-24 17:12:39 -08:00
David G. Yu
ead34f1662 Added 'static' specifiers for non-kernel CL funcs at program scope. 2014-02-23 21:25:47 -08:00
David G Yu
ff4fe169bb Removed address space qualifiers from OpenCL kernel functions
These aren't needed and will raise errors on some implementations.
2014-02-22 22:35:36 +00:00
manuelk
9fda7b73f7 Minor code cleanup of FarMeshFactory 2014-02-13 11:46:31 -08:00
manuelk
f1518a5f59 Fix Gregory Boundary patch buffer overrun
Prevent boundaryEdgeNeighbors[2] from being overrun when an interior
vertex has more than 2 boundary neighbor vertices. The fix is applied
to the GLSL / HLSL and CPU implementations.

Note: this appears to fix long-standing problems with Gregory patches,
but i am not entirely convinced that this fixes the general case.

fixes #259
2014-02-13 11:30:33 -08:00
manuelk
fea9288a1f Replacing un-necessary dynamic_cast with reinterpret_cast within FarDispatcher
First step in removing RTTI from Far and Hbr - further fixes require modifications of Hbr
and will tackled in another fix.

fixes #257
2014-02-03 14:29:53 -08:00
Takahito Tejima
75c02c6043 Fixes black texels when the resolution of a ptex face is less than 4.
Closes #253
2014-02-03 12:03:17 -08:00
manuelk
ec98c7fe03 Move VBO buffer allocation out of allocate() and into BindVBO()
fixes #256
2014-01-30 17:29:14 -08:00
manuelk
704a6129cb Fix build warnings (optimized) 2014-01-22 14:26:42 -08:00
manuelk
be9d23fedd Release 2.3.4 2014-01-13 10:57:21 -08:00
manuelk
14908b737c Update release notes for release 2.3.4 2014-01-13 10:52:17 -08:00
manuelk
89e18fb179 Adding OpenMP SmoothNormal Context & Controller 2014-01-10 15:31:48 -08:00
manuelk
dabaac8187 Adding a TBB SmoothNormal Context & Controller
Also:
    - Add a _numVertices member to cpuSmoothNormalContext (for memory reset function)
    - Fix memory reset function in cpuSmoothNormalContext (was performing redundant memsets)
    - Add a resetMemory boolean to cpuSmoothNormalContext to make reset step optional (default is off)
2014-01-10 14:56:59 -08:00
manuelk
6465d3594c Adding a Context / Controller pair for CPU evaluation of smooth normals 2014-01-09 17:36:35 -08:00
manuelk
8918173fda Improve stringification of shaders & kernels in build.
- added a _stringify function to top CMakeLists
- switched all stringification tasks to use the macro
- all suffixes are now .gen.h instead of .inc (to help cmake track dependencies)
2014-01-03 16:59:26 -08:00
manuelk
5c4e8286e5 Fix build warning from osdutil/adaptiveEvaluator.cpp 2014-01-03 15:43:16 -08:00
jcowles
eb09b9e14c Use obj targets for faster CPU/GPU lib builds
Further leverage cmake object libraries to share object files for CPU
and GPU OSD libraries, avoiding duplicate complation for dynamic/static
build passes.

CMake restricts object library inputs to header and source files, so the
.inc files were renamed to .gen.h (which seems like a better name
anyway) to make CMake happy.

Also updated the .gitignore file to ignore .gen.h files.

Conflicts:
	opensubdiv/osd/CMakeLists.txt
2014-01-03 14:52:35 -08:00
manuelk
00b0d95058 Remove CMake compiling redundancies
- set OBJECT targets for osd cpu & gpu libs, and use the obj target for
  static and dynamic linking

- add a new examples_common_obj OBJECT target
- replace direct source dependencies to obj target in all examples CMakeLists

This change makes it possible to not re-compile the same source files
multiple times when they are used in multiple targets. Thanks to jcowles
for uncovering the CMake functionality.

Note: it seems that multi-process build is working again (gmake -j <x>)
2014-01-03 13:39:48 -08:00
jcowles
e8a25c511a Make osd a cmake object library.
An object library allows other build targets to use the object files
from this library.

The change introduces osd_static_cpu_obj which is consumed by
osd_static_cpu.

This will be useful for emscripten integration where we cant use the
compiled library, rather it will use the object files, targeting
osd_static_cpu_obj.
2014-01-03 11:02:51 -08:00
Dirk Van Gelder
1329ea34de Update license headers to apache. 2014-01-01 21:08:53 -08:00
Dirk Van Gelder
01fa0eac63 Add C compatible API to access the adaptiveEvaluator class from non-C++.
This is the case with blender.
2014-01-01 21:02:56 -08:00
Dirk Van Gelder
7f22c49cd3 Install was incorrectly set to bindir. Changed to libdir. 2014-01-01 10:31:11 -08:00
David G. Yu
570ebf7156 Fixed VS2010 warnings/errors. 2013-12-31 23:50:55 -08:00
David G. Yu
fdc3d11852 Added 'f' suffix to float constants in stencil factory data tables. 2013-12-31 23:43:37 -08:00
Dirk Van Gelder
7e0f6955c7 Added adaptiveEvaluator class inspired by Sergey's work in blender.
Do feature adaptive refinement, then use the cpuEvalLimit API to evaluate
grids of points on faces.

Test harness is tessellateObjFile which has a -blender option to trigger
the gridding tessellation code.
2013-12-31 22:35:52 -08:00
Dirk Van Gelder
8b65c1b2f4 Updates for blender development. Add convenience function
for adding faces and specify that osdutil is an installed
library.
2013-12-23 08:59:13 -08:00
manuelk
1a8b41287e Fix OsdCpuEvalLimitKernel
Correct some vertex buffer descriptor mixups between length & stride

fixes #248
2013-12-20 15:40:52 -08:00
manuelk
d41cb5cd1f Fix maxvalence calculation in FarMeshFactory
The lowest max valence should always be 4: even a triangle
generates 4 quads.

fixes #249
2013-12-20 15:24:14 -08:00
manuelk
69ebcb8cc3 Fix FarStencilTablesFactory: replace limit tangents table
The new table accomodates verts with valence up to 20.

Dr. DeRose provided me with a python script to generate the tables, but wants to
investigate a closed-form alternative to pre-computed tables.

Also: our logic is incorrect - it is missing adjacent face-points in the
interpolation (apparently this has been incorrect since day 1). Further fixes
coming next year...

fixes #246
2013-12-20 11:01:58 -08:00
David G Yu
8990d5712f Fixed iOS build 2013-12-15 23:39:32 -08:00
manuelk
bb13047db2 Fix FarStencilFactory control stencil caching
The logic that invalidates the vertices in the control stencil and
the cached bspline patch weights was not triggering correctly.
Hopefully this new bit of logic should clear up some of the incorrect results.

fixes #246
2013-12-13 16:23:19 -08:00
manuelk
a4f3627ec2 Removing asset for high-valence vertices running off limit tangent pre-computed table.
Note: the stencils generated will be incorrect for extraordinary crease vertices with valence > 11.

fixes #246
2013-12-11 13:30:36 -08:00
manuelk
96b63884f0 Fix degenerate stencil limit tangent code path.
Limit tangent stencil crease rule was accumulating the wrong vertices. This
change switches from using an Hbr operator to using a less efficient std::list,
but allows us to rotate around the vertex from an arbitrary starting incident
edge.

The values returned are "plausible", but more extensive testing would be required
to validate this new code.

fixes #246
2013-12-10 14:13:30 -08:00
Manuel Kraemer
a565526977 Fix unused variable build warnings (gcc 4.8.2 - Fedora 19) 2013-12-08 13:47:14 -08:00
manuelk
8a335c3858 Release 2.3.3 2013-12-05 11:28:42 -08:00
manuelk
14f5d60af9 Update release notes for release 2.3.3 2013-12-05 11:12:38 -08:00
Takahito Tejima
f7f2ca2581 Move uniform block definitions out of osd common shader into client shader.
Important notice: all client shader code must have following functions and compose them to osd intrinsic shaders (vertex/tessEval/tessControl)

mat4 OsdModelViewMatrix()
mat4 OsdProjectionMatrix()
mat4 OsdModelViewProjectionMatrix()
float OsdTessLevel()
int OsdGreogryQuadOffsetBase()
int OsdPrimitiveIdBase()

We probably should write a utility class for basic binding of them, to make client code simpler.
2013-12-03 15:59:38 -08:00
manuelk
469a196fee Fix FarStencilTablesFactory to correctly check for tangent output pointers
And not perform interpolation if output pointers for tangents weren't passed to the
factory

fixes #243
2013-12-03 10:53:05 -08:00
manuelk
d9562164f7 Fix stencil tangents incorrect magnitude scale
The tangents were only scaled in the "bail-out" code branch that
pushes vertices to the limit and performs bi-linear interpolation.

Now we are also scaling the bi-cubic patch interpolation code branch.

There may be another code path left to fix (as well as some pointers
being currently unchecked)

fixes #243
2013-12-02 19:07:09 -08:00
manuelk
8484d1e318 Adding stdlib.h include to fix OSX build. 2013-11-22 15:23:40 -08:00
manuelk
000cb400ca Revisit singular vertex fix for FarSubdivisionTables
The previous fix pointed far indexing tables to the origin vertex
of duped singular verts.

This fix goes one step further and actually shifts all vertex indexing
to start at the end of the coarse mesh vertices, using the space for
data that was previously occupied by duplicated singular verts.

The consequence is that client code no longer needs to duplicate vertex
data in vertex buffers (huzzah !).

- fix FarSubdivisionTablesFactory to shift factory vertex table offsets using Hbr's
  singular verts map
- fix schema table factories (Catmark, Loop...) to correctly use these offsets
- remove vertex data duplication code from osdPolySmooth example
- remove some (unrelated) cruft from glViewer example
- shape_utils unfortunately still needs to dubplicate the singular verts to
  allow the coarse edge drawing in our example viewers to work correctly
  (although it could be fixed to avoid data duplication too...)

fixes #241
2013-11-22 11:27:01 -08:00
manuelk
c3cb17fa99 Modify Far remapping of singular vertices to point to their source vertex.
- Add a vector of index pairs to HbrMesh to track the index of a split
  vertex and its origin vertex
- Correct the Far remap tables in FarSubdivisionTablesFactory to point split
  vertices to their origin instead of themselves
- Fix regression/common/shape_utils.h to use the new HbrMesh::GetSplitVertices()
  method.
- Fix the osdPolySmooth example to use the new HbrMesh::GetSplitVertices()
  method.
- Add a paragraph to the documentation

fixes #241
2013-11-21 16:05:31 -08:00
David G. Yu
d881ea6046 Fixed VS2010 build warning 2013-11-20 18:03:28 -08:00
manuelk
791995cf32 Refactoring Ptex Mipmap and Analytic Displacement code
Moving Takahito's implementation into the core API:
- added <gl/d3d11>PtexCommon.<glsl/hlsl> shader code
- added control to enable Ptex common trunk in <gl/d3d11>DrawRegistryBase classes
- fixed GL & D3D11 ptexViewer examples to use the new API
2013-11-20 15:47:59 -08:00
Dirk Van Gelder
8bc953fd3f Better tag support, removed debug print statements, added support for writing
refined .obj files, currently a bug there though.
2013-11-19 22:03:55 -08:00
manuelk
ab0cd0f8a2 Fix crashes induced by typeid
- implement virtual accessors in FarSubdivision tables that return a Scheme enum
- implement a safe typeid comparison in FarMeshFactory to get the same information
  from Hbr subdivision classes

fixes #240
2013-11-19 16:19:27 -08:00
manuelk
86b27e1ade Small code refactoring in FarPatchTablesFactory
- move private mthods computePatchParam() and computeFVarData() as private members of the FarPatchTablesFactory
- minor code cleanups
2013-11-15 17:42:57 -08:00
manuelk
cb93045236 Release 2.3.2 2013-11-15 15:15:51 -08:00
manuelk
beecafbd35 Update release notes for release 2.3.2 2013-11-15 15:12:34 -08:00
manuelk
691253a0e7 Fix OSX build: stdlib.h needs to be included in glPtexMipmapTexture.h for size_t typedef 2013-11-11 13:18:43 -08:00
David G Yu
795be229dc Fixed compiler warnings. 2013-11-10 00:36:01 +00:00
Takahito Tejima
81099f32ad Returns the common shader config for all non-tess patcharrays. 2013-11-08 10:46:41 -08:00
Dirk Van Gelder
291040584f Read/write .obj files in uniformEvaluator testing. 2013-11-07 23:20:37 -08:00
manuelk
2dc8520938 Fix Chaikin rule
The Chaikin crease interpolation mode seems to be broken:
	   - Catmark / Loop / Bilinear are passing the wrong halfedge vertex to the
	     SubdivideCreaseWeight function which results in sub-edge crease weights
	     being swapped
	   - the loop that iterates over adjacent edges needs to check against both
	     the original edge and its opposite, otherwise it may be incorrectly
	     accumulated into summation of these adjacent edges (with a 0.25 weight)

	   The proposed fix:
	   - Swaps the Dest/Org vertex passed to the SubdivideCreaseWeight (and
	     we probably want Julian to confirm that this the correct fix)
	   - Checks against both the original edge and its opposite in the iteration
	     over adjacent edges
	   - Replaces the std::vector based query with an HbrHalfedgeOperator for
	     better performance (hopefully)

	   The similar fix to OpenSubdiv been reviewed by Tony DeRose.

    Also in the fix:
        - fix "obj" tag parsing of the smooth triangle tag that was incorrectly
          associated with the crease method (and reporting the wrong errors)
        - add regression shapes for both Loop & Catmark schemes to hbr_regression
        - add same shapes to the glViewer
        - improve hbr_regression output to be more readable
        - add command-line argument parsing to hbr_regression
        - add functionality to dump an obj file when regression fails for comparison

fixes #235
2013-11-07 17:06:55 -08:00
David G. Yu
8fd412ed4d Fixed VS2010 build errors. 2013-11-06 14:35:10 -08:00
gelder
def6542192 Fixed problem with refinement level being hardwired to 1, fixed error messages,
other improvements.
2013-11-06 14:00:29 -08:00
David G. Yu
9ad6b117c7 Fixed VS2010 build errors. 2013-11-06 13:52:43 -08:00
manuelk
40b564e1f9 Fix the build: add missing #include in osdUtil & projectTest 2013-11-06 11:06:58 -08:00
manuelk
fe0d2bdec5 Fix return value of allocate function for OsdCPUGLVertxBuffer 2013-11-06 10:46:36 -08:00
Dirk Van Gelder
6cd7b8caf7 Copied .obj reading and writing code from shape_utils.h, use that
in projectTest.
2013-11-06 00:13:04 -08:00
Dirk Van Gelder
81b4aec1f5 Fixed build for uniformEvaluator if omp not found, add a public domain teapot test .obj file. 2013-11-05 23:29:53 -08:00
gelder
ecd726742f Added evaluator, first .obj file reading and subdividing. 2013-11-05 21:50:11 -08:00
gelder
7dbf3d4198 Updates to simple cpu wrapper classes being written for Presto deformers. 2013-11-05 20:23:37 -08:00
gelder
3dda914e34 Updates to simple cpu osdutil classes, split topology into a separate file, added first support for stencil evaluation.
Getting there, this code is being tested with Presto deformers and is working well.  Valgrind reports no memory errors with the simple projectTest test harness.
2013-11-05 20:13:20 -08:00
manuelk
2a825b9d1c Removing some glGetError checks that are causing problems for Autodesk. 2013-11-05 18:17:02 -08:00
David G. Yu
20a3b0f5bb Fixed WIN32 build error when no DXSDK installed. 2013-11-04 15:19:14 -08:00
Dirk Van Gelder
0925fe5a4b Fix for crash in new mesh/refiner code in OsdUtil. Need to
set HBR_ADAPTIVE before including hbr code.  Also use an ifndef in
far/meshFactory.h so that code can be included where someone else has
already defined HBR_ADAPTIVE.
2013-11-01 22:17:11 -07:00
manuelk
d81cbe2c33 Release 2.3.1 2013-10-30 12:44:43 -07:00
manuelk
b87b0f1c33 Bump dev version number 2013-10-30 12:13:17 -07:00
manuelk
14355da767 Fix VS2010 build errors in FarStencilTablesFactory
We shouldn't have to declare these classes as friends, MS compiler's the
only one issuing errors, and they are very likely incorrect.
2013-10-30 11:56:54 -07:00
manuelk
c8d490e292 Fix some warnings that are failing VC++ builds 2013-10-28 15:48:51 -07:00
manuelk
9e9fd5c021 Fix Far to handle disconnected vertices in an Hbr mesh.
Also:
    - change our shape parser to skip non-manifold faces (print a warning)
    - add a 'fan' non-manifold test shape to the glViewer

fixes #233
2013-10-28 10:40:24 -07:00
Dirk Van Gelder
25d7333a37 Added license headers. 2013-10-27 23:11:39 -07:00
Dirk Van Gelder
38399a382c This change adds simple HbrMesh and FarMesh wrapper classes to osdutil
and a projectTest example binary to test.  Currently projectTest crashes,
Manuel has been looking into the crash- thanks!
2013-10-25 23:24:23 -07:00
manuelk
404ec9649d Fix edge-only face-varying interpolation.
For face-varying interpolation, sharpness should be interpreted as an
infintely sharp boundary. Hbr implements this correctly for vertex
sharpness, but inconsistently for edge sharpness: both the fvarbits
cache and methods that gather face-varying sharpness need to be corrected.

fixes #231
2013-10-22 09:43:50 -07:00
Takahito Tejima
dd8cc1a3b7 improve ptex guttering. 2013-10-15 17:47:58 -07:00
Takahito Tejima
72eb4750a9 Ptex loader : Add memory usage limiting. Clean code styles. 2013-10-07 19:05:19 -07:00
Takahito Tejima
f26c457bac Add fractional partitioning, normal derivatives computation into hlsl shaders. 2013-10-07 19:02:41 -07:00
Manuel Kraemer
2b8b0205ba Fix a minor osdutil build warning (seen with gcc 4.8.1) 2013-10-06 14:42:16 -07:00
Takahito Tejima
ff65a3efb8 Add a DX11 version of ptex mipmap loader 2013-10-04 18:27:06 -07:00
Takahito Tejima
d8defd42d3 Fix patch parambuffer generation in OsdD3D11DrawContext. Also fixes hlsl shader bug. 2013-10-04 18:26:22 -07:00
Takahito Tejima
28356dae40 Optimize a bit of ptex mipmap lookup. 2013-10-04 18:23:20 -07:00
manuelk
8c12f84a72 Fix build symbol conflict in Far
Override the destructors of the Hbr rotation operators to force the compiler to
inline them (they are no-op's)

fixes #229
2013-10-04 17:06:23 -07:00
David G Yu
e977614461 Adjusted include order for clKernelBundle.cpp
Avoids GL declaration conflicts w/ OpenCL on OS X
2013-09-28 10:39:24 -07:00
manuelk
a5b40969ec Release 2.3.0 2013-09-27 13:30:49 -07:00
manuelk
c637a1f912 Update release notes 2013-09-27 13:27:08 -07:00
manuelk
3ae50d1c50 Amending Apache license language & file headers.
New text:

     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.
2013-09-26 12:04:57 -07:00
Takahito Tejima
d44724c5b7 Fix a bug of bad fvar splicing for loop surface. 2013-09-23 14:18:43 -07:00
Takahito Tejima
c018aa1fc6 fix the file permission on osd/ptexMipmapTextureLoader.cpp 2013-09-23 13:22:09 -07:00
Takahito Tejima
52a0224d05 Add face varying macros for loop subdivision 2013-09-23 12:52:27 -07:00
Takahito Tejima
173dc4d33b Add an error check on updating cuda buffer. 2013-09-23 09:06:22 -07:00
Takahito Tejima
c2e0d06f56 Second derivatives computation, fix tangent/bitangent length 2013-09-20 18:23:28 -07:00
Takahito Tejima
d4579a8f85 Add a new ptex mipmap loader. very slow... 2013-09-20 18:22:09 -07:00
manuelk
924d994fdd Fix CMake executable macro
- Added a macro for non-cuda / non-glfw executables to add proper dependencies for ICC
- Switched various examples & regressions
2013-09-16 18:16:28 -07:00
Nathan Litke
cf34b6ead9 Fixed clKernelBundle.cpp to build on Android. 2013-09-16 13:37:25 -07:00
Manuel Kraemer
35a6a4afaf Remove some cast warnings that are triggered in gcc 4.7 (seen in Fedora 18)
fixes #223
2013-09-13 23:00:23 -07:00
Manuel Kraemer
cf61fbc08a Fix Doxygen comments 2013-09-13 09:28:20 -07:00
manuelk
a8a4b6d5cb Fix incorrect bilinear limit tangents in FarStencilTablesFactory
Compensate for the CCW edge rotation when iterating the half-edge cycle
of the face.

fixes #220
2013-09-12 11:57:46 -07:00
manuelk
44df7603bd Release 2.2.0 2013-09-11 18:41:41 -07:00
manuelk
7d4999c46e Adding support for subdivision stencils.
- Adding FarStencilTables and FarStencilTablesFactory classes
- Adding Osd EvalStencil context & controllers for CPU, OMP and TBB backends
- Adding the code example glStencilViewer
- Adding reST documentation
- Changing version to 2.2.0_dev
- Fix HbrMesh::Unrefine function
- Fix "CanEval" function in OsdVertexBufferDescriptor

Note 0: there is no stencil support for hierarchical edits

Note 1: there is no support for face-varying data stencils yet

Note 2: the current stencil factory is lazy but the caching system is not re-entrant
2013-09-11 16:05:14 -07:00
Takahito Tejima
a907450229 Adding null checks 2013-09-05 13:09:54 -07:00
manuelk
2f8ba5b7e7 Fix cpuEvalLimitController crash bug
Properly check that derivative data is bound before passing pointers to the kernels.

fixes #218
2013-09-05 10:48:46 -07:00
Takahito Tejima
0f6f0b8148 Fixed invalid initialization of glslTransformFeedback kernel. 2013-09-04 10:41:23 -07:00
manuelk
0e05915c86 Release 2.1.0 2013-09-03 15:51:29 -07:00
manuelk
e05e46f070 Modify CMake to name and sym-link DSO's based on Linux ABI versioning spec.
Fixes #209
2013-09-03 15:38:24 -07:00
Takahito Tejima
3755603b36 Fix error handling in OsdUtilMeshBatch when failed to create vertex buffers. 2013-09-03 15:13:00 -07:00
Takahito Tejima
c2d04c05c6 FarMultiMesh can splice uniform and adaptive meshes together. 2013-08-28 17:25:41 -07:00
Takahito Tejima
f1a1dbba3d Removed unnecessary cudaThreadSynchronize calls. 2013-08-28 17:11:45 -07:00
Takahito Tejima
9c6d963d38 use osd/opengl.h 2013-08-28 17:11:45 -07:00
Takahito Tejima
69b82a3832 Fix an uninitialized variable bug on multi mesh splicing. 2013-08-28 16:36:06 -07:00
manuelk
d57df0eae0 Enable TBB for Linux builds
- Fix FindTBB.cmake
- Add TBB logic to various CMakeLists
- Update documentation
2013-08-15 16:11:33 -07:00
manuelk
d28dad10e5 Update TBB C&C's with Sheng's (shengfuintel) latest code
Git cherry-picking of the original pull request missed a few changes to these files.

Thanks again to Sheng for this most excellent contribution !
2013-08-15 15:24:42 -07:00
manuelk
22b1cddfc9 Protect Intel icc specific pragmas behind #define's 2013-08-15 15:23:12 -07:00
manuelk
b81d159b91 Enabling Intel's C++ Studio XE icc compiler in Linux
- Add a ICC_LOCATION option to CMake configuration
- Fix icc dependencies
- Add documentation
2013-08-15 15:21:00 -07:00
manuelk
b227443390 Fix compiler warnings in osd/ptexTextureLoader caused by incorrect const declarations 2013-08-15 10:32:08 -07:00
Manuel Kraemer
1ee304a6f3 Merge pull request #214 from shengfuintel/dev
Dev
2013-08-15 10:17:19 -07:00
David G Yu
6f8bfdfcbf Fixed implicit int to float warnings in xform feedback kernel 2013-08-15 10:06:16 +01:00
Sheng Fu
7fac2935fa Optimize CPU kernel 2013-08-14 16:41:35 -07:00
Sheng Fu
f2baa81249 Changed license header 2013-08-14 10:45:23 -07:00
Sheng Fu
7aa2d3009e initial checking in TBB kernel. 2013-08-14 10:43:48 -07:00
manuelk
5fc10338df Add OsdMesh constructor with FarMesh * as input
This allows client code to own the FarMesFactory if necessary.
2013-08-08 13:11:16 -07:00
manuelk
75cef11cfa Release 2.0.1 2013-08-07 19:35:10 -07:00
Manuel Kraemer
9ad7a1ab2e Merge pull request #207 from davvid/header-paths
Looks like this is working - we will have to adjust some internal code when switching to this version, but this makes packaging much easier.

Thank you very much for this contribution !
2013-08-07 11:36:23 -07:00
David G Yu
7fdd82ba76 A few build fixes for Android and iOS 2013-08-07 11:16:00 -07:00
David Aguilar
fc1efa5153 cmake: use ${CMAKE_INCDIR_BASE} instead of hard-coding "include" 2013-08-07 10:56:39 -07:00
manuelk
8b7ebc29a5 fix permissions on multiMeshFactory.h 2013-07-31 10:17:16 -07:00
manuelk
695b09a169 fix incorrect transition pattern 3 in GLSL / HLSL shaders
some patch rotations need to be fixed

fixes #200
2013-07-30 14:16:39 -07:00
manuelk
cd17c87cb1 fixing CMake build to not link GPU-based libraries into libosdCPU
fixes #198
2013-07-26 14:07:14 -07:00
manuelk
20ca6c9b52 Adding some comments for FarPatchTables::GetFaceVertices and GetNumFaces
fixes #195
2013-07-26 10:38:49 -07:00
takahito-tejima
dd91b2de8c Fix some portability issues on OSX. (GLEW will be used if exists) 2013-07-18 19:49:00 -07:00
manuelk
bc43ad4395 Release 2.0.0 2013-07-18 15:50:23 -07:00
Takahito Tejima
51a45b598d Updating EULA 2013-07-18 14:19:50 -07:00
Takahito Tejima
6dd0031710 Fix mistakenly checked in file 2013-07-18 14:14:07 -07:00
Takahito Tejima
a13c0565e4 Renamed texture buffers and uniforms
g_VertexBuffer -> OsdVertexBuffer
g_ValenceBuffer -> OsdValenceBuffer
g_QuadOffsetBuffer -> OsdQuadOffsetBuffer
g_ptexIndicesBuffer -> OsdPatchParamBuffer
g_uvFVarBuffer -> OsdFVarDataBuffer
LevelBase -> PrimitiveIdBase
2013-07-18 12:57:26 -07:00
manuelk
845a036693 make copy constructors private for HbrHalfedge and HbrFVarData
fixes #194
2013-07-18 09:07:28 -07:00
manuelk
500defee4c - adding new build flag options (NO_LIB, NO_CUDA...)
- move python build section into the python directory (cleaning up)

- fix some broken dependencies

- remove the public_headers targets if doxygen was not found

TODO :
- fix MSVC targets for public headers (wbn if MSVC didn't require the pro version
  in order to support solution folders)
- fix osd_regression to not build if -DNO_LIB is present (ie. fix the broken dependency)
2013-07-11 18:55:17 -07:00
manuelk
12d67bfbcb - fixing comments in Far for better Doxygen readability
(first pass - more work needs to be done)
2013-07-10 18:51:43 -07:00
takahito-tejima
5fe71a18d1 Fix a texture buffer binding bug 2013-07-10 16:06:34 -07:00
manuelk
2cb6119560 fix MSVC debug crash
uniform mode : check actual fvarwidth instead of requireFVarData
(same pattern as face-varying)

fixes #191
2013-07-10 15:46:16 -07:00
manuelk
7b36b4feed fix incorrect patch generation for patches with 2 non-consecutive boundary edges
add catmark_flap2 shape & baseline to regression suite

fixes #188
2013-07-08 18:13:44 -07:00
Takahito Tejima
de3e706379 Potential fix for the shader compilation problem.
Replace face varying computation functions with equivalent macros
to avoid gl_PrimitiveID undefined error.
2013-07-08 16:16:28 -07:00
manuelk
0e047f7bbf Release 1.2.4 2013-07-08 13:27:20 -07:00
manuelk
36236a4143 fix doxygen comment in osd/cpuVertexBuffer.h 2013-07-08 13:18:56 -07:00
manuelk
9712b44239 Documentation build modifications:
- add macro "_add_doxy_headers" in order to track all header files elligible for
  doxygen documenation. This captures public header files that would otherwise be
  excluded from installation because they are not supported by the OS. Private
  header files remain excluded though.

- add custom targets and commands so that documentation build produces functioning
  RST and Doxygen documentation both in the build and install stages

- switched to Doxygen 1.8 (because markdown will make in-lined documentation easier)

- added build switches to disable examples, regression and python-SWIG targets

- fixed doxygen link in the nav bar

- modified python html processing tool to match Cmake changes
2013-07-05 15:36:54 -07:00
manuelk
efb1a5fe44 fix doxygen warning from comments in d3d11ComputeContext.h and d3d11DrawContext.h
fixes #138
2013-07-05 15:35:06 -07:00
Manuel Kraemer
665805a88a fix some doxygen comments in FarPatchParam
replacing ASCII formatting which breaks with an HTML table (markdown would be nice but not until doxy 1.9)

fixes #138
2013-07-04 19:19:52 -07:00
Takahito Tejima
e21f7d98ca Remove debugging remnant. 2013-07-03 13:53:15 -07:00
Takahito Tejima
2b4dd1cb0a Add convenient functions to compute face varying attributes.
closes #171
2013-07-03 12:08:10 -07:00
Takahito Tejima
00c0863830 Fix msvc warning 2013-07-02 11:20:21 -07:00
Takahito Tejima
33e0d6e42d Add varying buffer interface to OsdUtilMeshBatch.
Update glBatchViewer for varying/facevarying color display
2013-07-02 11:18:06 -07:00
Takahito Tejima
f2d66d5fbb Fix FarMultiMeshFactory to splice fvardata table 2013-07-02 11:16:59 -07:00
David G Yu
1b6026a1a2 A few minor changes to sync up GLSL and HLSL 2013-07-02 10:06:24 -07:00
David G Yu
84de67295c Unified HLSL Gregory patch shaders 2013-07-02 00:26:09 -07:00
David G Yu
838e43fed1 True up the HLSL Gregory patch shader source
Mostly just whitespace changes and variable renaming.
2013-07-01 22:54:44 -07:00
David G Yu
6b7a41d4db Unified GLSL Gregory patch shaders 2013-07-01 11:58:28 -07:00
David G Yu
03b5b329d3 True up the GLSL Gregory patch shader source
Mostly just whitespace changes and variable renaming.
2013-07-01 11:47:21 -07:00
Takahito Tejima
b9086b4686 Fix OsdGLSLTransformFeedbackComputeContext to bind vertex/varying buffer correctly.
Closes #186
2013-06-28 16:09:04 -07:00
David G Yu
d2abf61c56 Added adaptive tess of user varying values
This isn't necessarily a final design, but
it gets enough of the pieces in place to move
forward.
2013-06-28 14:05:47 -07:00
manuelk
61c71c77c0 fix ComputeContext functions that copy subdivision table data from possibly empty STL vectors
fixes #185
2013-06-28 13:53:14 -07:00
David G Yu
15b467dda9 Fixed preprocessor syntax for shader portability 2013-06-28 10:10:25 -07:00
David G Yu
8fae6511f7 Continued bicubic patch shader cleanup
Removed superfluous vertex and fragment/pixel shaders
2013-06-27 17:26:22 -07:00
David G Yu
b5d182b7be Add fractional spacing for boundary gregory 2013-06-27 17:08:19 -07:00
Takahito Tejima
184e90f9a1 Add fractional spacing mode for patch rendering. 2013-06-27 13:34:25 -07:00
Takahito Tejima
59cdf85a5b Merge branch 'dev' of https://github.com/PixarAnimationStudios/OpenSubdiv into dev 2013-06-27 12:58:22 -07:00