Commit Graph

266 Commits

Author SHA1 Message Date
Nathan Litke
2a463b5c83 Draw contexts do not fully initialize patch arrays #281
* added the numVertexElements argument to Osd*DrawContext::Create, which is used to initialize the patch arrays when calling OsdDrawContext::ConvertPatchArrays
* removed the unused level argument from Osd*DrawContext::_initialize
* maintenance work on CL/D3D11 bindings to get them to compile
2014-04-17 18:55:07 -07:00
manuelk
50980cea5a Fix access rights to d3d11ComputeController.h 2014-04-16 10:27:48 -07:00
takahito-tejima
7363049472 Fixing a crash on Marvericks w/glew 2014-04-11 21:54:35 -07:00
manuelk
7bdbf0c8a2 One more fix for the Linux cmake build
fixes #258
2014-04-11 18:33:11 -07:00
Takahito Tejima
f65c746294 Use DSA APIs for GL buffer update (if available).
Fix some inappropriate usage hints.
2014-04-11 18:03:36 -07:00
David G. Yu
d426d6f07c One more fix for the windows cmake build
fixes #258
2014-04-09 15:16:13 -07:00
mkraemer
0f687c4c62 Fix Windows build following CMake changes
Add conditionals testing for non-empty OPENGL_INCLUDE_DIR path

fixes #258
2014-04-09 18:09:53 -04:00
mkraemer
05a7db5e14 Make CMake path variables more robust
Add quotes around variables containing paths - this might require a second pass...

fixes #258
2014-04-09 16:43:38 -04:00
mkraemer
e011fa34af Fix typo (and Doxygen warning) 2014-04-09 15:20:01 -04:00
manuelk
99c34d2aec Adding functionality to store uniform face-varying data across multiple levels of subdivision
- switch FVarDataTable to a class
- add offsets to keep track of level
- modify dependent code
- rename 'totalFVarWidth' to 'fvarWidth'

fixes #271
2014-04-04 19:10:34 -07:00
Takahito Tejima
d960990063 Remove FarMesh dependency from Osd*Context. The context constructor takes
subdivision tables and vertex edit tables directly.
2014-03-28 12:10:13 -07:00
Takahito Tejima
84bc05ac9f more refactoring on FarMesh and move FarMultiMeshFactory to OsdUtil. 2014-03-24 19:13:40 -07:00
Takahito Tejima
76818e630b Refactor FarSubdivisionTables.
Delete scheme specialized subdivision tables. The base class FarSubdivisionTables
already has all tables, so we just need scheme enum to identify which scheme
the subdivision tables belong to.
This brings a lot of code cleanups around far factory classes.
2014-03-19 17:19:08 -07:00
takahito-tejima
e5c54cc9eb fix typo in gcdComputeController 2014-03-19 11:51:54 -07:00
Takahito Tejima
44a7cb6a45 Refactor Far API.
* replace void* of all kernel applications with CONTEXT template parameter.
  It eliminates many static_casts from void* for both far and osd classes.
* move the big switch-cases of far default kernel launches out of Refine so
  that osd controllers can arbitrary mix default kernels and custom kernels.
* change FarKernelBatch::kernelType from enum to int, clients can add
  custom kernel types.
* remove a back-pointer to farmesh from subdivision table.
* untemplate all subdivision table classes and template their compute methods
  instead. Those methods take a typed vertex storage.
* remove an unused argument FarMesh from the constructor of subdivision
  table factories.
2014-03-19 11:44:51 -07:00
manuelk
90a21ca74b Fix doxygen parameter documentation for OsdCPUSmoothNormalContext 2014-03-17 11:39:45 -07:00
David G. Yu
ead34f1662 Added 'static' specifiers for non-kernel CL funcs at program scope. 2014-02-23 21:25:47 -08:00
David G Yu
ff4fe169bb Removed address space qualifiers from OpenCL kernel functions
These aren't needed and will raise errors on some implementations.
2014-02-22 22:35:36 +00:00
manuelk
f1518a5f59 Fix Gregory Boundary patch buffer overrun
Prevent boundaryEdgeNeighbors[2] from being overrun when an interior
vertex has more than 2 boundary neighbor vertices. The fix is applied
to the GLSL / HLSL and CPU implementations.

Note: this appears to fix long-standing problems with Gregory patches,
but i am not entirely convinced that this fixes the general case.

fixes #259
2014-02-13 11:30:33 -08:00
Takahito Tejima
75c02c6043 Fixes black texels when the resolution of a ptex face is less than 4.
Closes #253
2014-02-03 12:03:17 -08:00
manuelk
ec98c7fe03 Move VBO buffer allocation out of allocate() and into BindVBO()
fixes #256
2014-01-30 17:29:14 -08:00
manuelk
89e18fb179 Adding OpenMP SmoothNormal Context & Controller 2014-01-10 15:31:48 -08:00
manuelk
dabaac8187 Adding a TBB SmoothNormal Context & Controller
Also:
    - Add a _numVertices member to cpuSmoothNormalContext (for memory reset function)
    - Fix memory reset function in cpuSmoothNormalContext (was performing redundant memsets)
    - Add a resetMemory boolean to cpuSmoothNormalContext to make reset step optional (default is off)
2014-01-10 14:56:59 -08:00
manuelk
6465d3594c Adding a Context / Controller pair for CPU evaluation of smooth normals 2014-01-09 17:36:35 -08:00
manuelk
8918173fda Improve stringification of shaders & kernels in build.
- added a _stringify function to top CMakeLists
- switched all stringification tasks to use the macro
- all suffixes are now .gen.h instead of .inc (to help cmake track dependencies)
2014-01-03 16:59:26 -08:00
jcowles
eb09b9e14c Use obj targets for faster CPU/GPU lib builds
Further leverage cmake object libraries to share object files for CPU
and GPU OSD libraries, avoiding duplicate complation for dynamic/static
build passes.

CMake restricts object library inputs to header and source files, so the
.inc files were renamed to .gen.h (which seems like a better name
anyway) to make CMake happy.

Also updated the .gitignore file to ignore .gen.h files.

Conflicts:
	opensubdiv/osd/CMakeLists.txt
2014-01-03 14:52:35 -08:00
manuelk
00b0d95058 Remove CMake compiling redundancies
- set OBJECT targets for osd cpu & gpu libs, and use the obj target for
  static and dynamic linking

- add a new examples_common_obj OBJECT target
- replace direct source dependencies to obj target in all examples CMakeLists

This change makes it possible to not re-compile the same source files
multiple times when they are used in multiple targets. Thanks to jcowles
for uncovering the CMake functionality.

Note: it seems that multi-process build is working again (gmake -j <x>)
2014-01-03 13:39:48 -08:00
jcowles
e8a25c511a Make osd a cmake object library.
An object library allows other build targets to use the object files
from this library.

The change introduces osd_static_cpu_obj which is consumed by
osd_static_cpu.

This will be useful for emscripten integration where we cant use the
compiled library, rather it will use the object files, targeting
osd_static_cpu_obj.
2014-01-03 11:02:51 -08:00
manuelk
1a8b41287e Fix OsdCpuEvalLimitKernel
Correct some vertex buffer descriptor mixups between length & stride

fixes #248
2013-12-20 15:40:52 -08:00
David G Yu
8990d5712f Fixed iOS build 2013-12-15 23:39:32 -08:00
Manuel Kraemer
a565526977 Fix unused variable build warnings (gcc 4.8.2 - Fedora 19) 2013-12-08 13:47:14 -08:00
Takahito Tejima
f7f2ca2581 Move uniform block definitions out of osd common shader into client shader.
Important notice: all client shader code must have following functions and compose them to osd intrinsic shaders (vertex/tessEval/tessControl)

mat4 OsdModelViewMatrix()
mat4 OsdProjectionMatrix()
mat4 OsdModelViewProjectionMatrix()
float OsdTessLevel()
int OsdGreogryQuadOffsetBase()
int OsdPrimitiveIdBase()

We probably should write a utility class for basic binding of them, to make client code simpler.
2013-12-03 15:59:38 -08:00
manuelk
8484d1e318 Adding stdlib.h include to fix OSX build. 2013-11-22 15:23:40 -08:00
manuelk
791995cf32 Refactoring Ptex Mipmap and Analytic Displacement code
Moving Takahito's implementation into the core API:
- added <gl/d3d11>PtexCommon.<glsl/hlsl> shader code
- added control to enable Ptex common trunk in <gl/d3d11>DrawRegistryBase classes
- fixed GL & D3D11 ptexViewer examples to use the new API
2013-11-20 15:47:59 -08:00
manuelk
691253a0e7 Fix OSX build: stdlib.h needs to be included in glPtexMipmapTexture.h for size_t typedef 2013-11-11 13:18:43 -08:00
Takahito Tejima
81099f32ad Returns the common shader config for all non-tess patcharrays. 2013-11-08 10:46:41 -08:00
manuelk
fe0d2bdec5 Fix return value of allocate function for OsdCPUGLVertxBuffer 2013-11-06 10:46:36 -08:00
manuelk
2a825b9d1c Removing some glGetError checks that are causing problems for Autodesk. 2013-11-05 18:17:02 -08:00
David G. Yu
20a3b0f5bb Fixed WIN32 build error when no DXSDK installed. 2013-11-04 15:19:14 -08:00
manuelk
c8d490e292 Fix some warnings that are failing VC++ builds 2013-10-28 15:48:51 -07:00
Takahito Tejima
dd8cc1a3b7 improve ptex guttering. 2013-10-15 17:47:58 -07:00
Takahito Tejima
72eb4750a9 Ptex loader : Add memory usage limiting. Clean code styles. 2013-10-07 19:05:19 -07:00
Takahito Tejima
f26c457bac Add fractional partitioning, normal derivatives computation into hlsl shaders. 2013-10-07 19:02:41 -07:00
Takahito Tejima
ff65a3efb8 Add a DX11 version of ptex mipmap loader 2013-10-04 18:27:06 -07:00
Takahito Tejima
d8defd42d3 Fix patch parambuffer generation in OsdD3D11DrawContext. Also fixes hlsl shader bug. 2013-10-04 18:26:22 -07:00
Takahito Tejima
28356dae40 Optimize a bit of ptex mipmap lookup. 2013-10-04 18:23:20 -07:00
David G Yu
e977614461 Adjusted include order for clKernelBundle.cpp
Avoids GL declaration conflicts w/ OpenCL on OS X
2013-09-28 10:39:24 -07:00
manuelk
3ae50d1c50 Amending Apache license language & file headers.
New text:

     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.
2013-09-26 12:04:57 -07:00
Takahito Tejima
c018aa1fc6 fix the file permission on osd/ptexMipmapTextureLoader.cpp 2013-09-23 13:22:09 -07:00
Takahito Tejima
52a0224d05 Add face varying macros for loop subdivision 2013-09-23 12:52:27 -07:00