Takahito Tejima
173dc4d33b
Add an error check on updating cuda buffer.
2013-09-23 09:06:22 -07:00
Takahito Tejima
c2e0d06f56
Second derivatives computation, fix tangent/bitangent length
2013-09-20 18:23:28 -07:00
Takahito Tejima
d4579a8f85
Add a new ptex mipmap loader. very slow...
2013-09-20 18:22:09 -07:00
Nathan Litke
cf34b6ead9
Fixed clKernelBundle.cpp to build on Android.
2013-09-16 13:37:25 -07:00
Manuel Kraemer
35a6a4afaf
Remove some cast warnings that are triggered in gcc 4.7 (seen in Fedora 18)
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fixes #223
2013-09-13 23:00:23 -07:00
Manuel Kraemer
cf61fbc08a
Fix Doxygen comments
2013-09-13 09:28:20 -07:00
manuelk
7d4999c46e
Adding support for subdivision stencils.
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- Adding FarStencilTables and FarStencilTablesFactory classes
- Adding Osd EvalStencil context & controllers for CPU, OMP and TBB backends
- Adding the code example glStencilViewer
- Adding reST documentation
- Changing version to 2.2.0_dev
- Fix HbrMesh::Unrefine function
- Fix "CanEval" function in OsdVertexBufferDescriptor
Note 0: there is no stencil support for hierarchical edits
Note 1: there is no support for face-varying data stencils yet
Note 2: the current stencil factory is lazy but the caching system is not re-entrant
2013-09-11 16:05:14 -07:00
Takahito Tejima
a907450229
Adding null checks
2013-09-05 13:09:54 -07:00
manuelk
2f8ba5b7e7
Fix cpuEvalLimitController crash bug
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Properly check that derivative data is bound before passing pointers to the kernels.
fixes #218
2013-09-05 10:48:46 -07:00
Takahito Tejima
0f6f0b8148
Fixed invalid initialization of glslTransformFeedback kernel.
2013-09-04 10:41:23 -07:00
manuelk
e05e46f070
Modify CMake to name and sym-link DSO's based on Linux ABI versioning spec.
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Fixes #209
2013-09-03 15:38:24 -07:00
Takahito Tejima
f1a1dbba3d
Removed unnecessary cudaThreadSynchronize calls.
2013-08-28 17:11:45 -07:00
Takahito Tejima
9c6d963d38
use osd/opengl.h
2013-08-28 17:11:45 -07:00
manuelk
d57df0eae0
Enable TBB for Linux builds
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- Fix FindTBB.cmake
- Add TBB logic to various CMakeLists
- Update documentation
2013-08-15 16:11:33 -07:00
manuelk
d28dad10e5
Update TBB C&C's with Sheng's (shengfuintel) latest code
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Git cherry-picking of the original pull request missed a few changes to these files.
Thanks again to Sheng for this most excellent contribution !
2013-08-15 15:24:42 -07:00
manuelk
22b1cddfc9
Protect Intel icc specific pragmas behind #define's
2013-08-15 15:23:12 -07:00
manuelk
b227443390
Fix compiler warnings in osd/ptexTextureLoader caused by incorrect const declarations
2013-08-15 10:32:08 -07:00
Manuel Kraemer
1ee304a6f3
Merge pull request #214 from shengfuintel/dev
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Dev
2013-08-15 10:17:19 -07:00
David G Yu
6f8bfdfcbf
Fixed implicit int to float warnings in xform feedback kernel
2013-08-15 10:06:16 +01:00
Sheng Fu
7fac2935fa
Optimize CPU kernel
2013-08-14 16:41:35 -07:00
Sheng Fu
f2baa81249
Changed license header
2013-08-14 10:45:23 -07:00
Sheng Fu
7aa2d3009e
initial checking in TBB kernel.
2013-08-14 10:43:48 -07:00
manuelk
5fc10338df
Add OsdMesh constructor with FarMesh * as input
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This allows client code to own the FarMesFactory if necessary.
2013-08-08 13:11:16 -07:00
David G Yu
7fdd82ba76
A few build fixes for Android and iOS
2013-08-07 11:16:00 -07:00
manuelk
695b09a169
fix incorrect transition pattern 3 in GLSL / HLSL shaders
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some patch rotations need to be fixed
fixes #200
2013-07-30 14:16:39 -07:00
manuelk
cd17c87cb1
fixing CMake build to not link GPU-based libraries into libosdCPU
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fixes #198
2013-07-26 14:07:14 -07:00
takahito-tejima
dd91b2de8c
Fix some portability issues on OSX. (GLEW will be used if exists)
2013-07-18 19:49:00 -07:00
Takahito Tejima
51a45b598d
Updating EULA
2013-07-18 14:19:50 -07:00
Takahito Tejima
a13c0565e4
Renamed texture buffers and uniforms
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g_VertexBuffer -> OsdVertexBuffer
g_ValenceBuffer -> OsdValenceBuffer
g_QuadOffsetBuffer -> OsdQuadOffsetBuffer
g_ptexIndicesBuffer -> OsdPatchParamBuffer
g_uvFVarBuffer -> OsdFVarDataBuffer
LevelBase -> PrimitiveIdBase
2013-07-18 12:57:26 -07:00
manuelk
500defee4c
- adding new build flag options (NO_LIB, NO_CUDA...)
...
- move python build section into the python directory (cleaning up)
- fix some broken dependencies
- remove the public_headers targets if doxygen was not found
TODO :
- fix MSVC targets for public headers (wbn if MSVC didn't require the pro version
in order to support solution folders)
- fix osd_regression to not build if -DNO_LIB is present (ie. fix the broken dependency)
2013-07-11 18:55:17 -07:00
takahito-tejima
5fe71a18d1
Fix a texture buffer binding bug
2013-07-10 16:06:34 -07:00
Takahito Tejima
de3e706379
Potential fix for the shader compilation problem.
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Replace face varying computation functions with equivalent macros
to avoid gl_PrimitiveID undefined error.
2013-07-08 16:16:28 -07:00
manuelk
36236a4143
fix doxygen comment in osd/cpuVertexBuffer.h
2013-07-08 13:18:56 -07:00
manuelk
9712b44239
Documentation build modifications:
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- add macro "_add_doxy_headers" in order to track all header files elligible for
doxygen documenation. This captures public header files that would otherwise be
excluded from installation because they are not supported by the OS. Private
header files remain excluded though.
- add custom targets and commands so that documentation build produces functioning
RST and Doxygen documentation both in the build and install stages
- switched to Doxygen 1.8 (because markdown will make in-lined documentation easier)
- added build switches to disable examples, regression and python-SWIG targets
- fixed doxygen link in the nav bar
- modified python html processing tool to match Cmake changes
2013-07-05 15:36:54 -07:00
manuelk
efb1a5fe44
fix doxygen warning from comments in d3d11ComputeContext.h and d3d11DrawContext.h
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fixes #138
2013-07-05 15:35:06 -07:00
Takahito Tejima
e21f7d98ca
Remove debugging remnant.
2013-07-03 13:53:15 -07:00
Takahito Tejima
2b4dd1cb0a
Add convenient functions to compute face varying attributes.
...
closes #171
2013-07-03 12:08:10 -07:00
David G Yu
1b6026a1a2
A few minor changes to sync up GLSL and HLSL
2013-07-02 10:06:24 -07:00
David G Yu
84de67295c
Unified HLSL Gregory patch shaders
2013-07-02 00:26:09 -07:00
David G Yu
838e43fed1
True up the HLSL Gregory patch shader source
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Mostly just whitespace changes and variable renaming.
2013-07-01 22:54:44 -07:00
David G Yu
6b7a41d4db
Unified GLSL Gregory patch shaders
2013-07-01 11:58:28 -07:00
David G Yu
03b5b329d3
True up the GLSL Gregory patch shader source
...
Mostly just whitespace changes and variable renaming.
2013-07-01 11:47:21 -07:00
Takahito Tejima
b9086b4686
Fix OsdGLSLTransformFeedbackComputeContext to bind vertex/varying buffer correctly.
...
Closes #186
2013-06-28 16:09:04 -07:00
David G Yu
d2abf61c56
Added adaptive tess of user varying values
...
This isn't necessarily a final design, but
it gets enough of the pieces in place to move
forward.
2013-06-28 14:05:47 -07:00
manuelk
61c71c77c0
fix ComputeContext functions that copy subdivision table data from possibly empty STL vectors
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fixes #185
2013-06-28 13:53:14 -07:00
David G Yu
15b467dda9
Fixed preprocessor syntax for shader portability
2013-06-28 10:10:25 -07:00
David G Yu
8fae6511f7
Continued bicubic patch shader cleanup
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Removed superfluous vertex and fragment/pixel shaders
2013-06-27 17:26:22 -07:00
David G Yu
b5d182b7be
Add fractional spacing for boundary gregory
2013-06-27 17:08:19 -07:00
Takahito Tejima
184e90f9a1
Add fractional spacing mode for patch rendering.
2013-06-27 13:34:25 -07:00
Takahito Tejima
59cdf85a5b
Merge branch 'dev' of https://github.com/PixarAnimationStudios/OpenSubdiv into dev
2013-06-27 12:58:22 -07:00
Takahito Tejima
e030157f73
Add varying buffer handling to OsdMesh.
...
Fix a bug that breaks varying interpolation on cuda kernel
Clean up glViewer with some new functions : varying color, screen space lod, patch culling
2013-06-27 12:57:21 -07:00
manuelk
aababd42a6
fix build warnigns (oddly, gcc shows nothing, despite having -Wall...)
...
fixes #184
2013-06-27 10:11:47 -07:00
Takahito Tejima
11b644a06e
Fix a indexing bug in hierarchical edit kernel of Cuda, GLSLcompute and GLSLTransformFeedback
...
Closes #183
2013-06-26 16:10:26 -07:00
David G Yu
7d16bffccb
Continued cleanup of OpenGL dependencies
2013-06-26 00:52:57 -07:00
David G Yu
09f6f9e2d5
Fixed num verts tested for patch frustum culling
2013-06-24 12:43:02 -07:00
David G Yu
9bab9185ab
Partial cleanup of bicubic patch shader source
...
- Added OSD_ prefix to preprocessor symbols
- Adjusted transition sub-patch parameterization to be
consistent with non-transition patches
- Unified BSpline shader code
- Removed duplicate Boundary, Corner, and Transition shader source
- Fixed a few discrepancies in the remaining duplicate code paths
2013-06-24 12:03:57 -07:00
manuelk
f89d3614ba
fix OsdMash to catch up with some of the 1.2 code refactoring - thanks Sheng for digging this one up.
...
fixes #178
2013-06-19 14:53:03 -07:00
manuelk
a419830ee8
OsdGLDrawRegistry : fixing an OSD error message prefix when program linking fails
2013-06-19 12:59:43 -07:00
manuelk
85be47a135
OsdGlMesh : adding accessors for the FarMesh and the VertexBuffer for Scot
2013-06-19 12:55:12 -07:00
Takahito Tejima
043044827f
Fix a bug of patch level computation for non-quad faces.
2013-06-18 19:17:41 -07:00
Takahito Tejima
047a943bf2
Added an #ifdef around glew.h to avoid a conflict with gl.h in a client code.
2013-06-18 16:16:38 -07:00
manuelk
12f572946e
fix read/write permissions on files
2013-06-18 15:02:46 -07:00
manuelk
bbe4435b19
minor API refactor of for EvalLimit :
...
- Replaced EvalData and EvalVertexData classes with a simpler DataStream class that only
accesses a single data stream, binds and unbinds it
- DataStream has both an input and an output version which avoids much of the const-ness
const-related ambiguity of the previous design pattern
- Vertex, varying and face-varying data now all have a dedicate struct (VertexData, VaryingData, FaceVaryingData)
as a way of gathering the various data-streams required to perform sampling
- renamd some "Buffers" into "Tables" for better naming consistency with Far
2013-06-17 18:13:13 -07:00
manuelk
54bef92aab
switch cpuEvalLimitController to use a quad-tree based patch access map :
...
- remove PatchMap from FarPatchTables
- add a new FarPatchMap quad-tree class (constructed from FarPatchTables)
- refactor the EvalLimitController to use the quad-tree search instead of a
serial loop access
fixes #174
2013-06-13 14:01:23 -07:00
manuelk
fab0527f91
minor FarPatchTables::PatchMap code refactor :
...
- replace use of std::multimap with an std::sort
- refactor some methods into PatchParam
2013-06-11 15:59:43 -07:00
David G Yu
61b8fb4713
Removed extraneous clipFlag declaration.
2013-06-10 23:00:38 -07:00
David G Yu
2b972f3117
Consolidated OpenGL includes into osd/opengl.h
2013-06-10 16:32:45 -07:00
David G Yu
967fc4db72
Fixed glsl shader portability edgeDistance
...
Moved all edgeDistance declarations to client shader code.
2013-06-10 16:32:45 -07:00
David G Yu
1461deb308
Fixed glsl shader portability (input,output)
2013-06-10 16:31:30 -07:00
David G Yu
ffe427dc65
Fixed glsl unsigned conversions in Gregory shaders
2013-06-10 16:21:48 -07:00
David G Yu
2551c32448
Fixed glsl shader portability
...
- defined a fallback value for ROTATE
- made GetPatchLevel() a macro to avoid
referencing gl_PrimitiveID from vertex shaders
- fixed float array initializers
2013-06-10 16:21:47 -07:00
David G Yu
e1930e58cd
Fixed some glsl preprocessor tests
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Changed #if --> #ifdef for OSD_ENABLE_SCREENSPACE_TESSELLATION
2013-06-10 16:21:47 -07:00
David G Yu
c185968809
Updated glsl code texelFetchBuffer -> texelFetch
...
This allows us to remove unnecessary directives
to require GL_EXT_gpu_shader4
2013-06-10 16:21:47 -07:00
manuelk
c18cf5bff2
first pass at face-varying interpolation for CpuEvalLimit - still
...
a couple of kinks to be worked out...
2013-06-06 18:07:46 -07:00
manuelk
043369485c
- adding varying data interpolation to the EvalLimit module
...
- minor refactoring of the LimitEvalContext to accomodate all the data buffers
- pushing some minor sub-patch functionality back to FarPatchParams
- extend example code with randomly generated varying vertex colors
2013-06-05 11:44:30 -07:00
Takahito Tejima
a6bf169344
Fix fvardata interpolation on adaptive patches.
2013-06-04 11:02:27 -07:00
manuelk
b270f99ea0
- prevent corner gutter texels from going into an infinite loop by
...
adding an arbitrary break if vertex valence is > 256
- add a Warning function to Osd error reporting
- minor cleanup /refactor / document of OsdError
fixes #167
2013-06-03 17:33:02 -07:00
Takahito Tejima
b037fc3307
Added early exit to Refine method to avoid unnecessary interop.
2013-06-03 17:06:33 -07:00
manuelk
21b9fbbb95
Moving some member variables of OsdGlDrawContext from public to protected
...
and adding the requisite accessors
Note : all our example code goes through the same boiler-plate texture
binding code - we might want to move it as a member function of the DrawContext.
2013-05-31 17:11:16 -07:00
manuelk
bcc31df715
doc fix for EvalLimitSample
2013-05-31 14:17:23 -07:00
manuelk
e52af3660e
fix cpuEvalLimitController : some samples were being dropped because
...
of bad parameterization on non-quad faces
2013-05-31 13:51:21 -07:00
manuelk
87188355f1
fix the last bugs in the GregoryBoundary EvalLimit CPU kernel
2013-05-30 18:12:09 -07:00
manuelk
49b710ee77
bug fixes to cpuEvalLimitKernel.cpp (use unsinge ivalence in the correct places)
...
minor code cleanup
Note : there is still a resilient bug in the Gregory Boundary patch case
2013-05-28 16:37:45 -07:00
manuelk
2849965f59
bug fixes for Gregory Boundary patches in cpuEvelLimitKernel.cpp
2013-05-28 13:54:37 -07:00
manuelk
262a0d43a1
fix some MSVC++ build warnings (mostly float precision literals)
2013-05-24 16:51:13 -07:00
manuelk
85a3001120
Work in progress on EvalLimit : added Gregory & GregoryBoundary kernels.
...
Note : GregoryBoundary does not generate the correct surface yet (bug to be squashed soon)
2013-05-24 16:29:28 -07:00
manuelk
f617cdd6ed
Work in Progress : checkin in function kernels for boundary and corner patches.
...
Casual testing doesn't reveal any bug within our sample shapes.
Remaining : gregory & gregory boundary patches.
2013-05-22 18:56:27 -07:00
manuelk
f25e89b745
Work-in-progress check-in for EvalLimit :
...
- added boundary / corner kernel code
- bug fixes for Gregory patch kernel
- wired the new kernels in the controller class
Note 1 : corner / gregory kernels are not working yet
Note 2 : the vertex mirroring solution used for boundary / corner kernels could be incorrect...
2013-05-22 12:10:49 -07:00
Takahito Tejima
0e99d69b40
Added cuda runtime error check.
2013-05-21 19:19:00 -07:00
manuelk
2a298442f4
minor refactor : move PatchMap and PatchHandles into FarPatchTables where they belong (instead of OsdLimitEval)
2013-05-17 15:46:29 -07:00
David G Yu
17199885f1
Updated GCD kernel interfaces.
2013-05-17 15:29:05 -07:00
manuelk
209239c7c0
adding a missing 'static' to an internal function
2013-05-17 14:56:39 -07:00
manuelk
5dd23e8e27
more doxy comment fixes
2013-05-17 14:39:07 -07:00
manuelk
5ed3488493
more doxy / comment fixes
2013-05-17 14:07:53 -07:00
Takahito Tejima
317962697a
fix d3d11DrawContext and dxViewer to follow API changes
2013-05-17 13:30:43 -07:00
manuelk
1b80f01ee3
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
manuelk
3869be18b7
Renaming PtexCoord as PatchParam and general cleanup of the ptex name where it
...
doesn't belong
2013-05-17 09:47:44 -07:00
manuelk
c2cec239cd
removing osd/patch.h (and cleaning up attending dependencies)
2013-05-17 09:06:40 -07:00
manuelk
dbdde33bef
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
manuelk
6256010296
re-factoring the EvalLimit portion of the code (and other minor comment / typo fixes)
2013-05-16 14:21:11 -07:00